/usr/include/SurgSim/Physics/PhysicsManagerState.h is in libopensurgsim-dev 0.7.0-5.
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// Copyright 2013-2015, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_PHYSICS_PHYSICSMANAGERSTATE_H
#define SURGSIM_PHYSICS_PHYSICSMANAGERSTATE_H
#include <memory>
#include <vector>
#include <unordered_map>
#include "SurgSim/Collision/CollisionPair.h"
#include "SurgSim/Collision/ContactFilter.h"
#include "SurgSim/Collision/Representation.h"
#include "SurgSim/Particles/Representation.h"
#include "SurgSim/Physics/Constraint.h"
#include "SurgSim/Physics/MlcpMapping.h"
#include "SurgSim/Physics/MlcpPhysicsProblem.h"
#include "SurgSim/Physics/MlcpPhysicsSolution.h"
#include "SurgSim/Physics/Representation.h"
namespace SurgSim
{
namespace Physics
{
class ConstraintComponent;
enum ConstraintGroupType
{
CONSTRAINT_GROUP_TYPE_CONTACT = 0,
CONSTRAINT_GROUP_TYPE_SCENE,
CONSTRAINT_GROUP_TYPE_COUNT
};
class PhysicsManagerState
{
public:
/// Constructor
PhysicsManagerState();
/// Destructor
~PhysicsManagerState();
/// Sets the physics representations for the state, these are the basis for all the computations.
/// \param val The list of representations.
void setRepresentations(const std::vector<std::shared_ptr<Representation>>& val);
/// Gets the physics representations.
/// \return The physics representations that are known to the state.
const std::vector<std::shared_ptr<Representation>>& getRepresentations();
/// Set the list of representations into the active representations list.
/// \param activeRepresentations The active physics representations that are known to the state.
void setActiveRepresentations(const std::vector<std::shared_ptr<Representation>>& activeRepresentations);
/// Gets the active physics representations.
/// \return The active physics representations that are known to the state.
const std::vector<std::shared_ptr<Representation>>& getActiveRepresentations() const;
/// Sets the collision representations for the state.
/// \param val collection of all collision representations.
void setCollisionRepresentations(const std::vector<std::shared_ptr<SurgSim::Collision::Representation>>& val);
/// Gets the collision representations.
/// \return The collision representations that are known to the state.
const std::vector<std::shared_ptr<SurgSim::Collision::Representation>>& getCollisionRepresentations();
/// Sets the active collision representations for the state.
/// \param val collection of all active collision representations.
void setActiveCollisionRepresentations(const std::vector<std::shared_ptr<SurgSim::Collision::Representation>>& val);
/// Gets the list of active collision representations.
/// \return The active collision representations that are known to the state.
const std::vector<std::shared_ptr<SurgSim::Collision::Representation>>& getActiveCollisionRepresentations();
/// Sets the particle representations for the state.
/// \param val collection of all particle representations.
void setParticleRepresentations(const std::vector<std::shared_ptr<SurgSim::Particles::Representation>>& val);
/// Gets the particle representations.
/// \return The particle representations that are known to the state.
const std::vector<std::shared_ptr<SurgSim::Particles::Representation>>& getParticleRepresentations();
/// Sets the active particle representations for the state.
/// \param val collection of all active particle representations.
void setActiveParticleRepresentations(const std::vector<std::shared_ptr<SurgSim::Particles::Representation>>& val);
/// Gets the list of active particle representations.
/// \return The active particle representations that are known to the state.
const std::vector<std::shared_ptr<SurgSim::Particles::Representation>>& getActiveParticleRepresentations();
/// Sets the list of constraint components
/// \param val collection of all constraint components
void setConstraintComponents(const std::vector<std::shared_ptr<ConstraintComponent>>& val);
/// Gets the constraint components
/// \return The constraint components known to the state
const std::vector<std::shared_ptr<ConstraintComponent>>& getConstraintComponents();
/// \return A map that associates collision representations with physics representations where
/// map[physicsRep->getCollisionRepresentation] = physicsRep
const std::unordered_map<std::shared_ptr<SurgSim::Collision::Representation>,
std::shared_ptr<SurgSim::Physics::Representation>>& getCollisionToPhysicsMap() const;
/// Sets collision pairs that should be considered, while this is not being verified the collision pairs
/// should only be from the list of representations that are in this state.
/// \param val The list of collision pairs.
void setCollisionPairs(const std::vector<std::shared_ptr<SurgSim::Collision::CollisionPair>>& val);
/// Gets collision pairs.
/// \return The collision pairs.
const std::vector<std::shared_ptr<SurgSim::Collision::CollisionPair>>& getCollisionPairs();
/// Set the list of contact filters
/// \param val the list of contact filters
void setContactFilters(const std::vector<std::shared_ptr<SurgSim::Collision::ContactFilter>>& val);
/// \return the list of contact filters
std::vector<std::shared_ptr<SurgSim::Collision::ContactFilter>> getContactFilters() const;
/// Sets the group of constraints to a given value, the grouping indicates what type of constraint we are dealing
/// with.
