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//
// Copyright (c) 2012-2016 DreamWorks Animation LLC
//
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
//
// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// IN NO EVENT SHALL THE COPYRIGHT HOLDERS' AND CONTRIBUTORS' AGGREGATE
// LIABILITY FOR ALL CLAIMS REGARDLESS OF THEIR BASIS EXCEED US$250.00.
//
///////////////////////////////////////////////////////////////////////////
//
/// @file PointIndexGrid.h
///
/// @brief Space-partitioning acceleration structure for points. Partitions
/// the points into voxels to accelerate range and nearest neighbor
/// searches.
///
/// @note Leaf nodes store a single point-index array and the voxels are only
/// integer offsets into that array. The actual points are never stored
/// in the acceleration structure, only offsets into an external array.
///
/// @author Mihai Alden
#ifndef OPENVDB_TOOLS_POINT_INDEX_GRID_HAS_BEEN_INCLUDED
#define OPENVDB_TOOLS_POINT_INDEX_GRID_HAS_BEEN_INCLUDED
#include "PointPartitioner.h"
#include <openvdb/Exceptions.h>
#include <openvdb/Grid.h>
#include <openvdb/Types.h>
#include <openvdb/math/Transform.h>
#include <openvdb/tree/LeafManager.h>
#include <openvdb/tree/LeafNode.h>
#include <openvdb/tree/Tree.h>
#include <boost/scoped_array.hpp>
#include <deque>
#include <iostream>
#include <tbb/atomic.h>
#include <tbb/blocked_range.h>
#include <tbb/parallel_for.h>
namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
namespace tree {
template<Index, typename> struct SameLeafConfig; // forward declaration
}
namespace tools {
template<typename T, Index Log2Dim> struct PointIndexLeafNode; // forward declaration
/// Point index tree configured to match the default OpenVDB tree configuration
typedef tree::Tree<tree::RootNode<tree::InternalNode<tree::InternalNode
<PointIndexLeafNode<PointIndex32, 3>, 4>, 5> > > PointIndexTree;
/// Point index grid
typedef Grid<PointIndexTree> PointIndexGrid;
////////////////////////////////////////
/// @interface PointArray
/// Expected interface for the PointArray container:
/// @code
/// template<typename VectorType>
/// struct PointArray
/// {
/// // The type used to represent world-space point positions
/// typedef VectorType PosType;
///
/// // Return the number of points in the array
/// size_t size() const;
///
/// // Return the world-space position of the nth point in the array.
/// void getPos(size_t n, PosType& xyz) const;
/// };
/// @endcode
////////////////////////////////////////
/// @brief Partition points into a point index grid to accelerate range and
/// nearest-neighbor searches.
///
/// @param points world-space point array conforming to the PointArray interface
/// @param voxelSize voxel size in world units
template<typename GridT, typename PointArrayT>
inline typename GridT::Ptr
createPointIndexGrid(const PointArrayT& points, double voxelSize);
/// @brief Partition points into a point index grid to accelerate range and
/// nearest-neighbor searches.
///
/// @param points world-space point array conforming to the PointArray interface
/// @param xform world-to-index-space transform
template<typename GridT, typename PointArrayT>
inline typename GridT::Ptr
createPointIndexGrid(const PointArrayT& points, const math::Transform& xform);
/// @brief Return @c true if the given point index grid represents a valid partitioning
/// of the given point array.
///
/// @param points world-space point array conforming to the PointArray interface
/// @param grid point index grid to validate
template<typename PointArrayT, typename GridT>
inline bool
isValidPartition(const PointArrayT& points, const GridT& grid);
/// Repartition the @a points if needed, otherwise return the input @a grid.
template<typename GridT, typename PointArrayT>
inline typename GridT::ConstPtr
getValidPointIndexGrid(const PointArrayT& points, const typename GridT::ConstPtr& grid);
/// Repartition the @a points if needed, otherwise return the input @a grid.
template<typename GridT, typename PointArrayT>
inline typename GridT::Ptr
getValidPointIndexGrid(const PointArrayT& points, const typename GridT::Ptr& grid);
////////////////////////////////////////
/// Accelerated range and nearest-neighbor searches for point index grids
template<typename TreeType = PointIndexTree>
struct PointIndexIterator
{
typedef tree::ValueAccessor<const TreeType> ConstAccessor;
typedef typename TreeType::LeafNodeType LeafNodeType;
typedef typename TreeType::ValueType ValueType;
PointIndexIterator();
PointIndexIterator(const PointIndexIterator& rhs);
PointIndexIterator& operator=(const PointIndexIterator& rhs);
/// @brief Construct an iterator over the indices of the points contained in voxel (i, j, k).
/// @param ijk the voxel containing the points over which to iterate
/// @param acc an accessor for the grid or tree that holds the point indices
PointIndexIterator(const Coord& ijk, ConstAccessor& acc);
/// @brief Construct an iterator over the indices of the points contained in
/// the given bounding box.
/// @param bbox the bounding box of the voxels containing the points over which to iterate
/// @param acc an accessor for the grid or tree that holds the point indices
/// @note The range of the @a bbox is inclusive. Thus, a bounding box with
/// min = max is not empty but rather encloses a single voxel.
PointIndexIterator(const CoordBBox& bbox, ConstAccessor& acc);
/// @brief Clear the iterator and update it with the result of the given voxel query.
/// @param ijk the voxel containing the points over which to iterate
/// @param acc an accessor for the grid or tree that holds the point indices
void searchAndUpdate(const Coord& ijk, ConstAccessor& acc);
/// @brief Clear the iterator and update it with the result of the given voxel region query.
/// @param bbox the bounding box of the voxels containing the points over which to iterate
/// @param acc an accessor for the grid or tree that holds the point indices
/// @note The range of the @a bbox is inclusive. Thus, a bounding box with
/// min = max is not empty but rather encloses a single voxel.
void searchAndUpdate(const CoordBBox& bbox, ConstAccessor& acc);
/// @brief Clear the iterator and update it with the result of the given
/// index-space bounding box query.
/// @param bbox index-space bounding box
/// @param acc an accessor for the grid or tree that holds the point indices
/// @param points world-space point array conforming to the PointArray interface
/// @param xform linear, uniform-scale transform (i.e., cubical voxels)
template<typename PointArray>
void searchAndUpdate(const BBoxd& bbox, ConstAccessor& acc,
const PointArray& points, const math::Transform& xform);
/// @brief Clear the iterator and update it with the result of the given
/// index-space radial query.
/// @param center index-space center
/// @param radius index-space radius
/// @param acc an accessor for the grid or tree that holds the point indices
/// @param points world-space point array conforming to the PointArray interface
/// @param xform linear, uniform-scale transform (i.e., cubical voxels)
/// @param subvoxelAccuracy if true, check individual points against the search region,
/// otherwise return all points that reside in voxels that are inside
/// or intersect the search region
template<typename PointArray>
void searchAndUpdate(const Vec3d& center, double radius, ConstAccessor& acc,
const PointArray& points, const math::Transform& xform, bool subvoxelAccuracy = true);
/// @brief Clear the iterator and update it with the result of the given
/// world-space bounding box query.
/// @param bbox world-space bounding box
/// @param acc an accessor for the grid or tree that holds the point indices
/// @param points world-space point array conforming to the PointArray interface
/// @param xform linear, uniform-scale transform (i.e., cubical voxels)
template<typename PointArray>
void worldSpaceSearchAndUpdate(const BBoxd& bbox, ConstAccessor& acc,
const PointArray& points, const math::Transform& xform);
/// @brief Clear the iterator and update it with the result of the given
/// world-space radial query.
