This file is indexed.

/usr/include/osgText/TextBase is in libopenscenegraph-dev 3.2.3+dfsg1-2+b4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGTEXT_TEXTBASE
#define OSGTEXT_TEXTBASE 1

#include <osg/Drawable>

#include <osgText/String>
#include <osgText/KerningType>
#include <osgText/Font>

namespace osgText {


class OSGTEXT_EXPORT TextBase : public osg::Drawable
{
public:

    TextBase();
    TextBase(const TextBase& text,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);

    //virtual osg::Object* cloneType() const { return new Text(); }
    //virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new Text(*this,copyop); }
    virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const TextBase*>(obj)!=NULL; }
    virtual const char* className() const { return "TextBase"; }
    virtual const char* libraryName() const { return "osgText"; }

    void setColor(const osg::Vec4& color);
    const osg::Vec4& getColor() const { return _color; }

    /** Set the Font to use to render the text.
      * setFont(0) sets the use of the default font.*/
    virtual void setFont(Font* font=0) { setFont(osg::ref_ptr<Font>(font)); };

    /** Set the Font to use to render the text.*/
    virtual void setFont(osg::ref_ptr<Font> font);

    /** Set the font, loaded from the specified front file, to use to render the text,
      * setFont("") sets the use of the default font.
      * See the osgText::readFontFile function for how the font file will be located. */
    virtual void setFont(const std::string& fontfile);

    /** Get the font. Return 0 if default is being used.*/
    const Font* getFont() const { return _font.get(); }


    /** Set the text style.*/
    void setStyle(Style* style) { _style = style; }
    /** Get the text style.*/
    Style* getStyle() { return _style.get(); }
    /** Get the const text style.*/
    const Style* getStyle() const { return _style.get(); }

    /** Get or create the text style.*/
    Style* getOrCreateStyle() { if (!_style) _style = new Style; return _style.get(); }

    /** Set the Font reference width and height resolution in texels.
      * Note, the size may not be supported by current font,
      * the closest supported font size will be selected.*/
    void setFontResolution(unsigned int width, unsigned int height);

    unsigned int getFontWidth() const { return _fontSize.first; }
    unsigned int getFontHeight() const { return _fontSize.second; }


    /** Set the text using a osgText::String.*/
    void setText(const String& text);

    /** Set the text using a std::string,
      * which is converted to an internal TextString.*/
    void setText(const std::string& text);

    /** Set the text using a Unicode encoded std::string, which is converted to an internal TextString.
      * The encoding parameter specificies which Unicode encodeding is used in the std::string. */
    void setText(const std::string& text,String::Encoding encoding);

    /** Set the text using a wchar_t string,
      * which is converted to an internal TextString.*/
    void setText(const wchar_t* text);

    /** Get the text string.
      * Note, if you modify the string you must call Text::update() for
      * the internal glyph reprentation to be updated.*/
    String& getText() { return _text; }

    /** Get the const text string.*/
    const String& getText() const { return _text; }

    /** update internal glyph respresentation used for rendering,
      * and bounding volume.*/
    void update() { computeGlyphRepresentation(); }


    /** Set the rendered character size in object coordinates.*/
    void setCharacterSize(float height);

    /** Set the rendered character size in object coordinates.*/
    void setCharacterSize(float height, float aspectRatio);

    float getCharacterHeight() const { return _characterHeight; }
    float getCharacterAspectRatio() const { return _style.valid()? _style->getWidthRatio() : 1.0f; }

    enum CharacterSizeMode
    {
        OBJECT_COORDS, /// default
        SCREEN_COORDS, /// internally scale the characters to be constant screen size.
        OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT /// text that behavaves like OBJECT_COORDS sized text when a long distance way, but has its screen sized capped automatically when the viewer gets near.
    };

    /** Set how the CharacterSize value relates to the final rendered character.*/
    void setCharacterSizeMode(CharacterSizeMode mode) { _characterSizeMode = mode; }

    /** Get the CharacterSizeMode.*/
    CharacterSizeMode getCharacterSizeMode() const { return _characterSizeMode; }


    /** Set the maximum width of the text box.
      * With horizontal layouts any characters which do not fit are wrapped around.
      * 0 or negative values indicate that no maximum width is set, lines can be as long as
      * they need be to fit thre required text*/
    void setMaximumWidth(float maximumWidth);

    /** Get the maximim width of the text box.*/
    float getMaximumWidth() const { return _maximumWidth; }

    /** Set the maximum height of the text box.
      * With horizontal layouts any characters which do not fit are wrapped around.
      * 0 or negative values indicate that no maximum height is set, lines can be as long as
      * they need be to fit the required text*/
    void setMaximumHeight(float maximumHeight);

    /** Get the maximum height of the text box.*/
    float getMaximumHeight() const { return _maximumHeight; }

    /** Set the line spacing of the text box, given as a percentage of
      * the character height. The default value is 0 for backward
      * compatibility. For longer paragraphs of text, a value of at
      * least 25% (i.e. set line spacing to 0.25) is recommended. */
    void setLineSpacing(float lineSpacing);

    /** Get the line spacing of the text box. */
    float getLineSpacing() const { return _lineSpacing; }



