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//
// Copyright (c) 2012-2016 DreamWorks Animation LLC
//
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// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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///////////////////////////////////////////////////////////////////////////
#ifndef OPENVDB_TREE_LEAF_NODE_MASK_HAS_BEEN_INCLUDED
#define OPENVDB_TREE_LEAF_NODE_MASK_HAS_BEEN_INCLUDED
#include <iostream>
#include <boost/shared_ptr.hpp>
#include <boost/shared_array.hpp>
#include <boost/static_assert.hpp>
#include <openvdb/Types.h>
#include <openvdb/io/Compression.h> // for io::readData(), etc.
#include <openvdb/math/Math.h> // for math::isZero()
#include <openvdb/util/NodeMasks.h>
#include "LeafNode.h"
#include "Iterator.h"
namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
namespace tree {
/// @brief LeafNode specialization for values of type ValueMask that encodes both
/// the active states and the boolean values of (2^Log2Dim)^3 voxels
/// in a single bit mask, i.e. voxel values and states are indistinguishable!
template<Index Log2Dim>
class LeafNode<ValueMask, Log2Dim>
{
public:
typedef LeafNode<ValueMask, Log2Dim> LeafNodeType;
typedef boost::shared_ptr<LeafNodeType> Ptr;
typedef ValueMask BuildType;// this is a rare case where
typedef bool ValueType;// value type != build type
typedef util::NodeMask<Log2Dim> NodeMaskType;
// These static declarations must be on separate lines to avoid VC9 compiler errors.
static const Index LOG2DIM = Log2Dim; // needed by parent nodes
static const Index TOTAL = Log2Dim; // needed by parent nodes
static const Index DIM = 1 << TOTAL; // dimension along one coordinate direction
static const Index NUM_VALUES = 1 << 3 * Log2Dim;
static const Index NUM_VOXELS = NUM_VALUES; // total number of voxels represented by this node
static const Index SIZE = NUM_VALUES;
static const Index LEVEL = 0; // level 0 = leaf
/// @brief ValueConverter<T>::Type is the type of a LeafNode having the same
/// dimensions as this node but a different value type, T.
template<typename OtherValueType>
struct ValueConverter {
typedef LeafNode<OtherValueType, Log2Dim> Type;
};
/// @brief SameConfiguration<OtherNodeType>::value is @c true if and only if
/// OtherNodeType is the type of a LeafNode with the same dimensions as this node.
template<typename OtherNodeType>
struct SameConfiguration {
static const bool value = SameLeafConfig<LOG2DIM, OtherNodeType>::value;
};
class Buffer
{
public:
typedef typename NodeMaskType::Word WordType;
static const Index WORD_COUNT = NodeMaskType::WORD_COUNT;
Buffer() {}
explicit Buffer(bool on) : mData(on) {}
Buffer(const NodeMaskType& other): mData(other) {}
Buffer(const Buffer& other): mData(other.mData) {}
~Buffer() {}
void fill(bool val) { mData.set(val); }
Buffer& operator=(const Buffer& b)
{
if (&b != this) mData = b.mData;
return *this;
}
const bool& getValue(Index i) const
{
assert(i < SIZE);
// We can't use the ternary operator here, otherwise Visual C++ returns
// a reference to a temporary.
if (mData.isOn(i)) return LeafNode::sOn;
return LeafNode::sOff;
}
const bool& operator[](Index i) const { return this->getValue(i); }
bool operator==(const Buffer& other) const { return mData == other.mData; }
bool operator!=(const Buffer& other) const { return mData != other.mData; }
void setValue(Index i, bool val) { assert(i < SIZE); mData.set(i, val); }
void swap(Buffer& other) { if (&other != this) std::swap(mData, other.mData); }
Index memUsage() const { return mData.memUsage(); }
static Index size() { return SIZE; }
/// Return a point to the c-style array of words encoding the bits.
/// @warning This method should only be used by experts that
/// seek low-level optimizations.
WordType* data()
{
return &(mData.template getWord<WordType>(0));
}
/// Return a const point to the c-style array of words
/// encoding the bits.
/// @warning This method should only be used by experts that
/// seek low-level optimizations.
const WordType* data() const
{
return const_cast<Buffer*>(this)->data();
}
private:
friend class ::TestLeaf;
// Allow the parent LeafNode to access this Buffer's bit mask.
friend class LeafNode;
NodeMaskType mData;
}; // class Buffer
/// Default constructor
LeafNode();
/// Constructor
/// @param xyz the coordinates of a voxel that lies within the node
/// @param value the initial value = state for all of this node's voxels
/// @param dummy dummy value
explicit LeafNode(const Coord& xyz, bool value = false, bool dummy = false);
#ifndef OPENVDB_2_ABI_COMPATIBLE
/// "Partial creation" constructor used during file input
LeafNode(PartialCreate, const Coord& xyz, bool value = false, bool dummy = false);
#endif
/// Deep copy constructor
LeafNode(const LeafNode&);
/// Value conversion copy constructor
template<typename OtherValueType>
explicit LeafNode(const LeafNode<OtherValueType, Log2Dim>& other);
/// Topology copy constructor
template<typename ValueType>
LeafNode(const LeafNode<ValueType, Log2Dim>& other, TopologyCopy);
//@{
/// @brief Topology copy constructor
/// @note This variant exists mainly to enable template instantiation.
template<typename ValueType>
LeafNode(const LeafNode<ValueType, Log2Dim>& other, bool offValue, bool onValue, TopologyCopy);
template<typename ValueType>
LeafNode(const LeafNode<ValueType, Log2Dim>& other, bool background, TopologyCopy);
//@}
/// Destructor
~LeafNode();
//
// Statistics
//
/// Return log2 of the size of the buffer storage.
static Index log2dim() { return Log2Dim; }
/// Return the number of voxels in each dimension.
static Index dim() { return DIM; }
/// Return the total number of voxels represented by this LeafNode
static Index size() { return SIZE; }
/// Return the total number of voxels represented by this LeafNode
static Index numValues() { return SIZE; }
/// Return the level of this node, which by definition is zero for LeafNodes
static Index getLevel() { return LEVEL; }
/// Append the Log2Dim of this LeafNode to the specified vector
static void getNodeLog2Dims(std::vector<Index>& dims) { dims.push_back(Log2Dim); }
/// Return the dimension of child nodes of this LeafNode, which is one for voxels.
static Index getChildDim() { return 1; }
/// Return the leaf count for this node, which is one.
static Index32 leafCount() { return 1; }
/// Return the non-leaf count for this node, which is zero.
static Index32 nonLeafCount() { return 0; }
/// Return the number of active voxels.
Index64 onVoxelCount() const { return mBuffer.mData.countOn(); }
/// Return the number of inactive voxels.
Index64 offVoxelCount() const { return mBuffer.mData.countOff(); }
Index64 onLeafVoxelCount() const { return this->onVoxelCount(); }
Index64 offLeafVoxelCount() const { return this->offVoxelCount(); }
static Index64 onTileCount() { return 0; }
static Index64 offTileCount() { return 0; }
/// Return @c true if this node has no active voxels.
bool isEmpty() const { return mBuffer.mData.isOff(); }
/// Return @c true if this node only contains active voxels.
bool isDense() const { return mBuffer.mData.isOn(); }
#ifndef OPENVDB_2_ABI_COMPATIBLE
/// @brief Return @c true if memory for this node's buffer has been allocated.
/// @details Currently, boolean leaf nodes don't support partial creation,
/// so this always returns @c true.
bool isAllocated() const { return true; }
/// @brief Allocate memory for this node's buffer if it has not already been allocated.
/// @details Currently, boolean leaf nodes don't support partial creation,
/// so this has no effect.
bool allocate() { return true; }
#endif
/// Return the memory in bytes occupied by this node.