/// @param center world-space center
/// @param radius world-space radius
/// @param acc an accessor for the grid or tree that holds the point indices
/// @param points world-space point array conforming to the PointArray interface
/// @param xform linear, uniform-scale transform (i.e., cubical voxels)
/// @param subvoxelAccuracy if true, check individual points against the search region,
/// otherwise return all points that reside in voxels that are inside
/// or intersect the search region
template<typename PointArray>
void worldSpaceSearchAndUpdate(const Vec3d& center, double radius, ConstAccessor& acc,
const PointArray& points, const math::Transform& xform, bool subvoxelAccuracy = true);
/// Reset the iterator to point to the first item.
void reset();
/// Return a const reference to the item to which this iterator is pointing.
const ValueType& operator*() const { return *mRange.first; }
/// @{
/// @brief Return @c true if this iterator is not yet exhausted.
bool test() const { return mRange.first < mRange.second || mIter != mRangeList.end(); }
operator bool() const { return this->test(); }
/// @}
/// Advance iterator to next item.
void increment();
/// Advance iterator to next item.
void operator++() { this->increment(); }
/// @brief Advance iterator to next item.
/// @return @c true if this iterator is not yet exhausted.
bool next();
/// Return the number of point indices in the iterator range.
size_t size() const;
/// Return @c true if both iterators point to the same element.
bool operator==(const PointIndexIterator& p) const { return mRange.first == p.mRange.first; }
bool operator!=(const PointIndexIterator& p) const { return !this->operator==(p); }
private:
typedef std::pair<const ValueType*, const ValueType*> Range;
typedef std::deque<Range> RangeDeque;
typedef typename RangeDeque::const_iterator RangeDequeCIter;
typedef boost::scoped_array<ValueType> IndexArray;
void clear();
// Primary index collection
Range mRange;
RangeDeque mRangeList;
RangeDequeCIter mIter;
// Secondary index collection
IndexArray mIndexArray;
size_t mIndexArraySize;
}; // struct PointIndexIterator
/// @brief Selectively extract and filter point data using a custom filter operator.
///
/// @par FilterType example:
/// @interface FilterType
/// @code
/// template<typename T>
/// struct WeightedAverageAccumulator {
/// typedef T ValueType;
///
/// WeightedAverageAccumulator(T const * const array, const T radius)
/// : mValues(array), mInvRadius(1.0/radius), mWeightSum(0.0), mValueSum(0.0) {}
///
/// void reset() { mWeightSum = mValueSum = T(0.0); }
///
/// // the following method is invoked by the PointIndexFilter
/// void operator()(const T distSqr, const size_t pointIndex) {
/// const T weight = T(1.0) - openvdb::math::Sqrt(distSqr) * mInvRadius;
/// mWeightSum += weight;
/// mValueSum += weight * mValues[pointIndex];
/// }
///
/// T result() const { return mWeightSum > T(0.0) ? mValueSum / mWeightSum : T(0.0); }
///
/// private:
/// T const * const mValues;
/// const T mInvRadius;
/// T mWeightSum, mValueSum;
/// }; // struct WeightedAverageAccumulator
/// @endcode
template<typename PointArray, typename TreeType = PointIndexTree>
struct PointIndexFilter
{
typedef typename PointArray::PosType PosType;
typedef typename PosType::value_type ScalarType;
typedef tree::ValueAccessor<const TreeType> ConstAccessor;
/// @brief Constructor
/// @param points world-space point array conforming to the PointArray interface
/// @param tree a point index tree
/// @param xform linear, uniform-scale transform (i.e., cubical voxels)
PointIndexFilter(const PointArray& points, const TreeType& tree, const math::Transform& xform);
/// Thread safe copy constructor
PointIndexFilter(const PointIndexFilter& rhs);
/// @brief Perform a radial search query and apply the given filter
/// operator to the selected points.
/// @param center world-space center
/// @param radius world-space radius
/// @param op custom filter operator (see the FilterType example for interface details)
template<typename FilterType>
void searchAndApply(const PosType& center, ScalarType radius, FilterType& op);
private:
PointArray const * const mPoints;
ConstAccessor mAcc;
const math::Transform mXform;
const ScalarType mInvVoxelSize;
PointIndexIterator<TreeType> mIter;
}; // struct PointIndexFilter
////////////////////////////////////////
// Internal operators and implementation details
namespace point_index_grid_internal {
template<typename PointArrayT>
struct ValidPartitioningOp
{
ValidPartitioningOp(tbb::atomic<bool>& hasChanged,
const PointArrayT& points, const math::Transform& xform)
: mPoints(&points)
, mTransform(&xform)
, mHasChanged(&hasChanged)
{
}
template <typename LeafT>
void operator()(LeafT &leaf, size_t /*leafIndex*/) const
{
if ((*mHasChanged)) {
tbb::task::self().cancel_group_execution();
return;
}
typedef typename LeafT::IndexArray IndexArrayT;
typedef typename IndexArrayT::value_type IndexT;
typedef typename PointArrayT::PosType PosType;
typename LeafT::ValueOnCIter iter;
Coord voxelCoord;
PosType point;
const IndexT *begin = static_cast<IndexT*>(NULL), *end = static_cast<IndexT*>(NULL);
for (iter = leaf.cbeginValueOn(); iter; ++iter) {
if ((*mHasChanged)) break;
voxelCoord = iter.getCoord();
leaf.getIndices(iter.pos(), begin, end);
while (begin < end) {
mPoints->getPos(*begin, point);
if (voxelCoord != mTransform->worldToIndexCellCentered(point)) {
mHasChanged->fetch_and_store(true);
break;
}
++begin;
}
}
}
private:
PointArrayT const * const mPoints;
math::Transform const * const mTransform;
tbb::atomic<bool> * const mHasChanged;
};
template<typename LeafNodeT>
struct PopulateLeafNodesOp
{
typedef uint32_t IndexT;
typedef PointPartitioner<IndexT, LeafNodeT::LOG2DIM> Partitioner;
PopulateLeafNodesOp(boost::scoped_array<LeafNodeT*>& leafNodes,
const Partitioner& partitioner)
: mLeafNodes(leafNodes.get())
, mPartitioner(&partitioner)
{
}
void operator()(const tbb::blocked_range<size_t>& range) const {
typedef typename Partitioner::VoxelOffsetType VoxelOffsetT;
size_t maxPointCount = 0;
for (size_t n = range.begin(), N = range.end(); n != N; ++n) {
maxPointCount = std::max(maxPointCount, mPartitioner->indices(n).size());
}
const IndexT voxelCount = LeafNodeT::SIZE;
// allocate histogram buffers
boost::scoped_array<VoxelOffsetT> offsets(new VoxelOffsetT[maxPointCount]);
boost::scoped_array<IndexT> histogram(new IndexT[voxelCount]);
VoxelOffsetT const * const voxelOffsets = mPartitioner->voxelOffsets().get();
for (size_t n = range.begin(), N = range.end(); n != N; ++n) {
LeafNodeT* node = new LeafNodeT();
node->setOrigin(mPartitioner->origin(n));
typename Partitioner::IndexIterator it = mPartitioner->indices(n);
const size_t pointCount = it.size();
IndexT const * const indices = &*it;
// local copy of voxel offsets.
for (IndexT i = 0; i < pointCount; ++i) {
offsets[i] = voxelOffsets[ indices[i] ];
}
// compute voxel-offset histogram
memset(&histogram[0], 0, voxelCount * sizeof(IndexT));
for (IndexT i = 0; i < pointCount; ++i) {
++histogram[ offsets[i] ];
}
typename LeafNodeT::NodeMaskType& mask = node->getValueMask();
typename LeafNodeT::Buffer& buffer = node->buffer();
// scan histogram (all-prefix-sums)
IndexT count = 0, startOffset;
for (int i = 0; i < int(voxelCount); ++i) {
if (histogram[i] > 0) {
startOffset = count;
count += histogram[i];
histogram[i] = startOffset;
mask.setOn(i);
}
buffer.setValue(i, count);
}
// allocate point-index array
node->indices().resize(pointCount);
typename LeafNodeT::ValueType * const orderedIndices = node->indices().data();
// rank and permute
for (IndexT i = 0; i < pointCount; ++i) {
orderedIndices[ histogram[ offsets[i] ]++ ] = indices[i];
}
mLeafNodes[n] = node;
}
}
//////////
LeafNodeT* * const mLeafNodes;
Partitioner const * const mPartitioner;
};
/// Construct a @c PointIndexTree
template<typename TreeType, typename PointArray>
inline void
constructPointTree(TreeType& tree, const math::Transform& xform, const PointArray& points)
{
typedef typename TreeType::LeafNodeType LeafType;
boost::scoped_array<LeafType*> leafNodes;
size_t leafNodeCount = 0;
{
// Important: Do not disable the cell-centered transform in the PointPartitioner.
