/usr/include/SurgSim/DataStructures/Vertices.h is in libopensurgsim-dev 0.7.0-5.
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// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_DATASTRUCTURES_VERTICES_H
#define SURGSIM_DATASTRUCTURES_VERTICES_H
#include <vector>
#include "SurgSim/DataStructures/EmptyData.h"
#include "SurgSim/DataStructures/Vertex.h"
#include "SurgSim/Math/RigidTransform.h"
#include "SurgSim/Math/Vector.h"
namespace SurgSim
{
namespace DataStructures
{
/// Base class for mesh structures, handling basic vertex functionality.
///
/// Vertices is to be used purely as a data structure and not provide implementation of algorithms.
/// For example, a physics FEM is not a subclass of Vertices, but may use a Mesh for storing the structure of the FEM.
///
/// Subclasses of this class should handle the elements required for a specific type of mesh (as simple as just a
/// generic triangle mesh or as specific as a triangle mesh for collision detection, which might also specify the data
/// types for the vertex and elements).
///
/// It is recommended that subclasses of this class also provide convenience methods for creation of vertices and
/// elements, and the data each contains. A method such as createVertex(position, other data...) simplifies the creation
/// of vertices and the data required. This method would use the addVertex() method to add the created vertices to the
/// Mesh.
///
/// \tparam VertexData Type of extra data stored in each vertex (void for no data)
/// \sa Vertex
/// \sa MeshElement
template <class VertexData>
class Vertices
{
public:
/// Vertex type for convenience
typedef Vertex<VertexData> VertexType;
/// Constructor
Vertices();
/// Copy constructor when the template data is a different type
/// In this case, no data will be copied
/// \tparam V type of data stored in the other Vertices
/// \param other the Vertices to copy from
template <class V>
explicit Vertices(const Vertices<V>& other);
/// Assignment when the template data is a different type
/// In this case, no data will be copied
/// \tparam V type of data stored in the other Vertices
/// \param other the Vertices to copy from
template <class V>
Vertices<VertexData>& operator=(const Vertices<V>& other);
/// Destructor
virtual ~Vertices();
/// Clear mesh to return to an empty state (no vertices).
void clear();
/// Performs any updates that are required when the vertices are modified.
/// Calls doUpdate() to perform the updates.
/// \return true on success.
bool update();
/// Adds a vertex to the mesh.
/// Recommend that subclasses with a specific purpose (such as for use in collision detection), have a
/// createVertex(position, other data...) method which performs any checking desired and sets up the vertex data
/// based on the other parameters.
/// \param vertex Vertex to add to the mesh
/// \return Unique ID of the new vertex.
size_t addVertex(const VertexType& vertex);
/// Returns the number of vertices in this mesh.
size_t getNumVertices() const;
/// Returns the specified vertex.
const VertexType& getVertex(size_t id) const;
/// Returns the specified vertex (non const version).
VertexType& getVertex(size_t id);
/// Returns a vector containing the position of each vertex.
const std::vector<VertexType>& getVertices() const;
/// Returns a vector containing the position of each vertex (non const version).
std::vector<VertexType>& getVertices();
/// Sets the position of a vertex.
/// \param id Unique ID of the vertex
/// \param position Position of the vertex
void setVertexPosition(size_t id, const SurgSim::Math::Vector3d& position);
/// Returns the position of a vertex.
/// \param id Unique ID of the vertex
/// \return Position of the vertex
const SurgSim::Math::Vector3d& getVertexPosition(size_t id) const;
/// Sets the position of each vertex.
/// \param positions Vector containing new position for each vertex
/// \param doUpdate True to perform an update after setting the vertices, false to skip update; default is true.
void setVertexPositions(const std::vector<SurgSim::Math::Vector3d>& positions, bool doUpdate = true);
/// Apply a rigid transform to each vertex
/// \param pose the rigid transform to apply
void transform(const Math::RigidTransform3d& pose);
/// Compares the mesh with another one (equality)
/// \param mesh The Vertices to compare it to
/// \return True if the two vertices are equals, False otherwise
bool operator==(const Vertices& mesh) const;
/// Compares the mesh with another one (inequality)
/// \param mesh The Vertices to compare it to
/// \return False if the two vertices are equals, True otherwise
bool operator!=(const Vertices& mesh) const;
protected:
/// Remove all vertices from the mesh.
virtual void doClearVertices();
/// Internal comparison of meshes of the same type: returns true if equal, false if not equal.
/// Override this method to provide custom comparison. Base Mesh implementation compares vertices:
/// the order of vertices must also match to be considered equal.
/// \param mesh Mesh must be of the same type as that which it is compared against
virtual bool isEqual(const Vertices& mesh) const;
private:
/// Clear mesh to return to an empty state (no vertices).
virtual void doClear();
/// Performs any updates that are required when the vertices are modified.
/// Override this method to implement update functionality.
/// For example, this could be overridden to calculate normals for each Vertex.
/// \return true on success.
virtual bool doUpdate();
/// Vertices
std::vector<VertexType> m_vertices;
};
typedef Vertices<EmptyData> VerticesPlain;
}; // namespace DataStructures
}; // namespace SurgSim
#include "SurgSim/DataStructures/Vertices-inl.h"
#endif // SURGSIM_DATASTRUCTURES_VERTICES_H
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