/usr/include/osg/ImageSequence is in libopenscenegraph-dev 3.2.3+dfsg1-2+b4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_IMAGESEQUENCE
#define OSG_IMAGESEQUENCE 1
#include <OpenThreads/Mutex>
#include <osg/ImageStream>
#include <list>
#include <set>
namespace osg {
/**
* Image Buffer class.
*/
class OSG_EXPORT ImageSequence : public ImageStream
{
public:
ImageSequence();
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
ImageSequence(const ImageSequence& ImageSequence, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual Object* cloneType() const { return new ImageSequence(); }
virtual Object* clone(const CopyOp& copyop) const { return new ImageSequence(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const ImageSequence*>(obj)!=0; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "ImageSequence"; }
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const Image& rhs) const;
virtual void setReferenceTime(double t) { _referenceTime = t; }
virtual double getReferenceTime() const { return _referenceTime; }
virtual void setTimeMultiplier(double tm) { _timeMultiplier = tm; }
virtual double getTimeMultiplier() const { return _timeMultiplier; }
struct OSG_EXPORT ImageData
{
ImageData();
ImageData(const ImageData& id);
ImageData& operator = (const ImageData& id);
std::string _filename;
osg::ref_ptr<osg::Image> _image;
osg::ref_ptr<osg::Referenced> _imageRequest;
};
typedef std::vector<ImageData> ImageDataList;
virtual void seek(double time);
virtual void play();
virtual void pause();
virtual void rewind();
enum Mode
{
PRE_LOAD_ALL_IMAGES,
PAGE_AND_RETAIN_IMAGES,
PAGE_AND_DISCARD_USED_IMAGES,
LOAD_AND_RETAIN_IN_UPDATE_TRAVERSAL,
LOAD_AND_DISCARD_IN_UPDATE_TRAVERSAL
};
void setMode(Mode mode);
Mode getMode() const { return _mode; }
void setLength(double length);
virtual double getLength() const { return _length; }
void addImageFile(const std::string& fileName);
void setImageFile(unsigned int pos, const std::string& fileName);
std::string getImageFile(unsigned int pos) const;
void addImage(osg::Image* image);
void setImage(int s,int t,int r,
GLint internalTextureformat,
GLenum pixelFormat,GLenum type,
unsigned char* data,
AllocationMode mode,
int packing=1) { Image::setImage(s,t,r,internalTextureformat, pixelFormat, type, data, mode, packing); }
void setImage(unsigned int pos, osg::Image* image);
Image* getImage(unsigned int pos);
const Image* getImage(unsigned int pos) const;
unsigned int getNumImageData() const { return _imageDataList.size(); }
ImageDataList& getImageDataList() { return _imageDataList; }
const ImageDataList& getImageDataList() const { return _imageDataList; }
/** ImageSequence requires a call to update(NodeVisitor*) during the update traversal so return true.*/
virtual bool requiresUpdateCall() const { return true; }
/** update method for osg::Image subclasses that update themselves during the update traversal.*/
virtual void update(NodeVisitor* nv);
/** Set the optional osgDB::Options object to use when reading images.*/
void setReadOptions(osg::Referenced* options) { _readOptions = options; }
/** Get the optional osgDB::Options object used when reading images.*/
osg::Referenced* getReadOptions() { return _readOptions.get(); }
/** Get the optional osgDB::Options object used when reading images.*/
const osg::Referenced* getReadOptions() const { return _readOptions.get(); }
protected:
virtual ~ImageSequence() {}
virtual void applyLoopingMode();
void setImageToChild(int pos);
void computeTimePerImage();
int imageIndex(double time);
// setImage without aquiring mutex.
void _setImage(unsigned int pos, osg::Image* image);
double _referenceTime;
double _timeMultiplier;
Mode _mode;
double _length;
double _timePerImage;
mutable OpenThreads::Mutex _mutex;
ImageDataList _imageDataList;
int _previousAppliedImageIndex;
bool _seekTimeSet;
double _seekTime;
osg::ref_ptr<osg::Referenced> _readOptions;
};
} // namespace
#endif
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