/usr/include/openzwave/Node.h is in libopenzwave1.5-dev 1.5+ds-4.
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//
// Node.h
//
// A node in the Z-Wave network
//
// Copyright (c) 2010 Mal Lansell <openzwave@lansell.org>
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.
//
// OpenZWave is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, either version 3 of the License,
// or (at your option) any later version.
//
// OpenZWave is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------
#ifndef _Node_H
#define _Node_H
#include <string>
#include <vector>
#include <list>
#include <map>
#include "Defs.h"
#include "value_classes/ValueID.h"
#include "value_classes/ValueList.h"
#include "Msg.h"
#include "platform/TimeStamp.h"
#include "Group.h"
class TiXmlElement;
namespace OpenZWave
{
class CommandClass;
class Driver;
class Group;
class ValueStore;
class Value;
class ValueBool;
class ValueButton;
class ValueByte;
class ValueDecimal;
class ValueInt;
class ValueSchedule;
class ValueShort;
class ValueString;
class Mutex;
/** \brief The Node class describes a Z-Wave node object...typically a device on the
* Z-Wave network.
*/
class Node
{
friend class Manager;
friend class Driver;
friend class Group;
friend class Value;
friend class ValueButton;
friend class Alarm;
friend class Association;
friend class AssociationCommandConfiguration;
friend class Basic;
friend class Battery;
friend class ClimateControlSchedule;
friend class Clock;
friend class CommandClass;
friend class ControllerReplication;
friend class EnergyProduction;
friend class Hail;
friend class Indicator;
friend class Language;
friend class Lock;
friend class ManufacturerSpecific;
friend class Meter;
friend class MeterPulse;
friend class MultiInstance;
friend class MultiInstanceAssociation;
friend class NodeNaming;
friend class Protection;
friend class Security;
friend class SensorAlarm;
friend class SensorBinary;
friend class SensorMultilevel;
friend class SwitchAll;
friend class SwitchBinary;
friend class SwitchMultilevel;
friend class SwitchToggleBinary;
friend class SwitchToggleMultilevel;
friend class ThermostatFanMode;
friend class ThermostatFanState;
friend class ThermostatMode;
friend class ThermostatOperatingState;
friend class ThermostatSetpoint;
friend class Version;
friend class WakeUp;
friend class ZWavePlusInfo;
//-----------------------------------------------------------------------------
// Construction
//-----------------------------------------------------------------------------
public:
/** Constructor initializes the node object, associating it with a specific
* network (_homeId) and network node (_nodeId).
* \param _homeId The homeId of the network to which this node is connected.
* \param _nodeId The nodeId of this node.
*/
Node( uint32 const _homeId, uint8 const _nodeId );
/** Destructor cleans up memory allocated to node and its child objects.
*/
virtual ~Node();
private:
/** Returns a pointer to the driver (interface with a Z-Wave controller)
* associated with this node.
*/
Driver* GetDriver()const;
//-----------------------------------------------------------------------------
// Initialization
//-----------------------------------------------------------------------------
public:
enum QueryStage
{
QueryStage_None, /**< Query process hasn't started for this node */
QueryStage_ProtocolInfo, /**< Retrieve protocol information */
QueryStage_Probe, /**< Ping device to see if alive */
QueryStage_WakeUp, /**< Start wake up process if a sleeping node */
QueryStage_ManufacturerSpecific1, /**< Retrieve manufacturer name and product ids if ProtocolInfo lets us */
QueryStage_NodeInfo, /**< Retrieve info about supported, controlled command classes */
QueryStage_NodePlusInfo, /**< Retrieve ZWave+ info and update device classes */
QueryStage_SecurityReport, /**< Retrive a list of Command Classes that require Security */
QueryStage_ManufacturerSpecific2, /**< Retrieve manufacturer name and product ids */
QueryStage_Versions, /**< Retrieve version information */
QueryStage_Instances, /**< Retrieve information about multiple command class instances */
QueryStage_Static, /**< Retrieve static information (doesn't change) */
QueryStage_CacheLoad, /**< Ping a device upon restarting with cached config for the device */
QueryStage_Probe1 = QueryStage_CacheLoad, /** < Depreciated name. /todo Remove in 2.0 timeframe */
QueryStage_Associations, /**< Retrieve information about associations */
QueryStage_Neighbors, /**< Retrieve node neighbor list */
QueryStage_Session, /**< Retrieve session information (changes infrequently) */
QueryStage_Dynamic, /**< Retrieve dynamic information (changes frequently) */
QueryStage_Configuration, /**< Retrieve configurable parameter information (only done on request) */
QueryStage_Complete /**< Query process is completed for this node */
};
/**
* This function advances the query process (see Remarks below for more detail on the
* process). It iterates through the various query stages enumerated in Node::QueryStage.