/// \param type The type of constraint grouping e.g. Contact Constraints.
/// \param constraints The constraints.
void setConstraintGroup(ConstraintGroupType type, const std::vector<std::shared_ptr<Constraint>>& constraints);
/// Gets constraint group.
/// \param type The type.
/// \return The constraint group.
const std::vector<std::shared_ptr<Constraint>>& getConstraintGroup(int type) const;
/// Filter the map of constraints into the active constraints list.
/// \param activeConstraints The list of active constraints.
void setActiveConstraints(const std::vector<std::shared_ptr<Constraint>>& activeConstraints);
/// \return The list of all active constraints.
const std::vector<std::shared_ptr<Constraint>>& getActiveConstraints() const;
/// Gets the Mlcp problem
/// \return The Mlcp problem for this physics manager state (read/write access).
MlcpPhysicsProblem& getMlcpProblem();
/// Gets the Mlcp problem
/// \return The Mlcp problem for this physics manager state (const).
const MlcpPhysicsProblem& getMlcpProblem() const;
/// Gets the Mlcp solution
/// \return The Mlcp solution for this physics manager state (read/write access).
MlcpPhysicsSolution& getMlcpSolution();
/// Gets the Mlcp solution
/// \return The Mlcp solution for this physics manager state (const).
const MlcpPhysicsSolution& getMlcpSolution() const;
/// Gets the representations mapping
/// \return The representations mapping (mapping between the representation and the mlcp)
/// Each representation has an index in the mlcp. This mapping is about this index.
const MlcpMapping<Representation>& getRepresentationsMapping() const;
/// Set the representations mapping
/// \param representationsMapping The representations mapping (mapping between the representation and the mlcp)
void setRepresentationsMapping(const MlcpMapping<Representation>& representationsMapping);
/// Gets the constraints mapping
/// \return The constraints mapping (mapping between the constraints and the mlcp)
/// Each constraint has an index in the mlcp. This mapping is about this index.
const MlcpMapping<Constraint>& getConstraintsMapping() const;
/// Set the constraints mapping
/// \param constraintsMapping The constraints mapping (mapping between the constraints and the mlcp)
void setConstraintsMapping(const MlcpMapping<Constraint>& constraintsMapping);
/// Set the time of impact
/// \param timeOfImpact the time of impact for CCD
void setTimeOfImpact(double timeOfImpact);
/// \return the last time of impact when a CCD calculation ran
double getTimeOfImpact();
/// \return whether to abort a grouped computation by the calling group
bool shouldAbortGroup() const;
/// Set whether to abort the current grouped computation
/// \param val set to true to signal to an above computation to abort
void setAbortGroup(bool val);
private:
///@{
/// Local state data structures, please note that the physics state may get copied, these data structures
/// should copy their contents on copy. With the caveat that objects contained within those structures might
/// not get copied themselves.
/// The local list of representations
std::vector<std::shared_ptr<Representation>> m_representations;
/// The list of active representations.
std::vector<std::shared_ptr<Representation>> m_activeRepresentations;
/// List of all the collision representations known to the state
std::vector<std::shared_ptr<SurgSim::Collision::Representation>> m_collisionRepresentations;
/// List of all the active collision representations known to the state
std::vector<std::shared_ptr<SurgSim::Collision::Representation>> m_activeCollisionRepresentations;
/// List of all the collision filters known to the state
std::vector <std::shared_ptr<Collision::ContactFilter>> m_contactFilters;
/// List of all the particle representations known to the state
std::vector<std::shared_ptr<SurgSim::Particles::Representation>> m_particleRepresentations;
/// List of all the active particle representations known to the state
std::vector<std::shared_ptr<SurgSim::Particles::Representation>> m_activeParticleRepresentations;
/// List of the constraint components
std::vector<std::shared_ptr<ConstraintComponent>> m_constraintComponents;
/// Mapping of collision representations to their respective physics representation.
std::unordered_map<std::shared_ptr<SurgSim::Collision::Representation>,
std::shared_ptr<SurgSim::Physics::Representation>> m_collisionsToPhysicsMap;
/// The local list of collision pairs.
std::vector<std::shared_ptr<SurgSim::Collision::CollisionPair>> m_collisionPairs;
/// The local map of constraints.
std::unordered_map<int, std::vector<std::shared_ptr<Constraint>>> m_constraints;
/// The list of active constraints.
std::vector<std::shared_ptr<Constraint>> m_activeConstraints;
/// Representation mapping
MlcpMapping<Representation> m_representationsIndexMapping;
/// Constraints mapping
MlcpMapping<Constraint> m_constraintsIndexMapping;
///@}
/// Mlcp problem for this Physics Manager State
MlcpPhysicsProblem m_mlcpPhysicsProblem;
/// Mlcp solution for this Physics Manager State
MlcpPhysicsSolution m_mlcpPhysicsSolution;
/// Flag for the abort group case
bool m_abortGroup;
/// last time of impact for a CCD calculation
double m_timeOfImpact;
};
}; // Physics
}; // SurgSim
#endif
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