/usr/include/openvdb/io/Compression.h is in libopenvdb-dev 3.2.0-2.1.
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//
// Copyright (c) 2012-2016 DreamWorks Animation LLC
//
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
//
// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// IN NO EVENT SHALL THE COPYRIGHT HOLDERS' AND CONTRIBUTORS' AGGREGATE
// LIABILITY FOR ALL CLAIMS REGARDLESS OF THEIR BASIS EXCEED US$250.00.
//
///////////////////////////////////////////////////////////////////////////
#ifndef OPENVDB_IO_COMPRESSION_HAS_BEEN_INCLUDED
#define OPENVDB_IO_COMPRESSION_HAS_BEEN_INCLUDED
#include <openvdb/Types.h>
#include <openvdb/math/Math.h> // for negative()
#include "io.h" // for getDataCompression(), etc.
#include <boost/scoped_array.hpp>
#include <algorithm>
#include <iostream>
#include <string>
#include <vector>
namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
namespace io {
/// @brief OR-able bit flags for compression options on input and output streams
/// @details
/// <dl>
/// <dt><tt>COMPRESS_NONE</tt>
/// <dd>On write, don't compress data.<br>
/// On read, the input stream contains uncompressed data.
///
/// <dt><tt>COMPRESS_ZIP</tt>
/// <dd>When writing grids other than level sets or fog volumes, apply
/// ZLIB compression to internal and leaf node value buffers.<br>
/// When reading grids other than level sets or fog volumes, indicate that
/// the value buffers of internal and leaf nodes are ZLIB-compressed.<br>
/// ZLIB compresses well but is slow.
///
/// <dt><tt>COMPRESS_ACTIVE_MASK</tt>
/// <dd>When writing a grid of any class, don't output a node's inactive values
/// if it has two or fewer distinct values. Instead, output minimal information
/// to permit the lossless reconstruction of inactive values.<br>
/// On read, nodes might have been stored without inactive values.
/// Where necessary, reconstruct inactive values from available information.
///
/// <dt><tt>COMPRESS_BLOSC</tt>
/// <dd>When writing grids other than level sets or fog volumes, apply
/// Blosc compression to internal and leaf node value buffers.<br>
/// When reading grids other than level sets or fog volumes, indicate that
/// the value buffers of internal and leaf nodes are Blosc-compressed.<br>
/// Blosc is much faster than ZLIB and produces comparable file sizes.
/// </dl>
enum {
COMPRESS_NONE = 0,
COMPRESS_ZIP = 0x1,
COMPRESS_ACTIVE_MASK = 0x2,
COMPRESS_BLOSC = 0x4
};
/// Return a string describing the given compression flags.
OPENVDB_API std::string compressionToString(uint32_t flags);
////////////////////////////////////////
/// @internal Per-node indicator byte that specifies what additional metadata
/// is stored to permit reconstruction of inactive values
enum {
/*0*/ NO_MASK_OR_INACTIVE_VALS, // no inactive vals, or all inactive vals are +background
/*1*/ NO_MASK_AND_MINUS_BG, // all inactive vals are -background
/*2*/ NO_MASK_AND_ONE_INACTIVE_VAL, // all inactive vals have the same non-background val
/*3*/ MASK_AND_NO_INACTIVE_VALS, // mask selects between -background and +background
/*4*/ MASK_AND_ONE_INACTIVE_VAL, // mask selects between backgd and one other inactive val
/*5*/ MASK_AND_TWO_INACTIVE_VALS, // mask selects between two non-background inactive vals
/*6*/ NO_MASK_AND_ALL_VALS // > 2 inactive vals, so no mask compression at all
};
////////////////////////////////////////
/// @brief RealToHalf and its specializations define a mapping from
/// floating-point data types to analogous half float types.
template<typename T>
struct RealToHalf {
enum { isReal = false }; // unless otherwise specified, type T is not a floating-point type
typedef T HalfT; // type T's half float analogue is T itself
static HalfT convert(const T& val) { return val; }
};
template<> struct RealToHalf<float> {
enum { isReal = true };
typedef half HalfT;
static HalfT convert(float val) { return HalfT(val); }
};
template<> struct RealToHalf<double> {
enum { isReal = true };
typedef half HalfT;
// A half can only be constructed from a float, so cast the value to a float first.