Index64 memUsage() const;
/// Expand the given bounding box so that it includes this leaf node's active voxels.
/// If visitVoxels is false this LeafNode will be approximated as dense, i.e. with all
/// voxels active. Else the individual active voxels are visited to produce a tight bbox.
void evalActiveBoundingBox(CoordBBox& bbox, bool visitVoxels = true) const;
/// @brief Return the bounding box of this node, i.e., the full index space
/// spanned by this leaf node.
CoordBBox getNodeBoundingBox() const { return CoordBBox::createCube(mOrigin, DIM); }
/// Set the grid index coordinates of this node's local origin.
void setOrigin(const Coord& origin) { mOrigin = origin; }
//@{
/// Return the grid index coordinates of this node's local origin.
const Coord& origin() const { return mOrigin; }
void getOrigin(Coord& origin) const { origin = mOrigin; }
void getOrigin(Int32& x, Int32& y, Int32& z) const { mOrigin.asXYZ(x, y, z); }
//@}
/// Return the linear table offset of the given global or local coordinates.
static Index coordToOffset(const Coord& xyz);
/// @brief Return the local coordinates for a linear table offset,
/// where offset 0 has coordinates (0, 0, 0).
static Coord offsetToLocalCoord(Index n);
/// Return the global coordinates for a linear table offset.
Coord offsetToGlobalCoord(Index n) const;
/// Return a string representation of this node.
std::string str() const;
/// @brief Return @c true if the given node (which may have a different @c ValueType
/// than this node) has the same active value topology as this node.
template<typename OtherType, Index OtherLog2Dim>
bool hasSameTopology(const LeafNode<OtherType, OtherLog2Dim>* other) const;
/// Check for buffer equivalence by value.
bool operator==(const LeafNode&) const;
bool operator!=(const LeafNode&) const;
//
// Buffer management
//
/// @brief Exchange this node's data buffer with the given data buffer
/// without changing the active states of the values.
void swap(Buffer& other) { mBuffer.swap(other); }
const Buffer& buffer() const { return mBuffer; }
Buffer& buffer() { return mBuffer; }
//
// I/O methods
//
/// Read in just the topology.
void readTopology(std::istream&, bool fromHalf = false);
/// Write out just the topology.
void writeTopology(std::ostream&, bool toHalf = false) const;
/// Read in the topology and the origin.
void readBuffers(std::istream&, bool fromHalf = false);
void readBuffers(std::istream& is, const CoordBBox&, bool fromHalf = false);
/// Write out the topology and the origin.
void writeBuffers(std::ostream&, bool toHalf = false) const;
//
// Accessor methods
//
/// Return the value of the voxel at the given coordinates.
const bool& getValue(const Coord& xyz) const;
/// Return the value of the voxel at the given offset.
const bool& getValue(Index offset) const;
/// @brief Return @c true if the voxel at the given coordinates is active.
/// @param xyz the coordinates of the voxel to be probed
/// @param[out] val the value of the voxel at the given coordinates
bool probeValue(const Coord& xyz, bool& val) const;
/// Return the level (0) at which leaf node values reside.
static Index getValueLevel(const Coord&) { return LEVEL; }
/// Set the active state of the voxel at the given coordinates but don't change its value.
void setActiveState(const Coord& xyz, bool on);
/// Set the active state of the voxel at the given offset but don't change its value.
void setActiveState(Index offset, bool on) { assert(offset<SIZE); mBuffer.mData.set(offset, on); }
/// Set the value of the voxel at the given coordinates but don't change its active state.
void setValueOnly(const Coord& xyz, bool val);
/// Set the value of the voxel at the given offset but don't change its active state.
void setValueOnly(Index offset, bool val) { assert(offset<SIZE); mBuffer.setValue(offset,val); }
/// Mark the voxel at the given coordinates as inactive but don't change its value.
void setValueOff(const Coord& xyz) { mBuffer.mData.setOff(this->coordToOffset(xyz)); }
/// Mark the voxel at the given offset as inactive but don't change its value.
void setValueOff(Index offset) { assert(offset < SIZE); mBuffer.mData.setOff(offset); }
/// Set the value of the voxel at the given coordinates and mark the voxel as inactive.
void setValueOff(const Coord& xyz, bool val);
/// Set the value of the voxel at the given offset and mark the voxel as inactive.
void setValueOff(Index offset, bool val);
/// Mark the voxel at the given coordinates as active but don't change its value.
void setValueOn(const Coord& xyz) { mBuffer.mData.setOn(this->coordToOffset(xyz)); }
/// Mark the voxel at the given offset as active but don't change its value.
void setValueOn(Index offset) { assert(offset < SIZE); mBuffer.mData.setOn(offset); }
/// Set the value of the voxel at the given coordinates and mark the voxel as active.
void setValueOn(const Coord& xyz, bool val);
/// Set the value of the voxel at the given coordinates and mark the voxel as active.
void setValue(const Coord& xyz, bool val) { this->setValueOn(xyz, val); }
/// Set the value of the voxel at the given offset and mark the voxel as active.
void setValueOn(Index offset, bool val);
/// @brief Apply a functor to the value of the voxel at the given offset
/// and mark the voxel as active.
template<typename ModifyOp>
void modifyValue(Index offset, const ModifyOp& op);
/// @brief Apply a functor to the value of the voxel at the given coordinates
/// and mark the voxel as active.
template<typename ModifyOp>
void modifyValue(const Coord& xyz, const ModifyOp& op);
/// Apply a functor to the voxel at the given coordinates.
template<typename ModifyOp>
void modifyValueAndActiveState(const Coord& xyz, const ModifyOp& op);
/// Mark all voxels as active but don't change their values.
void setValuesOn() { mBuffer.mData.setOn(); }
/// Mark all voxels as inactive but don't change their values.
void setValuesOff() { mBuffer.mData.setOff(); }
/// Return @c true if the voxel at the given coordinates is active.
bool isValueOn(const Coord& xyz) const { return mBuffer.mData.isOn(this->coordToOffset(xyz)); }
/// Return @c true if the voxel at the given offset is active.
bool isValueOn(Index offset) const { assert(offset < SIZE); return mBuffer.mData.isOn(offset); }
/// Return @c false since leaf nodes never contain tiles.
static bool hasActiveTiles() { return false; }
/// Set all voxels that lie outside the given axis-aligned box to the background.
void clip(const CoordBBox&, bool background);
/// Set all voxels within an axis-aligned box to the specified value and active state.
void fill(const CoordBBox& bbox, bool value, bool dummy = false);
/// Set the state of all voxels to the specified active state.
void fill(const bool& value, bool dummy = false);
/// @brief Copy into a dense grid the values of the voxels that lie within
/// a given bounding box.
///
/// @param bbox inclusive bounding box of the voxels to be copied into the dense grid
/// @param dense dense grid with a stride in @e z of one (see tools::Dense
/// in tools/Dense.h for the required API)
///
/// @note @a bbox is assumed to be identical to or contained in the coordinate domains
/// of both the dense grid and this node, i.e., no bounds checking is performed.
/// @note Consider using tools::CopyToDense in tools/Dense.h
/// instead of calling this method directly.
template<typename DenseT>
void copyToDense(const CoordBBox& bbox, DenseT& dense) const;
/// @brief Copy from a dense grid into this node the values of the voxels
/// that lie within a given bounding box.
/// @details Only values that are different (by more than the given tolerance)
/// from the background value will be active. Other values are inactive
/// and truncated to the background value.
///
/// @param bbox inclusive bounding box of the voxels to be copied into this node
/// @param dense dense grid with a stride in @e z of one (see tools::Dense
/// in tools/Dense.h for the required API)
/// @param background background value of the tree that this node belongs to
/// @param tolerance tolerance within which a value equals the background value
///
/// @note @a bbox is assumed to be identical to or contained in the coordinate domains
/// of both the dense grid and this node, i.e., no bounds checking is performed.
