/usr/include/osgParticle/MultiSegmentPlacer is in libopenscenegraph-dev 3.2.3+dfsg1-2+b4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_MULTISEGMENT_PLACER
#define OSGPARTICLE_MULTISEGMENT_PLACER 1
#include <osgParticle/Export>
#include <osgParticle/Placer>
#include <osgParticle/Particle>
#include <vector>
#include <utility>
#include <osg/Notify>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
namespace osgParticle {
/** A polyline-shaped particle placer.
This placer class sets the position of incoming particles by choosing a random point on the
specified sequence of connected segments.
*/
class OSGPARTICLE_EXPORT MultiSegmentPlacer: public Placer {
public:
MultiSegmentPlacer();
MultiSegmentPlacer(const MultiSegmentPlacer& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgParticle, MultiSegmentPlacer);
/// Get the number of vertices which define the segments.
inline int numVertices() const;
/// Get a vertex.
inline const osg::Vec3& getVertex(int i) const;
/// Set a vertex.
inline void setVertex(int i, const osg::Vec3& v);
/// Set a vertex.
inline void setVertex(int i, float x, float y, float z);
/// Add a vertex.
inline void addVertex(const osg::Vec3& v);
/// Add a vertex.
inline void addVertex(float x, float y, float z);
/// Remove a vertex.
inline void removeVertex(int i);
/// Place a partice. Called automatically by <CODE>ModularEmitter</CODE>, do not call this method manually.
void place(Particle* P) const;
/// return the length of the multi-segment
inline float volume() const;
/// return the control position
inline osg::Vec3 getControlPosition() const;
protected:
virtual ~MultiSegmentPlacer() {}
MultiSegmentPlacer& operator=(const MultiSegmentPlacer&) { return *this; }
private:
typedef std::pair<osg::Vec3, float> Vertex_data;
typedef std::vector<Vertex_data> Vertex_vector;
Vertex_vector _vx;
float _total_length;
void recompute_length();
};
// INLINE FUNCTIONS
inline int MultiSegmentPlacer::numVertices() const
{
return static_cast<int>(_vx.size());
}
inline const osg::Vec3& MultiSegmentPlacer::getVertex(int i) const
{
return _vx[i].first;
}
inline void MultiSegmentPlacer::setVertex(int i, const osg::Vec3& v)
{
_vx[i].first = v;
recompute_length();
}
inline void MultiSegmentPlacer::setVertex(int i, float x, float y, float z)
{
_vx[i].first.set(x, y, z);
recompute_length();
}
inline void MultiSegmentPlacer::addVertex(const osg::Vec3& v)
{
float l = 0;
if (_vx.size() > 0) {
l = (v - _vx.back().first).length();
}
_total_length += l;
_vx.push_back(std::make_pair(v, _total_length));
}
inline void MultiSegmentPlacer::addVertex(float x, float y, float z)
{
addVertex(osg::Vec3(x, y, z));
}
inline void MultiSegmentPlacer::removeVertex(int i)
{
_vx.erase(_vx.begin()+i);
recompute_length();
}
inline float MultiSegmentPlacer::volume() const
{
return _total_length;
}
inline osg::Vec3 MultiSegmentPlacer::getControlPosition() const
{
return _vx.empty() ? osg::Vec3(0.0f,0.0f,0.0f) : _vx[0].first;
}
}
#endif
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