/usr/include/SurgSim/DataStructures/TetrahedronMesh.h is in libopensurgsim-dev 0.7.0-5.
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// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_DATASTRUCTURES_TETRAHEDRONMESH_H
#define SURGSIM_DATASTRUCTURES_TETRAHEDRONMESH_H
#include <vector>
#include "SurgSim/DataStructures/MeshElement.h"
#include "SurgSim/DataStructures/Vertices.h"
namespace SurgSim
{
namespace DataStructures
{
/// Basic class for storing Tetrahedron Meshes, handling basic vertex, edge, triangle and tetrahedron functionality.
///
/// TetrahedronMesh is to be used purely as a data structure and not provide implementation of algorithms.
/// For example, a physics 3D FEM is not a subclass of TetrahedronMesh, but may use a TetrahedronMesh for storing the
/// structure of the FEM.
///
/// It is recommended that subclasses with a specific purpose (such as for use in collision detection) provide
/// convenience methods for creation of vertices, edges, triangles, tetrahedrons and the data each contains.
/// Methods such as createVertex(position, other data...), createEdge(vertices, other data...),
/// createTriangle(vertices, other data...) and createTetrahedron(vertices, other data...) simplify the creation of
/// vertices and elements and the data required.
/// These methods would use the addVertex(), addEdge(), addTriangle() and addTetrahedron() methods to add the created
/// vertices and elements to the TetrahedronMesh.
///
/// Overriding isEqual(const Mesh&) is necessary to do more than just basic list comparison of the
/// vertices, edges, triangles and tetrahedrons which is dependent on order in the list.
///
/// Override doUpdate() to provide update functionality when vertices are changed, such as recalculating surface
/// normals.
///
/// A subclass that is designed for a specific use (such as collision detection) may also specify the VertexData,
/// EdgeData, TriangleData and TetrahedronData to what is required.
///
/// \tparam VertexData Type of extra data stored in each vertex
/// \tparam EdgeData Type of extra data stored in each edge
/// \tparam TriangleData Type of extra data stored in each triangle
/// \tparam TetrahedronData Type of extra data stored in each tetrahedron
/// \sa Vertices
/// \sa MeshElement
template <class VertexData, class EdgeData, class TriangleData, class TetrahedronData>
class TetrahedronMesh : public Vertices<VertexData>
{
public:
/// Edge type for convenience (Ids of the 2 vertices)
typedef MeshElement<2, EdgeData> EdgeType;
/// Triangle type for convenience (Ids of the 3 vertices)
typedef MeshElement<3, TriangleData> TriangleType;
/// Tetrahedron type for convenience (Ids of the 4 vertices)
typedef MeshElement<4, TetrahedronData> TetrahedronType;
/// Constructor. The mesh is initially empty (no vertices, no edges, no triangles, no tetrahedrons).
TetrahedronMesh();
/// Destructor
virtual ~TetrahedronMesh();
/// Adds an edge to the mesh.
/// No checking on the edge's vertices is performed.
/// Recommend that subclasses with a specific purpose (such as for use in collision detection) have a
/// createEdge(vertices, other data...) method which performs any checking desired and sets up the edge data based
/// on the vertices and other parameters.
/// \param edge Edge to add to the mesh
/// \return Unique ID of the new edge.
size_t addEdge(const EdgeType& edge);
/// Adds a triangle to the mesh.
/// \param triangle Triangle to add to the mesh
/// Recommend that subclasses with a specific purpose (such as for use in collision detection) have a
/// createTriangle(vertices, other data...) method which performs any checking desired and sets up the triangle data
/// based on the vertices and other parameters.
/// \return Unique ID of the new triangle.
size_t addTriangle(const TriangleType& triangle);
/// Adds a tetrahedron to the mesh.
/// \param tetrahedron Tetrahedron to add to the mesh
/// Recommend that subclasses with a specific purpose (such as for use in collision detection) have a
/// createTetrahedron(vertices, other data...) method which performs any checking desired and sets up the
/// tetrahedron data based on the vertices and other parameters.