// This interpretation is assumed in the PointIndexGrid and all related
// search algorithms.
PointPartitioner<uint32_t, LeafType::LOG2DIM> partitioner;
partitioner.construct(points, xform, /*voxelOrder=*/false, /*recordVoxelOffsets=*/true);
if (!partitioner.usingCellCenteredTransform()) {
OPENVDB_THROW(LookupError, "The PointIndexGrid requires a "
"cell-centered transform.");
}
leafNodeCount = partitioner.size();
leafNodes.reset(new LeafType*[leafNodeCount]);
const tbb::blocked_range<size_t> range(0, leafNodeCount);
tbb::parallel_for(range, PopulateLeafNodesOp<LeafType>(leafNodes, partitioner));
}
tree::ValueAccessor<TreeType> acc(tree);
for (size_t n = 0; n < leafNodeCount; ++n) {
acc.addLeaf(leafNodes[n]);
}
}
////////////////////////////////////////
template<typename T>
inline void
dequeToArray(const std::deque<T>& d, boost::scoped_array<T>& a, size_t& size)
{
size = d.size();
a.reset(new T[size]);
typename std::deque<T>::const_iterator it = d.begin(), itEnd = d.end();
T* item = a.get();
for ( ; it != itEnd; ++it, ++item) *item = *it;
}
inline void
constructExclusiveRegions(std::vector<CoordBBox>& regions,
const CoordBBox& bbox, const CoordBBox& ibox)
{
regions.clear();
regions.reserve(6);
Coord cmin = ibox.min();
Coord cmax = ibox.max();
// left-face bbox
regions.push_back(bbox);
regions.back().max().z() = cmin.z();
// right-face bbox
regions.push_back(bbox);
regions.back().min().z() = cmax.z();
--cmax.z(); // accounting for cell centered bucketing.
++cmin.z();
// front-face bbox
regions.push_back(bbox);
CoordBBox* lastRegion = ®ions.back();
lastRegion->min().z() = cmin.z();
lastRegion->max().z() = cmax.z();
lastRegion->max().x() = cmin.x();
// back-face bbox
regions.push_back(*lastRegion);
lastRegion = ®ions.back();
lastRegion->min().x() = cmax.x();
lastRegion->max().x() = bbox.max().x();
--cmax.x();
++cmin.x();
// bottom-face bbox
regions.push_back(*lastRegion);
lastRegion = ®ions.back();
lastRegion->min().x() = cmin.x();
lastRegion->max().x() = cmax.x();
lastRegion->max().y() = cmin.y();
// top-face bbox
regions.push_back(*lastRegion);
lastRegion = ®ions.back();
lastRegion->min().y() = cmax.y();
lastRegion->max().y() = bbox.max().y();
}
template<typename PointArray, typename IndexT>
struct BBoxFilter
{
typedef typename PointArray::PosType PosType;
typedef typename PosType::value_type ScalarType;
typedef std::pair<const IndexT*, const IndexT*> Range;
typedef std::deque<Range> RangeDeque;
typedef std::deque<IndexT> IndexDeque;
BBoxFilter(RangeDeque& ranges, IndexDeque& indices, const BBoxd& bbox,
const PointArray& points, const math::Transform& xform)
: mRanges(ranges)
, mIndices(indices)
, mRegion(bbox)
, mPoints(points)
, mMap(*xform.baseMap())
{
}
template <typename LeafNodeType>
void filterLeafNode(const LeafNodeType& leaf)
{
typename LeafNodeType::ValueOnCIter iter;
const IndexT *begin = static_cast<IndexT*>(NULL), *end = static_cast<IndexT*>(NULL);
for (iter = leaf.cbeginValueOn(); iter; ++iter) {
leaf.getIndices(iter.pos(), begin, end);
filterVoxel(iter.getCoord(), begin, end);
}
}
void filterVoxel(const Coord&, const IndexT* begin, const IndexT* end)
{
PosType vec;
for (; begin < end; ++begin) {
mPoints.getPos(*begin, vec);
if (mRegion.isInside(mMap.applyInverseMap(vec))) {
mIndices.push_back(*begin);
}
}
}
private:
RangeDeque& mRanges;
IndexDeque& mIndices;
const BBoxd mRegion;
const PointArray& mPoints;
const math::MapBase& mMap;
};
template<typename PointArray, typename IndexT>
struct RadialRangeFilter
{
typedef typename PointArray::PosType PosType;
typedef typename PosType::value_type ScalarType;
typedef std::pair<const IndexT*, const IndexT*> Range;
typedef std::deque<Range> RangeDeque;
typedef std::deque<IndexT> IndexDeque;
RadialRangeFilter(RangeDeque& ranges, IndexDeque& indices, const Vec3d& xyz, double radius,
const PointArray& points, const math::Transform& xform,
const double leafNodeDim, const bool subvoxelAccuracy)
: mRanges(ranges)
, mIndices(indices)
, mCenter(xyz)
, mWSCenter(xform.indexToWorld(xyz))
, mVoxelDist1(ScalarType(0.0))
, mVoxelDist2(ScalarType(0.0))
, mLeafNodeDist1(ScalarType(0.0))
, mLeafNodeDist2(ScalarType(0.0))
, mWSRadiusSqr(ScalarType(radius * xform.voxelSize()[0]))
, mPoints(points)
, mSubvoxelAccuracy(subvoxelAccuracy)
{
const ScalarType voxelRadius = ScalarType(std::sqrt(3.0) * 0.5);
mVoxelDist1 = voxelRadius + ScalarType(radius);
mVoxelDist1 *= mVoxelDist1;
if (radius > voxelRadius) {
mVoxelDist2 = ScalarType(radius) - voxelRadius;
mVoxelDist2 *= mVoxelDist2;
}
const ScalarType leafNodeRadius = ScalarType(leafNodeDim * std::sqrt(3.0) * 0.5);
mLeafNodeDist1 = leafNodeRadius + ScalarType(radius);
mLeafNodeDist1 *= mLeafNodeDist1;
if (radius > leafNodeRadius) {
mLeafNodeDist2 = ScalarType(radius) - leafNodeRadius;
mLeafNodeDist2 *= mLeafNodeDist2;
}
mWSRadiusSqr *= mWSRadiusSqr;
}
template <typename LeafNodeType>
void filterLeafNode(const LeafNodeType& leaf)
{
{
const Coord& ijk = leaf.origin();
PosType vec;
vec[0] = ScalarType(ijk[0]);
vec[1] = ScalarType(ijk[1]);
vec[2] = ScalarType(ijk[2]);
vec += ScalarType(LeafNodeType::DIM - 1) * 0.5;
vec -= mCenter;
const ScalarType dist = vec.lengthSqr();
if (dist > mLeafNodeDist1) return;
if (mLeafNodeDist2 > 0.0 && dist < mLeafNodeDist2) {
const IndexT* begin = &leaf.indices().front();
mRanges.push_back(Range(begin, begin + leaf.indices().size()));
return;
}
}
typename LeafNodeType::ValueOnCIter iter;
const IndexT *begin = static_cast<IndexT*>(NULL), *end = static_cast<IndexT*>(NULL);
for (iter = leaf.cbeginValueOn(); iter; ++iter) {
leaf.getIndices(iter.pos(), begin, end);
filterVoxel(iter.getCoord(), begin, end);
}
}
void filterVoxel(const Coord& ijk, const IndexT* begin, const IndexT* end)
{
PosType vec;
{
vec[0] = mCenter[0] - ScalarType(ijk[0]);
vec[1] = mCenter[1] - ScalarType(ijk[1]);
vec[2] = mCenter[2] - ScalarType(ijk[2]);
const ScalarType dist = vec.lengthSqr();
if (dist > mVoxelDist1) return;
if (!mSubvoxelAccuracy || (mVoxelDist2 > 0.0 && dist < mVoxelDist2)) {
if (!mRanges.empty() && mRanges.back().second == begin) {
mRanges.back().second = end;
} else {
mRanges.push_back(Range(begin, end));
}
return;
}
}
while (begin < end) {
mPoints.getPos(*begin, vec);
vec = mWSCenter - vec;
if (vec.lengthSqr() < mWSRadiusSqr) {
mIndices.push_back(*begin);
}
++begin;
}
}
private:
RangeDeque& mRanges;
IndexDeque& mIndices;
const PosType mCenter, mWSCenter;
ScalarType mVoxelDist1, mVoxelDist2, mLeafNodeDist1, mLeafNodeDist2, mWSRadiusSqr;
const PointArray& mPoints;
const bool mSubvoxelAccuracy;
}; // struct RadialRangeFilter
////////////////////////////////////////
template<typename RangeFilterType, typename LeafNodeType>
inline void
filteredPointIndexSearchVoxels(RangeFilterType& filter,
const LeafNodeType& leaf, const Coord& min, const Coord& max)
{
typedef typename LeafNodeType::ValueType PointIndexT;
Index xPos(0), yPos(0), pos(0);
Coord ijk(0);
const PointIndexT* dataPtr = &leaf.indices().front();
PointIndexT beginOffset, endOffset;
for (ijk[0] = min[0]; ijk[0] <= max[0]; ++ijk[0]) {
xPos = (ijk[0] & (LeafNodeType::DIM - 1u)) << (2 * LeafNodeType::LOG2DIM);
for (ijk[1] = min[1]; ijk[1] <= max[1]; ++ijk[1]) {
yPos = xPos + ((ijk[1] & (LeafNodeType::DIM - 1u)) << LeafNodeType::LOG2DIM);
for (ijk[2] = min[2]; ijk[2] <= max[2]; ++ijk[2]) {
pos = yPos + (ijk[2] & (LeafNodeType::DIM - 1u));
beginOffset = (pos == 0 ? PointIndexT(0) : leaf.getValue(pos - 1));
endOffset = leaf.getValue(pos);
if (endOffset > beginOffset) {
filter.filterVoxel(ijk, dataPtr + beginOffset, dataPtr + endOffset);
}
}
}
}
}
template<typename RangeFilterType, typename ConstAccessor>
inline void
filteredPointIndexSearch(RangeFilterType& filter, ConstAccessor& acc, const CoordBBox& bbox)
{
typedef typename ConstAccessor::TreeType::LeafNodeType LeafNodeType;
Coord ijk(0), ijkMax(0), ijkA(0), ijkB(0);
const Coord leafMin = bbox.min() & ~(LeafNodeType::DIM - 1);
const Coord leafMax = bbox.max() & ~(LeafNodeType::DIM - 1);
for (ijk[0] = leafMin[0]; ijk[0] <= leafMax[0]; ijk[0] += LeafNodeType::DIM) {
for (ijk[1] = leafMin[1]; ijk[1] <= leafMax[1]; ijk[1] += LeafNodeType::DIM) {
for (ijk[2] = leafMin[2]; ijk[2] <= leafMax[2]; ijk[2] += LeafNodeType::DIM) {
if (const LeafNodeType* leaf = acc.probeConstLeaf(ijk)) {
ijkMax = ijk;
ijkMax.offset(LeafNodeType::DIM - 1);
// intersect leaf bbox with search region.
ijkA = Coord::maxComponent(bbox.min(), ijk);
ijkB = Coord::minComponent(bbox.max(), ijkMax);
if (ijkA != ijk || ijkB != ijkMax) {
filteredPointIndexSearchVoxels(filter, *leaf, ijkA, ijkB);
} else { // leaf bbox is inside the search region
filter.filterLeafNode(*leaf);
}
}
}
}
}
}
////////////////////////////////////////
template<typename RangeDeque, typename LeafNodeType>
inline void
pointIndexSearchVoxels(RangeDeque& rangeList,
const LeafNodeType& leaf, const Coord& min, const Coord& max)
{
typedef typename LeafNodeType::ValueType PointIndexT;
typedef typename PointIndexT::IntType IntT;
typedef typename RangeDeque::value_type Range;
Index xPos(0), pos(0), zStride = Index(max[2] - min[2]);
const PointIndexT* dataPtr = &leaf.indices().front();
PointIndexT beginOffset(0), endOffset(0),
previousOffset(static_cast<IntT>(leaf.indices().size() + 1u));
Coord ijk(0);
for (ijk[0] = min[0]; ijk[0] <= max[0]; ++ijk[0]) {
xPos = (ijk[0] & (LeafNodeType::DIM - 1u)) << (2 * LeafNodeType::LOG2DIM);
for (ijk[1] = min[1]; ijk[1] <= max[1]; ++ijk[1]) {
pos = xPos + ((ijk[1] & (LeafNodeType::DIM - 1u)) << LeafNodeType::LOG2DIM);
pos += (min[2] & (LeafNodeType::DIM - 1u));
beginOffset = (pos == 0 ? PointIndexT(0) : leaf.getValue(pos - 1));
endOffset = leaf.getValue(pos+zStride);
if (endOffset > beginOffset) {
if (beginOffset == previousOffset) {
rangeList.back().second = dataPtr + endOffset;
} else {
rangeList.push_back(Range(dataPtr + beginOffset, dataPtr + endOffset));
}
previousOffset = endOffset;
}
}
}
}
template<typename RangeDeque, typename ConstAccessor>
inline void
pointIndexSearch(RangeDeque& rangeList, ConstAccessor& acc, const CoordBBox& bbox)
{
typedef typename ConstAccessor::TreeType::LeafNodeType LeafNodeType;
typedef typename LeafNodeType::ValueType PointIndexT;
typedef typename RangeDeque::value_type Range;
Coord ijk(0), ijkMax(0), ijkA(0), ijkB(0);
const Coord leafMin = bbox.min() & ~(LeafNodeType::DIM - 1);
const Coord leafMax = bbox.max() & ~(LeafNodeType::DIM - 1);
for (ijk[0] = leafMin[0]; ijk[0] <= leafMax[0]; ijk[0] += LeafNodeType::DIM) {
for (ijk[1] = leafMin[1]; ijk[1] <= leafMax[1]; ijk[1] += LeafNodeType::DIM) {
for (ijk[2] = leafMin[2]; ijk[2] <= leafMax[2]; ijk[2] += LeafNodeType::DIM) {
if (const LeafNodeType* leaf = acc.probeConstLeaf(ijk)) {
ijkMax = ijk;
ijkMax.offset(LeafNodeType::DIM - 1);
// intersect leaf bbox with search region.
ijkA = Coord::maxComponent(bbox.min(), ijk);
ijkB = Coord::minComponent(bbox.max(), ijkMax);
if (ijkA != ijk || ijkB != ijkMax) {
pointIndexSearchVoxels(rangeList, *leaf, ijkA, ijkB);
} else {
// leaf bbox is inside the search region, add all indices.
const PointIndexT* begin = &leaf->indices().front();
rangeList.push_back(Range(begin, (begin + leaf->indices().size())));
}
}
}
}
}
}
} // namespace point_index_grid_internal
// PointIndexIterator implementation
template<typename TreeType>
inline
PointIndexIterator<TreeType>::PointIndexIterator()
: mRange(static_cast<ValueType*>(NULL), static_cast<ValueType*>(NULL))
, mRangeList()
, mIter(mRangeList.begin())
, mIndexArray()
, mIndexArraySize(0)
{
}
template<typename TreeType>
inline
PointIndexIterator<TreeType>::PointIndexIterator(const PointIndexIterator& rhs)
: mRange(rhs.mRange)
, mRangeList(rhs.mRangeList)
, mIter(mRangeList.begin())
, mIndexArray()
, mIndexArraySize(rhs.mIndexArraySize)
{
if (rhs.mIndexArray) {
mIndexArray.reset(new ValueType[mIndexArraySize]);
memcpy(mIndexArray.get(), rhs.mIndexArray.get(), mIndexArraySize * sizeof(ValueType));
}
}
template<typename TreeType>
inline PointIndexIterator<TreeType>&
PointIndexIterator<TreeType>::operator=(const PointIndexIterator& rhs)
{
if (&rhs != this) {
mRange = rhs.mRange;
mRangeList = rhs.mRangeList;
mIter = mRangeList.begin();
mIndexArray.reset();
mIndexArraySize = rhs.mIndexArraySize;
if (rhs.mIndexArray) {
mIndexArray.reset(new ValueType[mIndexArraySize]);
memcpy(mIndexArray.get(), rhs.mIndexArray.get(), mIndexArraySize * sizeof(ValueType));
}
}
return *this;
}
template<typename TreeType>
inline
PointIndexIterator<TreeType>::PointIndexIterator(const Coord& ijk, ConstAccessor& acc)
: mRange(static_cast<ValueType*>(NULL), static_cast<ValueType*>(NULL))
, mRangeList()
, mIter(mRangeList.begin())
, mIndexArray()
, mIndexArraySize(0)
{
const LeafNodeType* leaf = acc.probeConstLeaf(ijk);
if (leaf && leaf->getIndices(ijk, mRange.first, mRange.second)) {
mRangeList.push_back(mRange);
mIter = mRangeList.begin();
}
}
template<typename TreeType>
inline
PointIndexIterator<TreeType>::PointIndexIterator(const CoordBBox& bbox, ConstAccessor& acc)
: mRange(static_cast<ValueType*>(NULL), static_cast<ValueType*>(NULL))
, mRangeList()
, mIter(mRangeList.begin())
, mIndexArray()
, mIndexArraySize(0)
{
point_index_grid_internal::pointIndexSearch(mRangeList, acc, bbox);
if (!mRangeList.empty()) {
mIter = mRangeList.begin();
mRange = mRangeList.front();
}
}
template<typename TreeType>
inline void
PointIndexIterator<TreeType>::reset()
{
mIter = mRangeList.begin();
if (!mRangeList.empty()) {
mRange = mRangeList.front();
} else if (mIndexArray) {
mRange.first = mIndexArray.get();
mRange.second = mRange.first + mIndexArraySize;
} else {
mRange.first = static_cast<ValueType*>(NULL);
mRange.second = static_cast<ValueType*>(NULL);
}
}
template<typename TreeType>
inline void
PointIndexIterator<TreeType>::increment()
{
++mRange.first;
if (mRange.first >= mRange.second && mIter != mRangeList.end()) {
++mIter;
if (mIter != mRangeList.end()) {
mRange = *mIter;
} else if (mIndexArray) {
mRange.first = mIndexArray.get();
mRange.second = mRange.first + mIndexArraySize;
}
}
}
template<typename TreeType>
inline bool
PointIndexIterator<TreeType>::next()
{
if (!this->test()) return false;
this->increment();
return this->test();
}
template<typename TreeType>
inline size_t
PointIndexIterator<TreeType>::size() const
{
size_t count = 0;
typename RangeDeque::const_iterator it = mRangeList.begin();
for ( ; it != mRangeList.end(); ++it) {
count += it->second - it->first;
}
return count + mIndexArraySize;
}
template<typename TreeType>
inline void
PointIndexIterator<TreeType>::clear()
{
mRange.first = static_cast<ValueType*>(NULL);
mRange.second = static_cast<ValueType*>(NULL);
mRangeList.clear();
mIter = mRangeList.end();
mIndexArray.reset();
mIndexArraySize = 0;
}
template<typename TreeType>
inline void
PointIndexIterator<TreeType>::searchAndUpdate(const Coord& ijk, ConstAccessor& acc)
{
this->clear();
const LeafNodeType* leaf = acc.probeConstLeaf(ijk);
if (leaf && leaf->getIndices(ijk, mRange.first, mRange.second)) {
mRangeList.push_back(mRange);
mIter = mRangeList.begin();
}
}
template<typename TreeType>
inline void
PointIndexIterator<TreeType>::searchAndUpdate(const CoordBBox& bbox, ConstAccessor& acc)
{
this->clear();
point_index_grid_internal::pointIndexSearch(mRangeList, acc, bbox);
if (!mRangeList.empty()) {
mIter = mRangeList.begin();
mRange = mRangeList.front();
}
}
template<typename TreeType>
template<typename PointArray>
inline void
PointIndexIterator<TreeType>::searchAndUpdate(const BBoxd& bbox, ConstAccessor& acc,
const PointArray& points, const math::Transform& xform)
{
this->clear();
std::vector<CoordBBox> searchRegions;
CoordBBox region(Coord::round(bbox.min()), Coord::round(bbox.max()));
const Coord dim = region.dim();
const int minExtent = std::min(dim[0], std::min(dim[1], dim[2]));
if (minExtent > 2) {
// collect indices that don't need to be tested
CoordBBox ibox = region;
ibox.expand(-1);
point_index_grid_internal::pointIndexSearch(mRangeList, acc, ibox);
// define regions for the filtered search
ibox.expand(1);
point_index_grid_internal::constructExclusiveRegions(searchRegions, region, ibox);
} else {
searchRegions.push_back(region);
}
// filtered search
std::deque<ValueType> filteredIndices;
point_index_grid_internal::BBoxFilter<PointArray, ValueType>
filter(mRangeList, filteredIndices, bbox, points, xform);
for (size_t n = 0, N = searchRegions.size(); n < N; ++n) {
point_index_grid_internal::filteredPointIndexSearch(filter, acc, searchRegions[n]);
}
point_index_grid_internal::dequeToArray(filteredIndices, mIndexArray, mIndexArraySize);
this->reset();
}
template<typename TreeType>
template<typename PointArray>
inline void
PointIndexIterator<TreeType>::searchAndUpdate(const Vec3d& center, double radius,
ConstAccessor& acc, const PointArray& points, const math::Transform& xform,
bool subvoxelAccuracy)
{
this->clear();
std::vector<CoordBBox> searchRegions;
// bounding box
CoordBBox bbox(
Coord::round(Vec3d(center[0] - radius, center[1] - radius, center[2] - radius)),
Coord::round(Vec3d(center[0] + radius, center[1] + radius, center[2] + radius)));
bbox.expand(1);
const double iRadius = radius * double(1.0 / std::sqrt(3.0));
if (iRadius > 2.0) {
// inscribed box
CoordBBox ibox(
Coord::round(Vec3d(center[0] - iRadius, center[1] - iRadius, center[2] - iRadius)),
Coord::round(Vec3d(center[0] + iRadius, center[1] + iRadius, center[2] + iRadius)));
ibox.expand(-1);
// collect indices that don't need to be tested
point_index_grid_internal::pointIndexSearch(mRangeList, acc, ibox);
ibox.expand(1);
point_index_grid_internal::constructExclusiveRegions(searchRegions, bbox, ibox);
} else {
searchRegions.push_back(bbox);
}
// filtered search
std::deque<ValueType> filteredIndices;
const double leafNodeDim = double(TreeType::LeafNodeType::DIM);
typedef point_index_grid_internal::RadialRangeFilter<PointArray, ValueType> FilterT;
FilterT filter(mRangeList, filteredIndices,
center, radius, points, xform, leafNodeDim, subvoxelAccuracy);
for (size_t n = 0, N = searchRegions.size(); n < N; ++n) {
point_index_grid_internal::filteredPointIndexSearch(filter, acc, searchRegions[n]);
}
point_index_grid_internal::dequeToArray(filteredIndices, mIndexArray, mIndexArraySize);
this->reset();
}
template<typename TreeType>
template<typename PointArray>
inline void
PointIndexIterator<TreeType>::worldSpaceSearchAndUpdate(const BBoxd& bbox, ConstAccessor& acc,
const PointArray& points, const math::Transform& xform)
{
this->searchAndUpdate(
BBoxd(xform.worldToIndex(bbox.min()), xform.worldToIndex(bbox.max())), acc, points, xform);
}
template<typename TreeType>
template<typename PointArray>
inline void
PointIndexIterator<TreeType>::worldSpaceSearchAndUpdate(const Vec3d& center, double radius,
ConstAccessor& acc, const PointArray& points, const math::Transform& xform,
bool subvoxelAccuracy)
{
this->searchAndUpdate(xform.worldToIndex(center),
(radius / xform.voxelSize()[0]), acc, points, xform, subvoxelAccuracy);
}
////////////////////////////////////////
// PointIndexFilter implementation
template<typename PointArray, typename TreeType>
inline
PointIndexFilter<PointArray, TreeType>::PointIndexFilter(
const PointArray& points, const TreeType& tree, const math::Transform& xform)
: mPoints(&points), mAcc(tree), mXform(xform), mInvVoxelSize(1.0/xform.voxelSize()[0])
{
}
template<typename PointArray, typename TreeType>
inline
PointIndexFilter<PointArray, TreeType>::PointIndexFilter(const PointIndexFilter& rhs)
: mPoints(rhs.mPoints)
, mAcc(rhs.mAcc.tree())
, mXform(rhs.mXform)
, mInvVoxelSize(rhs.mInvVoxelSize)
{
}
template<typename PointArray, typename TreeType>
template<typename FilterType>
inline void
PointIndexFilter<PointArray, TreeType>::searchAndApply(
const PosType& center, ScalarType radius, FilterType& op)
{
if (radius * mInvVoxelSize < ScalarType(8.0)) {
mIter.searchAndUpdate(openvdb::CoordBBox(
mXform.worldToIndexCellCentered(center - radius),
mXform.worldToIndexCellCentered(center + radius)), mAcc);
} else {
mIter.worldSpaceSearchAndUpdate(
center, radius, mAcc, *mPoints, mXform, /*subvoxelAccuracy=*/false);
}
const ScalarType radiusSqr = radius * radius;
ScalarType distSqr = 0.0;
PosType pos;
for (; mIter; ++mIter) {
mPoints->getPos(*mIter, pos);
pos -= center;
distSqr = pos.lengthSqr();
if (distSqr < radiusSqr) {
op(distSqr, *mIter);
}
}
}
////////////////////////////////////////
template<typename GridT, typename PointArrayT>
inline typename GridT::Ptr
createPointIndexGrid(const PointArrayT& points, const math::Transform& xform)
{
typename GridT::Ptr grid = GridT::create(typename GridT::ValueType(0));
grid->setTransform(xform.copy());
if (points.size() > 0) {
point_index_grid_internal::constructPointTree(
grid->tree(), grid->transform(), points);
}
return grid;
}
template<typename GridT, typename PointArrayT>
inline typename GridT::Ptr
createPointIndexGrid(const PointArrayT& points, double voxelSize)
{
math::Transform::Ptr xform = math::Transform::createLinearTransform(voxelSize);
return createPointIndexGrid<GridT>(points, *xform);
}
template<typename PointArrayT, typename GridT>
inline bool
isValidPartition(const PointArrayT& points, const GridT& grid)
{
tree::LeafManager<const typename GridT::TreeType> leafs(grid.tree());
size_t pointCount = 0;
for (size_t n = 0, N = leafs.leafCount(); n < N; ++n) {
pointCount += leafs.leaf(n).indices().size();
}
if (points.size() != pointCount) {
return false;
}
tbb::atomic<bool> changed;
changed = false;
point_index_grid_internal::ValidPartitioningOp<PointArrayT>
op(changed, points, grid.transform());
leafs.foreach(op);
return !bool(changed);
}
template<typename GridT, typename PointArrayT>
inline typename GridT::ConstPtr
getValidPointIndexGrid(const PointArrayT& points, const typename GridT::ConstPtr& grid)
{
if (isValidPartition(points, *grid)) {
return grid;
}
return createPointIndexGrid<GridT>(points, grid->transform());
}
template<typename GridT, typename PointArrayT>
inline typename GridT::Ptr
getValidPointIndexGrid(const PointArrayT& points, const typename GridT::Ptr& grid)
{
if (isValidPartition(points, *grid)) {
return grid;
}
return createPointIndexGrid<GridT>(points, grid->transform());
}
////////////////////////////////////////
template<typename T, Index Log2Dim>
struct PointIndexLeafNode : public tree::LeafNode<T, Log2Dim>
{
typedef PointIndexLeafNode<T, Log2Dim> LeafNodeType;
typedef boost::shared_ptr<PointIndexLeafNode> Ptr;
typedef T ValueType;
typedef std::vector<ValueType> IndexArray;
IndexArray& indices() { return mIndices; }
const IndexArray& indices() const { return mIndices; }
bool getIndices(const Coord& ijk, const ValueType*& begin, const ValueType*& end) const;
bool getIndices(Index offset, const ValueType*& begin, const ValueType*& end) const;
void setOffsetOn(Index offset, const ValueType& val);
void setOffsetOnly(Index offset, const ValueType& val);
bool isEmpty(const CoordBBox& bbox) const;
private:
IndexArray mIndices;
////////////////////////////////////////
// The following methods had to be copied from the LeafNode class
// to make the derived PointIndexLeafNode class compatible with the tree structure.
public:
typedef tree::LeafNode<T, Log2Dim> BaseLeaf;
typedef util::NodeMask<Log2Dim> NodeMaskType;
using BaseLeaf::LOG2DIM;
using BaseLeaf::TOTAL;
using BaseLeaf::DIM;
using BaseLeaf::NUM_VALUES;
using BaseLeaf::NUM_VOXELS;
using BaseLeaf::SIZE;
using BaseLeaf::LEVEL;
/// Default constructor
PointIndexLeafNode() : BaseLeaf(), mIndices() {}
explicit
PointIndexLeafNode(const Coord& coords, const T& value = zeroVal<T>(), bool active = false)
: BaseLeaf(coords, value, active)
, mIndices()
{
}
#ifndef OPENVDB_2_ABI_COMPATIBLE
PointIndexLeafNode(PartialCreate, const Coord& coords,
const T& value = zeroVal<T>(), bool active = false)
: BaseLeaf(PartialCreate(), coords, value, active)
, mIndices()
{
}
#endif
/// Deep copy constructor
PointIndexLeafNode(const PointIndexLeafNode& rhs) : BaseLeaf(rhs), mIndices(rhs.mIndices) {}
/// @brief Return @c true if the given node (which may have a different @c ValueType
/// than this node) has the same active value topology as this node.
template<typename OtherType, Index OtherLog2Dim>
bool hasSameTopology(const PointIndexLeafNode<OtherType, OtherLog2Dim>* other) const {
return BaseLeaf::hasSameTopology(other);
}
/// Check for buffer, state and origin equivalence.
bool operator==(const PointIndexLeafNode& other) const { return BaseLeaf::operator==(other); }
bool operator!=(const PointIndexLeafNode& other) const { return !(other == *this); }
template<MergePolicy Policy> void merge(const PointIndexLeafNode& rhs) {
BaseLeaf::merge<Policy>(rhs);
}
template<MergePolicy Policy> void merge(const ValueType& tileValue, bool tileActive) {
BaseLeaf::template merge<Policy>(tileValue, tileActive);
}
template<MergePolicy Policy>
void merge(const PointIndexLeafNode& other,
const ValueType& /*bg*/, const ValueType& /*otherBG*/)
{
BaseLeaf::template merge<Policy>(other);
}
void addLeaf(PointIndexLeafNode*) {}
template<typename AccessorT>
void addLeafAndCache(PointIndexLeafNode*, AccessorT&) {}
//@{
/// @brief Return a pointer to this node.
