/usr/include/SurgSim/Particles/ParticlesCollisionRepresentation.h is in libopensurgsim-dev 0.7.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | // This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_PARTICLES_PARTICLESCOLLISIONREPRESENTATION_H
#define SURGSIM_PARTICLES_PARTICLESCOLLISIONREPRESENTATION_H
#include <memory>
#include <string>
#include "SurgSim/Collision/Representation.h"
#include "SurgSim/Framework/ObjectFactory.h"
namespace SurgSim
{
namespace Math
{
class Shape;
class ParticlesShape;
};
namespace Particles
{
class Representation;
SURGSIM_STATIC_REGISTRATION(ParticlesCollisionRepresentation);
/// A Collision Representation that can be attached to a Particle Representation
class ParticlesCollisionRepresentation : public SurgSim::Collision::Representation
{
public:
/// Constructor
/// \param name Name of the Representation
explicit ParticlesCollisionRepresentation(const std::string& name);
/// Destructor
virtual ~ParticlesCollisionRepresentation();
SURGSIM_CLASSNAME(SurgSim::Particles::ParticlesCollisionRepresentation);
const std::shared_ptr<SurgSim::Math::Shape> getShape() const override;
int getShapeType() const override;
void updateShapeData() override;
/// Sets the particle representation this collision representation is connected
/// \param representation The paticle representation
void setParticleRepresentation(std::shared_ptr<SurgSim::Particles::Representation> representation);
/// Gets the particle representation this collision representation is connected
/// \return The particle representation
const std::shared_ptr<SurgSim::Particles::Representation> getParticleRepresentation() const;
/// Set the particles' radius
/// \param radius the radius being set to all particles
void setParticleRadius(double radius);
/// Get the radius of the particles
/// \return The particles' radius
double getParticleRadius() const;
private:
bool doInitialize() override;
bool doWakeUp() override;
/// Shape used for collision detection
std::shared_ptr<SurgSim::Math::ParticlesShape> m_shape;
/// Reference to the particle representation driving changes to this collision representation
std::weak_ptr<SurgSim::Particles::Representation> m_particleRepresentation;
};
};
};
#endif // SURGSIM_PARTICLES_PARTICLESCOLLISIONREPRESENTATION_H
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