static HalfT convert(double val) { return HalfT(float(val)); }
};
template<> struct RealToHalf<Vec2s> {
enum { isReal = true };
typedef Vec2H HalfT;
static HalfT convert(const Vec2s& val) { return HalfT(val); }
};
template<> struct RealToHalf<Vec2d> {
enum { isReal = true };
typedef Vec2H HalfT;
// A half can only be constructed from a float, so cast the vector's elements to floats first.
static HalfT convert(const Vec2d& val) { return HalfT(Vec2s(val)); }
};
template<> struct RealToHalf<Vec3s> {
enum { isReal = true };
typedef Vec3H HalfT;
static HalfT convert(const Vec3s& val) { return HalfT(val); }
};
template<> struct RealToHalf<Vec3d> {
enum { isReal = true };
typedef Vec3H HalfT;
// A half can only be constructed from a float, so cast the vector's elements to floats first.
static HalfT convert(const Vec3d& val) { return HalfT(Vec3s(val)); }
};
/// Return the given value truncated to 16-bit float precision.
template<typename T>
inline T
truncateRealToHalf(const T& val)
{
return T(RealToHalf<T>::convert(val));
}
////////////////////////////////////////
OPENVDB_API void zipToStream(std::ostream&, const char* data, size_t numBytes);
OPENVDB_API void unzipFromStream(std::istream&, char* data, size_t numBytes);
OPENVDB_API void bloscToStream(std::ostream&, const char* data, size_t valSize, size_t numVals);
OPENVDB_API void bloscFromStream(std::istream&, char* data, size_t numBytes);
/// @brief Read data from a stream.
/// @param is the input stream
/// @param data the contiguous array of data to read in
/// @param count the number of elements to read in
/// @param compression whether and how the data is compressed (either COMPRESS_NONE,
/// COMPRESS_ZIP, COMPRESS_ACTIVE_MASK or COMPRESS_BLOSC)
/// @throw IoError if @a compression is COMPRESS_BLOSC but OpenVDB was compiled
/// without Blosc support.
/// @details This default implementation is instantiated only for types
/// whose size can be determined by the sizeof() operator.
template<typename T>
inline void
readData(std::istream& is, T* data, Index count, uint32_t compression)
{
if (compression & COMPRESS_BLOSC) {
bloscFromStream(is, reinterpret_cast<char*>(data), sizeof(T) * count);
} else if (compression & COMPRESS_ZIP) {
unzipFromStream(is, reinterpret_cast<char*>(data), sizeof(T) * count);
} else {
is.read(reinterpret_cast<char*>(data), sizeof(T) * count);
}
}
/// Specialization for std::string input
template<>
inline void
readData<std::string>(std::istream& is, std::string* data, Index count, uint32_t /*compression*/)
{
for (Index i = 0; i < count; ++i) {
size_t len = 0;
is >> len;
//data[i].resize(len);
//is.read(&(data[i][0]), len);
std::string buffer(len+1, ' ');
is.read(&buffer[0], len+1 );
data[i].assign(buffer, 0, len);
}
}
/// HalfReader wraps a static function, read(), that is analogous to readData(), above,
/// except that it is partially specialized for floating-point types in order to promote
/// 16-bit half float values to full float. A wrapper class is required because
/// only classes, not functions, can be partially specialized.
template<bool IsReal, typename T> struct HalfReader;
/// Partial specialization for non-floating-point types (no half to float promotion)
template<typename T>
struct HalfReader</*IsReal=*/false, T> {
static inline void read(std::istream& is, T* data, Index count, uint32_t compression) {
readData(is, data, count, compression);
}
};
/// Partial specialization for floating-point types
template<typename T>
struct HalfReader</*IsReal=*/true, T> {
typedef typename RealToHalf<T>::HalfT HalfT;
static inline void read(std::istream& is, T* data, Index count, uint32_t compression) {
if (count < 1) return;
std::vector<HalfT> halfData(count); // temp buffer into which to read half float values
readData<HalfT>(is, reinterpret_cast<HalfT*>(&halfData[0]), count, compression);
// Copy half float values from the temporary buffer to the full float output array.
std::copy(halfData.begin(), halfData.end(), data);
}
};
/// Write data to a stream.