*
* \remark
* For OpenZWave to discover everything about a node, we have to follow a certain
* order of queries, because the results of one stage may affect what is requested
* in the next stage. The stage is saved with the node data, so that any incomplete
* queries can be restarted the next time the application runs.
* <p>
* The individual command classes also store some state information as to whether
* they have had a response to certain queries. This state information is
* initilized by the SetStaticRequests call in QueryStage_None. It is also saved,
* so we do not need to request state from every command class if some have previously
* responded.
*/
void AdvanceQueries();
/**
* Signal that a specific query stage has been completed for this node. This will
* only work if the query process for this node is indeed at the specified stage.
* Otherwise, the function returns with no action.
* \param _stage The current stage of the query process.
*/
void QueryStageComplete( QueryStage const _stage );
/**
* Retry the specified query stage (up to _maxAttempts retries). This will
* only work if the query process for this node is indeed at the specified stage.
* Otherwise, the function returns with no action.
* \param _stage The query stage to retry.
* \param _maxAttempts
*/
void QueryStageRetry( QueryStage const _stage, uint8 const _maxAttempts = 0 ); // maxAttempts of zero means no limit
/**
* This function sets the query stage for the node (but only to an earlier stage).
* If a later stage is specified than the current one, it is ignored.
* \param _stage The desired query stage.
* \see m_queryStage, m_queryPending
*/
void SetQueryStage( QueryStage const _stage, bool const _advance = true );
/**
* Returns the current query stage enum.
* \return Enum value with the current query stage.
* \see m_queryStage
*/
Node::QueryStage GetCurrentQueryStage() { return m_queryStage; }
/**
* Returns the specified query stage string.
* \param _stage The query stage.
* \return Specified query stage string.
* \see m_queryStage, m_queryPending
*/
string GetQueryStageName( QueryStage const _stage );
/**
* Returns whether the library thinks a node is functioning properly
* \return boolean status of node.
*/
bool IsNodeAlive()const{ return m_nodeAlive; }
/**
* This function handles a response to the FUNC_ID_ZW_GET_NODE_PROTOCOL_INFO
* command for this node. If protocol information has already been retrieved
* for the node, the function simply returns. Otherwise, it populates several
* member variables about the device at this node:
* - m_routing (whether it is a routing node (capable of passing commands along to other nodes in the network) or not
* - m_maxBaudRate (the maximum baud rate at which this device can communicate)
* - m_version (TODO)
* - m_security (whether device supports security features)
* - m_listening (device is powered and listening constantly)
* - m_frequentListening (device can be woken up with a beam)
* - m_beaming (device is beam capable)
*/
void UpdateProtocolInfo( uint8 const* _data );
/**
* this function is called when the Node is added via a AddNode request. the ProtocolInfo field contains the
* devices classes and the CommandClasses that the node supports, so we can build a pretty good Node out of that
* info.
* @param _protocolInfo Byte 0 - Basic Device Class Byte 1 - Generic Device Class, Byte 2 - Specific Device Classes Remaining Bytes - Supported Command Classes
* @param _length lenght of the _protocolInfo field.
*/
void SetProtocolInfo(uint8 const* _protocolInfo, uint8 const _length);
void UpdateNodeInfo( uint8 const* _data, uint8 const _length );
bool ProtocolInfoReceived()const{ return m_protocolInfoReceived; }
bool NodeInfoReceived()const{ return m_nodeInfoReceived; }
bool IsNodeZWavePlus()const{ return m_nodePlusInfoReceived; }
bool AllQueriesCompleted()const{ return( QueryStage_Complete == m_queryStage ); }
void SetNodePlusInfoReceived(const bool _received){ m_nodePlusInfoReceived = _received; }
/**
* Handle dead node detection tracking.
* Use this routine to set state of nodes.
* Tracks state as well as send notifications.
