/usr/include/SurgSim/Graphics/RenderTarget.h is in libopensurgsim-dev 0.7.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | // This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_GRAPHICS_RENDERTARGET_H
#define SURGSIM_GRAPHICS_RENDERTARGET_H
#include <memory>
namespace SurgSim
{
namespace Graphics
{
class Texture;
/// RenderTarget is an abstraction of the target buffers that a Camera should use to render it's scene
/// valid targets are a given number of color buffers, and an optional depth buffer. The buffers need to be
/// made available as textures so they can be reused in another rendering step. The type of texture is not
/// determined at this point and will depend on the concrete RenderTarget that is instantiated.
/// The RenderTarget is consider immutable after construction.
class RenderTarget
{
public:
/// Constructor
RenderTarget()
{
};
virtual ~RenderTarget()
{
};
/// Gets a size.
/// \param [out] width, height The width and height of the RenderTarget textures.
virtual void getSize(int* width, int* height) const = 0;
/// Returns the number of textures that this RenderTarget uses to draw into.
/// \return The color target count.
virtual int getColorTargetCount() const = 0;
/// Gets the indicated texture that is used as a target.
/// \param index Zero-based index of the texture to be used.
/// \return The color target, nullptr if index exceeds getColorTargetCount().
virtual std::shared_ptr<Texture> getColorTarget(int index) const = 0;
/// Check wether this draws into a depth texture.
/// \return true if yes, otherwise false.
virtual bool doesUseDepthTarget() const = 0;
/// Returns the texture that is used for the depth map drawing.
/// \return The depth target.
virtual std::shared_ptr<Texture> getDepthTarget() const = 0;
private:
};
}; // Graphics
}; // SurgSim
#endif
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