/// @param os the output stream
/// @param data the contiguous array of data to write
/// @param count the number of elements to write out
/// @param compression whether and how to compress the data (either COMPRESS_NONE,
/// COMPRESS_ZIP, COMPRESS_ACTIVE_MASK or COMPRESS_BLOSC)
/// @throw IoError if @a compression is COMPRESS_BLOSC but OpenVDB was compiled
/// without Blosc support.
/// @details This default implementation is instantiated only for types
/// whose size can be determined by the sizeof() operator.
template<typename T>
inline void
writeData(std::ostream &os, const T *data, Index count, uint32_t compression)
{
if (compression & COMPRESS_BLOSC) {
bloscToStream(os, reinterpret_cast<const char*>(data), sizeof(T), count);
} else if (compression & COMPRESS_ZIP) {
zipToStream(os, reinterpret_cast<const char*>(data), sizeof(T) * count);
} else {
os.write(reinterpret_cast<const char*>(data), sizeof(T) * count);
}
}
/// Specialization for std::string output
template<>
inline void
writeData<std::string>(std::ostream& os, const std::string* data, Index count,
uint32_t /*compression*/) ///< @todo add compression
{
for (Index i = 0; i < count; ++i) {
const size_t len = data[i].size();
os << len;
os.write(data[i].c_str(), len+1);
//os.write(&(data[i][0]), len );
}
}
/// HalfWriter wraps a static function, write(), that is analogous to writeData(), above,
/// except that it is partially specialized for floating-point types in order to quantize
/// floating-point values to 16-bit half float. A wrapper class is required because
/// only classes, not functions, can be partially specialized.
template<bool IsReal, typename T> struct HalfWriter;
/// Partial specialization for non-floating-point types (no float to half quantization)
template<typename T>
struct HalfWriter</*IsReal=*/false, T> {
static inline void write(std::ostream& os, const T* data, Index count, uint32_t compression) {
writeData(os, data, count, compression);
}
};
/// Partial specialization for floating-point types
template<typename T>
struct HalfWriter</*IsReal=*/true, T> {
typedef typename RealToHalf<T>::HalfT HalfT;
static inline void write(std::ostream& os, const T* data, Index count, uint32_t compression) {
if (count < 1) return;
// Convert full float values to half float, then output the half float array.
std::vector<HalfT> halfData(count);
for (Index i = 0; i < count; ++i) halfData[i] = RealToHalf<T>::convert(data[i]);
writeData<HalfT>(os, reinterpret_cast<const HalfT*>(&halfData[0]), count, compression);
}
};
#ifdef _MSC_VER
/// Specialization to avoid double to float warnings in MSVC
template<>
struct HalfWriter</*IsReal=*/true, double> {
typedef RealToHalf<double>::HalfT HalfT;
static inline void write(std::ostream& os, const double* data, Index count,
uint32_t compression)
{
if (count < 1) return;
// Convert full float values to half float, then output the half float array.
std::vector<HalfT> halfData(count);
for (Index i = 0; i < count; ++i) halfData[i] = RealToHalf<double>::convert(data[i]);
writeData<HalfT>(os, reinterpret_cast<const HalfT*>(&halfData[0]), count, compression);
}
};
#endif // _MSC_VER
////////////////////////////////////////
/// Populate the given buffer with @a destCount values of type @c ValueT
/// read from the given stream, taking into account that the stream might
/// have been compressed via one of several supported schemes.