*/
void SetNodeAlive( bool const _isAlive );
private:
void SetStaticRequests();
QueryStage m_queryStage;
bool m_queryPending;
bool m_queryConfiguration;
uint8 m_queryRetries;
bool m_protocolInfoReceived;
bool m_basicprotocolInfoReceived;
bool m_nodeInfoReceived;
bool m_nodePlusInfoReceived;
bool m_manufacturerSpecificClassReceived;
bool m_nodeInfoSupported;
bool m_refreshonNodeInfoFrame;
bool m_nodeAlive;
//-----------------------------------------------------------------------------
// Capabilities
//-----------------------------------------------------------------------------
public:
// Security flags
enum
{
SecurityFlag_Security = 0x01,
SecurityFlag_Controller = 0x02,
SecurityFlag_SpecificDevice = 0x04,
SecurityFlag_RoutingSlave = 0x08,
SecurityFlag_BeamCapability = 0x10,
SecurityFlag_Sensor250ms = 0x20,
SecurityFlag_Sensor1000ms = 0x40,
SecurityFlag_OptionalFunctionality = 0x80
};
// Node Ids
enum
{
NodeBroadcast = 0xff
};
bool IsListeningDevice()const{ return m_listening; }
bool IsFrequentListeningDevice()const{ return m_frequentListening; }
bool IsBeamingDevice()const{ return m_beaming; }
bool IsRoutingDevice()const{ return m_routing; }
bool IsSecurityDevice()const{ return m_security; }
uint32 GetMaxBaudRate()const{ return m_maxBaudRate; }
uint8 GetVersion()const{ return m_version; }
uint8 GetSecurity()const{ return m_security; }
uint8 GetNodeId()const{ return m_nodeId; }
uint8 GetBasic()const{ return m_basic; }
uint8 GetGeneric()const{ return m_generic; }
uint8 GetSpecific()const{ return m_specific; }
string const& GetType()const{ return m_type; }
uint32 GetNeighbors( uint8** o_associations );
bool IsController()const{ return ( m_basic == 0x01 || m_basic == 0x02 ) && ( m_generic == 0x01 || m_generic == 0x02 ); }
bool IsAddingNode() const { return m_addingNode; } /* These three *AddingNode functions are used to tell if we this node is just being discovered. Currently used by the Security CC to initiate the Network Key Exchange */
void SetAddingNode() { m_addingNode = true; }
void ClearAddingNode() { m_addingNode = false; }
bool IsNodeReset();
private:
bool m_listening;
bool m_frequentListening;
bool m_beaming;
bool m_routing;
uint32 m_maxBaudRate;
uint8 m_version;
bool m_security;
uint32 m_homeId;
uint8 m_nodeId;
uint8 m_basic; //*< Basic device class (0x01-Controller, 0x02-Static Controller, 0x03-Slave, 0x04-Routing Slave
uint8 m_generic;
uint8 m_specific;
string m_type; // Label representing the specific/generic/basic value
uint8 m_neighbors[29]; // Bitmask containing the neighbouring nodes
uint8 m_numRouteNodes; // number of node routes
uint8 m_routeNodes[5]; // nodes to route to
map<uint8,uint8> m_buttonMap; // Map button IDs into virtual node numbers
bool m_addingNode;
//-----------------------------------------------------------------------------
// Device Naming
//-----------------------------------------------------------------------------
private:
// Manufacturer, Product and Name are stored here so they can be set by the
// user even if the device does not support the relevant command classes.
string GetManufacturerName()const{ return m_manufacturerName; }
string GetProductName()const{ return m_productName; }
string GetNodeName()const{ return m_nodeName; }
string GetLocation()const{ return m_location; }
// string GetManufacturerId()const{ return std::to_string(m_manufacturerId); }
uint16 GetManufacturerId()const{ return m_manufacturerId; }
// string GetProductType()const{ return string(m_productType); }
uint16 GetProductType()const{ return m_productType; }
// string GetProductId()const{ return string(m_productId); }
uint16 GetProductId()const{ return m_productId; }
void SetManufacturerName( string const& _manufacturerName ){ m_manufacturerName = _manufacturerName; }
void SetProductName( string const& _productName ){ m_productName = _productName; }
void SetNodeName( string const& _nodeName );
void SetLocation( string const& _location );
void SetManufacturerId( uint16 const& _manufacturerId ){ m_manufacturerId = _manufacturerId; }
void SetProductType( uint16 const& _productType ){ m_productType = _productType; }
void SetProductId( uint16 const& _productId ){ m_productId = _productId; }
string m_manufacturerName;
string m_productName;
string m_nodeName;
string m_location;
uint16 m_manufacturerId;
uint16 m_productType;
uint16 m_productId;
// zwave+ info
uint16 GetDeviceType() const { return m_deviceType; }
string GetDeviceTypeString();
uint8 GetRoleType() const { return m_role; }
string GetRoleTypeString();
uint8 GetNodeType() const { return m_nodeType; }
string GetNodeTypeString();
uint16 m_deviceType;
uint8 m_role;
uint8 m_nodeType;
//-----------------------------------------------------------------------------
// Command Classes
//-----------------------------------------------------------------------------
public:
/**
* This function retrieves a pointer to the requested command class object (if supported by this node).
* \param _commandClassId Class ID (a single byte value) identifying the command class requested.
