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/usr/include/SurgSim/Graphics/Graphics.h is in libopensurgsim-dev 0.7.0-5.

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The actual contents of the file can be viewed below.

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// This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef SURGSIM_GRAPHICS_GRAPHICS_H
#define SURGSIM_GRAPHICS_GRAPHICS_H

#include "SurgSim/Graphics/AxesRepresentation.h"
#include "SurgSim/Graphics/BoxRepresentation.h"
#include "SurgSim/Graphics/Camera.h"
#include "SurgSim/Graphics/CapsuleRepresentation.h"
#include "SurgSim/Graphics/CurveRepresentation.h"
#include "SurgSim/Graphics/CylinderRepresentation.h"
#include "SurgSim/Graphics/Font.h"
#include "SurgSim/Graphics/Group.h"
#include "SurgSim/Graphics/Light.h"
#include "SurgSim/Graphics/Manager.h"
#include "SurgSim/Graphics/Material.h"
#include "SurgSim/Graphics/Mesh.h"
#include "SurgSim/Graphics/MeshPlyReaderDelegate.h"
#include "SurgSim/Graphics/MeshRepresentation.h"
#include "SurgSim/Graphics/Model.h"
#include "SurgSim/Graphics/OctreeRepresentation.h"
#include "SurgSim/Graphics/OsgAxesRepresentation.h"
#include "SurgSim/Graphics/OsgBoxRepresentation.h"
#include "SurgSim/Graphics/OsgCamera.h"
#include "SurgSim/Graphics/OsgCapsuleRepresentation.h"
#include "SurgSim/Graphics/OsgConversions.h"
#include "SurgSim/Graphics/OsgCurveRepresentation.h"
#include "SurgSim/Graphics/OsgCylinderRepresentation.h"
#include "SurgSim/Graphics/OsgFont.h"
#include "SurgSim/Graphics/OsgGroup.h"
#include "SurgSim/Graphics/OsgLight.h"
#include "SurgSim/Graphics/OsgLog.h"
#include "SurgSim/Graphics/OsgManager.h"
#include "SurgSim/Graphics/OsgMaterial.h"
#include "SurgSim/Graphics/OsgMatrixConversions.h"
#include "SurgSim/Graphics/OsgMeshRepresentation.h"
#include "SurgSim/Graphics/OsgModel.h"
#include "SurgSim/Graphics/OsgOctreeRepresentation.h"
#include "SurgSim/Graphics/OsgPlane.h"
#include "SurgSim/Graphics/OsgPlaneRepresentation.h"
#include "SurgSim/Graphics/OsgPointCloudRepresentation.h"
#include "SurgSim/Graphics/OsgProgram.h"
#include "SurgSim/Graphics/OsgQuaternionConversions.h"
#include "SurgSim/Graphics/OsgRenderTarget.h"
#include "SurgSim/Graphics/OsgRepresentation.h"
#include "SurgSim/Graphics/OsgRigidTransformConversions.h"
#include "SurgSim/Graphics/OsgSceneryRepresentation.h"
#include "SurgSim/Graphics/OsgScreenSpacePass.h"
#include "SurgSim/Graphics/OsgScreenSpaceQuadRepresentation.h"
#include "SurgSim/Graphics/OsgSkeletonRepresentation.h"
#include "SurgSim/Graphics/OsgSphereRepresentation.h"
#include "SurgSim/Graphics/OsgTextRepresentation.h"
#include "SurgSim/Graphics/OsgTexture.h"
#include "SurgSim/Graphics/OsgTexture1d.h"
#include "SurgSim/Graphics/OsgTexture2d.h"
#include "SurgSim/Graphics/OsgTexture3d.h"
#include "SurgSim/Graphics/OsgTextureCubeMap.h"
#include "SurgSim/Graphics/OsgTextureRectangle.h"
#include "SurgSim/Graphics/OsgTextureUniform.h"
#include "SurgSim/Graphics/OsgTrackballZoomManipulator.h"
#include "SurgSim/Graphics/OsgUniform.h"
#include "SurgSim/Graphics/OsgUniformBase.h"
#include "SurgSim/Graphics/OsgUniformFactory.h"
#include "SurgSim/Graphics/OsgUniformTypes.h"
#include "SurgSim/Graphics/OsgUnitAxes.h"
#include "SurgSim/Graphics/OsgUnitBox.h"
#include "SurgSim/Graphics/OsgUnitCylinder.h"
#include "SurgSim/Graphics/OsgUnitSphere.h"
#include "SurgSim/Graphics/OsgVectorConversions.h"
#include "SurgSim/Graphics/OsgVectorFieldRepresentation.h"
#include "SurgSim/Graphics/OsgView.h"
#include "SurgSim/Graphics/OsgViewElement.h"
#include "SurgSim/Graphics/PaintBehavior.h"
#include "SurgSim/Graphics/PlaneRepresentation.h"
#include "SurgSim/Graphics/PointCloudRepresentation.h"
#include "SurgSim/Graphics/Program.h"
#include "SurgSim/Graphics/RenderPass.h"
#include "SurgSim/Graphics/RenderTarget.h"
#include "SurgSim/Graphics/Representation.h"
#include "SurgSim/Graphics/SceneryRepresentation.h"
#include "SurgSim/Graphics/ScreenSpaceQuadRepresentation.h"
#include "SurgSim/Graphics/SkeletonRepresentation.h"
#include "SurgSim/Graphics/SphereRepresentation.h"
#include "SurgSim/Graphics/TangentSpaceGenerator.h"
#include "SurgSim/Graphics/TextRepresentation.h"
#include "SurgSim/Graphics/Texture.h"
#include "SurgSim/Graphics/Texture1d.h"
#include "SurgSim/Graphics/Texture2d.h"
#include "SurgSim/Graphics/Texture3d.h"
#include "SurgSim/Graphics/TextureCubeMap.h"
#include "SurgSim/Graphics/TextureRectangle.h"
#include "SurgSim/Graphics/TriangleNormalGenerator.h"
#include "SurgSim/Graphics/Uniform.h"
#include "SurgSim/Graphics/UniformBase.h"
#include "SurgSim/Graphics/VectorField.h"
#include "SurgSim/Graphics/VectorFieldRepresentation.h"
#include "SurgSim/Graphics/View.h"
#include "SurgSim/Graphics/ViewElement.h"


#endif // SURGSIM_GRAPHICS_GRAPHICS_H