/usr/include/SurgSim/Input/InputComponent.h is in libopensurgsim-dev 0.7.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright 2013-2016, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_INPUT_INPUTCOMPONENT_H
#define SURGSIM_INPUT_INPUTCOMPONENT_H
#include <atomic>
#include <memory>
#include <string>
#include "SurgSim/DataStructures/DataGroup.h"
#include "SurgSim/Framework/LockedContainer.h"
#include "SurgSim/Framework/Representation.h"
#include "SurgSim/Input/InputConsumerInterface.h"
namespace SurgSim
{
namespace Input
{
class DeviceInterface;
SURGSIM_STATIC_REGISTRATION(InputComponent);
/// InputComponents connect devices to SceneElements, facilitating data transfer
/// from a device to SceneElements and other Components.
class InputComponent : public SurgSim::Framework::Representation, public InputConsumerInterface
{
public:
/// Constructor
/// \param name Name of this input component
explicit InputComponent(const std::string& name);
/// Destructor
virtual ~InputComponent();
SURGSIM_CLASSNAME(SurgSim::Input::InputComponent);
/// Set name of the device this input component connects to.
/// \param deviceName Name of the device this input component connects
void setDeviceName(const std::string& deviceName);
/// Gets device name.
/// \return The device name.
std::string getDeviceName() const;
/// Gets the input data.
/// \param [out] dataGroup The location to write the data. The pointer must be non-null.
/// \exception Asserts if the InputComponent is not connected to a device.
void getData(SurgSim::DataStructures::DataGroup* dataGroup);
bool doInitialize() override;
bool doWakeUp() override;
void initializeInput(const std::string& device, const SurgSim::DataStructures::DataGroup& initialData) override;
void handleInput(const std::string& device, const SurgSim::DataStructures::DataGroup& inputData) override;
private:
/// Name of the device to which this input component connects
std::string m_deviceName;
/// Thread safe container of most recent input data
SurgSim::Framework::LockedContainer<SurgSim::DataStructures::DataGroup> m_lastInput;
std::atomic<bool> m_hasInput;
};
}; // namespace Input
}; // namespace SurgSim
#endif
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