/// @note Consider using tools::CopyFromDense in tools/Dense.h
/// instead of calling this method directly.
template<typename DenseT>
void copyFromDense(const CoordBBox& bbox, const DenseT& dense, bool background, bool tolerance);
/// @brief Return the value of the voxel at the given coordinates.
/// @note Used internally by ValueAccessor.
template<typename AccessorT>
const bool& getValueAndCache(const Coord& xyz, AccessorT&) const {return this->getValue(xyz);}
/// @brief Return @c true if the voxel at the given coordinates is active.
/// @note Used internally by ValueAccessor.
template<typename AccessorT>
bool isValueOnAndCache(const Coord& xyz, AccessorT&) const { return this->isValueOn(xyz); }
/// @brief Change the value of the voxel at the given coordinates and mark it as active.
/// @note Used internally by ValueAccessor.
template<typename AccessorT>
void setValueAndCache(const Coord& xyz, bool val, AccessorT&) { this->setValueOn(xyz, val); }
/// @brief Change the value of the voxel at the given coordinates
/// but preserve its state.
/// @note Used internally by ValueAccessor.
template<typename AccessorT>
void setValueOnlyAndCache(const Coord& xyz, bool val, AccessorT&) {this->setValueOnly(xyz,val);}
/// @brief Change the value of the voxel at the given coordinates and mark it as inactive.
/// @note Used internally by ValueAccessor.
template<typename AccessorT>
void setValueOffAndCache(const Coord& xyz, bool value, AccessorT&)
{
this->setValueOff(xyz, value);
}
/// @brief Apply a functor to the value of the voxel at the given coordinates
/// and mark the voxel as active.
/// @note Used internally by ValueAccessor.
template<typename ModifyOp, typename AccessorT>
void modifyValueAndCache(const Coord& xyz, const ModifyOp& op, AccessorT&)
{
this->modifyValue(xyz, op);
}
/// Apply a functor to the voxel at the given coordinates.
/// @note Used internally by ValueAccessor.
template<typename ModifyOp, typename AccessorT>
void modifyValueAndActiveStateAndCache(const Coord& xyz, const ModifyOp& op, AccessorT&)
{
this->modifyValueAndActiveState(xyz, op);
}
/// @brief Set the active state of the voxel at the given coordinates
/// without changing its value.
/// @note Used internally by ValueAccessor.
template<typename AccessorT>
void setActiveStateAndCache(const Coord& xyz, bool on, AccessorT&)
{
this->setActiveState(xyz, on);
}
/// @brief Return @c true if the voxel at the given coordinates is active
/// and return the voxel value in @a val.
/// @note Used internally by ValueAccessor.
template<typename AccessorT>
bool probeValueAndCache(const Coord& xyz, bool& val, AccessorT&) const
{
return this->probeValue(xyz, val);
}
/// @brief Return the LEVEL (=0) at which leaf node values reside.
/// @note Used internally by ValueAccessor.
template<typename AccessorT>
static Index getValueLevelAndCache(const Coord&, AccessorT&) { return LEVEL; }
/// @brief Return a const reference to the first entry in the buffer.
/// @note Since it's actually a reference to a static data member
/// it should not be converted to a non-const pointer!
const bool& getFirstValue() const { if (mBuffer.mData.isOn(0)) return sOn; else return sOff; }
/// @brief Return a const reference to the last entry in the buffer.
/// @note Since it's actually a reference to a static data member
/// it should not be converted to a non-const pointer!
const bool& getLastValue() const { if (mBuffer.mData.isOn(SIZE-1)) return sOn; else return sOff; }
/// Return @c true if all of this node's voxels have the same active state
/// and are equal to within the given tolerance, and return the value in
/// @a constValue and the active state in @a state.
bool isConstant(bool& constValue, bool& state, bool tolerance = 0) const;
/// Return @c true if all of this node's values are inactive.
bool isInactive() const { return mBuffer.mData.isOff(); }
/// @brief no-op since for this temaplte specialization voxel
/// values and states are indistinguishable.
void resetBackground(bool, bool) {}
/// @brief Invert the bits of the voxels, i.e. states and values
void negate() { mBuffer.mData.toggle(); }
template<MergePolicy Policy>
void merge(const LeafNode& other, bool bg = false, bool otherBG = false);
template<MergePolicy Policy> void merge(bool tileValue, bool tileActive=false);
/// @brief No-op
/// @details This function exists only to enable template instantiation.
void voxelizeActiveTiles(bool = true) {}
/// @brief Union this node's set of active values with the active values
/// of the other node, whose @c ValueType may be different. So a
/// resulting voxel will be active if either of the original voxels
/// were active.
///
/// @note This operation modifies only active states, not values.
template<typename OtherType>
void topologyUnion(const LeafNode<OtherType, Log2Dim>& other);
/// @brief Intersect this node's set of active values with the active values
/// of the other node, whose @c ValueType may be different. So a
/// resulting voxel will be active only if both of the original voxels
/// were active.
///
/// @details The last dummy argument is required to match the signature
/// for InternalNode::topologyIntersection.
///
/// @note This operation modifies only active states, not
/// values. Also note that this operation can result in all voxels
/// being inactive so consider subsequnetly calling prune.
template<typename OtherType>
void topologyIntersection(const LeafNode<OtherType, Log2Dim>& other, const bool&);
/// @brief Difference this node's set of active values with the active values
/// of the other node, whose @c ValueType may be different. So a
/// resulting voxel will be active only if the original voxel is
/// active in this LeafNode and inactive in the other LeafNode.
///
/// @details The last dummy argument is required to match the signature
/// for InternalNode::topologyDifference.
///
/// @note This operation modifies only active states, not values.
/// Also, because it can deactivate all of this node's voxels,
/// consider subsequently calling prune.
template<typename OtherType>
void topologyDifference(const LeafNode<OtherType, Log2Dim>& other, const bool&);
template<typename CombineOp>
void combine(const LeafNode& other, CombineOp& op);
template<typename CombineOp>
void combine(bool, bool valueIsActive, CombineOp& op);
template<typename CombineOp, typename OtherType /*= bool*/>
void combine2(const LeafNode& other, const OtherType&, bool valueIsActive, CombineOp&);
template<typename CombineOp, typename OtherNodeT /*= LeafNode*/>
void combine2(bool, const OtherNodeT& other, bool valueIsActive, CombineOp&);
template<typename CombineOp, typename OtherNodeT /*= LeafNode*/>
void combine2(const LeafNode& b0, const OtherNodeT& b1, CombineOp&);
/// @brief Calls the templated functor BBoxOp with bounding box information.
/// An additional level argument is provided to the callback.
///
/// @note The bounding boxes are guarenteed to be non-overlapping.
template<typename BBoxOp> void visitActiveBBox(BBoxOp&) const;
template<typename VisitorOp> void visit(VisitorOp&);
template<typename VisitorOp> void visit(VisitorOp&) const;
template<typename OtherLeafNodeType, typename VisitorOp>
void visit2Node(OtherLeafNodeType& other, VisitorOp&);
template<typename OtherLeafNodeType, typename VisitorOp>
void visit2Node(OtherLeafNodeType& other, VisitorOp&) const;
template<typename IterT, typename VisitorOp>
void visit2(IterT& otherIter, VisitorOp&, bool otherIsLHS = false);
template<typename IterT, typename VisitorOp>
void visit2(IterT& otherIter, VisitorOp&, bool otherIsLHS = false) const;
//@{
/// This function exists only to enable template instantiation.
void prune(const ValueType& /*tolerance*/ = zeroVal<ValueType>()) {}
void addLeaf(LeafNode*) {}
template<typename AccessorT>
void addLeafAndCache(LeafNode*, AccessorT&) {}
template<typename NodeT>
NodeT* stealNode(const Coord&, const ValueType&, bool) { return NULL; }
template<typename NodeT>
NodeT* probeNode(const Coord&) { return NULL; }
template<typename NodeT>
const NodeT* probeConstNode(const Coord&) const { return NULL; }
template<typename ArrayT> void getNodes(ArrayT&) const {}
template<typename ArrayT> void stealNodes(ArrayT&, const ValueType&, bool) {}
//@}
void addTile(Index level, const Coord&, bool val, bool active);
void addTile(Index offset, bool val, bool active);
template<typename AccessorT>
void addTileAndCache(Index level, const Coord&, bool val, bool active, AccessorT&);
//@{
/// @brief Return a pointer to this node.
