/usr/include/osg/Point is in libopenscenegraph-dev 3.2.3+dfsg1-2+b4.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_POINT
#define OSG_POINT 1
#include <osg/Vec3>
#include <osg/StateAttribute>
#ifndef GL_POINT_SMOOTH
#define GL_POINT_SMOOTH 0x0B10
#endif
#ifndef GL_POINT_SMOOTH_HINT
#define GL_POINT_SMOOTH_HINT 0x0C51
#endif
namespace osg {
/** Point - encapsulates the OpenGL point smoothing and size state.*/
class OSG_EXPORT Point : public StateAttribute
{
public :
Point();
Point(float size);
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Point(const Point& point,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(point,copyop),
_size(point._size),
_fadeThresholdSize(point._fadeThresholdSize),
_distanceAttenuation(point._distanceAttenuation),
_minSize(point._minSize),
_maxSize(point._maxSize) {}
META_StateAttribute(osg, Point, POINT);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(Point,sa)
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_size)
COMPARE_StateAttribute_Parameter(_fadeThresholdSize)
COMPARE_StateAttribute_Parameter(_distanceAttenuation)
COMPARE_StateAttribute_Parameter(_minSize)
COMPARE_StateAttribute_Parameter(_maxSize)
return 0; // passed all the above comparison macros, must be equal.
}
virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
{
usage.usesMode(GL_POINT_SMOOTH);
return true;
}
void setSize(float size);
inline float getSize() const { return _size; }
void setFadeThresholdSize(float fadeThresholdSize);
inline float getFadeThresholdSize() const { return _fadeThresholdSize; }
void setDistanceAttenuation(const Vec3& distanceAttenuation);
inline const Vec3& getDistanceAttenuation() const { return _distanceAttenuation; }
void setMinSize(float minSize);
inline float getMinSize() const {return _minSize;}
void setMaxSize(float maxSize);
inline float getMaxSize() const {return _maxSize;}
virtual void apply(State& state) const;
/** Encapsulates queries of extension availability, obtains extension
* function pointers, and provides convenience wrappers for
* calling extension functions. */
class OSG_EXPORT Extensions : public osg::Referenced
{
public:
Extensions(unsigned int contextID);
Extensions(const Extensions& rhs);
void lowestCommonDenominator(const Extensions& rhs);
void setupGLExtensions(unsigned int contextID);
void setPointParametersSupported(bool flag) { _isPointParametersSupported=flag; }
bool isPointParametersSupported() const { return _isPointParametersSupported; }
void setPointSpriteCoordOriginSupported(bool flag) { _isPointSpriteCoordOriginSupported=flag; }
bool isPointSpriteCoordOriginSupported() const { return _isPointSpriteCoordOriginSupported; }
void glPointParameteri(GLenum pname, GLint param) const;
void glPointParameterf(GLenum pname, GLfloat param) const;
void glPointParameterfv(GLenum pname, const GLfloat *params) const;
protected:
~Extensions() {}
bool _isPointParametersSupported;
bool _isPointSpriteCoordOriginSupported;
typedef void (GL_APIENTRY * GLPointParameteriProc) (GLenum pname, GLint param);
typedef void (GL_APIENTRY * GLPointParameterfProc) (GLenum pname, GLfloat param);
typedef void (GL_APIENTRY * GLPointParameterfvProc) (GLenum pname, const GLfloat *params);
GLPointParameteriProc _glPointParameteri;
GLPointParameterfProc _glPointParameterf;
GLPointParameterfvProc _glPointParameterfv;
};
/** Returns the Extensions object for the given context.
* If createIfNotInitalized is true and the Extensions object doesn't
* exist, getExtensions() creates it on the given context.
* Returns NULL if createIfNotInitalized is false and the Extensions
* object doesn't exist. */
static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized);
/** setExtensions() allows users to override the extensions across graphics contexts.
* Typically used when you have different extensions supported across graphics pipes,
* but need to ensure that they all use the same low common denominator extensions. */
static void setExtensions(unsigned int contextID,Extensions* extensions);
protected :
virtual ~Point();
float _size;
float _fadeThresholdSize;
Vec3 _distanceAttenuation;
float _minSize;
float _maxSize;
};
}
#endif
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