/// [Mainly for internal use]
/// @param is a stream from which to read data (possibly compressed,
/// depending on the stream's compression settings)
/// @param destBuf a buffer into which to read values of type @c ValueT
/// @param destCount the number of values to be stored in the buffer
/// @param valueMask a bitmask (typically, a node's value mask) indicating
/// which positions in the buffer correspond to active values
/// @param fromHalf if true, read 16-bit half floats from the input stream
/// and convert them to full floats
template<typename ValueT, typename MaskT>
inline void
readCompressedValues(std::istream& is, ValueT* destBuf, Index destCount,
const MaskT& valueMask, bool fromHalf)
{
// Get the stream's compression settings.
const uint32_t compression = getDataCompression(is);
const bool maskCompressed = compression & COMPRESS_ACTIVE_MASK;
int8_t metadata = NO_MASK_AND_ALL_VALS;
if (getFormatVersion(is) >= OPENVDB_FILE_VERSION_NODE_MASK_COMPRESSION) {
// Read the flag that specifies what, if any, additional metadata
// (selection mask and/or inactive value(s)) is saved.
is.read(reinterpret_cast<char*>(&metadata), /*bytes=*/1);
}
ValueT background = zeroVal<ValueT>();
if (const void* bgPtr = getGridBackgroundValuePtr(is)) {
background = *static_cast<const ValueT*>(bgPtr);
}
ValueT inactiveVal1 = background;
ValueT inactiveVal0 =
((metadata == NO_MASK_OR_INACTIVE_VALS) ? background : math::negative(background));
if (metadata == NO_MASK_AND_ONE_INACTIVE_VAL ||
metadata == MASK_AND_ONE_INACTIVE_VAL ||
metadata == MASK_AND_TWO_INACTIVE_VALS)
{
// Read one of at most two distinct inactive values.
is.read(reinterpret_cast<char*>(&inactiveVal0), sizeof(ValueT));
if (metadata == MASK_AND_TWO_INACTIVE_VALS) {
// Read the second of two distinct inactive values.
is.read(reinterpret_cast<char*>(&inactiveVal1), sizeof(ValueT));
}
}
MaskT selectionMask;
if (metadata == MASK_AND_NO_INACTIVE_VALS ||
metadata == MASK_AND_ONE_INACTIVE_VAL ||
metadata == MASK_AND_TWO_INACTIVE_VALS)
{
// For use in mask compression (only), read the bitmask that selects
// between two distinct inactive values.
selectionMask.load(is);
}
ValueT* tempBuf = destBuf;
boost::scoped_array<ValueT> scopedTempBuf;
Index tempCount = destCount;
if (maskCompressed && metadata != NO_MASK_AND_ALL_VALS
&& getFormatVersion(is) >= OPENVDB_FILE_VERSION_NODE_MASK_COMPRESSION)
{
tempCount = valueMask.countOn();
if (tempCount != destCount) {
// If this node has inactive voxels, allocate a temporary buffer
// into which to read just the active values.
scopedTempBuf.reset(new ValueT[tempCount]);
tempBuf = scopedTempBuf.get();
}
}
// Read in the buffer.
if (fromHalf) {
HalfReader<RealToHalf<ValueT>::isReal, ValueT>::read(is, tempBuf, tempCount, compression);
} else {
readData<ValueT>(is, tempBuf, tempCount, compression);
}
// If mask compression is enabled and the number of active values read into
// the temp buffer is smaller than the size of the destination buffer,
// then there are missing (inactive) values.
if (maskCompressed && tempCount != destCount) {
// Restore inactive values, using the background value and, if available,
// the inside/outside mask. (For fog volumes, the destination buffer is assumed
// to be initialized to background value zero, so inactive values can be ignored.)
for (Index destIdx = 0, tempIdx = 0; destIdx < MaskT::SIZE; ++destIdx) {
if (valueMask.isOn(destIdx)) {
// Copy a saved active value into this node's buffer.
destBuf[destIdx] = tempBuf[tempIdx];
++tempIdx;
} else {
// Reconstruct an unsaved inactive value and copy it into this node's buffer.
destBuf[destIdx] = (selectionMask.isOn(destIdx) ? inactiveVal1 : inactiveVal0);
}
}
}
}
/// Write @a srcCount values of type @c ValueT to the given stream, optionally
/// after compressing the values via one of several supported schemes.