LeafNode* touchLeaf(const Coord&) { return this; }
template<typename AccessorT>
LeafNode* touchLeafAndCache(const Coord&, AccessorT&) { return this; }
LeafNode* probeLeaf(const Coord&) { return this; }
template<typename AccessorT>
LeafNode* probeLeafAndCache(const Coord&, AccessorT&) { return this; }
template<typename NodeT, typename AccessorT>
NodeT* probeNodeAndCache(const Coord&, AccessorT&)
{
OPENVDB_NO_UNREACHABLE_CODE_WARNING_BEGIN
if (!(boost::is_same<NodeT,LeafNode>::value)) return NULL;
return reinterpret_cast<NodeT*>(this);
OPENVDB_NO_UNREACHABLE_CODE_WARNING_END
}
//@}
//@{
/// @brief Return a @const pointer to this node.
const LeafNode* probeLeaf(const Coord&) const { return this; }
template<typename AccessorT>
const LeafNode* probeLeafAndCache(const Coord&, AccessorT&) const { return this; }
const LeafNode* probeConstLeaf(const Coord&) const { return this; }
template<typename AccessorT>
const LeafNode* probeConstLeafAndCache(const Coord&, AccessorT&) const { return this; }
template<typename NodeT, typename AccessorT>
const NodeT* probeConstNodeAndCache(const Coord&, AccessorT&) const
{
OPENVDB_NO_UNREACHABLE_CODE_WARNING_BEGIN
if (!(boost::is_same<NodeT,LeafNode>::value)) return NULL;
return reinterpret_cast<const NodeT*>(this);
OPENVDB_NO_UNREACHABLE_CODE_WARNING_END
}
//@}
//
// Iterators
//
protected:
typedef typename NodeMaskType::OnIterator MaskOnIter;
typedef typename NodeMaskType::OffIterator MaskOffIter;
typedef typename NodeMaskType::DenseIterator MaskDenseIter;
template<typename MaskIterT, typename NodeT, typename ValueT>
struct ValueIter:
// Derives from SparseIteratorBase, but can also be used as a dense iterator,
// if MaskIterT is a dense mask iterator type.
public SparseIteratorBase<MaskIterT, ValueIter<MaskIterT, NodeT, ValueT>, NodeT, ValueT>
{
typedef SparseIteratorBase<MaskIterT, ValueIter, NodeT, ValueT> BaseT;
ValueIter() {}
ValueIter(const MaskIterT& iter, NodeT* parent): BaseT(iter, parent) {}
const bool& getItem(Index pos) const { return this->parent().getValue(pos); }
const bool& getValue() const { return this->getItem(this->pos()); }
// Note: setItem() can't be called on const iterators.
void setItem(Index pos, bool value) const { this->parent().setValueOnly(pos, value); }
// Note: setValue() can't be called on const iterators.
void setValue(bool value) const { this->setItem(this->pos(), value); }
// Note: modifyItem() can't be called on const iterators.
template<typename ModifyOp>
void modifyItem(Index n, const ModifyOp& op) const { this->parent().modifyValue(n, op); }
// Note: modifyValue() can't be called on const iterators.
template<typename ModifyOp>
void modifyValue(const ModifyOp& op) const { this->modifyItem(this->pos(), op); }
};
/// Leaf nodes have no children, so their child iterators have no get/set accessors.
template<typename MaskIterT, typename NodeT>
struct ChildIter:
public SparseIteratorBase<MaskIterT, ChildIter<MaskIterT, NodeT>, NodeT, bool>
{
ChildIter() {}
ChildIter(const MaskIterT& iter, NodeT* parent): SparseIteratorBase<
MaskIterT, ChildIter<MaskIterT, NodeT>, NodeT, bool>(iter, parent) {}
};
template<typename NodeT, typename ValueT>
struct DenseIter: public DenseIteratorBase<
MaskDenseIter, DenseIter<NodeT, ValueT>, NodeT, /*ChildT=*/void, ValueT>
{
typedef DenseIteratorBase<MaskDenseIter, DenseIter, NodeT, void, ValueT> BaseT;
typedef typename BaseT::NonConstValueType NonConstValueT;
DenseIter() {}
DenseIter(const MaskDenseIter& iter, NodeT* parent): BaseT(iter, parent) {}
bool getItem(Index pos, void*& child, NonConstValueT& value) const
{
value = this->parent().getValue(pos);
child = NULL;
return false; // no child
}
// Note: setItem() can't be called on const iterators.
//void setItem(Index pos, void* child) const {}
// Note: unsetItem() can't be called on const iterators.
void unsetItem(Index pos, const ValueT& val) const {this->parent().setValueOnly(pos, val);}
};
public:
typedef ValueIter<MaskOnIter, LeafNode, const bool> ValueOnIter;
typedef ValueIter<MaskOnIter, const LeafNode, const bool> ValueOnCIter;
typedef ValueIter<MaskOffIter, LeafNode, const bool> ValueOffIter;
typedef ValueIter<MaskOffIter, const LeafNode, const bool> ValueOffCIter;
typedef ValueIter<MaskDenseIter, LeafNode, const bool> ValueAllIter;
typedef ValueIter<MaskDenseIter, const LeafNode, const bool> ValueAllCIter;
typedef ChildIter<MaskOnIter, LeafNode> ChildOnIter;
typedef ChildIter<MaskOnIter, const LeafNode> ChildOnCIter;
typedef ChildIter<MaskOffIter, LeafNode> ChildOffIter;
typedef ChildIter<MaskOffIter, const LeafNode> ChildOffCIter;
typedef DenseIter<LeafNode, bool> ChildAllIter;
typedef DenseIter<const LeafNode, const bool> ChildAllCIter;
ValueOnCIter cbeginValueOn() const { return ValueOnCIter(mBuffer.mData.beginOn(), this); }
ValueOnCIter beginValueOn() const { return ValueOnCIter(mBuffer.mData.beginOn(), this); }
ValueOnIter beginValueOn() { return ValueOnIter(mBuffer.mData.beginOn(), this); }
ValueOffCIter cbeginValueOff() const { return ValueOffCIter(mBuffer.mData.beginOff(), this); }
ValueOffCIter beginValueOff() const { return ValueOffCIter(mBuffer.mData.beginOff(), this); }
ValueOffIter beginValueOff() { return ValueOffIter(mBuffer.mData.beginOff(), this); }
ValueAllCIter cbeginValueAll() const { return ValueAllCIter(mBuffer.mData.beginDense(), this); }
ValueAllCIter beginValueAll() const { return ValueAllCIter(mBuffer.mData.beginDense(), this); }
ValueAllIter beginValueAll() { return ValueAllIter(mBuffer.mData.beginDense(), this); }
ValueOnCIter cendValueOn() const { return ValueOnCIter(mBuffer.mData.endOn(), this); }
ValueOnCIter endValueOn() const { return ValueOnCIter(mBuffer.mData.endOn(), this); }
ValueOnIter endValueOn() { return ValueOnIter(mBuffer.mData.endOn(), this); }
ValueOffCIter cendValueOff() const { return ValueOffCIter(mBuffer.mData.endOff(), this); }
ValueOffCIter endValueOff() const { return ValueOffCIter(mBuffer.mData.endOff(), this); }
ValueOffIter endValueOff() { return ValueOffIter(mBuffer.mData.endOff(), this); }
ValueAllCIter cendValueAll() const { return ValueAllCIter(mBuffer.mData.endDense(), this); }
ValueAllCIter endValueAll() const { return ValueAllCIter(mBuffer.mData.endDense(), this); }
ValueAllIter endValueAll() { return ValueAllIter(mBuffer.mData.endDense(), this); }
// Note that [c]beginChildOn() and [c]beginChildOff() actually return end iterators,
// because leaf nodes have no children.
