/usr/include/osgVolume/Layer is in libopenscenegraph-dev 3.2.3+dfsg1-2+b4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVOLUME_LAYER
#define OSGVOLUME_LAYER 1
#include <osg/Image>
#include <osg/TransferFunction>
#include <osgVolume/Locator>
#include <osgVolume/Property>
namespace osgVolume {
/** Data strucutre for passing details about the loading imagery on to osgVolume for use when setting up dimensions etc.*/
class OSGVOLUME_EXPORT ImageDetails : public osg::Object
{
public:
ImageDetails();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
ImageDetails(const ImageDetails&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgVolume, ImageDetails);
void setTexelOffset(const osg::Vec4& offset) { _texelOffset = offset; }
const osg::Vec4& getTexelOffset() const { return _texelOffset; }
void setTexelScale(const osg::Vec4& scale) { _texelScale = scale; }
const osg::Vec4& getTexelScale() const { return _texelScale; }
void setMatrix(osg::RefMatrix* matrix) { _matrix = matrix; }
osg::RefMatrix* getMatrix() { return _matrix.get(); }
const osg::RefMatrix* getMatrix() const { return _matrix.get(); }
protected:
osg::Vec4 _texelOffset;
osg::Vec4 _texelScale;
osg::ref_ptr<osg::RefMatrix> _matrix;
};
/** Base class for representing a single layer of volume data.*/
class OSGVOLUME_EXPORT Layer : public osg::Object
{
public:
Layer();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Layer(const Layer&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgVolume, Layer);
/** Set the file name of the data associated with this layer. */
virtual void setFileName(const std::string& filename) { _filename = filename; }
/** Get the file name of the layer. */
virtual const std::string& getFileName() const { return _filename; }
void setLocator(Locator* locator) { _locator = locator; }
Locator* getLocator() { return _locator.get(); }
const Locator* getLocator() const { return _locator.get(); }
void setDefaultValue(const osg::Vec4& value) { _defaultValue = value; }
const osg::Vec4& getDefaultValue() const { return _defaultValue; }
/** Set the minification texture filter to use when do texture associated with this layer.*/
void setMinFilter(osg::Texture::FilterMode filter) { _minFilter = filter; }
/** Get the minification texture filter to use when do texture associated with this layer.*/
osg::Texture::FilterMode getMinFilter() const { return _minFilter; }
/** Set the magniification texture filter to use when do texture associated with this layer.*/
void setMagFilter(osg::Texture::FilterMode filter) { _magFilter = filter; }
/** Get the magnification texture filter to use when do texture associated with this layer.*/
osg::Texture::FilterMode getMagFilter() const { return _magFilter; }
/** Return image associated with layer if supported. */
virtual osg::Image* getImage() { return 0; }
/** Return const image associated with layer if supported. */
virtual const osg::Image* getImage() const { return 0; }
/** Set the Property (or Properties via the CompositeProperty) that informs the VolumeTechnique how this layer should be rendered.*/
void setProperty(Property* property) { _property = property; }
/** Get the Property that informs the VolumeTechnique how this layer should be rendered.*/
Property* getProperty() { return _property.get(); }
/** Get the const Property that informs the VolumeTechnique how this layer should be rendered.*/
const Property* getProperty() const { return _property.get(); }
/** Add a property, automatically creating a CompositePorperty if one isn't already assigned.*/
void addProperty(Property* property);
/** Specify whether ImageLayer requires update traversal. */
virtual bool requiresUpdateTraversal() const { return false; }
/** Call update on the Layer.*/
virtual void update(osg::NodeVisitor& /*nv*/) {}
/** increment the modified count."*/
virtual void dirty() {};
/** Set the modified count value. */
virtual void setModifiedCount(unsigned int /*value*/) {};
/** Get modified count value. */
virtual unsigned int getModifiedCount() const { return 0; }
virtual osg::BoundingSphere computeBound() const;
protected:
virtual ~Layer();
std::string _filename;
