/usr/include/SurgSim/Graphics/Texture3d.h is in libopensurgsim-dev 0.7.0-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | // This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_GRAPHICS_TEXTURE3D_H
#define SURGSIM_GRAPHICS_TEXTURE3D_H
#include "SurgSim/Graphics/Texture.h"
#include <vector>
namespace SurgSim
{
namespace Graphics
{
/// Base class defining the interface for a 3D Graphics Texture.
/// A 3D Texture has width, height, and depth.
/// \note Normalized texture coordinates are used to access this texture.
class Texture3d : public virtual Texture
{
public:
/// Sets the size of the texture
/// \param width Width of the texture
/// \param height Height of the texture
/// \param depth Depth of the texture
/// \note Use this to setup a texture as a render target rather than loading from file.
virtual void setSize(int width, int height, int depth) = 0;
/// Gets the size of the texture
/// \param[out] width Width of the texture
/// \param[out] height Height of the texture
/// \param[out] depth Depth of the texture
virtual void getSize(int* width, int* height, int* depth) const = 0;
/// Loads images slices from files into the 3D texture
/// \param filePaths Paths to the image files
/// \return True if the image is successfully loaded, otherwise false
/// \note The slices are stacked in the order provided to create the depth of the 3D texture.
virtual bool loadImageSlices(const std::vector<std::string>& filePaths) = 0;
};
}; // namespace Graphics
}; // namespace SurgSim
#endif // SURGSIM_GRAPHICS_TEXTURE3D_H
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