/usr/include/osg/ImageUtils is in libopenscenegraph-dev 3.2.3+dfsg1-2+b4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_IMAGEUTILS
#define OSG_IMAGEUTILS 1
#include <osg/Export>
#include <osg/Image>
namespace osg {
template <typename T, class O>
void _readRow(unsigned int num, GLenum pixelFormat, const T* data,float scale, O& operation)
{
switch(pixelFormat)
{
case(GL_LUMINANCE): { for(unsigned int i=0;i<num;++i) { float l = float(*data++)*scale; operation.luminance(l); } } break;
case(GL_ALPHA): { for(unsigned int i=0;i<num;++i) { float a = float(*data++)*scale; operation.alpha(a); } } break;
case(GL_LUMINANCE_ALPHA): { for(unsigned int i=0;i<num;++i) { float l = float(*data++)*scale; float a = float(*data++)*scale; operation.luminance_alpha(l,a); } } break;
case(GL_RGB): { for(unsigned int i=0;i<num;++i) { float r = float(*data++)*scale; float g = float(*data++)*scale; float b = float(*data++)*scale; operation.rgb(r,g,b); } } break;
case(GL_RGBA): { for(unsigned int i=0;i<num;++i) { float r = float(*data++)*scale; float g = float(*data++)*scale; float b = float(*data++)*scale; float a = float(*data++)*scale; operation.rgba(r,g,b,a); } } break;
case(GL_BGR): { for(unsigned int i=0;i<num;++i) { float b = float(*data++)*scale; float g = float(*data++)*scale; float r = float(*data++)*scale; operation.rgb(r,g,b); } } break;
case(GL_BGRA): { for(unsigned int i=0;i<num;++i) { float b = float(*data++)*scale; float g = float(*data++)*scale; float r = float(*data++)*scale; float a = float(*data++)*scale; operation.rgba(r,g,b,a); } } break;
}
}
template <class O>
void readRow(unsigned int num, GLenum pixelFormat, GLenum dataType, const unsigned char* data, O& operation)
{
switch(dataType)
{
case(GL_BYTE): _readRow(num,pixelFormat, (const char*)data, 1.0f/128.0f, operation); break;
case(GL_UNSIGNED_BYTE): _readRow(num,pixelFormat, (const unsigned char*)data, 1.0f/255.0f, operation); break;
case(GL_SHORT): _readRow(num,pixelFormat, (const short*) data, 1.0f/32768.0f, operation); break;
case(GL_UNSIGNED_SHORT): _readRow(num,pixelFormat, (const unsigned short*)data, 1.0f/65535.0f, operation); break;
case(GL_INT): _readRow(num,pixelFormat, (const int*) data, 1.0f/2147483648.0f, operation); break;
case(GL_UNSIGNED_INT): _readRow(num,pixelFormat, (const unsigned int*) data, 1.0f/4294967295.0f, operation); break;
case(GL_FLOAT): _readRow(num,pixelFormat, (const float*) data, 1.0f, operation); break;
}
}
template <class O>
void readImage(const osg::Image* image, O& operation)
{
if (!image) return;
for(int r=0;r<image->r();++r)
{
for(int t=0;t<image->t();++t)
{
readRow(image->s(), image->getPixelFormat(), image->getDataType(), image->data(0,t,r), operation);
}
}
}
// example ModifyOperator
// struct ModifyOperator
// {
// inline void luminance(float& l) const {}
// inline void alpha(float& a) const {}
// inline void luminance_alpha(float& l,float& a) const {}
// inline void rgb(float& r,float& g,float& b) const {}
// inline void rgba(float& r,float& g,float& b,float& a) const {}
// };
template <typename T, class M>
void _modifyRow(unsigned int num, GLenum pixelFormat, T* data,float scale, const M& operation)
{
float inv_scale = 1.0f/scale;
switch(pixelFormat)
{
case(GL_LUMINANCE): { for(unsigned int i=0;i<num;++i) { float l = float(*data)*scale; operation.luminance(l); *data++ = T(l*inv_scale); } } break;
case(GL_ALPHA): { for(unsigned int i=0;i<num;++i) { float a = float(*data)*scale; operation.alpha(a); *data++ = T(a*inv_scale); } } break;
case(GL_LUMINANCE_ALPHA): { for(unsigned int i=0;i<num;++i) { float l = float(*data)*scale; float a = float(*(data+1))*scale; operation.luminance_alpha(l,a); *data++ = T(l*inv_scale); *data++ = T(a*inv_scale); } } break;
case(GL_RGB): { for(unsigned int i=0;i<num;++i) { float r = float(*data)*scale; float g = float(*(data+1))*scale; float b = float(*(data+2))*scale; operation.rgb(r,g,b); *data++ = T(r*inv_scale); *data++ = T(g*inv_scale); *data++ = T(b*inv_scale); } } break;
case(GL_RGBA): { for(unsigned int i=0;i<num;++i) { float r = float(*data)*scale; float g = float(*(data+1))*scale; float b = float(*(data+2))*scale; float a = float(*(data+3))*scale; operation.rgba(r,g,b,a); *data++ = T(r*inv_scale); *data++ = T(g*inv_scale); *data++ = T(b*inv_scale); *data++ = T(a*inv_scale); } } break;