    /** Set the position of text.*/
    void setPosition(const osg::Vec3& pos);

    /** Get the position of text.*/
    const osg::Vec3& getPosition() const { return _position; }


    enum AlignmentType
    {
        LEFT_TOP,
        LEFT_CENTER,
        LEFT_BOTTOM,

        CENTER_TOP,
        CENTER_CENTER,
        CENTER_BOTTOM,

        RIGHT_TOP,
        RIGHT_CENTER,
        RIGHT_BOTTOM,

        LEFT_BASE_LINE,
        CENTER_BASE_LINE,
        RIGHT_BASE_LINE,

        LEFT_BOTTOM_BASE_LINE,
        CENTER_BOTTOM_BASE_LINE,
        RIGHT_BOTTOM_BASE_LINE,

        BASE_LINE = LEFT_BASE_LINE /// default.

    };

    void setAlignment(AlignmentType alignment);
    AlignmentType getAlignment() const { return _alignment; }


    enum AxisAlignment
    {
        XY_PLANE,
        REVERSED_XY_PLANE,
        XZ_PLANE,
        REVERSED_XZ_PLANE,
        YZ_PLANE,
        REVERSED_YZ_PLANE,
        SCREEN,
        USER_DEFINED_ROTATION
    };

    void setAxisAlignment(AxisAlignment axis);
    AxisAlignment getAxisAlignment() const { return _axisAlignment; }

    void setRotation(const osg::Quat& quat);
    const osg::Quat& getRotation() const { return _rotation; }

    void setAutoRotateToScreen(bool autoRotateToScreen);
    bool getAutoRotateToScreen() const { return _autoRotateToScreen; }

    enum Layout
    {
        LEFT_TO_RIGHT, /// default
        RIGHT_TO_LEFT,
        VERTICAL
    };

    void setLayout(Layout layout);

    Layout getLayout() const { return _layout; }


    enum DrawModeMask
    {
        TEXT              = 1, /// default
        BOUNDINGBOX       = 2,
        FILLEDBOUNDINGBOX = 4,
        ALIGNMENT         = 8
    };

    void setDrawMode(unsigned int mode);

    unsigned int getDrawMode() const { return _drawMode; }

    void setBoundingBoxMargin(float margin);

    float getBoundingBoxMargin() const { return _textBBMargin; }

    void setBoundingBoxColor(const osg::Vec4& color){ _textBBColor = color; }

    const osg::Vec4& getBoundingBoxColor() const { return _textBBColor; }


    void setKerningType(KerningType kerningType) { _kerningType = kerningType; }

    KerningType getKerningType() const { return _kerningType; }

    /** Get the number of wrapped lines - only valid after computeGlyphRepresentation() has been called, returns 0 otherwise */
    unsigned int getLineCount() const { return _lineCount; }

    /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
    virtual void setThreadSafeRefUnref(bool threadSafe);

    /** Resize any per context GLObject buffers to specified size. */
    virtual void resizeGLObjectBuffers(unsigned int maxSize);

    /** If State is non-zero, this function releases OpenGL objects for
      * the specified graphics context. Otherwise, releases OpenGL objexts
      * for all graphics contexts. */
    virtual void releaseGLObjects(osg::State* state=0) const;


    virtual osg::BoundingBox computeBound() const;

protected:

    virtual ~TextBase();

    void positionCursor(const osg::Vec2 & endOfLine_coords, osg::Vec2 & cursor, unsigned int linelength);
    void computePositions();
    String::iterator computeLastCharacterOnLine(osg::Vec2& cursor, String::iterator first,String::iterator last);


    virtual void computePositions(unsigned int contextID) const = 0;
    virtual void computeGlyphRepresentation() = 0;


    // members which have public access.
    osg::Vec4                               _color;
    osg::ref_ptr<Font>                      _font;
    osg::ref_ptr<Style>                     _style;
    FontResolution                          _fontSize;
    float                                   _characterHeight;
    CharacterSizeMode                       _characterSizeMode;
    float                                   _maximumWidth;
    float                                   _maximumHeight;
    float                                   _lineSpacing;

    String                                  _text;
    osg::Vec3                               _position;
    AlignmentType                           _alignment;
    AxisAlignment                           _axisAlignment;
    osg::Quat                               _rotation;
    bool                                    _autoRotateToScreen;
    Layout                                  _layout;
    unsigned int                            _drawMode;
    float                                   _textBBMargin;
    osg::Vec4                               _textBBColor;
    KerningType                             _kerningType;
    unsigned int                            _lineCount;



    // internal caches of the positioning of the text.

    struct AutoTransformCache
    {
        AutoTransformCache():
            _traversalNumber(-1),
            _width(0),
            _height(0) {}

        int         _traversalNumber;
        int         _width;
        int         _height;
        osg::Vec3   _transformedPosition;
        osg::Matrix _modelview;
        osg::Matrix _projection;
        osg::Matrix _matrix;
    };

    mutable osg::buffered_object<AutoTransformCache>    _autoTransformCache;
    mutable osg::Vec3                                   _offset;
    mutable osg::Vec3                                   _normal;
    mutable osg::BoundingBox                            _textBB;
};

}


#endif