This file is indexed.

/usr/include/openvdb/tools/VelocityFields.h is in libopenvdb-dev 3.2.0-2.1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2012-2016 DreamWorks Animation LLC
//
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
//
// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// *     Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// IN NO EVENT SHALL THE COPYRIGHT HOLDERS' AND CONTRIBUTORS' AGGREGATE
// LIABILITY FOR ALL CLAIMS REGARDLESS OF THEIR BASIS EXCEED US$250.00.
//
///////////////////////////////////////////////////////////////////////////
//
///////////////////////////////////////////////////////////////////////////
//
/// @author Ken Museth
///
/// @file VelocityFields.h
///
/// @brief Defines two simple wrapper classes for advection velocity
///        fields as well as VelocitySampler and VelocityIntegrator
///
///
/// @details DiscreteField wraps a velocity grid and EnrightField is mostly
///          intended for debugging (it's an analytical divergence free and
///          periodic field). They both share the same API required by the
///          LevelSetAdvection class defined in LevelSetAdvect.h. Thus, any
///          class with this API should work with LevelSetAdvection.
///
/// @warning Note the Field wrapper classes below always assume the velocity
///          is represented in the world-frame of reference. For DiscreteField
///          this implies the input grid must contain velocities in world
///          coordinates.

#ifndef OPENVDB_TOOLS_VELOCITY_FIELDS_HAS_BEEN_INCLUDED
#define OPENVDB_TOOLS_VELOCITY_FIELDS_HAS_BEEN_INCLUDED

#include <tbb/parallel_reduce.h>
#include <openvdb/Platform.h>
#include "Interpolation.h" // for Sampler, etc.
#include <openvdb/math/FiniteDifference.h>
#include <boost/math/constants/constants.hpp>

namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
namespace tools {

/// @brief Thin wrapper class for a velocity grid
/// @note Consider replacing BoxSampler with StaggeredBoxSampler
template <typename VelGridT, typename Interpolator = BoxSampler>
class DiscreteField
{
public:
    typedef typename VelGridT::ValueType     VectorType;
    typedef typename VectorType::ValueType   ValueType;
    BOOST_STATIC_ASSERT(boost::is_floating_point<ValueType>::value);

    DiscreteField(const VelGridT &vel)
        : mAccessor(vel.tree())
        , mTransform(&vel.transform())
    {
    }

    /// @brief Copy constructor
    DiscreteField(const DiscreteField& other)
        : mAccessor(other.mAccessor.tree())
        , mTransform(other.mTransform)
    {
    }

    /// @return const reference to the transform between world and index space
    /// @note Use this method to determine if a client grid is
    /// aligned with the coordinate space of the velocity grid.
    const math::Transform& transform() const { return *mTransform; }

    /// @return the interpolated velocity at the world space position xyz
    ///
    /// @warning Not threadsafe since it uses a ValueAccessor! So use
    /// one instance per thread (which is fine since its lightweight).
    inline VectorType operator() (const Vec3d& xyz, ValueType/*dummy time*/) const
    {
        return Interpolator::sample(mAccessor, mTransform->worldToIndex(xyz));
    }

    /// @return the velocity at the coordinate space position ijk
    ///
    /// @warning Not threadsafe since it uses a ValueAccessor! So use
    /// one instance per thread (which is fine since its lightweight).
    inline VectorType operator() (const Coord& ijk, ValueType/*dummy time*/) const
    {
        return mAccessor.getValue(ijk);
    }

private:
    const typename VelGridT::ConstAccessor mAccessor;//Not thread-safe
    const math::Transform*                 mTransform;

}; // end of DiscreteField

///////////////////////////////////////////////////////////////////////

/// @brief Analytical, divergence-free and periodic velocity field
/// @note Primarily intended for debugging!
/// @warning This analytical velocity only produce meaningful values
/// in the unit box in world space. In other words make sure any level
/// set surface is fully enclosed in the axis aligned bounding box
/// spanning 0->1 in world units.
template <typename ScalarT = float>
class EnrightField
{
public:
    typedef ScalarT             ValueType;
    typedef math::Vec3<ScalarT> VectorType;
    BOOST_STATIC_ASSERT(boost::is_floating_point<ScalarT>::value);

    EnrightField() {}

    /// @return const reference to the identity transform between world and index space
    /// @note Use this method to determine if a client grid is
    /// aligned with the coordinate space of this velocity field
    math::Transform transform() const { return math::Transform(); }

    /// @return the velocity in world units, evaluated at the world
    /// position xyz and at the specified time
    inline VectorType operator() (const Vec3d& xyz, ValueType time) const;

    /// @return the velocity at the coordinate space position ijk
    inline VectorType operator() (const Coord& ijk, ValueType time) const
    {
        return (*this)(ijk.asVec3d(), time);
    }
}; // end of EnrightField

template <typename ScalarT>
inline math::Vec3<ScalarT>
EnrightField<ScalarT>::operator() (const Vec3d& xyz, ValueType time) const
{
    const ScalarT pi = boost::math::constants::pi<ScalarT>();
    const ScalarT phase = pi / ScalarT(3);
    const ScalarT Px =  pi * ScalarT(xyz[0]), Py = pi * ScalarT(xyz[1]), Pz = pi * ScalarT(xyz[2]);
    const ScalarT tr =  math::Cos(ScalarT(time) * phase);
    const ScalarT a  =  math::Sin(ScalarT(2)*Py);
    const ScalarT b  = -math::Sin(ScalarT(2)*Px);
    const ScalarT c  =  math::Sin(ScalarT(2)*Pz);
    return math::Vec3<ScalarT>(
                               tr * ( ScalarT(2) * math::Pow2(math::Sin(Px)) * a * c ),
                               tr * ( b * math::Pow2(math::Sin(Py)) * c ),
                               tr * ( b * a * math::Pow2(math::Sin(Pz)) ));
}