PointIndexLeafNode* touchLeaf(const Coord&) { return this; }
template<typename AccessorT>
PointIndexLeafNode* touchLeafAndCache(const Coord&, AccessorT&) { return this; }
template<typename NodeT, typename AccessorT>
NodeT* probeNodeAndCache(const Coord&, AccessorT&)
{
OPENVDB_NO_UNREACHABLE_CODE_WARNING_BEGIN
if (!(boost::is_same<NodeT,PointIndexLeafNode>::value)) return NULL;
return reinterpret_cast<NodeT*>(this);
OPENVDB_NO_UNREACHABLE_CODE_WARNING_END
}
PointIndexLeafNode* probeLeaf(const Coord&) { return this; }
template<typename AccessorT>
PointIndexLeafNode* probeLeafAndCache(const Coord&, AccessorT&) { return this; }
//@}
//@{
/// @brief Return a @const pointer to this node.
const PointIndexLeafNode* probeConstLeaf(const Coord&) const { return this; }
template<typename AccessorT>
const PointIndexLeafNode* probeConstLeafAndCache(const Coord&, AccessorT&) const {return this;}
template<typename AccessorT>
const PointIndexLeafNode* probeLeafAndCache(const Coord&, AccessorT&) const { return this; }
const PointIndexLeafNode* probeLeaf(const Coord&) const { return this; }
template<typename NodeT, typename AccessorT>
const NodeT* probeConstNodeAndCache(const Coord&, AccessorT&) const
{
OPENVDB_NO_UNREACHABLE_CODE_WARNING_BEGIN
if (!(boost::is_same<NodeT,PointIndexLeafNode>::value)) return NULL;
return reinterpret_cast<const NodeT*>(this);
OPENVDB_NO_UNREACHABLE_CODE_WARNING_END
}
//@}
// I/O methods
void readBuffers(std::istream& is, bool fromHalf = false);
void readBuffers(std::istream& is, const CoordBBox&, bool fromHalf = false);
void writeBuffers(std::ostream& os, bool toHalf = false) const;
Index64 memUsage() const;
////////////////////////////////////////
// Disable all write methods to avoid unintentional changes
// to the point-array offsets.
void assertNonmodifiable() {
assert(false && "Cannot modify voxel values in a PointIndexTree.");
}
void setActiveState(const Coord&, bool) { assertNonmodifiable(); }
void setActiveState(Index, bool) { assertNonmodifiable(); }
void setValueOnly(const Coord&, const ValueType&) { assertNonmodifiable(); }
void setValueOnly(Index, const ValueType&) { assertNonmodifiable(); }
void setValueOff(const Coord&) { assertNonmodifiable(); }
void setValueOff(Index) { assertNonmodifiable(); }
void setValueOff(const Coord&, const ValueType&) { assertNonmodifiable(); }
void setValueOff(Index, const ValueType&) { assertNonmodifiable(); }
void setValueOn(const Coord&) { assertNonmodifiable(); }
void setValueOn(Index) { assertNonmodifiable(); }
void setValueOn(const Coord&, const ValueType&) { assertNonmodifiable(); }
void setValueOn(Index, const ValueType&) { assertNonmodifiable(); }
void setValue(const Coord&, const ValueType&) { assertNonmodifiable(); }
void setValuesOn() { assertNonmodifiable(); }
void setValuesOff() { assertNonmodifiable(); }
template<typename ModifyOp>
void modifyValue(Index, const ModifyOp&) { assertNonmodifiable(); }
template<typename ModifyOp>
void modifyValue(const Coord&, const ModifyOp&) { assertNonmodifiable(); }
template<typename ModifyOp>
void modifyValueAndActiveState(const Coord&, const ModifyOp&) { assertNonmodifiable(); }
void clip(const CoordBBox&, const ValueType&) { assertNonmodifiable(); }
void fill(const CoordBBox&, const ValueType&, bool) { assertNonmodifiable(); }
void fill(const ValueType&) {}
void fill(const ValueType&, bool) { assertNonmodifiable(); }
template<typename AccessorT>
void setValueOnlyAndCache(const Coord&, const ValueType&, AccessorT&) {assertNonmodifiable();}
template<typename ModifyOp, typename AccessorT>
void modifyValueAndActiveStateAndCache(const Coord&, const ModifyOp&, AccessorT&) {
assertNonmodifiable();
}
template<typename AccessorT>
void setValueOffAndCache(const Coord&, const ValueType&, AccessorT&) { assertNonmodifiable(); }
template<typename AccessorT>
void setActiveStateAndCache(const Coord&, bool, AccessorT&) { assertNonmodifiable(); }
void resetBackground(const ValueType&, const ValueType&) { assertNonmodifiable(); }
void signedFloodFill(const ValueType&) { assertNonmodifiable(); }
void signedFloodFill(const ValueType&, const ValueType&) { assertNonmodifiable(); }
void negate() { assertNonmodifiable(); }
protected:
typedef typename BaseLeaf::ValueOn ValueOn;
typedef typename BaseLeaf::ValueOff ValueOff;
typedef typename BaseLeaf::ValueAll ValueAll;
typedef typename BaseLeaf::ChildOn ChildOn;
typedef typename BaseLeaf::ChildOff ChildOff;
typedef typename BaseLeaf::ChildAll ChildAll;
typedef typename NodeMaskType::OnIterator MaskOnIterator;
typedef typename NodeMaskType::OffIterator MaskOffIterator;
typedef typename NodeMaskType::DenseIterator MaskDenseIterator;
// During topology-only construction, access is needed
// to protected/private members of other template instances.
template<typename, Index> friend struct PointIndexLeafNode;
friend class tree::IteratorBase<MaskOnIterator, PointIndexLeafNode>;
friend class tree::IteratorBase<MaskOffIterator, PointIndexLeafNode>;
friend class tree::IteratorBase<MaskDenseIterator, PointIndexLeafNode>;
public:
typedef typename BaseLeaf::template ValueIter<
MaskOnIterator, PointIndexLeafNode, const ValueType, ValueOn> ValueOnIter;
typedef typename BaseLeaf::template ValueIter<
MaskOnIterator, const PointIndexLeafNode, const ValueType, ValueOn> ValueOnCIter;
typedef typename BaseLeaf::template ValueIter<
MaskOffIterator, PointIndexLeafNode, const ValueType, ValueOff> ValueOffIter;
typedef typename BaseLeaf::template ValueIter<
MaskOffIterator,const PointIndexLeafNode,const ValueType,ValueOff> ValueOffCIter;
typedef typename BaseLeaf::template ValueIter<
MaskDenseIterator, PointIndexLeafNode, const ValueType, ValueAll> ValueAllIter;
typedef typename BaseLeaf::template ValueIter<
MaskDenseIterator,const PointIndexLeafNode,const ValueType,ValueAll> ValueAllCIter;
typedef typename BaseLeaf::template ChildIter<
MaskOnIterator, PointIndexLeafNode, ChildOn> ChildOnIter;
typedef typename BaseLeaf::template ChildIter<
MaskOnIterator, const PointIndexLeafNode, ChildOn> ChildOnCIter;
typedef typename BaseLeaf::template ChildIter<
MaskOffIterator, PointIndexLeafNode, ChildOff> ChildOffIter;
typedef typename BaseLeaf::template ChildIter<
MaskOffIterator, const PointIndexLeafNode, ChildOff> ChildOffCIter;
typedef typename BaseLeaf::template DenseIter<
PointIndexLeafNode, ValueType, ChildAll> ChildAllIter;
typedef typename BaseLeaf::template DenseIter<
const PointIndexLeafNode, const ValueType, ChildAll> ChildAllCIter;
#define VMASK_ this->getValueMask()
ValueOnCIter cbeginValueOn() const { return ValueOnCIter(VMASK_.beginOn(), this); }
ValueOnCIter beginValueOn() const { return ValueOnCIter(VMASK_.beginOn(), this); }
ValueOnIter beginValueOn() { return ValueOnIter(VMASK_.beginOn(), this); }
ValueOffCIter cbeginValueOff() const { return ValueOffCIter(VMASK_.beginOff(), this); }
ValueOffCIter beginValueOff() const { return ValueOffCIter(VMASK_.beginOff(), this); }