/// [Mainly for internal use]
/// @param os a stream to which to write data (possibly compressed, depending
/// on the stream's compression settings)
/// @param srcBuf a buffer containing values of type @c ValueT to be written
/// @param srcCount the number of values stored in the buffer
/// @param valueMask a bitmask (typically, a node's value mask) indicating
/// which positions in the buffer correspond to active values
/// @param childMask a bitmask (typically, a node's child mask) indicating
/// which positions in the buffer correspond to child node pointers
/// @param toHalf if true, convert floating-point values to 16-bit half floats
template<typename ValueT, typename MaskT>
inline void
writeCompressedValues(std::ostream& os, ValueT* srcBuf, Index srcCount,
const MaskT& valueMask, const MaskT& childMask, bool toHalf)
{
struct Local {
// Comparison function for values
static inline bool eq(const ValueT& a, const ValueT& b) {
return math::isExactlyEqual(a, b);
}
};
// Get the stream's compression settings.
const uint32_t compress = getDataCompression(os);
const bool maskCompress = compress & COMPRESS_ACTIVE_MASK;
Index tempCount = srcCount;
ValueT* tempBuf = srcBuf;
boost::scoped_array<ValueT> scopedTempBuf;
int8_t metadata = NO_MASK_AND_ALL_VALS;
if (!maskCompress) {
os.write(reinterpret_cast<const char*>(&metadata), /*bytes=*/1);
} else {
// A valid level set's inactive values are either +background (outside)
// or -background (inside), and a fog volume's inactive values are all zero.
// Rather than write out all of these values, we can store just the active values
// (given that the value mask specifies their positions) and, if necessary,
// an inside/outside bitmask.
const ValueT zero = zeroVal<ValueT>();
ValueT background = zero;
if (const void* bgPtr = getGridBackgroundValuePtr(os)) {
background = *static_cast<const ValueT*>(bgPtr);
}
/// @todo Consider all values, not just inactive values?
ValueT inactiveVal[2] = { background, background };
int numUniqueInactiveVals = 0;
for (typename MaskT::OffIterator it = valueMask.beginOff();
numUniqueInactiveVals < 3 && it; ++it)
{
const Index32 idx = it.pos();
// Skip inactive values that are actually child node pointers.
if (childMask.isOn(idx)) continue;
const ValueT& val = srcBuf[idx];
const bool unique = !(
(numUniqueInactiveVals > 0 && Local::eq(val, inactiveVal[0])) ||
(numUniqueInactiveVals > 1 && Local::eq(val, inactiveVal[1]))
);
if (unique) {
if (numUniqueInactiveVals < 2) inactiveVal[numUniqueInactiveVals] = val;
++numUniqueInactiveVals;
}
}
metadata = NO_MASK_OR_INACTIVE_VALS;
if (numUniqueInactiveVals == 1) {
if (!Local::eq(inactiveVal[0], background)) {
if (Local::eq(inactiveVal[0], math::negative(background))) {
metadata = NO_MASK_AND_MINUS_BG;
} else {
metadata = NO_MASK_AND_ONE_INACTIVE_VAL;
}
}
} else if (numUniqueInactiveVals == 2) {
metadata = NO_MASK_OR_INACTIVE_VALS;
if (!Local::eq(inactiveVal[0], background) && !Local::eq(inactiveVal[1], background)) {
// If neither inactive value is equal to the background, both values
// need to be saved, along with a mask that selects between them.
metadata = MASK_AND_TWO_INACTIVE_VALS;
} else if (Local::eq(inactiveVal[1], background)) {
if (Local::eq(inactiveVal[0], math::negative(background))) {
// If the second inactive value is equal to the background and
// the first is equal to -background, neither value needs to be saved,
// but save a mask that selects between -background and +background.
metadata = MASK_AND_NO_INACTIVE_VALS;
} else {
// If the second inactive value is equal to the background, only
// the first value needs to be saved, along with a mask that selects
// between it and the background.
