/usr/include/SurgSim/Math/MlcpProblem.h is in libopensurgsim-dev 0.7.0-5.
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// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_MATH_MLCPPROBLEM_H
#define SURGSIM_MATH_MLCPPROBLEM_H
#include <vector>
#include <Eigen/Core>
#include "SurgSim/Math/MlcpConstraintType.h"
namespace SurgSim
{
namespace Math
{
/// A description of an MLCP (mixed linear complementarity problem, or mixed LCP) system to be solved.
///
/// A traditional (not mixed!) LCP problem is expressed as \f$\mathbf{A}x + b = c\f$, where \f$x\f$ is the vector of
/// variables of interest to be determined, \f$c\f$ is the vector of slack variables (transforming a system of
/// inequalities into a system of equalities), and \f$x\f$ and \f$c\f$ are subject to the inequality conditions
/// \f$x_i \ge 0\f$, \f$c_i \ge 0\f$, and \f$x \perp c\f$ (i.e., \f$x \cdot c = 0\f$).
/// Thus for each row \f$i\f$, either
/// * \f$(\mathbf{A}x+b)_i = \mathbf{A}_{i,*}\cdot x+b_i = c_i \ge 0\f$ <b>and</b> \f$x_i = 0\f$
/// (the constraint is non-binding, so the variable of interest enforcing the constraint is zero);
/// or
/// * \f$(\mathbf{A}x+b)_i = \mathbf{A}_{i,*}\cdot x+b_i = c_i = 0\f$ <b>and</b> \f$x_i > 0\f$
/// (the constraint is binding, so the variable of interest is nonzero to enforce the constraint).
///
/// Solving the problem produces the vector \f$x\f$, from which \f$c\f$ can also be computed if needed.
///
/// A mixed LCP problem is defined in the same way, except that for a certain subset of indices, the conditions are
/// restricted further to require \f$c_i\f$ to be zero, \f$\mathbf{A}_{i,*}\cdot x+b_i = 0\f$. These are referred to as
/// <i>bilateral</i> constraints, as opposed to the <i>unilateral</i> constraints in the LCP problem.
///
/// Friction is integrated directly into the problem, using the general approach described e.g. in:<br/>
/// Duriez, Christian; Dubois, F.; Kheddar, A.; Andriot, C., "Realistic haptic rendering of interacting
/// deformable objects in virtual environments," <i>IEEE Transactions on Visualization and Computer %Graphics,</i>
/// vol.12, no.1, pp.36,47, Jan.-Feb. 2006.
///
/// \sa SurgSim::Physics::MlcpPhysicsProblem, MlcpSolution, MlcpSolver
//
// TODO(advornik): Describe the approach to friction in more detail.
// TODO(advornik): Get rid of the constraint types and encode necessary info in other ways.
struct MlcpProblem
{
/// Destructor
virtual ~MlcpProblem();
typedef Eigen::Matrix<double, Eigen::Dynamic, Eigen::Dynamic> Matrix;
typedef Eigen::Matrix<double, Eigen::Dynamic, 1> Vector;
/// Matrix \f$\mathbf{A}\f$ used to describe the mixed LCP problem.
Matrix A;
/// Vector \f$b\f$ used to describe the mixed LCP problem.
Vector b;
/// A vector of friction coefficients used to describe the mixed LCP problem.
/// \todo This API will change in the future to something more independent of physics.
Vector mu;
/// A vector of constraint types used to describe the mixed LCP problem.
/// \todo This API will change in the future to something more independent of physics.
std::vector<MlcpConstraintType> constraintTypes;
// NB: We let the compiler generate the default code for the constructor, copy constructor and copy assignment,
// because we currently sometimes need to copy the problem (although we ought to minimize this).
// The C++11-ish way to indicate that explicitly would be to write code like this:
// MlcpProblem() = default;
// MlcpProblem(const MlcpProblem& other) = default;
// MlcpProblem& operator= (const MlcpProblem& other) = default;
// but I haven't yet tested that this works correctly on VS 2010, so I'm just putting in the comment.
// We may also want to add move construction and move assignment. --advornik 2013-06-24
/// Gets the size of the system.
/// \return the number of degrees of freedom of the system.
size_t getSize() const
{
return (b.rows() >= 0) ? static_cast<size_t>(b.rows()) : 0;
}
/// Checks if the sizes of various elements of the system are consistent with each other.
/// \return true if consistent, false otherwise.
bool isConsistent() const
{
size_t numConstraintTypes = constraintTypes.size();
return ((b.rows() >= 0) && (b.cols() == 1) && (A.rows() == b.rows()) && (A.cols() == A.rows())
&& (numConstraintTypes <= static_cast<size_t>(b.rows())) && (mu.size() >= 0));
}
/// Resize an MlcpProblem and set to zero.
/// \param numDof the total degrees of freedom.
/// \param numConstraintDof the total constrained degrees of freedom.
/// \param numConstraints the number of constraints.
virtual void setZero(size_t numDof, size_t numConstraintDof, size_t numConstraints);
/// Initialize an MlcpProblem with zero values.
/// \param numDof the total degrees of freedom for the MlcpProblem to be constructed.
/// \param numConstraintDof the total constrained degrees of freedom for the MlcpProblem to be constructed.
/// \param numConstraints the number of constraints for the MlcpProblem to be constructed.
/// \return An MlcpProblem appropriately sized and initialized to zero.
static MlcpProblem Zero(size_t numDof, size_t numConstraintDof, size_t numConstraints);
};
}; // namespace Math
}; // namespace SurgSim
#endif // SURGSIM_MATH_MLCPPROBLEM_H
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