/usr/include/osg/GL is in libopenscenegraph-dev 3.2.3+dfsg1-2+b4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_GL
#define OSG_GL 1
#include <osg/Config>
#include <osg/Export>
#if defined(OSG_GLES1_AVAILABLE)
#ifdef __APPLE__
//if its apple include the target defines so we can check for IOS
#include "TargetConditionals.h"
#include <OpenGLES/ES1/gl.h>
#else
#include <GLES/gl.h>
#endif
#elif defined(OSG_GLES2_AVAILABLE)
#ifdef __APPLE__
//if its apple include the target defines so we can check for IOS
#include "TargetConditionals.h"
#include <OpenGLES/ES2/gl.h>
#else
#include <GLES2/gl2.h>
#endif
#else
#ifndef WIN32
// Required for compatibility with glext.h sytle function definitions of
// OpenGL extensions, such as in src/osg/Point.cpp.
#ifndef APIENTRY
#define APIENTRY
#endif
#else // WIN32
#if defined(__CYGWIN__) || defined(__MINGW32__)
#ifndef APIENTRY
#define GLUT_APIENTRY_DEFINED
#define APIENTRY __stdcall
#endif
// XXX This is from Win32's <windef.h>
#ifndef CALLBACK
#define CALLBACK __stdcall
#endif
#else // ! __CYGWIN__
// Under Windows avoid including <windows.h>
// to avoid name space pollution, but Win32's <GL/gl.h>
// needs APIENTRY and WINGDIAPI defined properly.
// XXX This is from Win32's <windef.h>
#ifndef APIENTRY
#define GLUT_APIENTRY_DEFINED
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
#define WINAPI __stdcall
#define APIENTRY WINAPI
#else
#define APIENTRY
#endif
#endif
// XXX This is from Win32's <windef.h>
#ifndef CALLBACK
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
#define CALLBACK __stdcall
#else
#define CALLBACK
#endif
#endif
#endif // __CYGWIN__
// XXX This is from Win32's <wingdi.h> and <winnt.h>
#ifndef WINGDIAPI
#define GLUT_WINGDIAPI_DEFINED
#define DECLSPEC_IMPORT __declspec(dllimport)
#define WINGDIAPI DECLSPEC_IMPORT
#endif
// XXX This is from Win32's <ctype.h>
#if !defined(_WCHAR_T_DEFINED) && !(defined(__GNUC__)&&(__GNUC__ >2))
typedef unsigned short wchar_t;
#define _WCHAR_T_DEFINED
#endif
#endif // WIN32
#if defined(OSG_GL3_AVAILABLE)
#define GL3_PROTOTYPES 1
#ifdef __APPLE__
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl3.h>
#define GLint64EXT GLint64
#define GLuint64EXT GLuint64
#define GL_BGRA_EXT GL_BGRA
#else
#include <GL3/gl3.h>
#endif
#else
#ifndef __gl_h_
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
// hack required to avoid conflicts with Qt
// Qt expects GLdouble to be a macro ?!
#ifndef GLdouble
#define GLdouble double
#endif
#endif
#endif
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY APIENTRY
#endif // GL_APIENTRY
#endif
#ifdef OSG_GL_MATRICES_AVAILABLE
inline void glLoadMatrix(const float* mat) { glLoadMatrixf(static_cast<const GLfloat*>(mat)); }
inline void glMultMatrix(const float* mat) { glMultMatrixf(static_cast<const GLfloat*>(mat)); }
#ifdef OSG_GLES1_AVAILABLE
inline void glLoadMatrix(const double* mat)
{
GLfloat flt_mat[16];
for(unsigned int i=0;i<16;++i) flt_mat[i] = mat[i];
glLoadMatrixf(flt_mat);
}
inline void glMultMatrix(const double* mat)
{
GLfloat flt_mat[16];
for(unsigned int i=0;i<16;++i) flt_mat[i] = mat[i];
glMultMatrixf(flt_mat);
}
#else
inline void glLoadMatrix(const double* mat) { glLoadMatrixd(static_cast<const GLdouble*>(mat)); }
inline void glMultMatrix(const double* mat) { glMultMatrixd(static_cast<const GLdouble*>(mat)); }
#endif
#endif
// add defines for OpenGL targets that don't define them, just to ease compatibility across targets
#ifndef GL_DOUBLE
#define GL_DOUBLE 0x140A
typedef double GLdouble;
#endif
#ifndef GL_INT
#define GL_INT 0x1404
#endif
#ifndef GL_UNSIGNED_INT
#define GL_UNSIGNED_INT 0x1405
#endif
#ifndef GL_NONE
// OpenGL ES1 doesn't provide GL_NONE
#define GL_NONE 0x0
#endif
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
//GLES defines (OES)
#define GL_RGB8_OES 0x8051
#define GL_RGBA8_OES 0x8058
#endif
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || defined(OSG_GL3_AVAILABLE)
#define GL_POLYGON 0x0009
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#endif
#if defined(OSG_GL3_AVAILABLE)
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#endif
#ifdef OSG_GL1_AVAILABLE
#define OSG_GL1_FEATURES true
#else
#define OSG_GL1_FEATURES false
#endif
#ifdef OSG_GL2_AVAILABLE
#define OSG_GL2_FEATURES true
#else
#define OSG_GL2_FEATURES false
#endif
#ifdef OSG_GL3_AVAILABLE
#define OSG_GL3_FEATURES true
#else
#define OSG_GL3_FEATURES false
#endif
#ifdef OSG_GLES1_AVAILABLE
#define OSG_GLES1_FEATURES true
#else
#define OSG_GLES1_FEATURES false
#endif
#ifdef OSG_GLES2_AVAILABLE
#define OSG_GLES2_FEATURES true
#else
#define OSG_GLES2_FEATURES false
#endif
#endif // __osgGL_h
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