ChildOnCIter cbeginChildOn() const { return ChildOnCIter(mBuffer.mData.endOn(), this); }
ChildOnCIter beginChildOn() const { return ChildOnCIter(mBuffer.mData.endOn(), this); }
ChildOnIter beginChildOn() { return ChildOnIter(mBuffer.mData.endOn(), this); }
ChildOffCIter cbeginChildOff() const { return ChildOffCIter(mBuffer.mData.endOff(), this); }
ChildOffCIter beginChildOff() const { return ChildOffCIter(mBuffer.mData.endOff(), this); }
ChildOffIter beginChildOff() { return ChildOffIter(mBuffer.mData.endOff(), this); }
ChildAllCIter cbeginChildAll() const { return ChildAllCIter(mBuffer.mData.beginDense(), this); }
ChildAllCIter beginChildAll() const { return ChildAllCIter(mBuffer.mData.beginDense(), this); }
ChildAllIter beginChildAll() { return ChildAllIter(mBuffer.mData.beginDense(), this); }
ChildOnCIter cendChildOn() const { return ChildOnCIter(mBuffer.mData.endOn(), this); }
ChildOnCIter endChildOn() const { return ChildOnCIter(mBuffer.mData.endOn(), this); }
ChildOnIter endChildOn() { return ChildOnIter(mBuffer.mData.endOn(), this); }
ChildOffCIter cendChildOff() const { return ChildOffCIter(mBuffer.mData.endOff(), this); }
ChildOffCIter endChildOff() const { return ChildOffCIter(mBuffer.mData.endOff(), this); }
ChildOffIter endChildOff() { return ChildOffIter(mBuffer.mData.endOff(), this); }
ChildAllCIter cendChildAll() const { return ChildAllCIter(mBuffer.mData.endDense(), this); }
ChildAllCIter endChildAll() const { return ChildAllCIter(mBuffer.mData.endDense(), this); }
ChildAllIter endChildAll() { return ChildAllIter(mBuffer.mData.endDense(), this); }
//
// Mask accessors
//
bool isValueMaskOn(Index n) const { return mBuffer.mData.isOn(n); }
bool isValueMaskOn() const { return mBuffer.mData.isOn(); }
bool isValueMaskOff(Index n) const { return mBuffer.mData.isOff(n); }
bool isValueMaskOff() const { return mBuffer.mData.isOff(); }
const NodeMaskType& getValueMask() const { return mBuffer.mData; }
const NodeMaskType& valueMask() const { return mBuffer.mData; }
NodeMaskType& getValueMask() { return mBuffer.mData; }
void setValueMask(const NodeMaskType& mask) { mBuffer.mData = mask; }
bool isChildMaskOn(Index) const { return false; } // leaf nodes have no children
bool isChildMaskOff(Index) const { return true; }
bool isChildMaskOff() const { return true; }
protected:
void setValueMask(Index n, bool on) { mBuffer.mData.set(n, on); }
void setValueMaskOn(Index n) { mBuffer.mData.setOn(n); }
void setValueMaskOff(Index n) { mBuffer.mData.setOff(n); }
/// Compute the origin of the leaf node that contains the voxel with the given coordinates.
static void evalNodeOrigin(Coord& xyz) { xyz &= ~(DIM - 1); }
template<typename NodeT, typename VisitorOp, typename ChildAllIterT>
static inline void doVisit(NodeT&, VisitorOp&);
template<typename NodeT, typename OtherNodeT, typename VisitorOp,
typename ChildAllIterT, typename OtherChildAllIterT>
static inline void doVisit2Node(NodeT& self, OtherNodeT& other, VisitorOp&);
template<typename NodeT, typename VisitorOp,
typename ChildAllIterT, typename OtherChildAllIterT>
static inline void doVisit2(NodeT& self, OtherChildAllIterT&, VisitorOp&, bool otherIsLHS);
/// Bitmask representing the values AND state of voxels
Buffer mBuffer;
/// Global grid index coordinates (x,y,z) of the local origin of this node
Coord mOrigin;
// These static declarations must be on separate lines to avoid VC9 compiler errors.
static const bool sOn;
static const bool sOff;
private:
/// @brief During topology-only construction, access is needed
/// to protected/private members of other template instances.
template<typename, Index> friend class LeafNode;
friend struct ValueIter<MaskOnIter, LeafNode, bool>;
friend struct ValueIter<MaskOffIter, LeafNode, bool>;
friend struct ValueIter<MaskDenseIter, LeafNode, bool>;
friend struct ValueIter<MaskOnIter, const LeafNode, bool>;
friend struct ValueIter<MaskOffIter, const LeafNode, bool>;
friend struct ValueIter<MaskDenseIter, const LeafNode, bool>;
//@{
/// Allow iterators to call mask accessor methods (see below).
/// @todo Make mask accessors public?
friend class IteratorBase<MaskOnIter, LeafNode>;
friend class IteratorBase<MaskOffIter, LeafNode>;
friend class IteratorBase<MaskDenseIter, LeafNode>;
//@}
}; // class LeafNode<ValueMask>
/// @internal For consistency with other nodes and with iterators, methods like
/// LeafNode::getValue() return a reference to a value. Since it's not possible
/// to return a reference to a bit in a node mask, we return a reference to one
/// of the following static values instead.
template<Index Log2Dim> const bool LeafNode<ValueMask, Log2Dim>::sOn = true;
template<Index Log2Dim> const bool LeafNode<ValueMask, Log2Dim>::sOff = false;
////////////////////////////////////////
template<Index Log2Dim>
inline
LeafNode<ValueMask, Log2Dim>::LeafNode()
: mOrigin(0, 0, 0)
{
}
template<Index Log2Dim>
inline
LeafNode<ValueMask, Log2Dim>::LeafNode(const Coord& xyz, bool value, bool)
: mBuffer(value)
, mOrigin(xyz & (~(DIM - 1)))
{
}
#ifndef OPENVDB_2_ABI_COMPATIBLE
template<Index Log2Dim>
inline
LeafNode<ValueMask, Log2Dim>::LeafNode(PartialCreate, const Coord& xyz, bool value, bool)
: mBuffer(value)
, mOrigin(xyz & (~(DIM - 1)))
{
}
#endif
template<Index Log2Dim>
inline
LeafNode<ValueMask, Log2Dim>::LeafNode(const LeafNode &other)
: mBuffer(other.mBuffer)
, mOrigin(other.mOrigin)
{
}
// Copy-construct from a leaf node with the same configuration but a different ValueType.
template<Index Log2Dim>
template<typename ValueT>
inline
LeafNode<ValueMask, Log2Dim>::LeafNode(const LeafNode<ValueT, Log2Dim>& other)
: mBuffer(other.valueMask())
, mOrigin(other.origin())
{
}
template<Index Log2Dim>
template<typename ValueT>
inline
LeafNode<ValueMask, Log2Dim>::LeafNode(const LeafNode<ValueT, Log2Dim>& other,
bool, TopologyCopy)
: mBuffer(other.valueMask())// value = active state
, mOrigin(other.origin())
{
}
template<Index Log2Dim>
template<typename ValueT>
inline
LeafNode<ValueMask, Log2Dim>::LeafNode(const LeafNode<ValueT, Log2Dim>& other, TopologyCopy)
: mBuffer(other.valueMask())// value = active state
, mOrigin(other.origin())
{
}
template<Index Log2Dim>
template<typename ValueT>
inline
LeafNode<ValueMask, Log2Dim>::LeafNode(const LeafNode<ValueT, Log2Dim>& other,
bool offValue, bool onValue, TopologyCopy)
: mBuffer(other.valueMask())
, mOrigin(other.origin())
{
if (offValue==true) {
if (onValue==false) {
mBuffer.mData.toggle();
} else {
mBuffer.mData.setOn();
}
}
}
template<Index Log2Dim>
inline
LeafNode<ValueMask, Log2Dim>::~LeafNode()
{
}
////////////////////////////////////////
template<Index Log2Dim>
inline Index64
LeafNode<ValueMask, Log2Dim>::memUsage() const
{
// Use sizeof(*this) to capture alignment-related padding
return sizeof(*this);
}
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::evalActiveBoundingBox(CoordBBox& bbox, bool visitVoxels) const
{
CoordBBox this_bbox = this->getNodeBoundingBox();
if (bbox.isInside(this_bbox)) return;//this LeafNode is already enclosed in the bbox
if (ValueOnCIter iter = this->cbeginValueOn()) {//any active values?
if (visitVoxels) {//use voxel granularity?
this_bbox.reset();
for(; iter; ++iter) this_bbox.expand(this->offsetToLocalCoord(iter.pos()));
this_bbox.translate(this->origin());
}
bbox.expand(this_bbox);
}
}
template<Index Log2Dim>
template<typename OtherType, Index OtherLog2Dim>
inline bool
LeafNode<ValueMask, Log2Dim>::hasSameTopology(const LeafNode<OtherType, OtherLog2Dim>* other) const
{
assert(other);
return (Log2Dim == OtherLog2Dim && mBuffer.mData == other->getValueMask());
}
template<Index Log2Dim>
inline std::string
LeafNode<ValueMask, Log2Dim>::str() const
{
std::ostringstream ostr;
ostr << "LeafNode @" << mOrigin << ": ";
for (Index32 n = 0; n < SIZE; ++n) ostr << (mBuffer.mData.isOn(n) ? '#' : '.');
return ostr.str();
}
////////////////////////////////////////
template<Index Log2Dim>
inline Index
LeafNode<ValueMask, Log2Dim>::coordToOffset(const Coord& xyz)
{
assert ((xyz[0] & (DIM-1u)) < DIM && (xyz[1] & (DIM-1u)) < DIM && (xyz[2] & (DIM-1u)) < DIM);
return ((xyz[0] & (DIM-1u)) << 2*Log2Dim)
+ ((xyz[1] & (DIM-1u)) << Log2Dim)
+ (xyz[2] & (DIM-1u));
}
template<Index Log2Dim>
inline Coord
LeafNode<ValueMask, Log2Dim>::offsetToLocalCoord(Index n)
{
assert(n < (1 << 3*Log2Dim));
Coord xyz;
xyz.setX(n >> 2*Log2Dim);
n &= ((1 << 2*Log2Dim) - 1);
xyz.setY(n >> Log2Dim);
xyz.setZ(n & ((1 << Log2Dim) - 1));
return xyz;
}
template<Index Log2Dim>
inline Coord
LeafNode<ValueMask, Log2Dim>::offsetToGlobalCoord(Index n) const
{
return (this->offsetToLocalCoord(n) + this->origin());
}
////////////////////////////////////////
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::readTopology(std::istream& is, bool /*fromHalf*/)
{
mBuffer.mData.load(is);
}
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::writeTopology(std::ostream& os, bool /*toHalf*/) const
{
mBuffer.mData.save(os);
}
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::readBuffers(std::istream& is, const CoordBBox& clipBBox, bool fromHalf)
{
// Boolean LeafNodes don't currently implement lazy loading.
// Instead, load the full buffer, then clip it.
this->readBuffers(is, fromHalf);
// Get this tree's background value.
bool background = false;
if (const void* bgPtr = io::getGridBackgroundValuePtr(is)) {
background = *static_cast<const bool*>(bgPtr);
}
this->clip(clipBBox, background);
}
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::readBuffers(std::istream& is, bool /*fromHalf*/)
{
// Read in the value mask = buffer.
mBuffer.mData.load(is);
// Read in the origin.
is.read(reinterpret_cast<char*>(&mOrigin), sizeof(Coord::ValueType) * 3);
}
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::writeBuffers(std::ostream& os, bool /*toHalf*/) const
{
// Write out the value mask = buffer.
mBuffer.mData.save(os);
// Write out the origin.
os.write(reinterpret_cast<const char*>(&mOrigin), sizeof(Coord::ValueType) * 3);
}
////////////////////////////////////////
template<Index Log2Dim>
inline bool
LeafNode<ValueMask, Log2Dim>::operator==(const LeafNode& other) const
{
return mOrigin == other.mOrigin && mBuffer == other.mBuffer;
}
template<Index Log2Dim>
inline bool
LeafNode<ValueMask, Log2Dim>::operator!=(const LeafNode& other) const
{
return !(this->operator==(other));
}
////////////////////////////////////////
template<Index Log2Dim>
inline bool
LeafNode<ValueMask, Log2Dim>::isConstant(bool& constValue, bool& state, bool) const
{
if (!mBuffer.mData.isConstant(state)) return false;
constValue = state;
return true;
}
////////////////////////////////////////
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::addTile(Index /*level*/, const Coord& xyz, bool val, bool active)
{
this->addTile(this->coordToOffset(xyz), val, active);
}
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::addTile(Index offset, bool val, bool active)
{
assert(offset < SIZE);
this->setValueOnly(offset, val);
this->setActiveState(offset, active);
}
template<Index Log2Dim>
template<typename AccessorT>
inline void
LeafNode<ValueMask, Log2Dim>::addTileAndCache(Index level, const Coord& xyz,
bool val, bool active, AccessorT&)
{
this->addTile(level, xyz, val, active);
}
////////////////////////////////////////
template<Index Log2Dim>
inline const bool&
LeafNode<ValueMask, Log2Dim>::getValue(const Coord& xyz) const
{
// This *CANNOT* use operator ? because Visual C++
if (mBuffer.mData.isOn(this->coordToOffset(xyz))) return sOn; else return sOff;
}
template<Index Log2Dim>
inline const bool&
LeafNode<ValueMask, Log2Dim>::getValue(Index offset) const
{
assert(offset < SIZE);
// This *CANNOT* use operator ? for Windows
if (mBuffer.mData.isOn(offset)) return sOn; else return sOff;
}
template<Index Log2Dim>
inline bool
LeafNode<ValueMask, Log2Dim>::probeValue(const Coord& xyz, bool& val) const
{
const Index offset = this->coordToOffset(xyz);
val = mBuffer.mData.isOn(offset);
return val;
}
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::setValueOn(const Coord& xyz, bool val)
{
this->setValueOn(this->coordToOffset(xyz), val);
}
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::setValueOn(Index offset, bool val)
{
assert(offset < SIZE);
mBuffer.mData.set(offset, val);
}
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::setValueOnly(const Coord& xyz, bool val)
{
this->setValueOnly(this->coordToOffset(xyz), val);
}
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::setActiveState(const Coord& xyz, bool on)
{
mBuffer.mData.set(this->coordToOffset(xyz), on);
}
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::setValueOff(const Coord& xyz, bool val)
{
this->setValueOff(this->coordToOffset(xyz), val);
}
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::setValueOff(Index offset, bool val)
{
assert(offset < SIZE);
mBuffer.mData.set(offset, val);
}
template<Index Log2Dim>
template<typename ModifyOp>
inline void
LeafNode<ValueMask, Log2Dim>::modifyValue(Index offset, const ModifyOp& op)
{
bool val = mBuffer.mData.isOn(offset);
op(val);
mBuffer.mData.set(offset, val);
}
template<Index Log2Dim>
template<typename ModifyOp>
inline void
LeafNode<ValueMask, Log2Dim>::modifyValue(const Coord& xyz, const ModifyOp& op)
{
this->modifyValue(this->coordToOffset(xyz), op);
}
template<Index Log2Dim>
template<typename ModifyOp>
inline void
LeafNode<ValueMask, Log2Dim>::modifyValueAndActiveState(const Coord& xyz, const ModifyOp& op)
{
const Index offset = this->coordToOffset(xyz);
bool val = mBuffer.mData.isOn(offset), state = val;
op(val, state);
mBuffer.mData.set(offset, val);
}
////////////////////////////////////////
template<Index Log2Dim>
template<MergePolicy Policy>
inline void
LeafNode<ValueMask, Log2Dim>::merge(const LeafNode& other, bool /*bg*/, bool /*otherBG*/)
{
OPENVDB_NO_UNREACHABLE_CODE_WARNING_BEGIN
if (Policy == MERGE_NODES) return;
mBuffer.mData |= other.mBuffer.mData;
OPENVDB_NO_UNREACHABLE_CODE_WARNING_END
}
template<Index Log2Dim>
template<MergePolicy Policy>
inline void
LeafNode<ValueMask, Log2Dim>::merge(bool tileValue, bool)
{
OPENVDB_NO_UNREACHABLE_CODE_WARNING_BEGIN
if (Policy != MERGE_ACTIVE_STATES_AND_NODES) return;
if (tileValue) mBuffer.mData.setOn();
OPENVDB_NO_UNREACHABLE_CODE_WARNING_END
}
////////////////////////////////////////
template<Index Log2Dim>
template<typename OtherType>
inline void
LeafNode<ValueMask, Log2Dim>::topologyUnion(const LeafNode<OtherType, Log2Dim>& other)
{
mBuffer.mData |= other.valueMask();
}
template<Index Log2Dim>
template<typename OtherType>
inline void
LeafNode<ValueMask, Log2Dim>::topologyIntersection(const LeafNode<OtherType, Log2Dim>& other,
const bool&)
{
mBuffer.mData &= other.valueMask();
}
template<Index Log2Dim>
template<typename OtherType>
inline void
LeafNode<ValueMask, Log2Dim>::topologyDifference(const LeafNode<OtherType, Log2Dim>& other,
const bool&)
{
mBuffer.mData &= !other.valueMask();
}
////////////////////////////////////////
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::clip(const CoordBBox& clipBBox, bool background)
{
CoordBBox nodeBBox = this->getNodeBoundingBox();
if (!clipBBox.hasOverlap(nodeBBox)) {
// This node lies completely outside the clipping region. Fill it with background tiles.
this->fill(nodeBBox, background, /*active=*/false);
} else if (clipBBox.isInside(nodeBBox)) {
// This node lies completely inside the clipping region. Leave it intact.
return;
}
// This node isn't completely contained inside the clipping region.
// Set any voxels that lie outside the region to the background value.
// Construct a boolean mask that is on inside the clipping region and off outside it.
NodeMaskType mask;
nodeBBox.intersect(clipBBox);
Coord xyz;
int &x = xyz.x(), &y = xyz.y(), &z = xyz.z();
for (x = nodeBBox.min().x(); x <= nodeBBox.max().x(); ++x) {
for (y = nodeBBox.min().y(); y <= nodeBBox.max().y(); ++y) {
for (z = nodeBBox.min().z(); z <= nodeBBox.max().z(); ++z) {
mask.setOn(static_cast<Index32>(this->coordToOffset(xyz)));
}
}
}
// Set voxels that lie in the inactive region of the mask (i.e., outside
// the clipping region) to the background value.
for (MaskOffIter maskIter = mask.beginOff(); maskIter; ++maskIter) {
this->setValueOff(maskIter.pos(), background);
}
}
////////////////////////////////////////
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::fill(const CoordBBox& bbox, bool value, bool)
{
for (Int32 x = bbox.min().x(); x <= bbox.max().x(); ++x) {
const Index offsetX = (x & (DIM-1u))<<2*Log2Dim;
for (Int32 y = bbox.min().y(); y <= bbox.max().y(); ++y) {
const Index offsetXY = offsetX + ((y & (DIM-1u))<< Log2Dim);
for (Int32 z = bbox.min().z(); z <= bbox.max().z(); ++z) {
const Index offset = offsetXY + (z & (DIM-1u));
mBuffer.mData.set(offset, value);
}
}
}
}
template<Index Log2Dim>
inline void
LeafNode<ValueMask, Log2Dim>::fill(const bool& value, bool)
{
mBuffer.fill(value);
}
////////////////////////////////////////
template<Index Log2Dim>
template<typename DenseT>
inline void
LeafNode<ValueMask, Log2Dim>::copyToDense(const CoordBBox& bbox, DenseT& dense) const
{
typedef typename DenseT::ValueType DenseValueType;
const size_t xStride = dense.xStride(), yStride = dense.yStride(), zStride = dense.zStride();
const Coord& min = dense.bbox().min();
DenseValueType* t0 = dense.data() + zStride * (bbox.min()[2] - min[2]); // target array
const Int32 n0 = bbox.min()[2] & (DIM-1u);
for (Int32 x = bbox.min()[0], ex = bbox.max()[0] + 1; x < ex; ++x) {
DenseValueType* t1 = t0 + xStride * (x - min[0]);
const Int32 n1 = n0 + ((x & (DIM-1u)) << 2*LOG2DIM);
for (Int32 y = bbox.min()[1], ey = bbox.max()[1] + 1; y < ey; ++y) {
DenseValueType* t2 = t1 + yStride * (y - min[1]);
Int32 n2 = n1 + ((y & (DIM-1u)) << LOG2DIM);
for (Int32 z = bbox.min()[2], ez = bbox.max()[2] + 1; z < ez; ++z, t2 += zStride) {
*t2 = DenseValueType(mBuffer.mData.isOn(n2++));
}
}
}
}
template<Index Log2Dim>
template<typename DenseT>
inline void
LeafNode<ValueMask, Log2Dim>::copyFromDense(const CoordBBox& bbox, const DenseT& dense,
bool background, bool tolerance)
{
typedef typename DenseT::ValueType DenseValueType;
struct Local {
inline static bool toBool(const DenseValueType& v) { return !math::isZero(v); }
};
const size_t xStride = dense.xStride(), yStride = dense.yStride(), zStride = dense.zStride();
const Coord& min = dense.bbox().min();
const DenseValueType* s0 = dense.data() + zStride * (bbox.min()[2] - min[2]); // source
const Int32 n0 = bbox.min()[2] & (DIM-1u);
for (Int32 x = bbox.min()[0], ex = bbox.max()[0] + 1; x < ex; ++x) {
const DenseValueType* s1 = s0 + xStride * (x - min[0]);
const Int32 n1 = n0 + ((x & (DIM-1u)) << 2*LOG2DIM);
for (Int32 y = bbox.min()[1], ey = bbox.max()[1] + 1; y < ey; ++y) {
const DenseValueType* s2 = s1 + yStride * (y - min[1]);
Int32 n2 = n1 + ((y & (DIM-1u)) << LOG2DIM);
for (Int32 z = bbox.min()[2], ez = bbox.max()[2]+1; z < ez; ++z, ++n2, s2 += zStride) {
// Note: if tolerance is true (i.e., 1), then all boolean values compare equal.
