This file is indexed.

/usr/include/OpenLayer/Rectangle.hpp is in libopenlayer-dev 2.1-2.1+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
#ifndef OL_RECT_HPP
#define OL_RECT_HPP


#include "Shape.hpp"
#include "Point.hpp"
#include "Settings.hpp"
#include "Polygon.hpp"
#include "Declspec.hpp"
#include <cmath>


namespace ol {

class OL_LIB_DECLSPEC Rect : public Shape {
public:
   Rect()
      : Shape( Settings::GetCircleAccuracy()) {}

   Rect( Vec2D pos, Vec2D size, float lineWidth = 1.0,
         float roundness = 0.0, float accuracy = Settings::GetCircleAccuracy() )
      : Shape( lineWidth ), pos( pos ), size( size ), roundness( roundness ), rotationAngle( 0.0 )
        { SetAccuracy( accuracy ); }

   Rect( float x, float y, float w, float h, float lineWidth = 1.0,
         float roundness = 0.0, float accuracy = Settings::GetCircleAccuracy() )
      : Shape( lineWidth ), pos( x, y ), size( w, h ), roundness( roundness ), rotationAngle( 0.0 )
        { SetAccuracy( accuracy ); }

	virtual ~Rect(){}

   //virtual ~Rect(){}

   inline void Draw( const Rgba &color ) const {
   #ifdef OL_NO_STATE_CHANGE
      GLboolean texturesEnabled;
      glGetBooleanv( GL_TEXTURE_2D, &texturesEnabled );
   #endif
      glDisable( GL_TEXTURE_2D );
      color.Select();

      ExecDraw();

   #ifdef OL_NO_STATE_CHANGE
      if( texturesEnabled )
         glEnable( GL_TEXTURE_2D );
   #endif
   }

   void DrawOutline( const Rgba &color ) const {
   #ifdef OL_NO_STATE_CHANGE
      GLboolean texturesEnabled;
      glGetBooleanv( GL_TEXTURE_2D, &texturesEnabled );
   #endif
      glDisable( GL_TEXTURE_2D );
      color.Select();

      ExecDrawOutline();

   #ifdef OL_NO_STATE_CHANGE
      if( texturesEnabled )
         glEnable( GL_TEXTURE_2D );
   #endif
   }

   // Draws a gradient filled rectangle //
   void Draw( const Rgba *colors ) const;

   // Moves the rectangle by the specified amount //
   virtual void MoveBy( const Vec2D &amount ) {
      pos += amount;
   }

   virtual void MoveTo( const Vec2D &position ) {
   	pos = position;
   }
   
   virtual void RotateBy( float angle ) {
      rotationAngle += angle;
   }

   // Sets the visual accuracy of the rounded rectangle //
   inline void SetAccuracy( float accuracy ) {
      angleIncrement = std::min(( 2.0 * asin( 1.0/roundness )/accuracy ), 0.35 * AL_PI );
   }

   inline void SetRoundness( float roundness ) {
      this->roundness = roundness;
      SetAccuracy( Settings::GetCircleAccuracy() );
   }
   
   
   inline void Expand( float amount ) {
      Expand( Vec2D( amount, amount ));
   }
   
   inline void Expand( Vec2D amount ) {
      pos -= amount;
      size += 2.0 * amount;
   }
   
   //virtual Poly ToPolygon() const;
   
   virtual void TransformBy( const Placement &placement ) {
      float placementRotation = placement.GetRotation();
      pos += placement.GetPosition();
      pos -= placement.GetRotationPivot();
      rotationAngle += placementRotation;
      size *= placement.GetStretch();
   }
   
   inline bool Collides( const Poly &other, const Placement &thisPlacement,
                  const Placement &otherPlacement ) const {
      return DoCollisionTest( other, thisPlacement, otherPlacement, false ).IsCollision();
   }

	inline bool Collides( const Poly& other ) const {
		return DoCollisionTest( other, Placement(), other.GetPlacement(), false ).IsCollision();
	}

	inline bool Collides( const Point& other ) const {
		return other.pos.x >= pos.x && other.pos.x < pos.x + size.x && other.pos.y >= pos.y
		    && other.pos.y < pos.y + size.y;
	}
   
   // Tests if two polygons collide and gives detailed information about the collision //
   
   inline Collision GetCollision( const Poly &other, const Placement &thisPlacement,
                  const Placement &otherPlacement ) const {
      return DoCollisionTest( other, thisPlacement, otherPlacement, true );
   }

	inline Collision GetCollision( const Poly &other ) const {
		return DoCollisionTest( other, Placement(), other.GetPlacement(), true );
	}
	
	inline Poly ToPoly() const {
      return Poly( GetVertices() );
   }
   
   inline std::vector< Vec2D > GetVertices() const {
      std::vector< Vec2D > vertices;
      vertices.reserve(4);
      
      vertices.push_back( pos );
      vertices.push_back( Vec2D( pos.x + size.x, pos.y ));
      vertices.push_back( pos+size );
      vertices.push_back( Vec2D( pos.x, pos.y + size.y ));
      
      return vertices;
   }
   
   // Returns the common area of this rectangle and an another one //
   Rect ClippedTo( const Rect &other ) const;
   
   virtual std::string ToString() const;
   
   Vec2D pos;
   Vec2D size;

protected:
   
   Collision DoCollisionTest( const Poly &other, const Placement &thisPlacement,
                              const Placement &otherPlacement, bool getResults = true ) const;
   
   // Draws a filled rectangle //
   void ExecDraw() const;

   // Draws a non-filled rectangle //
   void ExecDrawOutline() const;

   void RenderCircleQuarter( float angleStart ) const;
   void RenderCircleOutlineQuarter( float angleStart ) const;
   void RenderThickCircleOutlineQuarter( float angleStart ) const;

   float roundness;
   float angleIncrement;
   float rotationAngle;
};


}



#endif // OL_RECT_HPP