/usr/include/osgAnimation/AnimationUpdateCallback is in libopenscenegraph-dev 3.2.3+dfsg1-2+b4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | /* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_ANIMATION_UPDATE_CALLBACK
#define OSGANIMATION_ANIMATION_UPDATE_CALLBACK 1
#include <osg/Object>
#include <osgAnimation/Channel>
#include <osgAnimation/Animation>
#include <string>
namespace osgAnimation
{
class AnimationUpdateCallbackBase : public virtual osg::Object
{
public:
virtual bool link(Channel* channel) = 0;
virtual int link(Animation* animation) = 0;
};
template <class T>
class AnimationUpdateCallback : public AnimationUpdateCallbackBase, public T
{
public:
AnimationUpdateCallback() {}
AnimationUpdateCallback(const std::string& name) { T::setName(name);}
AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop): T(apc, copyop) {}
META_Object(osgAnimation, AnimationUpdateCallback<T>);
const std::string& getName() const { return T::getName(); }
bool link(Channel* /*channel*/) { return 0; }
int link(Animation* animation)
{
if (T::getName().empty())
{
osg::notify(osg::WARN) << "An update callback has no name, it means it could link only with \"\" named Target, often an error, discard" << std::endl;
return 0;
}
int nbLinks = 0;
for (ChannelList::iterator it = animation->getChannels().begin();
it != animation->getChannels().end();
++it)
{
std::string targetName = (*it)->getTargetName();
if (targetName == T::getName())
{
AnimationUpdateCallbackBase* a = this;
a->link((*it).get());
nbLinks++;
}
}
return nbLinks;
}
};
}
#endif
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