ValueOffIter beginValueOff() { return ValueOffIter(VMASK_.beginOff(), this); }
ValueAllCIter cbeginValueAll() const { return ValueAllCIter(VMASK_.beginDense(), this); }
ValueAllCIter beginValueAll() const { return ValueAllCIter(VMASK_.beginDense(), this); }
ValueAllIter beginValueAll() { return ValueAllIter(VMASK_.beginDense(), this); }
ValueOnCIter cendValueOn() const { return ValueOnCIter(VMASK_.endOn(), this); }
ValueOnCIter endValueOn() const { return ValueOnCIter(VMASK_.endOn(), this); }
ValueOnIter endValueOn() { return ValueOnIter(VMASK_.endOn(), this); }
ValueOffCIter cendValueOff() const { return ValueOffCIter(VMASK_.endOff(), this); }
ValueOffCIter endValueOff() const { return ValueOffCIter(VMASK_.endOff(), this); }
ValueOffIter endValueOff() { return ValueOffIter(VMASK_.endOff(), this); }
ValueAllCIter cendValueAll() const { return ValueAllCIter(VMASK_.endDense(), this); }
ValueAllCIter endValueAll() const { return ValueAllCIter(VMASK_.endDense(), this); }
ValueAllIter endValueAll() { return ValueAllIter(VMASK_.endDense(), this); }
ChildOnCIter cbeginChildOn() const { return ChildOnCIter(VMASK_.endOn(), this); }
ChildOnCIter beginChildOn() const { return ChildOnCIter(VMASK_.endOn(), this); }
ChildOnIter beginChildOn() { return ChildOnIter(VMASK_.endOn(), this); }
ChildOffCIter cbeginChildOff() const { return ChildOffCIter(VMASK_.endOff(), this); }
ChildOffCIter beginChildOff() const { return ChildOffCIter(VMASK_.endOff(), this); }
ChildOffIter beginChildOff() { return ChildOffIter(VMASK_.endOff(), this); }
ChildAllCIter cbeginChildAll() const { return ChildAllCIter(VMASK_.beginDense(), this); }
ChildAllCIter beginChildAll() const { return ChildAllCIter(VMASK_.beginDense(), this); }
ChildAllIter beginChildAll() { return ChildAllIter(VMASK_.beginDense(), this); }
ChildOnCIter cendChildOn() const { return ChildOnCIter(VMASK_.endOn(), this); }
ChildOnCIter endChildOn() const { return ChildOnCIter(VMASK_.endOn(), this); }
ChildOnIter endChildOn() { return ChildOnIter(VMASK_.endOn(), this); }
ChildOffCIter cendChildOff() const { return ChildOffCIter(VMASK_.endOff(), this); }
ChildOffCIter endChildOff() const { return ChildOffCIter(VMASK_.endOff(), this); }
ChildOffIter endChildOff() { return ChildOffIter(VMASK_.endOff(), this); }
ChildAllCIter cendChildAll() const { return ChildAllCIter(VMASK_.endDense(), this); }
ChildAllCIter endChildAll() const { return ChildAllCIter(VMASK_.endDense(), this); }
ChildAllIter endChildAll() { return ChildAllIter(VMASK_.endDense(), this); }
#undef VMASK_
}; // struct PointIndexLeafNode
template<typename T, Index Log2Dim>
inline bool
PointIndexLeafNode<T, Log2Dim>::getIndices(const Coord& ijk,
const ValueType*& begin, const ValueType*& end) const
{
return getIndices(LeafNodeType::coordToOffset(ijk), begin, end);
}
template<typename T, Index Log2Dim>
inline bool
PointIndexLeafNode<T, Log2Dim>::getIndices(Index offset,
const ValueType*& begin, const ValueType*& end) const
{
if (this->isValueMaskOn(offset)) {
const ValueType* dataPtr = &mIndices.front();
begin = dataPtr + (offset == 0 ? ValueType(0) : this->buffer()[offset - 1]);
end = dataPtr + this->buffer()[offset];
return true;
}
return false;
}
template<typename T, Index Log2Dim>
inline void
PointIndexLeafNode<T, Log2Dim>::setOffsetOn(Index offset, const ValueType& val)
{
this->buffer().setValue(offset, val);
this->setValueMaskOn(offset);
}
template<typename T, Index Log2Dim>
inline void
PointIndexLeafNode<T, Log2Dim>::setOffsetOnly(Index offset, const ValueType& val)
{
this->buffer().setValue(offset, val);
}
template<typename T, Index Log2Dim>
inline bool
PointIndexLeafNode<T, Log2Dim>::isEmpty(const CoordBBox& bbox) const
{
Index xPos, pos, zStride = Index(bbox.max()[2] - bbox.min()[2]);
Coord ijk;
for (ijk[0] = bbox.min()[0]; ijk[0] <= bbox.max()[0]; ++ijk[0]) {
xPos = (ijk[0] & (DIM - 1u)) << (2 * LOG2DIM);
for (ijk[1] = bbox.min()[1]; ijk[1] <= bbox.max()[1]; ++ijk[1]) {
pos = xPos + ((ijk[1] & (DIM - 1u)) << LOG2DIM);
pos += (bbox.min()[2] & (DIM - 1u));
if (this->buffer()[pos+zStride] > (pos == 0 ? T(0) : this->buffer()[pos - 1])) {
return false;
}
}
}
return true;
}
template<typename T, Index Log2Dim>
inline void
PointIndexLeafNode<T, Log2Dim>::readBuffers(std::istream& is, bool fromHalf)
{
BaseLeaf::readBuffers(is, fromHalf);
Index64 numIndices = Index64(0);
is.read(reinterpret_cast<char*>(&numIndices), sizeof(Index64));
mIndices.resize(size_t(numIndices));
is.read(reinterpret_cast<char*>(mIndices.data()), numIndices * sizeof(T));
}
template<typename T, Index Log2Dim>
inline void
PointIndexLeafNode<T, Log2Dim>::readBuffers(std::istream& is, const CoordBBox& bbox, bool fromHalf)
{
// Read and clip voxel values.
BaseLeaf::readBuffers(is, bbox, fromHalf);
Index64 numIndices = Index64(0);
is.read(reinterpret_cast<char*>(&numIndices), sizeof(Index64));
const Index64 numBytes = numIndices * sizeof(T);
if (bbox.hasOverlap(this->getNodeBoundingBox())) {
mIndices.resize(size_t(numIndices));
is.read(reinterpret_cast<char*>(mIndices.data()), numBytes);
/// @todo If any voxels were deactivated as a result of clipping in the call to
/// BaseLeaf::readBuffers(), the point index list will need to be regenerated.
} else {
// Read and discard voxel values.
boost::scoped_array<char> buf(new char[numBytes]);
is.read(buf.get(), numBytes);
}
// Reserved for future use
Index64 auxDataBytes = Index64(0);
is.read(reinterpret_cast<char*>(&auxDataBytes), sizeof(Index64));
if (auxDataBytes > 0) {
// For now, read and discard any auxiliary data.
boost::scoped_array<char> auxData(new char[auxDataBytes]);
is.read(auxData.get(), auxDataBytes);
}
}
template<typename T, Index Log2Dim>
inline void
PointIndexLeafNode<T, Log2Dim>::writeBuffers(std::ostream& os, bool toHalf) const
{
BaseLeaf::writeBuffers(os, toHalf);
Index64 numIndices = Index64(mIndices.size());
os.write(reinterpret_cast<const char*>(&numIndices), sizeof(Index64));
os.write(reinterpret_cast<const char*>(mIndices.data()), numIndices * sizeof(T));
// Reserved for future use
const Index64 auxDataBytes = Index64(0);
os.write(reinterpret_cast<const char*>(&auxDataBytes), sizeof(Index64));
}
template<typename T, Index Log2Dim>
inline Index64
PointIndexLeafNode<T, Log2Dim>::memUsage() const
{
return BaseLeaf::memUsage() + Index64((sizeof(T)*mIndices.capacity()) + sizeof(mIndices));
}
} // namespace tools
////////////////////////////////////////
namespace tree {
/// Helper metafunction used to implement LeafNode::SameConfiguration
/// (which, as an inner class, can't be independently specialized)
template<Index Dim1, typename T2>
struct SameLeafConfig<Dim1, openvdb::tools::PointIndexLeafNode<T2, Dim1> >
{
static const bool value = true;
};
} // namespace tree
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb
#endif // OPENVDB_TOOLS_POINT_INDEX_GRID_HAS_BEEN_INCLUDED
// Copyright (c) 2012-2016 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
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