/usr/include/osg/Vec2us is in libopenscenegraph-dev 3.2.3+dfsg1-2+b4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VEC2US
#define OSG_VEC2US 1
namespace osg {
class Vec2us
{
public:
/** Data type of vector components.*/
typedef unsigned short value_type;
/** Number of vector components. */
enum { num_components = 2 };
value_type _v[2];
/** Constructor that sets all components of the vector to zero */
Vec2us() { _v[0]=0; _v[1]=0; }
Vec2us(value_type x, value_type y) { _v[0] = x; _v[1] = y; }
inline bool operator == (const Vec2us& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; }
inline bool operator != (const Vec2us& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; }
inline bool operator < (const Vec2us& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
else return (_v[1]<v._v[1]);
}
inline value_type* ptr() { return _v; }
inline const value_type* ptr() const { return _v; }
inline void set( value_type x, value_type y)
{
_v[0]=x; _v[1]=y;
}
inline void set( const Vec2us& rhs)
{
_v[0]=rhs._v[0]; _v[1]=rhs._v[1];
}
inline value_type& operator [] (int i) { return _v[i]; }
inline value_type operator [] (int i) const { return _v[i]; }
inline value_type& x() { return _v[0]; }
inline value_type& y() { return _v[1]; }
inline value_type x() const { return _v[0]; }
inline value_type y() const { return _v[1]; }
inline value_type& r() { return _v[0]; }
inline value_type& g() { return _v[1]; }
inline value_type r() const { return _v[0]; }
inline value_type g() const { return _v[1]; }
inline Vec2us operator * (value_type rhs) const
{
return Vec2us(_v[0]*rhs, _v[1]*rhs);
}
inline Vec2us& operator *= (value_type rhs)
{
_v[0]*=rhs;
_v[1]*=rhs;
return *this;
}
inline Vec2us operator / (value_type rhs) const
{
return Vec2us(_v[0]/rhs, _v[1]/rhs);
}
inline Vec2us& operator /= (value_type rhs)
{
_v[0]/=rhs;
_v[1]/=rhs;
return *this;
}
inline Vec2us operator + (const Vec2us& rhs) const
{
return Vec2us(_v[0]+rhs._v[0], _v[1]+rhs._v[1]);
}
inline Vec2us& operator += (const Vec2us& rhs)
{
_v[0] += rhs._v[0];
_v[1] += rhs._v[1];
return *this;
}
inline Vec2us operator - (const Vec2us& rhs) const
{
return Vec2us(_v[0]-rhs._v[0], _v[1]-rhs._v[1]);
}
inline Vec2us& operator -= (const Vec2us& rhs)
{
_v[0]-=rhs._v[0];
_v[1]-=rhs._v[1];
return *this;
}
}; // end of class Vec2us
/** multiply by vector components. */
inline Vec2us componentMultiply(const Vec2us& lhs, const Vec2us& rhs)
{
return Vec2us(lhs[0]*rhs[0], lhs[1]*rhs[1]);
}
/** divide rhs components by rhs vector components. */
inline Vec2us componentDivide(const Vec2us& lhs, const Vec2us& rhs)
{
return Vec2us(lhs[0]/rhs[0], lhs[1]/rhs[1]);
}
} // end of namespace osg
#endif
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