osg::ref_ptr<Locator> _locator;
osg::Vec4 _defaultValue;
osg::Texture::FilterMode _minFilter;
osg::Texture::FilterMode _magFilter;
osg::ref_ptr<Property> _property;
};
class OSGVOLUME_EXPORT ImageLayer : public Layer
{
public:
ImageLayer(osg::Image* image=0);
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
ImageLayer(const ImageLayer& imageLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgVolume, ImageLayer);
void setFileName(const std::string& filename) { _filename = filename; if (_image.valid()) _image->setFileName(filename); }
virtual const std::string& getFileName() const { return _image.get() ? _image->getFileName() : _filename; }
void setImage(osg::Image* image);
/** Return image associated with layer. */
virtual osg::Image* getImage() { return _image.get(); }
/** Return const image associated with layer. */
virtual const osg::Image* getImage() const { return _image.get(); }
void setTexelOffset(const osg::Vec4& offset) { _texelOffset = offset; }
const osg::Vec4& getTexelOffset() const { return _texelOffset; }
void setTexelScale(const osg::Vec4& scale) { _texelScale = scale; }
const osg::Vec4& getTexelScale() const { return _texelScale; }
/** Compute the min and max pixel colors.*/
bool computeMinMax(osg::Vec4& min, osg::Vec4& max);
/** Apply color transformation to pixels using c' = offset + c * scale .*/
void offsetAndScaleImage(const osg::Vec4& offset, const osg::Vec4& scale);
/** Compute the min max range of the image, and then remap this to a 0 to 1 range.*/
void rescaleToZeroToOneRange();
/** Compute the min color component of the image and then translate and pixels by this offset to make the new min component 0.*/
void translateMinToZero();
virtual bool requiresUpdateTraversal() const;
virtual void update(osg::NodeVisitor& /*nv*/);
virtual void dirty();
virtual void setModifiedCount(unsigned int value);
virtual unsigned int getModifiedCount() const;
protected:
virtual ~ImageLayer() {}
osg::Vec4 _texelOffset;
osg::Vec4 _texelScale;
osg::ref_ptr<osg::Image> _image;
};
class OSGVOLUME_EXPORT CompositeLayer : public Layer
{
public:
CompositeLayer();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
CompositeLayer(const CompositeLayer& compositeLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgVolume, CompositeLayer);
void clear();
void setFileName(unsigned int i, const std::string& filename) { if (i>=_layers.size()) _layers.resize(i+1); _layers[i].filename = filename; if (_layers[i].layer.valid()) _layers[i].layer->setFileName(filename); }
const std::string& getFileName(unsigned int i) const { return _layers[i].layer.valid() ? _layers[i].layer->getFileName() : _layers[i].filename; }
void setLayer(unsigned int i, Layer* layer) { if (i>=_layers.size()) _layers.resize(i+1); _layers[i].layer = layer; }
Layer* getLayer(unsigned int i) { return i<_layers.size() ? _layers[i].layer.get() : 0; }
const Layer* getLayer(unsigned int i) const { return i<_layers.size() ? _layers[i].layer.get() : 0; }
void addLayer(Layer* layer) { _layers.push_back(NameLayer(layer->getFileName(),layer)); }
void removeLayer(unsigned int i) { _layers.erase(_layers.begin()+i); }
unsigned int getNumLayers() const { return _layers.size(); }
bool requiresUpdateTraversal() const;
virtual void update(osg::NodeVisitor& /*nv*/);
protected:
virtual ~CompositeLayer() {}
struct NameLayer
{
NameLayer() {}
NameLayer(const NameLayer& cnl):
filename(cnl.filename),
layer(cnl.layer) {}
NameLayer(const std::string& fn, Layer* l):
filename(fn),
layer(l) {}
NameLayer& operator = (const NameLayer& cnl)
{
if (&cnl==this) return *this;
filename = cnl.filename;
layer = cnl.layer;
return *this;
}
std::string filename;
osg::ref_ptr<Layer> layer;
};
typedef std::vector< NameLayer > Layers;
Layers _layers;
};
/** Compute a 3d image that represent the normal map of the specified 3d image.*/
extern OSGVOLUME_EXPORT osg::Image* createNormalMapTexture(osg::Image* image_3d);
/** Create an image that has a transfer function applied specified Image.*/
extern OSGVOLUME_EXPORT osg::Image* applyTransferFunction(osg::Image* image, osg::TransferFunction1D* transferFunction);
}
#endif
|