/usr/include/osgWidget/ViewerEventHandlers is in libopenscenegraph-dev 3.2.3+dfsg1-2+b4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Code by: Jeremy Moles (cubicool) 2007-2008
#ifndef OSGWIDGET_VIEWER_EVENT_HANDLERS
#define OSGWIDGET_VIEWER_EVENT_HANDLERS
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIEventHandler>
#include <osgWidget/WindowManager>
// NOTE! These are all just examples of some default event handlers--they are not
// required. You are more than welcome to provide your own even handlers that
// communicate with a WindowManager using it's public API.
namespace osgWidget {
// This handles the pressing/moving of mouse buttons, etc.
class OSGWIDGET_EXPORT MouseHandler: public osgGA::GUIEventHandler
{
public:
MouseHandler(WindowManager*);
virtual bool handle(
const osgGA::GUIEventAdapter&,
osgGA::GUIActionAdapter&,
osg::Object*,
osg::NodeVisitor*
);
typedef bool (MouseHandler::*MouseAction)(float, float, int);
typedef bool (WindowManager::*MouseEvent)(float, float);
protected:
osg::observer_ptr<WindowManager> _wm;
bool _handleMousePush (float, float, int);
bool _handleMouseRelease (float, float, int);
bool _handleMouseDoubleClick (float, float, int);
bool _handleMouseDrag (float, float, int);
bool _handleMouseMove (float, float, int);
bool _handleMouseScroll (float, float, int);
MouseAction _isMouseEvent (osgGA::GUIEventAdapter::EventType) const;
bool _doMouseEvent (float, float, MouseEvent);
};
// This handles the forwarding of keypress events.
class OSGWIDGET_EXPORT KeyboardHandler: public osgGA::GUIEventHandler
{
public:
KeyboardHandler(WindowManager*);
virtual bool handle(
const osgGA::GUIEventAdapter&,
osgGA::GUIActionAdapter&,
osg::Object*,
osg::NodeVisitor*
);
protected:
osg::observer_ptr<WindowManager> _wm;
};
// This class offers a default kind of handling for resizing.
class OSGWIDGET_EXPORT ResizeHandler: public osgGA::GUIEventHandler
{
public:
ResizeHandler(WindowManager*, osg::Camera* = 0);
virtual bool handle(
const osgGA::GUIEventAdapter&,
osgGA::GUIActionAdapter&,
osg::Object*,
osg::NodeVisitor*
);
protected:
osg::observer_ptr<WindowManager> _wm;
osg::observer_ptr<osg::Camera> _camera;
};
// This class provides a hotkey that lets you toggle back and forth between
// a camera and setting the CameraManipulator's home point.
class OSGWIDGET_EXPORT CameraSwitchHandler: public osgGA::GUIEventHandler
{
public:
CameraSwitchHandler(WindowManager*, osg::Camera*);
virtual bool handle(
const osgGA::GUIEventAdapter&,
osgGA::GUIActionAdapter&,
osg::Object*,
osg::NodeVisitor*
);
protected:
osg::observer_ptr<WindowManager> _wm;
osg::observer_ptr<osg::Camera> _camera;
osg::ref_ptr<osg::Node> _oldNode;
};
}
#endif
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