if (tolerance || (background == Local::toBool(*s2))) {
mBuffer.mData.set(n2, background);
} else {
mBuffer.mData.set(n2, Local::toBool(*s2));
}
}
}
}
}
////////////////////////////////////////
template<Index Log2Dim>
template<typename CombineOp>
inline void
LeafNode<ValueMask, Log2Dim>::combine(const LeafNode& other, CombineOp& op)
{
CombineArgs<bool> args;
for (Index i = 0; i < SIZE; ++i) {
bool result = false, aVal = mBuffer.mData.isOn(i), bVal = other.mBuffer.mData.isOn(i);
op(args.setARef(aVal)
.setAIsActive(aVal)
.setBRef(bVal)
.setBIsActive(bVal)
.setResultRef(result));
mBuffer.mData.set(i, result);
}
}
template<Index Log2Dim>
template<typename CombineOp>
inline void
LeafNode<ValueMask, Log2Dim>::combine(bool value, bool valueIsActive, CombineOp& op)
{
CombineArgs<bool> args;
args.setBRef(value).setBIsActive(valueIsActive);
for (Index i = 0; i < SIZE; ++i) {
bool result = false, aVal = mBuffer.mData.isOn(i);
op(args.setARef(aVal)
.setAIsActive(aVal)
.setResultRef(result));
mBuffer.mData.set(i, result);
}
}
////////////////////////////////////////
template<Index Log2Dim>
template<typename CombineOp, typename OtherType>
inline void
LeafNode<ValueMask, Log2Dim>::combine2(const LeafNode& other, const OtherType& value,
bool valueIsActive, CombineOp& op)
{
CombineArgs<bool, OtherType> args;
args.setBRef(value).setBIsActive(valueIsActive);
for (Index i = 0; i < SIZE; ++i) {
bool result = false, aVal = other.mBuffer.mData.isOn(i);
op(args.setARef(aVal)
.setAIsActive(aVal)
.setResultRef(result));
mBuffer.mData.set(i, result);
}
}
template<Index Log2Dim>
template<typename CombineOp, typename OtherNodeT>
inline void
LeafNode<ValueMask, Log2Dim>::combine2(bool value, const OtherNodeT& other,
bool valueIsActive, CombineOp& op)
{
CombineArgs<bool, typename OtherNodeT::ValueType> args;
args.setARef(value).setAIsActive(valueIsActive);
for (Index i = 0; i < SIZE; ++i) {
bool result = false, bVal = other.mBuffer.mData.isOn(i);
op(args.setBRef(bVal)
.setBIsActive(bVal)
.setResultRef(result));
mBuffer.mData.set(i, result);
}
}
template<Index Log2Dim>
template<typename CombineOp, typename OtherNodeT>
inline void
LeafNode<ValueMask, Log2Dim>::combine2(const LeafNode& b0, const OtherNodeT& b1, CombineOp& op)
{
CombineArgs<bool, typename OtherNodeT::ValueType> args;
for (Index i = 0; i < SIZE; ++i) {
bool result = false, b0Val = b0.mBuffer.mData.isOn(i), b1Val = b1.mBuffer.mData.isOn(i);
op(args.setARef(b0Val)
.setAIsActive(b0Val)
.setBRef(b1Val)
.setBIsActive(b1Val)
.setResultRef(result));
mBuffer.mData.set(i, result);
}
}
////////////////////////////////////////
template<Index Log2Dim>
template<typename BBoxOp>
inline void
LeafNode<ValueMask, Log2Dim>::visitActiveBBox(BBoxOp& op) const
{
if (op.template descent<LEVEL>()) {
for (ValueOnCIter i=this->cbeginValueOn(); i; ++i) {
#ifdef _MSC_VER
op.operator()<LEVEL>(CoordBBox::createCube(i.getCoord(), 1));
#else
op.template operator()<LEVEL>(CoordBBox::createCube(i.getCoord(), 1));
#endif
}
} else {
#ifdef _MSC_VER
op.operator()<LEVEL>(this->getNodeBoundingBox());
#else
op.template operator()<LEVEL>(this->getNodeBoundingBox());
#endif
}
}
template<Index Log2Dim>
template<typename VisitorOp>
inline void
LeafNode<ValueMask, Log2Dim>::visit(VisitorOp& op)
{
doVisit<LeafNode, VisitorOp, ChildAllIter>(*this, op);
}
template<Index Log2Dim>
template<typename VisitorOp>
inline void
LeafNode<ValueMask, Log2Dim>::visit(VisitorOp& op) const
{
doVisit<const LeafNode, VisitorOp, ChildAllCIter>(*this, op);
}
template<Index Log2Dim>
template<typename NodeT, typename VisitorOp, typename ChildAllIterT>
inline void
LeafNode<ValueMask, Log2Dim>::doVisit(NodeT& self, VisitorOp& op)
{
for (ChildAllIterT iter = self.beginChildAll(); iter; ++iter) {
op(iter);
}
}
////////////////////////////////////////
template<Index Log2Dim>
template<typename OtherLeafNodeType, typename VisitorOp>
inline void
LeafNode<ValueMask, Log2Dim>::visit2Node(OtherLeafNodeType& other, VisitorOp& op)
{
doVisit2Node<LeafNode, OtherLeafNodeType, VisitorOp, ChildAllIter,
typename OtherLeafNodeType::ChildAllIter>(*this, other, op);
}
template<Index Log2Dim>
template<typename OtherLeafNodeType, typename VisitorOp>
inline void
LeafNode<ValueMask, Log2Dim>::visit2Node(OtherLeafNodeType& other, VisitorOp& op) const
{
doVisit2Node<const LeafNode, OtherLeafNodeType, VisitorOp, ChildAllCIter,
typename OtherLeafNodeType::ChildAllCIter>(*this, other, op);
}
template<Index Log2Dim>
template<
typename NodeT,
typename OtherNodeT,
typename VisitorOp,
typename ChildAllIterT,
typename OtherChildAllIterT>
inline void
LeafNode<ValueMask, Log2Dim>::doVisit2Node(NodeT& self, OtherNodeT& other, VisitorOp& op)
{
// Allow the two nodes to have different ValueTypes, but not different dimensions.
BOOST_STATIC_ASSERT(OtherNodeT::SIZE == NodeT::SIZE);
BOOST_STATIC_ASSERT(OtherNodeT::LEVEL == NodeT::LEVEL);
ChildAllIterT iter = self.beginChildAll();
OtherChildAllIterT otherIter = other.beginChildAll();
for ( ; iter && otherIter; ++iter, ++otherIter) {
op(iter, otherIter);
}
}
////////////////////////////////////////
template<Index Log2Dim>
template<typename IterT, typename VisitorOp>
inline void
LeafNode<ValueMask, Log2Dim>::visit2(IterT& otherIter, VisitorOp& op, bool otherIsLHS)
{
doVisit2<LeafNode, VisitorOp, ChildAllIter, IterT>(*this, otherIter, op, otherIsLHS);
}
template<Index Log2Dim>
template<typename IterT, typename VisitorOp>
inline void
LeafNode<ValueMask, Log2Dim>::visit2(IterT& otherIter, VisitorOp& op, bool otherIsLHS) const
{
doVisit2<const LeafNode, VisitorOp, ChildAllCIter, IterT>(*this, otherIter, op, otherIsLHS);
}
template<Index Log2Dim>
template<
typename NodeT,
typename VisitorOp,
typename ChildAllIterT,
typename OtherChildAllIterT>
inline void
LeafNode<ValueMask, Log2Dim>::doVisit2(NodeT& self, OtherChildAllIterT& otherIter,
VisitorOp& op, bool otherIsLHS)
{
if (!otherIter) return;
if (otherIsLHS) {
for (ChildAllIterT iter = self.beginChildAll(); iter; ++iter) {
op(otherIter, iter);
}
} else {
for (ChildAllIterT iter = self.beginChildAll(); iter; ++iter) {
op(iter, otherIter);
}
}
}
} // namespace tree
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb
#endif // OPENVDB_TREE_LEAF_NODE_MASK_HAS_BEEN_INCLUDED
// Copyright (c) 2012-2016 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
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