This file is indexed.

/usr/include/osg/Vec3ub is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_VEC3UB
#define OSG_VEC3UB 1

namespace osg {

/** General purpose float triple.
  * Uses include representation of color coordinates.
  * No support yet added for float * Vec3ub - is it necessary?
  * Need to define a non-member non-friend operator*  etc.
  * Vec3ub * float is okay
*/
class Vec3ub
{
    public:

        /** Data type of vector components.*/
        typedef unsigned char value_type;

        /** Number of vector components. */
        enum { num_components = 3 };

        value_type _v[3];

        /** Constructor that sets all components of the vector to zero */
        Vec3ub() { _v[0]=0; _v[1]=0; _v[2]=0; }

        Vec3ub(value_type r, value_type g, value_type b) { _v[0]=r; _v[1]=g; _v[2]=b;  }

        inline bool operator == (const Vec3ub& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2]; }

        inline bool operator != (const Vec3ub& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2]; }

        inline bool operator <  (const Vec3ub& v) const
        {
            if (_v[0]<v._v[0]) return true;
            else if (_v[0]>v._v[0]) return false;
            else if (_v[1]<v._v[1]) return true;
            else if (_v[1]>v._v[1]) return false;
            else return (_v[2]<v._v[2]);
        }

        inline value_type* ptr() { return _v; }
        inline const value_type* ptr() const { return _v; }

        inline void set(value_type r, value_type g, value_type b)
        {
            _v[0]=r; _v[1]=g; _v[2]=b;
        }

        inline void set( const Vec3ub& rhs)
        {
            _v[0]=rhs._v[0]; _v[1]=rhs._v[1]; _v[2]=rhs._v[2];
        }

        inline value_type& operator [] (unsigned int i) { return _v[i]; }
        inline value_type operator [] (unsigned int i) const { return _v[i]; }

        inline value_type& x() { return _v[0]; }
        inline value_type& y() { return _v[1]; }
        inline value_type& z() { return _v[2]; }

        inline value_type x() const { return _v[0]; }
        inline value_type y() const { return _v[1]; }
        inline value_type z() const { return _v[2]; }

        inline value_type& r() { return _v[0]; }
        inline value_type& g() { return _v[1]; }
        inline value_type& b() { return _v[2]; }

        inline value_type r() const { return _v[0]; }
        inline value_type g() const { return _v[1]; }
        inline value_type b() const { return _v[2]; }

        /** Multiply by scalar. */
        inline Vec3ub operator * (float rhs) const
        {
            Vec3ub col(*this);
            col *= rhs;
            return col;
        }

        /** Unary multiply by scalar. */
        inline Vec3ub& operator *= (float rhs)
        {
            _v[0]=(value_type)((float)_v[0]*rhs);
            _v[1]=(value_type)((float)_v[1]*rhs);
            _v[2]=(value_type)((float)_v[2]*rhs);
            return *this;
        }

        /** Divide by scalar. */
        inline Vec3ub operator / (float rhs) const
        {
            Vec3ub col(*this);
            col /= rhs;
            return col;
        }

        /** Unary divide by scalar. */
        inline Vec3ub& operator /= (float rhs)
        {
            float div = 1.0f/rhs;
            *this *= div;
            return *this;
        }

        /** Binary vector add. */
        inline Vec3ub operator + (const Vec3ub& rhs) const
        {
            return Vec3ub(_v[0]+rhs._v[0], _v[1]+rhs._v[1],
                        _v[2]+rhs._v[2]);
        }

        /** Unary vector add. Slightly more efficient because no temporary
          * intermediate object.
        */
        inline Vec3ub& operator += (const Vec3ub& rhs)
        {
            _v[0] += rhs._v[0];
            _v[1] += rhs._v[1];
            _v[2] += rhs._v[2];
            return *this;
        }

        /** Binary vector subtract. */
        inline Vec3ub operator - (const Vec3ub& rhs) const
        {
            return Vec3ub(_v[0]-rhs._v[0], _v[1]-rhs._v[1],
                        _v[2]-rhs._v[2]);
        }

        /** Unary vector subtract. */
        inline Vec3ub& operator -= (const Vec3ub& rhs)
        {
            _v[0]-=rhs._v[0];
            _v[1]-=rhs._v[1];
            _v[2]-=rhs._v[2];
            return *this;
        }

};    // end of class Vec3ub

/** multiply by vector components. */
inline Vec3ub componentMultiply(const Vec3ub& lhs, const Vec3ub& rhs)
{
    return Vec3ub(lhs[0]*rhs[0], lhs[1]*rhs[1], lhs[2]*rhs[2]);
}

/** divide rhs components by rhs vector components. */
inline Vec3ub componentDivide(const Vec3ub& lhs, const Vec3ub& rhs)
{
    return Vec3ub(lhs[0]/rhs[0], lhs[1]/rhs[1], lhs[2]/rhs[2]);
}

}    // end of namespace osg

#endif