metadata = MASK_AND_ONE_INACTIVE_VAL;
}
} else if (Local::eq(inactiveVal[0], background)) {
if (Local::eq(inactiveVal[1], math::negative(background))) {
// If the first inactive value is equal to the background and
// the second is equal to -background, neither value needs to be saved,
// but save a mask that selects between -background and +background.
metadata = MASK_AND_NO_INACTIVE_VALS;
std::swap(inactiveVal[0], inactiveVal[1]);
} else {
// If the first inactive value is equal to the background, swap it
// with the second value and save only that value, along with a mask
// that selects between it and the background.
std::swap(inactiveVal[0], inactiveVal[1]);
metadata = MASK_AND_ONE_INACTIVE_VAL;
}
}
} else if (numUniqueInactiveVals > 2) {
metadata = NO_MASK_AND_ALL_VALS;
}
os.write(reinterpret_cast<const char*>(&metadata), /*bytes=*/1);
if (metadata == NO_MASK_AND_ONE_INACTIVE_VAL ||
metadata == MASK_AND_ONE_INACTIVE_VAL ||
metadata == MASK_AND_TWO_INACTIVE_VALS)
{
if (!toHalf) {
// Write one of at most two distinct inactive values.
os.write(reinterpret_cast<const char*>(&inactiveVal[0]), sizeof(ValueT));
if (metadata == MASK_AND_TWO_INACTIVE_VALS) {
// Write the second of two distinct inactive values.
os.write(reinterpret_cast<const char*>(&inactiveVal[1]), sizeof(ValueT));
}
} else {
// Write one of at most two distinct inactive values.
ValueT truncatedVal = static_cast<ValueT>(truncateRealToHalf(inactiveVal[0]));
os.write(reinterpret_cast<const char*>(&truncatedVal), sizeof(ValueT));
if (metadata == MASK_AND_TWO_INACTIVE_VALS) {
// Write the second of two distinct inactive values.
truncatedVal = truncateRealToHalf(inactiveVal[1]);
os.write(reinterpret_cast<const char*>(&truncatedVal), sizeof(ValueT));
}
}
}
if (metadata == NO_MASK_AND_ALL_VALS) {
// If there are more than two unique inactive values, the entire input buffer
// needs to be saved (both active and inactive values).
/// @todo Save the selection mask as long as most of the inactive values
/// are one of two values?
} else {
// Create a new array to hold just the active values.
scopedTempBuf.reset(new ValueT[srcCount]);
tempBuf = scopedTempBuf.get();
if (metadata == NO_MASK_OR_INACTIVE_VALS ||
metadata == NO_MASK_AND_MINUS_BG ||
metadata == NO_MASK_AND_ONE_INACTIVE_VAL)
{
// Copy active values to the contiguous array.
tempCount = 0;
for (typename MaskT::OnIterator it = valueMask.beginOn(); it; ++it, ++tempCount) {
tempBuf[tempCount] = srcBuf[it.pos()];
}
} else {
// Copy active values to a new, contiguous array and populate a bitmask
// that selects between two distinct inactive values.
MaskT selectionMask;
tempCount = 0;
for (Index srcIdx = 0; srcIdx < srcCount; ++srcIdx) {
if (valueMask.isOn(srcIdx)) { // active value
tempBuf[tempCount] = srcBuf[srcIdx];
++tempCount;
} else { // inactive value
if (Local::eq(srcBuf[srcIdx], inactiveVal[1])) {
selectionMask.setOn(srcIdx); // inactive value 1
} // else inactive value 0
}
}
assert(tempCount == valueMask.countOn());
// Write out the mask that selects between two inactive values.
selectionMask.save(os);
}
}
}
// Write out the buffer.
if (toHalf) {
HalfWriter<RealToHalf<ValueT>::isReal, ValueT>::write(os, tempBuf, tempCount, compress);
} else {
writeData(os, tempBuf, tempCount, compress);
}
}
} // namespace io
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb
#endif // OPENVDB_IO_COMPRESSION_HAS_BEEN_INCLUDED
// Copyright (c) 2012-2016 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
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