/// \return Unique ID of the new tetrahedron.
size_t addTetrahedron(const TetrahedronType& tetrahedron);
/// Returns the number of edges in this mesh.
/// \return The number of edges
size_t getNumEdges() const;
/// Returns the number of triangles in this mesh.
/// \return The number of triangles
size_t getNumTriangles() const;
/// Returns the number of tetrahedrons in this mesh.
/// \return The number of tetrahedrons
size_t getNumTetrahedrons() const;
/// Returns a vector containing the position of each edge.
/// \return The vector containing all edges
const std::vector<EdgeType>& getEdges() const;
/// Returns a vector containing the position of each edge (non const version).
/// \return The vector containing all edges
std::vector<EdgeType>& getEdges();
/// Returns a vector containing the position of each triangle.
/// \return The vector containing all triangles
const std::vector<TriangleType>& getTriangles() const;
/// Returns a vector containing the position of each triangle (non const version).
/// \return The vector containing all triangles
std::vector<TriangleType>& getTriangles();
/// Returns a vector containing the position of each tetrahedron.
/// \return The vector containing all tetrahedrons
const std::vector<TetrahedronType>& getTetrahedrons() const;
/// Returns a vector containing the position of each tetrahedron (non const version).
/// \return The vector containing all tetrahedrons
std::vector<TetrahedronType>& getTetrahedrons();
/// Returns the specified edge.
/// \param id The edge's id
/// \return The edge id
/// \note No check is performed on the id
const EdgeType& getEdge(size_t id) const;
/// Returns the specified edge (non const version).
/// \param id The edge's id
/// \return The edge id
/// \note No check is performed on the id
EdgeType& getEdge(size_t id);
/// Returns the specified triangle.
/// \param id The triangle's id
/// \return The triangle id
/// \note No check is performed on the id
const TriangleType& getTriangle(size_t id) const;
/// Returns the specified triangle (non const version).
/// \param id The triangle's id
/// \return The triangle id
/// \note No check is performed on the id
TriangleType& getTriangle(size_t id);
/// Returns the specified tetrahedron.
/// \param id The tetrahedron's id
/// \return The tetrahedron id
/// \note No check is performed on the id
const TetrahedronType& getTetrahedron(size_t id) const;
/// Returns the specified tetrahedron (non const version).
/// \param id The tetrahedron's id
/// \return The tetrahedron id
/// \note No check is performed on the id
TetrahedronType& getTetrahedron(size_t id);
/// Test if the TetrahedronMesh is valid (valid vertex Ids used in all MeshElements)
/// \return True if the TetrahedronMesh is valid, False otherwise (the topology is then broken)
bool isValid() const;
protected:
/// Remove all edges from the mesh.
virtual void doClearEdges();
/// Remove all triangles from the mesh.
virtual void doClearTriangles();
/// Remove all tetrahedrons from the mesh.
virtual void doClearTetrahedrons();
/// Internal comparison of meshes of the same type: returns true if equal, false if not equal.
/// Override this method to provide custom comparison. Basic TriangleMesh implementation compares vertices,
/// edges and triangles: the order of vertices, edges, and triangles must also match to be considered equal.
/// \param mesh Mesh must be of the same type as that which it is compared against
virtual bool isEqual(const Vertices<VertexData>& mesh) const;
private:
/// Clear mesh to return to an empty state (no vertices, no edges, no triangles, no m_tetrahedrons).
virtual void doClear();
/// Edges
std::vector<EdgeType> m_edges;
/// Triangles
std::vector<TriangleType> m_triangles;
/// Tetrahedrons
std::vector<TetrahedronType> m_tetrahedrons;
};
}; // namespace DataStructures
}; // namespace SurgSim
#include "SurgSim/DataStructures/TetrahedronMesh-inl.h"
#endif // SURGSIM_DATASTRUCTURES_TETRAHEDRONMESH_H
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