///////////////////////////////////////////////////////////////////////

/// Class to hold a Vec3 field interpreted as a velocity field.
/// Primarily exists to provide a method(s) that integrate a passive
/// point forward in the velocity field for a single time-step (dt)
template<typename GridT = Vec3fGrid,
         bool Staggered = false,
         size_t Order = 1>
class VelocitySampler
{
public:
    typedef typename GridT::ConstAccessor AccessorType;
    typedef typename GridT::ValueType     ValueType;

    /// @brief Constructor from a grid
    VelocitySampler(const GridT& grid):
        mGrid(&grid),
        mAcc(grid.getAccessor())
    {
    }
    /// @brief Copy-constructor
    VelocitySampler(const VelocitySampler& other):
        mGrid(other.mGrid),
        mAcc(mGrid->getAccessor())
    {
    }
    /// @brief Samples the velocity at world position onto result. Supports both
    /// staggered (i.e. MAC) and collocated velocity grids.
    ///
    /// @return @c true if any one of the sampled values is active.
    ///
    /// @warning Not threadsafe since it uses a ValueAccessor! So use
    /// one instance per thread (which is fine since its lightweight).
    template <typename LocationType>
    inline bool sample(const LocationType& world, ValueType& result) const
    {
        const Vec3R xyz = mGrid->worldToIndex(Vec3R(world[0], world[1], world[2]));
        bool active = Sampler<Order, Staggered>::sample(mAcc, xyz, result);
        return active;
    }

    /// @brief Samples the velocity at world position onto result. Supports both
    /// staggered (i.e. MAC) and co-located velocity grids.
    ///
    /// @warning Not threadsafe since it uses a ValueAccessor! So use
    /// one instance per thread (which is fine since its lightweight).
    template <typename LocationType>
    inline ValueType sample(const LocationType& world) const
    {
        const Vec3R xyz = mGrid->worldToIndex(Vec3R(world[0], world[1], world[2]));
        return Sampler<Order, Staggered>::sample(mAcc, xyz);
    }

private:
    // holding the Grids for the transforms
    const GridT* mGrid; // Velocity vector field
    AccessorType mAcc;
};// end of VelocitySampler class

///////////////////////////////////////////////////////////////////////

/// @brief Performs Runge-Kutta time integration of variable order in
/// a static velocity field.
///
/// @note Note that the order of the velocity sampling is controlled
/// with the SampleOrder template parameter, which defaults
/// to one, i.e. a tri-linear interpolation kernel.
template<typename GridT = Vec3fGrid,
         bool Staggered = false,
         size_t SampleOrder = 1>
class VelocityIntegrator
{
public:
    typedef typename GridT::ValueType  VecType;
    typedef typename VecType::ValueType ElementType;

    VelocityIntegrator(const GridT& velGrid):
        mVelSampler(velGrid)
    {
    }
    /// @brief Variable order Runge-Kutta time integration for a single time step
    ///
    /// @param dt     Time sub-step for the Runge-Kutte integrator of order OrderRK
    /// @param world  Location in world space coordinates (both input and output)
    template<size_t OrderRK, typename LocationType>
    inline void rungeKutta(const ElementType dt, LocationType& world) const
    {
        BOOST_STATIC_ASSERT(OrderRK <= 4);
        VecType P(static_cast<ElementType>(world[0]),
                  static_cast<ElementType>(world[1]),
                  static_cast<ElementType>(world[2]));
        // Note the if-branching below is optimized away at compile time
        if (OrderRK == 0) {
            return;// do nothing
        } else if (OrderRK == 1) {
            VecType V0;
            mVelSampler.sample(P, V0);
            P =  dt * V0;
        } else if (OrderRK == 2) {
            VecType V0, V1;
            mVelSampler.sample(P, V0);
            mVelSampler.sample(P + ElementType(0.5) * dt * V0, V1);
            P = dt * V1;
        } else if (OrderRK == 3) {
            VecType V0, V1, V2;
            mVelSampler.sample(P, V0);
            mVelSampler.sample(P + ElementType(0.5) * dt * V0, V1);
            mVelSampler.sample(P + dt * (ElementType(2.0) * V1 - V0), V2);
            P = dt * (V0 + ElementType(4.0) * V1 + V2) * ElementType(1.0 / 6.0);
        } else if (OrderRK == 4) {
            VecType V0, V1, V2, V3;
            mVelSampler.sample(P, V0);
            mVelSampler.sample(P + ElementType(0.5) * dt * V0, V1);
            mVelSampler.sample(P + ElementType(0.5) * dt * V1, V2);
            mVelSampler.sample(P + dt * V2, V3);
            P = dt * (V0 + ElementType(2.0) * (V1 + V2) + V3) * ElementType(1.0 / 6.0);
        }
        typedef typename LocationType::ValueType OutType;
        world += LocationType(static_cast<OutType>(P[0]),
                              static_cast<OutType>(P[1]),
                              static_cast<OutType>(P[2]));
    }
private:
    VelocitySampler<GridT, Staggered, SampleOrder> mVelSampler;
};// end of VelocityIntegrator class


} // namespace tools
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb

#endif // OPENVDB_TOOLS_VELOCITY_FIELDS_HAS_BEEN_INCLUDED

// Copyright (c) 2012-2016 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )