/usr/include/SurgSim/Graphics/OsgUniformBase.h is in libopensurgsim-dev 0.7.0-5.
This file is owned by root:root, with mode 0o644.
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// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_GRAPHICS_OSGUNIFORMBASE_H
#define SURGSIM_GRAPHICS_OSGUNIFORMBASE_H
#include "SurgSim/Graphics/Uniform.h"
#include <osg/StateSet>
#include <osg/Uniform>
namespace YAML
{
class Node;
}
namespace SurgSim
{
namespace Graphics
{
/// Base OSG implementation of graphics uniforms.
///
/// Wraps an osg::Uniform.
/// \note
/// SurgSim::Graphics::OsgUniform is templated on the type of value, so this base class allows a pointer to any type of
/// OSG Uniform.
class OsgUniformBase : public virtual UniformBase
{
public:
/// Returns the name used in shader code to access this uniform
const std::string& getName() const
{
return m_uniform->getName();
}
/// Sets the value of the uniform from a YAML Node, the uniform is responsible for converting the node to its own
/// value
/// \param node YAML node for setting the uniform value
virtual void set(const YAML::Node& node) = 0;
/// Adds this uniform to the OSG state set
/// \param stateSet OSG state set
virtual void addToStateSet(osg::StateSet* stateSet);
/// Removes this uniform from the OSG state set
/// \param stateSet OSG state set
virtual void removeFromStateSet(osg::StateSet* stateSet);
/// Returns the OSG uniform node
osg::ref_ptr<osg::Uniform> getOsgUniform() const
{
return m_uniform;
}
protected:
/// Constructor
/// \param name Name used in shader code to access this uniform
explicit OsgUniformBase(const std::string& name);
/// OSG uniform node
osg::ref_ptr<osg::Uniform> m_uniform;
};
}; // namespace Graphics
}; // namespace SurgSim
#endif // SURGSIM_GRAPHICS_OSGUNIFORMBASE_H
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