/usr/include/openvdb/tree/TreeIterator.h is in libopenvdb-dev 3.2.0-2.1.
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//
// Copyright (c) 2012-2016 DreamWorks Animation LLC
//
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
//
// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// IN NO EVENT SHALL THE COPYRIGHT HOLDERS' AND CONTRIBUTORS' AGGREGATE
// LIABILITY FOR ALL CLAIMS REGARDLESS OF THEIR BASIS EXCEED US$250.00.
//
///////////////////////////////////////////////////////////////////////////
//
/// @file TreeIterator.h
#ifndef OPENVDB_TREE_TREEITERATOR_HAS_BEEN_INCLUDED
#define OPENVDB_TREE_TREEITERATOR_HAS_BEEN_INCLUDED
#include <boost/mpl/front.hpp>
#include <boost/mpl/pop_front.hpp>
#include <boost/mpl/push_back.hpp>
#include <boost/mpl/size.hpp>
#include <boost/mpl/vector.hpp>
#include <boost/static_assert.hpp>
#include <boost/type_traits/remove_const.hpp>
#include <tbb/blocked_range.h>
#include <tbb/parallel_for.h>
#include <openvdb/version.h>
#include <openvdb/Types.h>
// Prior to 0.96.1, depth-bounded value iterators always descended to the leaf level
// and iterated past leaf nodes. Now, they never descend past the maximum depth.
// Comment out the following line to restore the older, less-efficient behavior:
#define ENABLE_TREE_VALUE_DEPTH_BOUND_OPTIMIZATION
namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
namespace tree {
/// CopyConstness<T1, T2>::Type is either const T2 or T2 with no const qualifier,
/// depending on whether T1 is const. For example,
/// - CopyConstness<int, int>::Type is int
/// - CopyConstness<int, const int>::Type is int
/// - CopyConstness<const int, int>::Type is const int
/// - CopyConstness<const int, const int>::Type is const int
template<typename FromType, typename ToType> struct CopyConstness {
typedef typename boost::remove_const<ToType>::type Type;
};
template<typename FromType, typename ToType> struct CopyConstness<const FromType, ToType> {
typedef const ToType Type;
};
////////////////////////////////////////
namespace iter {
template<typename HeadT, int HeadLevel>
struct InvertedTree {
typedef typename InvertedTree<typename HeadT::ChildNodeType, HeadLevel-1>::Type SubtreeT;
typedef typename boost::mpl::push_back<SubtreeT, HeadT>::type Type;
};
template<typename HeadT>
struct InvertedTree<HeadT, /*HeadLevel=*/1> {
typedef typename boost::mpl::vector<typename HeadT::ChildNodeType, HeadT>::type Type;
};
} // namespace iter
////////////////////////////////////////
/// IterTraits provides the following for iterators of the standard types,
/// i.e., for {Child,Value}{On,Off,All}{Iter,CIter}:
/// - a NodeConverter template to convert an iterator for one type of node
/// to an iterator of the same type for another type of node; for example,
/// IterTraits<RootNode, RootNode::ValueOnIter>::NodeConverter<LeafNode>::Type
/// is synonymous with LeafNode::ValueOnIter.
/// - a begin(node) function that returns a begin iterator for a node of arbitrary type;
/// for example, IterTraits<LeafNode, LeafNode::ValueOnIter>::begin(leaf) returns
/// leaf.beginValueOn()
/// - a getChild() function that returns a pointer to the child node to which the iterator
/// is currently pointing (always NULL if the iterator is a Value iterator)
template<typename NodeT, typename IterT>
struct IterTraits
{
template<typename ChildT> static ChildT* getChild(const IterT&) { return NULL; }
};
template<typename NodeT>
struct IterTraits<NodeT, typename NodeT::ChildOnIter>
{
typedef typename NodeT::ChildOnIter IterT;
static IterT begin(NodeT& node) { return node.beginChildOn(); }
template<typename ChildT> static ChildT* getChild(const IterT& iter) {
return &iter.getValue();
}
template<typename OtherNodeT> struct NodeConverter {
typedef typename OtherNodeT::ChildOnIter Type;
};
};
template<typename NodeT>
struct IterTraits<NodeT, typename NodeT::ChildOnCIter>
{
typedef typename NodeT::ChildOnCIter IterT;
static IterT begin(const NodeT& node) { return node.cbeginChildOn(); }
template<typename ChildT> static const ChildT* getChild(const IterT& iter) {
return &iter.getValue();
}
template<typename OtherNodeT> struct NodeConverter {
typedef typename OtherNodeT::ChildOnCIter Type;
};
};
template<typename NodeT>
struct IterTraits<NodeT, typename NodeT::ChildOffIter>
{
typedef typename NodeT::ChildOffIter IterT;
static IterT begin(NodeT& node) { return node.beginChildOff(); }
template<typename OtherNodeT> struct NodeConverter {
typedef typename OtherNodeT::ChildOffIter Type;
};
};
template<typename NodeT>
struct IterTraits<NodeT, typename NodeT::ChildOffCIter>
{
typedef typename NodeT::ChildOffCIter IterT;
static IterT begin(const NodeT& node) { return node.cbeginChildOff(); }
template<typename OtherNodeT> struct NodeConverter {
typedef typename OtherNodeT::ChildOffCIter Type;
};
};
template<typename NodeT>
struct IterTraits<NodeT, typename NodeT::ChildAllIter>
{
typedef typename NodeT::ChildAllIter IterT;
static IterT begin(NodeT& node) { return node.beginChildAll(); }
template<typename ChildT> static ChildT* getChild(const IterT& iter) {
typename IterT::NonConstValueType val;
return iter.probeChild(val);
}
template<typename OtherNodeT> struct NodeConverter {
typedef typename OtherNodeT::ChildAllIter Type;
};
};
template<typename NodeT>
struct IterTraits<NodeT, typename NodeT::ChildAllCIter>
{
typedef typename NodeT::ChildAllCIter IterT;
static IterT begin(const NodeT& node) { return node.cbeginChildAll(); }
template<typename ChildT> static ChildT* getChild(const IterT& iter) {
typename IterT::NonConstValueType val;
return iter.probeChild(val);
}
template<typename OtherNodeT> struct NodeConverter {
typedef typename OtherNodeT::ChildAllCIter Type;
};
};
template<typename NodeT>
struct IterTraits<NodeT, typename NodeT::ValueOnIter>
{
typedef typename NodeT::ValueOnIter IterT;
static IterT begin(NodeT& node) { return node.beginValueOn(); }
template<typename OtherNodeT> struct NodeConverter {
typedef typename OtherNodeT::ValueOnIter Type;
};
};
template<typename NodeT>
struct IterTraits<NodeT, typename NodeT::ValueOnCIter>
{
typedef typename NodeT::ValueOnCIter IterT;
static IterT begin(const NodeT& node) { return node.cbeginValueOn(); }
template<typename OtherNodeT> struct NodeConverter {
typedef typename OtherNodeT::ValueOnCIter Type;
};
};
template<typename NodeT>
struct IterTraits<NodeT, typename NodeT::ValueOffIter>
{
typedef typename NodeT::ValueOffIter IterT;
static IterT begin(NodeT& node) { return node.beginValueOff(); }
template<typename OtherNodeT> struct NodeConverter {
typedef typename OtherNodeT::ValueOffIter Type;
};
};
template<typename NodeT>
struct IterTraits<NodeT, typename NodeT::ValueOffCIter>
{
typedef typename NodeT::ValueOffCIter IterT;
static IterT begin(const NodeT& node) { return node.cbeginValueOff(); }
template<typename OtherNodeT> struct NodeConverter {
typedef typename OtherNodeT::ValueOffCIter Type;
};
};
template<typename NodeT>
struct IterTraits<NodeT, typename NodeT::ValueAllIter>
{
typedef typename NodeT::ValueAllIter IterT;
static IterT begin(NodeT& node) { return node.beginValueAll(); }
template<typename OtherNodeT> struct NodeConverter {
typedef typename OtherNodeT::ValueAllIter Type;
};
};
template<typename NodeT>
struct IterTraits<NodeT, typename NodeT::ValueAllCIter>
{
typedef typename NodeT::ValueAllCIter IterT;
static IterT begin(const NodeT& node) { return node.cbeginValueAll(); }
template<typename OtherNodeT> struct NodeConverter {
typedef typename OtherNodeT::ValueAllCIter Type;
};
};
////////////////////////////////////////
/// @brief An IterListItem is an element of a compile-time linked list of iterators
/// to nodes of different types.
///
/// The list is constructed by traversing the template hierarchy of a Tree in reverse order,
/// so typically the elements will be a LeafNode iterator of some type (e.g., ValueOnCIter),
/// followed by one or more InternalNode iterators of the same type, followed by a RootNode
/// iterator of the same type.
///
/// The length of the list is fixed at compile time, and because it is implemented using
/// nested, templated classes, much of the list traversal logic can be optimized away.
template<typename PrevItemT, typename NodeVecT, size_t VecSize, Index _Level>
class IterListItem
{
public:
/// The type of iterator stored in the previous list item
typedef typename PrevItemT::IterT PrevIterT;
/// The type of node (non-const) whose iterator is stored in this list item
typedef typename boost::mpl::front<NodeVecT>::type _NodeT;
/// The type of iterator stored in this list item (e.g., InternalNode::ValueOnCIter)
typedef typename IterTraits<typename PrevIterT::NonConstNodeType, PrevIterT>::template
NodeConverter<_NodeT>::Type IterT;
/// The type of node (const or non-const) over which IterT iterates (e.g., const RootNode<...>)
typedef typename IterT::NodeType NodeT;
/// The type of the node with const qualifiers removed ("Non-Const")
typedef typename IterT::NonConstNodeType NCNodeT;
/// The type of value (with const qualifiers removed) to which the iterator points
typedef typename IterT::NonConstValueType NCValueT;
/// NodeT's child node type, with the same constness (e.g., const InternalNode<...>)
typedef typename CopyConstness<NodeT, typename NodeT::ChildNodeType>::Type ChildT;
/// NodeT's child node type with const qualifiers removed
typedef typename CopyConstness<NCNodeT, typename NCNodeT::ChildNodeType>::Type NCChildT;
typedef IterTraits<NCNodeT, IterT> ITraits;
/// NodeT's level in its tree (0 = LeafNode)
static const Index Level = _Level;
IterListItem(PrevItemT* prev): mNext(this), mPrev(prev) {}
IterListItem(const IterListItem& other): mIter(other.mIter), mNext(other.mNext), mPrev(NULL) {}
IterListItem& operator=(const IterListItem& other)
{
if (&other != this) {
mIter = other.mIter;
mNext = other.mNext;
mPrev = NULL; ///< @note external call to updateBackPointers() required
}
return *this;
}
void updateBackPointers(PrevItemT* prev) { mPrev = prev; mNext.updateBackPointers(this); }
void setIter(const IterT& iter) { mIter = iter; }
template<typename OtherIterT>
void setIter(const OtherIterT& iter) { mNext.setIter(iter); }
/// Return the node over which this list element's iterator iterates.
void getNode(Index lvl, NodeT*& node) const
{
node = (lvl <= Level) ? mIter.getParentNode() : NULL;
}
/// Return the node over which one of the following list elements' iterator iterates.
template<typename OtherNodeT>
void getNode(Index lvl, OtherNodeT*& node) const { mNext.getNode(lvl, node); }
/// @brief Initialize the iterator for level @a lvl of the tree with the node
/// over which the corresponding iterator of @a otherListItem is iterating.
///
/// For example, if @a otherListItem contains a LeafNode::ValueOnIter,
/// initialize this list's leaf iterator with the same LeafNode.
template<typename OtherIterListItemT>
void initLevel(Index lvl, OtherIterListItemT& otherListItem)
{
if (lvl == Level) {
const NodeT* node = NULL;
otherListItem.getNode(lvl, node);
mIter = (node == NULL) ? IterT() : ITraits::begin(*const_cast<NodeT*>(node));
} else {
// Forward to one of the following list elements.
mNext.initLevel(lvl, otherListItem);
}
}
/// Return The table offset of the iterator at level @a lvl of the tree.
Index pos(Index lvl) const { return (lvl == Level) ? mIter.pos() : mNext.pos(lvl); }
/// Return @c true if the iterator at level @a lvl of the tree has not yet reached its end.
bool test(Index lvl) const { return (lvl == Level) ? mIter.test() : mNext.test(lvl); }
/// Increment the iterator at level @a lvl of the tree.
bool next(Index lvl) { return (lvl == Level) ? mIter.next() : mNext.next(lvl); }
/// @brief If the iterator at level @a lvl of the tree points to a child node,
/// initialize the next iterator in this list with that child node.
bool down(Index lvl)
{
if (lvl == Level && mPrev != NULL && mIter) {
if (ChildT* child = ITraits::template getChild<ChildT>(mIter)) {
mPrev->setIter(PrevItemT::ITraits::begin(*child));
return true;
}
}
return (lvl > Level) ? mNext.down(lvl) : false;
}
/// @brief Return the global coordinates of the voxel or tile to which the iterator
/// at level @a lvl of the tree is currently pointing.
Coord getCoord(Index lvl) const
{
return (lvl == Level) ? mIter.getCoord() : mNext.getCoord(lvl);
}
Index getChildDim(Index lvl) const
{
return (lvl == Level) ? NodeT::getChildDim() : mNext.getChildDim(lvl);
}
/// Return the number of (virtual) voxels spanned by a tile value or child node
Index64 getVoxelCount(Index lvl) const
{
return (lvl == Level) ? ChildT::NUM_VOXELS : mNext.getVoxelCount(lvl);
}
/// Return @c true if the iterator at level @a lvl of the tree points to an active value.
bool isValueOn(Index lvl) const
{
return (lvl == Level) ? mIter.isValueOn() : mNext.isValueOn(lvl);
}
/// Return the value to which the iterator at level @a lvl of the tree points.
const NCValueT& getValue(Index lvl) const
{
if (lvl == Level) return mIter.getValue();
return mNext.getValue(lvl);
}
/// @brief Set the value (to @a val) to which the iterator at level @a lvl
/// of the tree points and mark the value as active.
/// @note Not valid when @c IterT is a const iterator type
void setValue(Index lvl, const NCValueT& val) const
{
if (lvl == Level) mIter.setValue(val); else mNext.setValue(lvl, val);
}
/// @brief Set the value (to @a val) to which the iterator at level @a lvl of the tree
/// points and mark the value as active if @a on is @c true, or inactive otherwise.
/// @note Not valid when @c IterT is a const iterator type
void setValueOn(Index lvl, bool on = true) const
{
if (lvl == Level) mIter.setValueOn(on); else mNext.setValueOn(lvl, on);
}
/// @brief Mark the value to which the iterator at level @a lvl of the tree points
/// as inactive.
/// @note Not valid when @c IterT is a const iterator type
void setValueOff(Index lvl) const
{
if (lvl == Level) mIter.setValueOff(); else mNext.setValueOff(lvl);
}
/// @brief Apply a functor to the item to which this iterator is pointing.
/// @note Not valid when @c IterT is a const iterator type
template<typename ModifyOp>
void modifyValue(Index lvl, const ModifyOp& op) const
{
if (lvl == Level) mIter.modifyValue(op); else mNext.modifyValue(lvl, op);
}
private:
typedef typename boost::mpl::pop_front<NodeVecT>::type RestT; // NodeVecT minus its first item
typedef IterListItem<IterListItem, RestT, VecSize - 1, Level + 1> NextItem;
IterT mIter;
NextItem mNext;
PrevItemT* mPrev;
};
/// The initial element of a compile-time linked list of iterators to nodes of different types
template<typename PrevItemT, typename NodeVecT, size_t VecSize>
class IterListItem<PrevItemT, NodeVecT, VecSize, /*Level=*/0U>
{
public:
/// The type of iterator stored in the previous list item
typedef typename PrevItemT::IterT PrevIterT;
/// The type of node (non-const) whose iterator is stored in this list item
typedef typename boost::mpl::front<NodeVecT>::type _NodeT;
/// The type of iterator stored in this list item (e.g., InternalNode::ValueOnCIter)
typedef typename IterTraits<typename PrevIterT::NonConstNodeType, PrevIterT>::template
NodeConverter<_NodeT>::Type IterT;
/// The type of node (const or non-const) over which IterT iterates (e.g., const RootNode<...>)
typedef typename IterT::NodeType NodeT;
/// The type of the node with const qualifiers removed ("Non-Const")
typedef typename IterT::NonConstNodeType NCNodeT;
/// The type of value (with const qualifiers removed) to which the iterator points
typedef typename IterT::NonConstValueType NCValueT;
typedef IterTraits<NCNodeT, IterT> ITraits;
/// NodeT's level in its tree (0 = LeafNode)
static const Index Level = 0;
IterListItem(PrevItemT*): mNext(this), mPrev(NULL) {}
IterListItem(const IterListItem& other): mIter(other.mIter), mNext(other.mNext), mPrev(NULL) {}
IterListItem& operator=(const IterListItem& other)
{
if (&other != this) {
mIter = other.mIter;
mNext = other.mNext;
mPrev = NULL;
}
return *this;
}
void updateBackPointers(PrevItemT* = NULL) { mPrev = NULL; mNext.updateBackPointers(this); }
void setIter(const IterT& iter) { mIter = iter; }
template<typename OtherIterT>
void setIter(const OtherIterT& iter) { mNext.setIter(iter); }
void getNode(Index lvl, NodeT*& node) const
{
node = (lvl == 0) ? mIter.getParentNode() : NULL;
}
template<typename OtherNodeT>
void getNode(Index lvl, OtherNodeT*& node) const { mNext.getNode(lvl, node); }
template<typename OtherIterListItemT>
void initLevel(Index lvl, OtherIterListItemT& otherListItem)
{
if (lvl == 0) {
const NodeT* node = NULL;
otherListItem.getNode(lvl, node);
mIter = (node == NULL) ? IterT() : ITraits::begin(*const_cast<NodeT*>(node));
} else {
mNext.initLevel(lvl, otherListItem);
}
}
Index pos(Index lvl) const { return (lvl == 0) ? mIter.pos() : mNext.pos(lvl); }
bool test(Index lvl) const { return (lvl == 0) ? mIter.test() : mNext.test(lvl); }
bool next(Index lvl) { return (lvl == 0) ? mIter.next() : mNext.next(lvl); }
bool down(Index lvl) { return (lvl == 0) ? false : mNext.down(lvl); }
Coord getCoord(Index lvl) const
{
return (lvl == 0) ? mIter.getCoord() : mNext.getCoord(lvl);
}
Index getChildDim(Index lvl) const
{
return (lvl == 0) ? NodeT::getChildDim() : mNext.getChildDim(lvl);
}
Index64 getVoxelCount(Index lvl) const
{
return (lvl == 0) ? 1 : mNext.getVoxelCount(lvl);
}
bool isValueOn(Index lvl) const
{
return (lvl == 0) ? mIter.isValueOn() : mNext.isValueOn(lvl);
}
const NCValueT& getValue(Index lvl) const
{
if (lvl == 0) return mIter.getValue();
return mNext.getValue(lvl);
}
void setValue(Index lvl, const NCValueT& val) const
{
if (lvl == 0) mIter.setValue(val); else mNext.setValue(lvl, val);
}
void setValueOn(Index lvl, bool on = true) const
{
if (lvl == 0) mIter.setValueOn(on); else mNext.setValueOn(lvl, on);
}
void setValueOff(Index lvl) const
{
if (lvl == 0) mIter.setValueOff(); else mNext.setValueOff(lvl);
}
template<typename ModifyOp>
void modifyValue(Index lvl, const ModifyOp& op) const
{
if (lvl == 0) mIter.modifyValue(op); else mNext.modifyValue(lvl, op);
}
private:
typedef typename boost::mpl::pop_front<NodeVecT>::type RestT; // NodeVecT minus its first item
typedef IterListItem<IterListItem, RestT, VecSize - 1, /*Level=*/1> NextItem;
IterT mIter;
NextItem mNext;
PrevItemT* mPrev;
};
/// The final element of a compile-time linked list of iterators to nodes of different types
template<typename PrevItemT, typename NodeVecT, Index _Level>
class IterListItem<PrevItemT, NodeVecT, /*VecSize=*/1, _Level>
{
public:
typedef typename boost::mpl::front<NodeVecT>::type _NodeT;
/// The type of iterator stored in the previous list item
typedef typename PrevItemT::IterT PrevIterT;
/// The type of iterator stored in this list item (e.g., RootNode::ValueOnCIter)
typedef typename IterTraits<typename PrevIterT::NonConstNodeType, PrevIterT>::template
NodeConverter<_NodeT>::Type IterT;
/// The type of node over which IterT iterates (e.g., const RootNode<...>)
typedef typename IterT::NodeType NodeT;
/// The type of the node with const qualifiers removed ("Non-Const")
typedef typename IterT::NonConstNodeType NCNodeT;
/// The type of value (with const qualifiers removed) to which the iterator points
typedef typename IterT::NonConstValueType NCValueT;
/// NodeT's child node type, with the same constness (e.g., const InternalNode<...>)
typedef typename CopyConstness<NodeT, typename NodeT::ChildNodeType>::Type ChildT;
/// NodeT's child node type with const qualifiers removed
typedef typename CopyConstness<NCNodeT, typename NCNodeT::ChildNodeType>::Type NCChildT;
typedef IterTraits<NCNodeT, IterT> ITraits;
/// NodeT's level in its tree (0 = LeafNode)
static const Index Level = _Level;
IterListItem(PrevItemT* prev): mPrev(prev) {}
IterListItem(const IterListItem& other): mIter(other.mIter), mPrev(NULL) {}
IterListItem& operator=(const IterListItem& other)
{
if (&other != this) {
mIter = other.mIter;
mPrev = NULL; ///< @note external call to updateBackPointers() required
}
return *this;
}
void updateBackPointers(PrevItemT* prev) { mPrev = prev; }
// The following method specializations differ from the default template
// implementations mainly in that they don't forward.
void setIter(const IterT& iter) { mIter = iter; }
void getNode(Index lvl, NodeT*& node) const
{
node = (lvl <= Level) ? mIter.getParentNode() : NULL;
}
template<typename OtherIterListItemT>
void initLevel(Index lvl, OtherIterListItemT& otherListItem)
{
if (lvl == Level) {
const NodeT* node = NULL;
otherListItem.getNode(lvl, node);
mIter = (node == NULL) ? IterT() : ITraits::begin(*const_cast<NodeT*>(node));
}
}
Index pos(Index lvl) const { return (lvl == Level) ? mIter.pos() : Index(-1); }
bool test(Index lvl) const { return (lvl == Level) ? mIter.test() : false; }
bool next(Index lvl) { return (lvl == Level) ? mIter.next() : false; }
bool down(Index lvl)
{
if (lvl == Level && mPrev != NULL && mIter) {
if (ChildT* child = ITraits::template getChild<ChildT>(mIter)) {
mPrev->setIter(PrevItemT::ITraits::begin(*child));
return true;
}
}
return false;
}
Coord getCoord(Index lvl) const { return (lvl == Level) ? mIter.getCoord() : Coord(); }
Index getChildDim(Index lvl) const { return (lvl == Level) ? NodeT::getChildDim() : 0; }
Index64 getVoxelCount(Index lvl) const { return (lvl == Level) ? ChildT::NUM_VOXELS : 0; }
bool isValueOn(Index lvl) const { return (lvl == Level) ? mIter.isValueOn() : false; }
const NCValueT& getValue(Index lvl) const
{
assert(lvl == Level);
(void)lvl; // avoid unused variable warning in optimized builds
return mIter.getValue();
}
void setValue(Index lvl, const NCValueT& val) const { if (lvl == Level) mIter.setValue(val); }
void setValueOn(Index lvl, bool on = true) const { if (lvl == Level) mIter.setValueOn(on); }
void setValueOff(Index lvl) const { if (lvl == Level) mIter.setValueOff(); }
template<typename ModifyOp>
void modifyValue(Index lvl, const ModifyOp& op) const
{
if (lvl == Level) mIter.modifyValue(op);
}
private:
IterT mIter;
PrevItemT* mPrev;
};
////////////////////////////////////////
//#define DEBUG_TREE_VALUE_ITERATOR
/// @brief Base class for tree-traversal iterators over tile and voxel values
template<typename _TreeT, typename _ValueIterT>
class TreeValueIteratorBase
{
public:
typedef _TreeT TreeT;
typedef _ValueIterT ValueIterT;
typedef typename ValueIterT::NodeType NodeT;
typedef typename ValueIterT::NonConstValueType ValueT;
typedef typename NodeT::ChildOnCIter ChildOnIterT;
static const Index ROOT_LEVEL = NodeT::LEVEL;
BOOST_STATIC_ASSERT(ValueIterT::NodeType::LEVEL == ROOT_LEVEL);
static const Index LEAF_LEVEL = 0, ROOT_DEPTH = 0, LEAF_DEPTH = ROOT_LEVEL;
TreeValueIteratorBase(TreeT&);
TreeValueIteratorBase(const TreeValueIteratorBase& other);
TreeValueIteratorBase& operator=(const TreeValueIteratorBase& other);
/// Specify the depth of the highest level of the tree to which to ascend (depth 0 = root).
void setMinDepth(Index minDepth);
/// Return the depth of the highest level of the tree to which this iterator ascends.
Index getMinDepth() const { return ROOT_LEVEL - Index(mMaxLevel); }
/// Specify the depth of the lowest level of the tree to which to descend (depth 0 = root).
void setMaxDepth(Index maxDepth);
/// Return the depth of the lowest level of the tree to which this iterator ascends.
Index getMaxDepth() const { return ROOT_LEVEL - Index(mMinLevel); }
//@{
/// Return @c true if this iterator is not yet exhausted.
bool test() const { return mValueIterList.test(mLevel); }
operator bool() const { return this->test(); }
//@}
/// @brief Advance to the next tile or voxel value.
/// Return @c true if this iterator is not yet exhausted.
bool next();
/// Advance to the next tile or voxel value.
TreeValueIteratorBase& operator++() { this->next(); return *this; }
/// @brief Return the level in the tree (0 = leaf) of the node to which
/// this iterator is currently pointing.
Index getLevel() const { return mLevel; }
/// @brief Return the depth in the tree (0 = root) of the node to which
/// this iterator is currently pointing.
Index getDepth() const { return ROOT_LEVEL - mLevel; }
static Index getLeafDepth() { return LEAF_DEPTH; }
/// @brief Return in @a node a pointer to the node over which this iterator is
/// currently iterating or one of that node's parents, as determined by @a NodeType.
/// @return a null pointer if @a NodeType specifies a node at a lower level
/// of the tree than that given by getLevel().
template<typename NodeType>
void getNode(NodeType*& node) const { mValueIterList.getNode(mLevel, node); }
/// @brief Return the global coordinates of the voxel or tile to which
/// this iterator is currently pointing.
Coord getCoord() const { return mValueIterList.getCoord(mLevel); }
/// @brief Return in @a bbox the axis-aligned bounding box of
/// the voxel or tile to which this iterator is currently pointing.
/// @return false if the bounding box is empty.
bool getBoundingBox(CoordBBox&) const;
/// @brief Return the axis-aligned bounding box of the voxel or tile to which
/// this iterator is currently pointing.
CoordBBox getBoundingBox() const { CoordBBox b; this->getBoundingBox(b); return b; }
/// Return the number of (virtual) voxels corresponding to the value
Index64 getVoxelCount() const { return mValueIterList.getVoxelCount(mLevel);}
/// Return @c true if this iterator is currently pointing to a (non-leaf) tile value.
bool isTileValue() const { return mLevel != 0 && this->test(); }
/// Return @c true if this iterator is currently pointing to a (leaf) voxel value.
bool isVoxelValue() const { return mLevel == 0 && this->test(); }
/// Return @c true if the value to which this iterator is currently pointing is active.
bool isValueOn() const { return mValueIterList.isValueOn(mLevel); }
//@{
/// Return the tile or voxel value to which this iterator is currently pointing.
const ValueT& getValue() const { return mValueIterList.getValue(mLevel); }
const ValueT& operator*() const { return this->getValue(); }
const ValueT* operator->() const { return &(this->operator*()); }
//@}
/// @brief Change the tile or voxel value to which this iterator is currently pointing
/// and mark it as active.
void setValue(const ValueT& val) const { mValueIterList.setValue(mLevel, val); }
/// @brief Change the active/inactive state of the tile or voxel value to which
/// this iterator is currently pointing.
void setActiveState(bool on) const { mValueIterList.setValueOn(mLevel, on); }
/// Mark the tile or voxel value to which this iterator is currently pointing as inactive.
void setValueOff() const { mValueIterList.setValueOff(mLevel); }
/// @brief Apply a functor to the item to which this iterator is pointing.
/// (Not valid for const iterators.)
/// @param op a functor of the form <tt>void op(ValueType&) const</tt> that modifies
/// its argument in place
/// @see Tree::modifyValue()
template<typename ModifyOp>
void modifyValue(const ModifyOp& op) const { mValueIterList.modifyValue(mLevel, op); }
/// Return a pointer to the tree over which this iterator is iterating.
TreeT* getTree() const { return mTree; }
/// Return a string (for debugging, mainly) describing this iterator's current state.
std::string summary() const;
private:
bool advance(bool dontIncrement = false);
typedef typename iter::InvertedTree<NodeT, NodeT::LEVEL>::Type InvTreeT;
struct PrevChildItem { typedef ChildOnIterT IterT; };
struct PrevValueItem { typedef ValueIterT IterT; };
IterListItem<PrevChildItem, InvTreeT, /*VecSize=*/ROOT_LEVEL+1, /*Level=*/0> mChildIterList;
IterListItem<PrevValueItem, InvTreeT, /*VecSize=*/ROOT_LEVEL+1, /*Level=*/0> mValueIterList;
Index mLevel;
int mMinLevel, mMaxLevel;
TreeT* mTree;
}; // class TreeValueIteratorBase
template<typename TreeT, typename ValueIterT>
inline
TreeValueIteratorBase<TreeT, ValueIterT>::TreeValueIteratorBase(TreeT& tree):
mChildIterList(NULL),
mValueIterList(NULL),
mLevel(ROOT_LEVEL),
mMinLevel(int(LEAF_LEVEL)),
mMaxLevel(int(ROOT_LEVEL)),
mTree(&tree)
{
mChildIterList.setIter(IterTraits<NodeT, ChildOnIterT>::begin(tree.root()));
mValueIterList.setIter(IterTraits<NodeT, ValueIterT>::begin(tree.root()));
this->advance(/*dontIncrement=*/true);
}
template<typename TreeT, typename ValueIterT>
inline
TreeValueIteratorBase<TreeT, ValueIterT>::TreeValueIteratorBase(const TreeValueIteratorBase& other):
mChildIterList(other.mChildIterList),
mValueIterList(other.mValueIterList),
mLevel(other.mLevel),
mMinLevel(other.mMinLevel),
mMaxLevel(other.mMaxLevel),
mTree(other.mTree)
{
mChildIterList.updateBackPointers();
mValueIterList.updateBackPointers();
}
template<typename TreeT, typename ValueIterT>
inline TreeValueIteratorBase<TreeT, ValueIterT>&
TreeValueIteratorBase<TreeT, ValueIterT>::operator=(const TreeValueIteratorBase& other)
{
if (&other != this) {
mChildIterList = other.mChildIterList;
mValueIterList = other.mValueIterList;
mLevel = other.mLevel;
mMinLevel = other.mMinLevel;
mMaxLevel = other.mMaxLevel;
mTree = other.mTree;
mChildIterList.updateBackPointers();
mValueIterList.updateBackPointers();
}
return *this;
}
template<typename TreeT, typename ValueIterT>
inline void
TreeValueIteratorBase<TreeT, ValueIterT>::setMinDepth(Index minDepth)
{
mMaxLevel = int(ROOT_LEVEL - minDepth); // level = ROOT_LEVEL - depth
if (int(mLevel) > mMaxLevel) this->next();
}
template<typename TreeT, typename ValueIterT>
inline void
TreeValueIteratorBase<TreeT, ValueIterT>::setMaxDepth(Index maxDepth)
{
// level = ROOT_LEVEL - depth
mMinLevel = int(ROOT_LEVEL - std::min(maxDepth, this->getLeafDepth()));
if (int(mLevel) < mMinLevel) this->next();
}
template<typename TreeT, typename ValueIterT>
inline bool
TreeValueIteratorBase<TreeT, ValueIterT>::next()
{
do {
if (!this->advance()) return false;
} while (int(mLevel) < mMinLevel || int(mLevel) > mMaxLevel);
return true;
}
template<typename TreeT, typename ValueIterT>
inline bool
TreeValueIteratorBase<TreeT, ValueIterT>::advance(bool dontIncrement)
{
bool recurse = false;
do {
recurse = false;
Index
vPos = mValueIterList.pos(mLevel),
cPos = mChildIterList.pos(mLevel);
if (vPos == cPos && mChildIterList.test(mLevel)) {
/// @todo Once ValueOff iterators properly skip child pointers, remove this block.
mValueIterList.next(mLevel);
vPos = mValueIterList.pos(mLevel);
}
if (vPos < cPos) {
if (dontIncrement) return true;
if (mValueIterList.next(mLevel)) {
if (mValueIterList.pos(mLevel) == cPos && mChildIterList.test(mLevel)) {
/// @todo Once ValueOff iterators properly skip child pointers,
/// remove this block.
mValueIterList.next(mLevel);
}
// If there is a next value and it precedes the next child, return.
if (mValueIterList.pos(mLevel) < cPos) return true;
}
} else {
// Advance to the next child, which may or may not precede the next value.
if (!dontIncrement) mChildIterList.next(mLevel);
}
#ifdef DEBUG_TREE_VALUE_ITERATOR
std::cout << "\n" << this->summary() << std::flush;
#endif
// Descend to the lowest level at which the next value precedes the next child.
while (mChildIterList.pos(mLevel) < mValueIterList.pos(mLevel)) {
#ifdef ENABLE_TREE_VALUE_DEPTH_BOUND_OPTIMIZATION
if (int(mLevel) == mMinLevel) {
// If the current node lies at the lowest allowed level, none of its
// children can be visited, so just advance its child iterator.
mChildIterList.next(mLevel);
if (mValueIterList.pos(mLevel) == mChildIterList.pos(mLevel)
&& mChildIterList.test(mLevel))
{
/// @todo Once ValueOff iterators properly skip child pointers,
/// remove this block.
mValueIterList.next(mLevel);
}
} else
#endif
if (mChildIterList.down(mLevel)) {
--mLevel; // descend one level
mValueIterList.initLevel(mLevel, mChildIterList);
if (mValueIterList.pos(mLevel) == mChildIterList.pos(mLevel)
&& mChildIterList.test(mLevel))
{
/// @todo Once ValueOff iterators properly skip child pointers,
/// remove this block.
mValueIterList.next(mLevel);
}
} else break;
#ifdef DEBUG_TREE_VALUE_ITERATOR
std::cout << "\n" << this->summary() << std::flush;
#endif
}
// Ascend to the nearest level at which one of the iterators is not yet exhausted.
while (!mChildIterList.test(mLevel) && !mValueIterList.test(mLevel)) {
if (mLevel == ROOT_LEVEL) return false;
++mLevel;
mChildIterList.next(mLevel);
dontIncrement = true;
recurse = true;
}
} while (recurse);
return true;
}
template<typename TreeT, typename ValueIterT>
inline bool
TreeValueIteratorBase<TreeT, ValueIterT>::getBoundingBox(CoordBBox& bbox) const
{
if (!this->test()) {
bbox = CoordBBox();
return false;
}
bbox.min() = mValueIterList.getCoord(mLevel);
bbox.max() = bbox.min().offsetBy(mValueIterList.getChildDim(mLevel) - 1);
return true;
}
template<typename TreeT, typename ValueIterT>
inline std::string
TreeValueIteratorBase<TreeT, ValueIterT>::summary() const
{
std::ostringstream ostr;
for (int lvl = int(ROOT_LEVEL); lvl >= 0 && lvl >= int(mLevel); --lvl) {
if (lvl == 0) ostr << "leaf";
else if (lvl == int(ROOT_LEVEL)) ostr << "root";
else ostr << "int" << (ROOT_LEVEL - lvl);
ostr << " v" << mValueIterList.pos(lvl)
<< " c" << mChildIterList.pos(lvl);
if (lvl > int(mLevel)) ostr << " / ";
}
if (this->test() && mValueIterList.pos(mLevel) < mChildIterList.pos(mLevel)) {
if (mLevel == 0) {
ostr << " " << this->getCoord();
} else {
ostr << " " << this->getBoundingBox();
}
}
return ostr.str();
}
////////////////////////////////////////
/// @brief Base class for tree-traversal iterators over all nodes
template<typename _TreeT, typename RootChildOnIterT>
class NodeIteratorBase
{
public:
typedef _TreeT TreeT;
typedef RootChildOnIterT RootIterT;
typedef typename RootIterT::NodeType RootNodeT;
typedef typename RootIterT::NonConstNodeType NCRootNodeT;
static const Index ROOT_LEVEL = RootNodeT::LEVEL;
typedef typename iter::InvertedTree<NCRootNodeT, ROOT_LEVEL>::Type InvTreeT;
static const Index LEAF_LEVEL = 0, ROOT_DEPTH = 0, LEAF_DEPTH = ROOT_LEVEL;
typedef IterTraits<NCRootNodeT, RootIterT> RootIterTraits;
NodeIteratorBase();
NodeIteratorBase(TreeT&);
NodeIteratorBase(const NodeIteratorBase& other);
NodeIteratorBase& operator=(const NodeIteratorBase& other);
/// Specify the depth of the highest level of the tree to which to ascend (depth 0 = root).
void setMinDepth(Index minDepth);
/// Return the depth of the highest level of the tree to which this iterator ascends.
Index getMinDepth() const { return ROOT_LEVEL - Index(mMaxLevel); }
/// Specify the depth of the lowest level of the tree to which to descend (depth 0 = root).
void setMaxDepth(Index maxDepth);
/// Return the depth of the lowest level of the tree to which this iterator ascends.
Index getMaxDepth() const { return ROOT_LEVEL - Index(mMinLevel); }
//@{
/// Return @c true if this iterator is not yet exhausted.
bool test() const { return !mDone; }
operator bool() const { return this->test(); }
//@}
/// @brief Advance to the next tile or voxel value.
/// @return @c true if this iterator is not yet exhausted.
bool next();
/// Advance the iterator to the next leaf node.
void increment() { this->next(); }
NodeIteratorBase& operator++() { this->increment(); return *this; }
/// Increment the iterator n times.
void increment(Index n) { for (Index i = 0; i < n && this->next(); ++i) {} }
/// @brief Return the level in the tree (0 = leaf) of the node to which
/// this iterator is currently pointing.
Index getLevel() const { return mLevel; }
/// @brief Return the depth in the tree (0 = root) of the node to which
/// this iterator is currently pointing.
