/usr/include/OpenLayer/LineStripRender.hpp is in libopenlayer-dev 2.1-2.1+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 | #ifndef OL_LINE_STRIP_RENDER_HPP
#define OL_LINE_STRIP_RENDER_HPP
#include "Rgba.hpp"
#include "Bitmap.hpp"
#include "RawLineStrip.hpp"
#include "Declspec.hpp"
#define OL_NEAR_ZERO 0.001
namespace ol {
template< class std_container_v, class std_container_l >
OL_LIB_DECLSPEC void RawLineStrip< std_container_v, std_container_l >::
LineStripRender( const Rgba *color1, const Rgba *color2, const Bitmap *texture, float lineWidth,
const Placement &placement, bool connectFirstAndLast ) const {
if( vertices.size() < 2 ) {
return;
}
#ifdef OL_NO_STATE_CHANGE
GLboolean texturesEnabled;
glGetBooleanv( GL_TEXTURE_2D, &texturesEnabled );
#endif
if( texture ) {
texture->GetReadyToRender( 1.0 );
}
else {
glDisable( GL_TEXTURE_2D );
}
// The sum of lengths thus far //
float sumLengths = 0.0;
float texturePos = 0.0;
typename std_container_l::const_iterator lengthIter = lengths.begin();
// Find the normal of the beginning of the strip //
Vec2D lastS, last;
typename std_container_v::const_iterator vertexIter = vertices.begin();
if( connectFirstAndLast ) {
last = vertices.back();
lastS = vertices.front() - last;
}
else {
last = vertices.front();
typename std_container_v::const_iterator lastSIter = vertices.begin();
lastSIter++;
if( *lastSIter == last ) {
unsigned int index = 2;
while( *lastSIter == last ) {
if( vertices.size() <= index )
return;
lastSIter++;
index++;
lengthIter++;
}
}
lastS = *lastSIter - last;
vertexIter++;
}
lastS /= lastS.GetMagnitude();
glPushMatrix();
placement.Apply();
// Render the begin of the strip //
glBegin( GL_QUAD_STRIP );
if( color1 ) {
color1->Select();
}
float lastUpperX = last.x + lastS.y * lineWidth;
float lastUpperY = last.y - lastS.x * lineWidth;
float lastLowerX = last.x - lastS.y * lineWidth;
float lastLowerY = last.y + lastS.x * lineWidth;
if( !texture ) {
glVertex2f( lastUpperX, lastUpperY );
glVertex2f( lastLowerX, lastLowerY );
}
else {
const OlTextureInfo &textureInfo = texture->textureInfo;
glTexCoord2f( textureInfo.rect.x, textureInfo.rect.y );
glVertex2f( lastUpperX, lastUpperY );
glTexCoord2f( textureInfo.rect.x, textureInfo.rect.y + textureInfo.rect.h );
glVertex2f( lastLowerX, lastLowerY );
}
bool running = true;
while( running ) {
float x = vertexIter->x;
float y = vertexIter->y;
vertexIter++;
if( vertexIter == vertices.end() ) {
if( connectFirstAndLast ) {
running = false;
vertexIter = vertices.begin();
}
else {
break;
}
}
if( color1 ) {
float factor = sumLengths / totalLength;
sumLengths += *lengthIter;
color1->InterpolateWith( *color2, factor ).Select();
}
if( fabs( x - last.x ) < OL_NEAR_ZERO && fabs( y - last.y ) < OL_NEAR_ZERO ) {
continue;
}
// Find the direction vector from the next point to the current one //
float bx = x - vertexIter->x;
float by = y - vertexIter->y;
float bLength = sqrt( bx * bx + by * by );
if( bLength > -OL_NEAR_ZERO && bLength < OL_NEAR_ZERO ) {
continue;
}
bx /= bLength;
by /= bLength;
// Find the direction vector of the displacement //
float cx = lastS.x + bx;
float cy = lastS.y + by;
float cLength = sqrt( cx * cx + cy * cy );
float nx, ny;
if( cLength > -OL_NEAR_ZERO && cLength < OL_NEAR_ZERO ) {
nx = -by;
ny = bx;
float nRatio = lineWidth/sqrt( nx * nx + ny * ny );
nx *= nRatio;
ny *= nRatio;
}
else {
cx /= cLength;
cy /= cLength;
// Make sure that the displacement happens always in the same side //
float diff1 = lastS.x - bx;
float diff2 = lastS.y - by;
float diff3 = cx - bx;
float diff4 = cy - by;
if(( diff1 * diff4 ) - ( diff2 * diff3 ) > 0 ) {
cx = -cx;
cy = -cy;
}
// Find the displacement multiplicator //
float s = lastS.y * cx + (-lastS.x) * cy;
if( fabs( s ) < OL_NEAR_ZERO ) {
nx = -by;
ny = bx;
float nRatio = lineWidth/sqrt( nx * nx + ny * ny );
nx *= nRatio;
ny *= nRatio;
}
else {
nx = cx * lineWidth / s;
ny = cy * lineWidth / s;
}
}
// Find the displaced coordinates //
float upperX = x + nx;
float upperY = y + ny;
float lowerX = x - nx;
float lowerY = y - ny;
if( !texture ) {
glVertex2f( upperX, upperY );
glVertex2f( lowerX, lowerY );
}
else {
const OlTextureInfo &textureInfo = texture->textureInfo;
texturePos += *lengthIter / textureInfo.imgWidth;
if( texturePos > textureInfo.rect.w ) {
texturePos = 0.0;
}
glTexCoord2f( textureInfo.rect.x + texturePos, textureInfo.rect.y );
glVertex2f( upperX, upperY );
glTexCoord2f( textureInfo.rect.x + texturePos, textureInfo.rect.y + textureInfo.rect.h );
glVertex2f( lowerX, lowerY );
typename std_container_v::const_iterator nextIter = vertexIter;
nextIter++;
bool renderingAllowed = nextIter == vertices.end();
if( !renderingAllowed && connectFirstAndLast ) {
renderingAllowed = true;
nextIter = vertices.begin();
}
if( nextIter != vertices.end() ) {
glTexCoord2f( textureInfo.rect.x + texturePos, textureInfo.rect.y );
glVertex2f( upperX, upperY );
glTexCoord2f( textureInfo.rect.x + texturePos, textureInfo.rect.y + textureInfo.rect.h );
glVertex2f( lowerX, lowerY );
}
}
// Store the information which can be used when calculating the next point //
last.x = x;
last.y = y;
lastS.x = -bx;
lastS.y = -by;
/*
lastUpperX = upperX;
lastUpperY = upperY;
lastLowerX = lowerX;
lastLowerY = lowerY;
*/
lengthIter++;
}
if( !connectFirstAndLast ) {
// Render the end of the strip //
float x = vertices.back().x;
float y = vertices.back().y;
float upperX = x + lastS.y * lineWidth;
float upperY = y - lastS.x * lineWidth;
float lowerX = x - lastS.y * lineWidth;
float lowerY = y + lastS.x * lineWidth;
if( color2 )
color2->Select();
glVertex2f( upperX, upperY );
glVertex2f( lowerX, lowerY );
}
glEnd();
glPopMatrix();
#ifdef OL_NO_STATE_CHANGE
if( texturesEnabled )
glEnable( GL_TEXTURE_2D );
else
glDisable( GL_TEXTURE_2D );
#endif
}
}
#endif // OL_LINE_STRIP_RENDER_HPP
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