/usr/include/osg/Vec4s is in libopenscenegraph-dev 3.2.3+dfsg1-2+b4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VEC4S
#define OSG_VEC4S 1
namespace osg {
/** General purpose float quad. Uses include representation
* of color coordinates.
* No support yet added for float * Vec4f - is it necessary?
* Need to define a non-member non-friend operator* etc.
* Vec4f * float is okay
*/
class Vec4s
{
public:
/** Data type of vector components.*/
typedef short value_type;
/** Number of vector components. */
enum { num_components = 4 };
/** Vec member variable. */
value_type _v[4];
/** Constructor that sets all components of the vector to zero */
Vec4s() { _v[0]=0; _v[1]=0; _v[2]=0; _v[3]=0; }
Vec4s(value_type x, value_type y, value_type z, value_type w)
{
_v[0]=x;
_v[1]=y;
_v[2]=z;
_v[3]=w;
}
inline bool operator == (const Vec4s& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2] && _v[3]==v._v[3]; }
inline bool operator != (const Vec4s& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2] || _v[3]!=v._v[3]; }
inline bool operator < (const Vec4s& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
else if (_v[1]<v._v[1]) return true;
else if (_v[1]>v._v[1]) return false;
else if (_v[2]<v._v[2]) return true;
else if (_v[2]>v._v[2]) return false;
else return (_v[3]<v._v[3]);
}
inline value_type* ptr() { return _v; }
inline const value_type* ptr() const { return _v; }
inline void set( value_type x, value_type y, value_type z, value_type w)
{
_v[0]=x; _v[1]=y; _v[2]=z; _v[3]=w;
}
inline value_type& operator [] (unsigned int i) { return _v[i]; }
inline value_type operator [] (unsigned int i) const { return _v[i]; }
inline value_type& x() { return _v[0]; }
inline value_type& y() { return _v[1]; }
inline value_type& z() { return _v[2]; }
inline value_type& w() { return _v[3]; }
inline value_type x() const { return _v[0]; }
inline value_type y() const { return _v[1]; }
inline value_type z() const { return _v[2]; }
inline value_type w() const { return _v[3]; }
inline value_type& r() { return _v[0]; }
inline value_type& g() { return _v[1]; }
inline value_type& b() { return _v[2]; }
inline value_type& a() { return _v[3]; }
inline value_type r() const { return _v[0]; }
inline value_type g() const { return _v[1]; }
inline value_type b() const { return _v[2]; }
inline value_type a() const { return _v[3]; }
/** Multiply by scalar. */
inline Vec4s operator * (value_type rhs) const
{
return Vec4s(_v[0]*rhs, _v[1]*rhs, _v[2]*rhs, _v[3]*rhs);
}
/** Unary multiply by scalar. */
inline Vec4s& operator *= (value_type rhs)
{
_v[0]*=rhs;
_v[1]*=rhs;
_v[2]*=rhs;
_v[3]*=rhs;
return *this;
}
/** Divide by scalar. */
inline Vec4s operator / (value_type rhs) const
{
return Vec4s(_v[0]/rhs, _v[1]/rhs, _v[2]/rhs, _v[3]/rhs);
}
/** Unary divide by scalar. */
inline Vec4s& operator /= (value_type rhs)
{
_v[0]/=rhs;
_v[1]/=rhs;
_v[2]/=rhs;
_v[3]/=rhs;
return *this;
}
/** Binary vector multiply. */
inline Vec4s operator * (const Vec4s& rhs) const
{
return Vec4s(_v[0]*rhs._v[0], _v[1]*rhs._v[1],
_v[2]*rhs._v[2], _v[3]*rhs._v[3]);
}
/** Binary vector add. */
inline Vec4s operator + (const Vec4s& rhs) const
{
return Vec4s(_v[0]+rhs._v[0], _v[1]+rhs._v[1],
_v[2]+rhs._v[2], _v[3]+rhs._v[3]);
}
/** Unary vector add. Slightly more efficient because no temporary
* intermediate object.
*/
inline Vec4s& operator += (const Vec4s& rhs)
{
_v[0] += rhs._v[0];
_v[1] += rhs._v[1];
_v[2] += rhs._v[2];
_v[3] += rhs._v[3];
return *this;
}
/** Binary vector subtract. */
inline Vec4s operator - (const Vec4s& rhs) const
{
return Vec4s(_v[0]-rhs._v[0], _v[1]-rhs._v[1],
_v[2]-rhs._v[2], _v[3]-rhs._v[3] );
}
/** Unary vector subtract. */
inline Vec4s& operator -= (const Vec4s& rhs)
{
_v[0]-=rhs._v[0];
_v[1]-=rhs._v[1];
_v[2]-=rhs._v[2];
_v[3]-=rhs._v[3];
return *this;
}
/** Negation operator. Returns the negative of the Vec4s. */
inline Vec4s operator - () const
{
return Vec4s (-_v[0], -_v[1], -_v[2], -_v[3]);
}
}; // end of class Vec4s
/** multiply by vector components. */
inline Vec4s componentMultiply(const Vec4s& lhs, const Vec4s& rhs)
{
return Vec4s(lhs[0]*rhs[0], lhs[1]*rhs[1], lhs[2]*rhs[2], lhs[3]*rhs[3]);
}
/** divide rhs components by rhs vector components. */
inline Vec4s componentDivide(const Vec4s& lhs, const Vec4s& rhs)
{
return Vec4s(lhs[0]/rhs[0], lhs[1]/rhs[1], lhs[2]/rhs[2], lhs[3]/rhs[3]);
}
} // end of namespace osg
#endif
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