case(GL_BGR): { for(unsigned int i=0;i<num;++i) { float b = float(*data)*scale; float g = float(*(data+1))*scale; float r = float(*(data+2))*scale; operation.rgb(r,g,b); *data++ = T(b*inv_scale); *data++ = T(g*inv_scale); *data++ = T(r*inv_scale); } } break;
case(GL_BGRA): { for(unsigned int i=0;i<num;++i) { float b = float(*data)*scale; float g = float(*(data+1))*scale; float r = float(*(data+2))*scale; float a = float(*(data+3))*scale; operation.rgba(r,g,b,a); *data++ = T(b*inv_scale); *data++ = T(g*inv_scale); *data++ = T(r*inv_scale); *data++ = T(a*inv_scale); } } break;
}
}
template <class M>
void modifyRow(unsigned int num, GLenum pixelFormat, GLenum dataType, unsigned char* data, const M& operation)
{
switch(dataType)
{
case(GL_BYTE): _modifyRow(num,pixelFormat, (char*)data, 1.0f/128.0f, operation); break;
case(GL_UNSIGNED_BYTE): _modifyRow(num,pixelFormat, (unsigned char*)data, 1.0f/255.0f, operation); break;
case(GL_SHORT): _modifyRow(num,pixelFormat, (short*) data, 1.0f/32768.0f, operation); break;
case(GL_UNSIGNED_SHORT): _modifyRow(num,pixelFormat, (unsigned short*)data, 1.0f/65535.0f, operation); break;
case(GL_INT): _modifyRow(num,pixelFormat, (int*) data, 1.0f/2147483648.0f, operation); break;
case(GL_UNSIGNED_INT): _modifyRow(num,pixelFormat, (unsigned int*) data, 1.0f/4294967295.0f, operation); break;
case(GL_FLOAT): _modifyRow(num,pixelFormat, (float*) data, 1.0f, operation); break;
}
}
template <class M>
void modifyImage(osg::Image* image, const M& operation)
{
if (!image) return;
for(int r=0;r<image->r();++r)
{
for(int t=0;t<image->t();++t)
{
modifyRow(image->s(), image->getPixelFormat(), image->getDataType(), image->data(0,t,r), operation);
}
}
}
/** Compute the min max colour values in the image.*/
extern OSG_EXPORT bool computeMinMax(const osg::Image* image, osg::Vec4& min, osg::Vec4& max);
/** Compute the min max colour values in the image.*/
extern OSG_EXPORT bool offsetAndScaleImage(osg::Image* image, const osg::Vec4& offset, const osg::Vec4& scale);
/** Compute source image to destination image.*/
extern OSG_EXPORT bool copyImage(const osg::Image* srcImage, int src_s, int src_t, int src_r, int width, int height, int depth,
osg::Image* destImage, int dest_s, int dest_t, int dest_r, bool doRescale = false);
/** Compute the min max colour values in the image.*/
extern OSG_EXPORT bool clearImageToColor(osg::Image* image, const osg::Vec4& colour);
typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
/** Search through the list of Images and find the maximum number of components used amoung the images.*/
extern OSG_EXPORT unsigned int maximimNumOfComponents(const ImageList& imageList);
/** create a 3D osg::Image from a list of osg::Image.*/
extern OSG_EXPORT osg::Image* createImage3D(const ImageList& imageList,
GLenum desiredPixelFormat,
int s_maximumImageSize = 1024,
int t_maximumImageSize = 1024,
int r_maximumImageSize = 1024,
bool resizeToPowerOfTwo = false);
/** create a 3D osg::Image from a list of osg::Image.*/
extern OSG_EXPORT osg::Image* createImage3DWithAlpha(const ImageList& imageList,
int s_maximumImageSize = 1024,
int t_maximumImageSize = 1024,
int r_maximumImageSize = 1024,
bool resizeToPowerOfTwo = false);
/** create a 2D osg::Image that provides a point at the center of the image.
* The colour across th image is computed from a balance between the center color and the background color controlled by the power of the radius from the center.*/
extern OSG_EXPORT osg::Image* createSpotLightImage(const osg::Vec4& centerColour, const osg::Vec4& backgroudColour, unsigned int size, float power);
enum ColorSpaceOperation
{
NO_COLOR_SPACE_OPERATION,
MODULATE_ALPHA_BY_LUMINANCE,
MODULATE_ALPHA_BY_COLOR,
REPLACE_ALPHA_WITH_LUMINANCE,
REPLACE_RGB_WITH_LUMINANCE
};
/** Convert the RGBA values in a Image based on a ColorSpaceOperation defined scheme.*/
extern OSG_EXPORT osg::Image* colorSpaceConversion(ColorSpaceOperation op, osg::Image* image, const osg::Vec4& colour);
}
#endif
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