This file is indexed.

/usr/include/osgPresentation/AnimationMaterial is in libopenscenegraph-dev 3.2.3+dfsg1-2+b4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
 *
 * This software is open source and may be redistributed and/or modified under
 * the terms of the GNU General Public License (GPL) version 2.0.
 * The full license is in LICENSE.txt file included with this distribution,.
 *
 * This software is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * include LICENSE.txt for more details.
*/

#ifndef OSG_ANIMATIONMATERIAL
#define OSG_ANIMATIONMATERIAL 1

#include <osg/Material>
#include <osg/NodeCallback>

#include <osgPresentation/Export>

#include <iosfwd>
#include <map>
#include <float.h>

namespace osgPresentation {

/** AnimationMaterial for specify the time varying transformation pathway to use when update camera and model objects.
  * Subclassed from Transform::ComputeTransformCallback allows AnimationMaterial to
  * be attached directly to Transform nodes to move subgraphs around the scene.
*/
class OSGPRESENTATION_EXPORT AnimationMaterial : public virtual osg::Object
{
    public:

        AnimationMaterial():_loopMode(LOOP) {}

        AnimationMaterial(const AnimationMaterial& ap, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
            Object(ap,copyop),
            _timeControlPointMap(ap._timeControlPointMap),
            _loopMode(ap._loopMode) {}

        META_Object(osg,AnimationMaterial);


        /** get the transformation matrix for a point in time.*/
        bool getMaterial(double time,osg::Material& material) const;

        void insert(double time,osg::Material* material);

        double getFirstTime() const { if (!_timeControlPointMap.empty()) return _timeControlPointMap.begin()->first; else return 0.0;}
        double getLastTime() const { if (!_timeControlPointMap.empty()) return _timeControlPointMap.rbegin()->first; else return 0.0;}
        double getPeriod() const { return getLastTime()-getFirstTime();}

        enum LoopMode
        {
            SWING,
            LOOP,
            NO_LOOPING
        };

        void setLoopMode(LoopMode lm) { _loopMode = lm; }

        LoopMode getLoopMode() const { return _loopMode; }


        typedef std::map<double, osg::ref_ptr<osg::Material> > TimeControlPointMap;

        TimeControlPointMap& getTimeControlPointMap() { return _timeControlPointMap; }

        const TimeControlPointMap& getTimeControlPointMap() const { return _timeControlPointMap; }

        /** read the anumation path from a flat ascii file stream.*/
        void read(std::istream& in);

        /** write the anumation path to a flat ascii file stream.*/
        void write(std::ostream& out) const;

        bool requiresBlending() const;

    protected:

        virtual ~AnimationMaterial() {}

        void interpolate(osg::Material& material, float r, const osg::Material& lhs,const osg::Material& rhs) const;

        TimeControlPointMap _timeControlPointMap;
        LoopMode            _loopMode;

};


class OSGPRESENTATION_EXPORT AnimationMaterialCallback : public osg::NodeCallback
{
    public:

        AnimationMaterialCallback():
            _timeOffset(0.0),
            _timeMultiplier(1.0),
            _firstTime(DBL_MAX),
            _latestTime(0.0),
            _pause(false),
            _pauseTime(0.0) {}


        AnimationMaterialCallback(const AnimationMaterialCallback& apc,const osg::CopyOp& copyop):
            osg::NodeCallback(apc,copyop),
            _animationMaterial(apc._animationMaterial),
            _useInverseMatrix(apc._useInverseMatrix),
            _timeOffset(apc._timeOffset),
            _timeMultiplier(apc._timeMultiplier),
            _firstTime(apc._firstTime),
            _latestTime(apc._latestTime),
            _pause(apc._pause),
            _pauseTime(apc._pauseTime) {}


        META_Object(osg,AnimationMaterialCallback);

        AnimationMaterialCallback(AnimationMaterial* ap,double timeOffset=0.0f,double timeMultiplier=1.0f):
            _animationMaterial(ap),
            _useInverseMatrix(false),
            _timeOffset(timeOffset),
            _timeMultiplier(timeMultiplier),
            _firstTime(DBL_MAX),
            _latestTime(0.0),
            _pause(false),
            _pauseTime(0.0) {}

        void setAnimationMaterial(AnimationMaterial* path) { _animationMaterial = path; }

        AnimationMaterial* getAnimationMaterial() { return _animationMaterial.get(); }

        const AnimationMaterial* getAnimationMaterial() const { return _animationMaterial.get(); }

        void setTimeOffset(double offset) { _timeOffset = offset; }
        double getTimeOffset() const { return _timeOffset; }

        void setTimeMultiplier(double multiplier) { _timeMultiplier = multiplier; }
        double getTimeMultiplier() const { return _timeMultiplier; }

        void reset();

        void setPause(bool pause);

        /** get the animation time that is used to specify the position along the AnimationMaterial.
          * Animation time is computed from the formula ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier.*/
        double getAnimationTime() const;

        /** implements the callback*/
        virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);

        void update(osg::Node& node);

    public:

        osg::ref_ptr<AnimationMaterial>     _animationMaterial;
        bool                                _useInverseMatrix;
        double                              _timeOffset;
        double                              _timeMultiplier;
        double                              _firstTime;
        double                              _latestTime;
        bool                                _pause;
        double                              _pauseTime;

    protected:

        ~AnimationMaterialCallback(){}

};

}

#endif