/usr/include/osg/SampleMaski is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
#ifndef OSG_SAMPLEMASKI
#define OSG_SAMPLEMASKI 1
#include <osg/StateAttribute>
namespace osg {
/**
 *  osg::SampleMaski does nothing if OpenGL 3.2 or ARB_texture_multisample are not available.
*/
class OSG_EXPORT SampleMaski : public StateAttribute
{
    public :
        SampleMaski();
        /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
        SampleMaski(const SampleMaski& sampleMaski,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
        META_StateAttribute(osg, SampleMaski, SAMPLEMASKI)
        /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
        virtual int compare(const StateAttribute& sa) const;
        inline void setMask(unsigned int mask, unsigned int maskNumber = 0u ) { _sampleMask[maskNumber] = mask; }
        inline unsigned int getMask(unsigned int maskNumber = 0u) const { return _sampleMask[maskNumber]; }
        virtual void apply(State& state) const;
    protected:
        virtual ~SampleMaski();
//For now support only up to 64 bit mask;
        unsigned int        _sampleMask[2];
};
}
#endif
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