Index getDepth() const { return ROOT_LEVEL - mLevel; }
static Index getLeafDepth() { return LEAF_DEPTH; }
/// @brief Return the global coordinates of the voxel or tile to which
/// this iterator is currently pointing.
Coord getCoord() const;
/// @brief Return in @a bbox the axis-aligned bounding box of
/// the voxel or tile to which this iterator is currently pointing.
/// @return false if the bounding box is empty.
bool getBoundingBox(CoordBBox& bbox) const;
/// @brief Return the axis-aligned bounding box of the voxel or tile to which
/// this iterator is currently pointing.
CoordBBox getBoundingBox() const { CoordBBox b; this->getBoundingBox(b); return b; }
//@{
/// @brief Return the node to which the iterator is pointing.
/// @note This iterator doesn't have the usual dereference operators (* and ->),
/// because they would have to be overloaded by the returned node type.
template<typename NodeT>
void getNode(NodeT*& node) const { node = NULL; mIterList.getNode(mLevel, node); }
template<typename NodeT>
void getNode(const NodeT*& node) const { node = NULL; mIterList.getNode(mLevel, node); }
//@}
TreeT* getTree() const { return mTree; }
std::string summary() const;
private:
struct PrevItem { typedef RootIterT IterT; };
IterListItem<PrevItem, InvTreeT, /*VecSize=*/ROOT_LEVEL+1, LEAF_LEVEL> mIterList;
Index mLevel;
int mMinLevel, mMaxLevel;
bool mDone;
TreeT* mTree;
}; // class NodeIteratorBase
template<typename TreeT, typename RootChildOnIterT>
inline
NodeIteratorBase<TreeT, RootChildOnIterT>::NodeIteratorBase():
mIterList(NULL),
mLevel(ROOT_LEVEL),
mMinLevel(int(LEAF_LEVEL)),
mMaxLevel(int(ROOT_LEVEL)),
mDone(true),
mTree(NULL)
{
}
template<typename TreeT, typename RootChildOnIterT>
inline
NodeIteratorBase<TreeT, RootChildOnIterT>::NodeIteratorBase(TreeT& tree):
mIterList(NULL),
mLevel(ROOT_LEVEL),
mMinLevel(int(LEAF_LEVEL)),
mMaxLevel(int(ROOT_LEVEL)),
mDone(false),
mTree(&tree)
{
mIterList.setIter(RootIterTraits::begin(tree.root()));
}
template<typename TreeT, typename RootChildOnIterT>
inline
NodeIteratorBase<TreeT, RootChildOnIterT>::NodeIteratorBase(const NodeIteratorBase& other):
mIterList(other.mIterList),
mLevel(other.mLevel),
mMinLevel(other.mMinLevel),
mMaxLevel(other.mMaxLevel),
mDone(other.mDone),
mTree(other.mTree)
{
mIterList.updateBackPointers();
}
template<typename TreeT, typename RootChildOnIterT>
inline NodeIteratorBase<TreeT, RootChildOnIterT>&
NodeIteratorBase<TreeT, RootChildOnIterT>::operator=(const NodeIteratorBase& other)
{
if (&other != this) {
mLevel = other.mLevel;
mMinLevel = other.mMinLevel;
mMaxLevel = other.mMaxLevel;
mDone = other.mDone;
mTree = other.mTree;
mIterList = other.mIterList;
mIterList.updateBackPointers();
}
return *this;
}
template<typename TreeT, typename RootChildOnIterT>
inline void
NodeIteratorBase<TreeT, RootChildOnIterT>::setMinDepth(Index minDepth)
{
mMaxLevel = int(ROOT_LEVEL - minDepth); // level = ROOT_LEVEL - depth
if (int(mLevel) > mMaxLevel) this->next();
}
template<typename TreeT, typename RootChildOnIterT>
inline void
NodeIteratorBase<TreeT, RootChildOnIterT>::setMaxDepth(Index maxDepth)
{
// level = ROOT_LEVEL - depth
mMinLevel = int(ROOT_LEVEL - std::min(maxDepth, this->getLeafDepth()));
if (int(mLevel) < mMinLevel) this->next();
}
template<typename TreeT, typename RootChildOnIterT>
inline bool
NodeIteratorBase<TreeT, RootChildOnIterT>::next()
{
do {
if (mDone) return false;
// If the iterator over the current node points to a child,
// descend to the child (depth-first traversal).
if (int(mLevel) > mMinLevel && mIterList.test(mLevel)) {
if (!mIterList.down(mLevel)) return false;
--mLevel;
} else {
// Ascend to the nearest ancestor that has other children.
while (!mIterList.test(mLevel)) {
if (mLevel == ROOT_LEVEL) {
// Can't ascend higher than the root.
mDone = true;
return false;
}
++mLevel; // ascend one level
mIterList.next(mLevel); // advance to the next child, if there is one
}
// Descend to the child.
if (!mIterList.down(mLevel)) return false;
--mLevel;
}
} while (int(mLevel) < mMinLevel || int(mLevel) > mMaxLevel);
return true;
}
template<typename TreeT, typename RootChildOnIterT>
inline Coord
NodeIteratorBase<TreeT, RootChildOnIterT>::getCoord() const
{
if (mLevel != ROOT_LEVEL) return mIterList.getCoord(mLevel + 1);
RootNodeT* root = NULL;
this->getNode(root);
return root ? root->getMinIndex() : Coord::min();
}
template<typename TreeT, typename RootChildOnIterT>
inline bool
NodeIteratorBase<TreeT, RootChildOnIterT>::getBoundingBox(CoordBBox& bbox) const
{
if (mLevel == ROOT_LEVEL) {
RootNodeT* root = NULL;
this->getNode(root);
if (root == NULL) {
bbox = CoordBBox();
return false;
}
root->getIndexRange(bbox);
return true;
}
bbox.min() = mIterList.getCoord(mLevel + 1);
bbox.max() = bbox.min().offsetBy(mIterList.getChildDim(mLevel + 1) - 1);
return true;
}
template<typename TreeT, typename RootChildOnIterT>
inline std::string
NodeIteratorBase<TreeT, RootChildOnIterT>::summary() const
{
std::ostringstream ostr;
for (int lvl = int(ROOT_LEVEL); lvl >= 0 && lvl >= int(mLevel); --lvl) {
if (lvl == 0) ostr << "leaf";
else if (lvl == int(ROOT_LEVEL)) ostr << "root";
else ostr << "int" << (ROOT_LEVEL - lvl);
ostr << " c" << mIterList.pos(lvl);
if (lvl > int(mLevel)) ostr << " / ";
}
CoordBBox bbox;
this->getBoundingBox(bbox);
ostr << " " << bbox;
return ostr.str();
}
////////////////////////////////////////
/// @brief Base class for tree-traversal iterators over all leaf nodes (but not leaf voxels)
template<typename TreeT, typename RootChildOnIterT>
class LeafIteratorBase
{
public:
typedef RootChildOnIterT RootIterT;
typedef typename RootIterT::NodeType RootNodeT;
typedef typename RootIterT::NonConstNodeType NCRootNodeT;
static const Index ROOT_LEVEL = RootNodeT::LEVEL;
typedef typename iter::InvertedTree<NCRootNodeT, ROOT_LEVEL>::Type InvTreeT;
typedef typename boost::mpl::front<InvTreeT>::type NCLeafNodeT;
typedef typename CopyConstness<RootNodeT, NCLeafNodeT>::Type LeafNodeT;
static const Index LEAF_LEVEL = 0, LEAF_PARENT_LEVEL = LEAF_LEVEL + 1;
typedef IterTraits<NCRootNodeT, RootIterT> RootIterTraits;
LeafIteratorBase(): mIterList(NULL), mTree(NULL) {}
LeafIteratorBase(TreeT& tree): mIterList(NULL), mTree(&tree)
{
// Initialize the iterator list with a root node iterator.
mIterList.setIter(RootIterTraits::begin(tree.root()));
// Descend along the first branch, initializing the node iterator at each level.
Index lvl = ROOT_LEVEL;
for ( ; lvl > 0 && mIterList.down(lvl); --lvl) {}
// If the first branch terminated above the leaf level, backtrack to the next branch.
if (lvl > 0) this->next();
}
LeafIteratorBase(const LeafIteratorBase& other): mIterList(other.mIterList), mTree(other.mTree)
{
mIterList.updateBackPointers();
}
LeafIteratorBase& operator=(const LeafIteratorBase& other)
{
if (&other != this) {
mTree = other.mTree;
mIterList = other.mIterList;
mIterList.updateBackPointers();
}
return *this;
}
//@{
/// Return the leaf node to which the iterator is pointing.
LeafNodeT* getLeaf() const { LeafNodeT* n = NULL; mIterList.getNode(LEAF_LEVEL, n); return n; }
LeafNodeT& operator*() const { return *this->getLeaf(); }
LeafNodeT* operator->() const { return this->getLeaf(); }
//@}
bool test() const { return mIterList.test(LEAF_PARENT_LEVEL); }
operator bool() const { return this->test(); }
//@{
/// Advance the iterator to the next leaf node.
bool next();
void increment() { this->next(); }
LeafIteratorBase& operator++() { this->increment(); return *this; }
//@}
/// Increment the iterator n times.
void increment(Index n) { for (Index i = 0; i < n && this->next(); ++i) {} }
TreeT* getTree() const { return mTree; }
private:
struct PrevItem { typedef RootIterT IterT; };
/// @note Even though a LeafIterator doesn't iterate over leaf voxels,
/// the first item of this linked list of node iterators is a leaf node iterator,
/// whose purpose is only to provide access to its parent leaf node.
IterListItem<PrevItem, InvTreeT, /*VecSize=*/ROOT_LEVEL+1, LEAF_LEVEL> mIterList;
TreeT* mTree;
}; // class LeafIteratorBase
template<typename TreeT, typename RootChildOnIterT>
inline bool
LeafIteratorBase<TreeT, RootChildOnIterT>::next()
{
// If the iterator is valid for the current node one level above the leaf level,
// advance the iterator to the node's next child.
if (mIterList.test(LEAF_PARENT_LEVEL) && mIterList.next(LEAF_PARENT_LEVEL)) {
mIterList.down(LEAF_PARENT_LEVEL); // initialize the leaf iterator
return true;
}
Index lvl = LEAF_PARENT_LEVEL;
while (!mIterList.test(LEAF_PARENT_LEVEL)) {
if (mIterList.test(lvl)) {
mIterList.next(lvl);
} else {
do {
// Ascend to the nearest level at which
// one of the iterators is not yet exhausted.
if (lvl == ROOT_LEVEL) return false;
++lvl;
if (mIterList.test(lvl)) mIterList.next(lvl);
} while (!mIterList.test(lvl));
}
// Descend to the lowest child, but not as far as the leaf iterator.
while (lvl > LEAF_PARENT_LEVEL && mIterList.down(lvl)) --lvl;
}
mIterList.down(LEAF_PARENT_LEVEL); // initialize the leaf iterator
return true;
}
////////////////////////////////////////
/// An IteratorRange wraps a tree or node iterator, giving the iterator TBB
/// splittable range semantics.
template<typename IterT>
class IteratorRange
{
public:
IteratorRange(const IterT& iter, size_t grainSize = 8):
mIter(iter),
mGrainSize(grainSize),
mSize(0)
{
mSize = this->size();
}
IteratorRange(IteratorRange& other, tbb::split):
mIter(other.mIter),
mGrainSize(other.mGrainSize),
mSize(other.mSize >> 1)
{
other.increment(mSize);
}
/// @brief Return a reference to this range's iterator.
/// @note The reference is const, because the iterator should not be
/// incremented directly. Use this range object's increment() instead.
const IterT& iterator() const { return mIter; }
bool empty() const { return mSize == 0 || !mIter.test(); }
bool test() const { return !this->empty(); }
operator bool() const { return !this->empty(); }
/// @brief Return @c true if this range is splittable (i.e., if the iterator
/// can be advanced more than mGrainSize times).
bool is_divisible() const { return mSize > mGrainSize; }
/// Advance the iterator @a n times.
void increment(Index n = 1) { for ( ; n > 0 && mSize > 0; --n, --mSize, ++mIter) {} }
/// Advance the iterator to the next item.
IteratorRange& operator++() { this->increment(); return *this; }
/// @brief Advance the iterator to the next item.
/// @return @c true if the iterator is not yet exhausted.
bool next() { this->increment(); return this->test(); }
private:
Index size() const { Index n = 0; for (IterT it(mIter); it.test(); ++n, ++it) {} return n; }
IterT mIter;
size_t mGrainSize;
/// @note mSize is only an estimate of the number of times mIter can be incremented
/// before it is exhausted (because the topology of the underlying tree could change
/// during iteration). For the purpose of range splitting, though, that should be
/// sufficient, since the two halves need not be of exactly equal size.
Index mSize;
};
////////////////////////////////////////
/// @brief Base class for tree-traversal iterators over real and virtual voxel values
/// @todo class TreeVoxelIteratorBase;
} // namespace tree
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb
#endif // OPENVDB_TREE_TREEITERATOR_HAS_BEEN_INCLUDED
// Copyright (c) 2012-2016 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
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