This file is indexed.

/usr/include/osgAnimation/UpdateMaterial is in libopenscenegraph-dev 3.2.3+dfsg1-2+b4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
/*  -*-c++-*-
 *  Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
 */

#ifndef OSGANIMATION_UPDATE_MATERIAL
#define OSGANIMATION_UPDATE_MATERIAL 1

#include <osgAnimation/AnimationUpdateCallback>
#include <osgAnimation/Export>
#include <osg/StateAttribute>
#include <osg/Material>

namespace osgAnimation
{

    class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback<osg::StateAttributeCallback>
    {
    protected:
        osg::ref_ptr<Vec4Target> _diffuse;

    public:

        META_Object(osgAnimation, UpdateMaterial);

        UpdateMaterial(const std::string& name = "");
        UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop);

        /** Callback method called by the NodeVisitor when visiting a node.*/
        virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*);
        void update(osg::Material& material);
        bool link(Channel* channel);
        Vec4Target* getDiffuse();
    };
}

#endif