* \return Pointer to the requested CommandClass object if supported, otherwise NULL.
* \see CommandClass, m_commandClassMap
*/
CommandClass* GetCommandClass( uint8 const _commandClassId )const;
void ApplicationCommandHandler( uint8 const* _data, bool encrypted );
/**
* This function sets up Secured Command Classes. It iterates over the existing command classes marking them
* as Secured if they exist, and if they don't, it creates new Command Classes and sets them up as Secured
* @param _data a list of Command Classes that are Secured by the Device
* @param _length the length of the _data string
*/
void SetSecuredClasses( uint8 const* _data, uint8 const _length );
void SetSecured(bool secure);
private:
/**
* Creates the specified command class object and adds it to the node (via the
* m_commandClassMap) if it doesn't exist.
* No new object is created if it already exists for this node.
* \param _commandClassId Class ID (a single byte value) identifying the command class requested.
* \return Pointer to the CommandClass object just added to the map (NULL if the object
* was already there or if the CommandClass object creation failed).
* \see CommandClass, CommandClasses::CreateCommandClass, m_commandClassMap
*/
CommandClass* AddCommandClass( uint8 const _commandClassId );
/**
* Removes a command class object from the node (via the m_commandClassMap). Before removing the
* object, this function also removes any values stored in the object's ValueStore.
* \param _commandClassId Class ID (a single byte value) identifying the command class to be removed.
* \see m_commandClassMap, ValueStore, GetValueStore, ValueStore::RemoveCommandClassValues
*/
void RemoveCommandClass( uint8 const _commandClassId );
void ReadXML( TiXmlElement const* _nodeElement );
void ReadDeviceProtocolXML( TiXmlElement const* _ccsElement );
void ReadCommandClassesXML( TiXmlElement const* _ccsElement );
void WriteXML( TiXmlElement* _nodeElement );
map<uint8,CommandClass*> m_commandClassMap; /**< Map of command class ids and pointers to associated command class objects */
bool m_secured; /**< Is this Node added Securely */
//-----------------------------------------------------------------------------
// Basic commands (helpers that go through the basic command class)
//-----------------------------------------------------------------------------
public:
void SetLevel( uint8 const _level );
//-----------------------------------------------------------------------------
// On/Off commands (helpers that go through the basic or switchall command class)
//-----------------------------------------------------------------------------
public:
void SetNodeOn();
void SetNodeOff();
//-----------------------------------------------------------------------------
// Values (handled by the command classes)
//-----------------------------------------------------------------------------
public:
ValueID CreateValueID( ValueID::ValueGenre const _genre, uint8 const _commandClassId, uint8 const _instance, uint8 const _valueIndex, ValueID::ValueType const _type );
Value* GetValue( ValueID const& _id );
Value* GetValue( uint8 const _commandClassId, uint8 const _instance, uint8 const _valueIndex );
bool RemoveValue( uint8 const _commandClassId, uint8 const _instance, uint8 const _valueIndex );
// Helpers for creating values
bool CreateValueBool( ValueID::ValueGenre const _genre, uint8 const _commandClassId, uint8 const _instance, uint8 const _valueIndex, string const& _label, string const& _units, bool const _readOnly, bool const _writeOnly, bool const _default, uint8 const _pollIntensity );
bool CreateValueButton( ValueID::ValueGenre const _genre, uint8 const _commandClassId, uint8 const _instance, uint8 const _valueIndex, string const& _label, uint8 const _pollIntensity );
bool CreateValueByte( ValueID::ValueGenre const _genre, uint8 const _commandClassId, uint8 const _instance, uint8 const _valueIndex, string const& _label, string const& _units, bool const _readOnly, bool const _writeOnly, uint8 const _default, uint8 const _pollIntensity );
bool CreateValueDecimal( ValueID::ValueGenre const _genre, uint8 const _commandClassId, uint8 const _instance, uint8 const _valueIndex, string const& _label, string const& _units, bool const _readOnly, bool const _writeOnly, string const& _default, uint8 const _pollIntensity );
bool CreateValueInt( ValueID::ValueGenre const _genre, uint8 const _commandClassId, uint8 const _instance, uint8 const _valueIndex, string const& _label, string const& _units, bool const _readOnly, bool const _writeOnly, int32 const _default, uint8 const _pollIntensity );
bool CreateValueList( ValueID::ValueGenre const _genre, uint8 const _commandClassId, uint8 const _instance, uint8 const _valueIndex, string const& _label, string const& _units, bool const _readOnly, bool const _writeOnly, uint8 const _size, vector<ValueList::Item> const& _items, int32 const _default, uint8 const _pollIntensity );
bool CreateValueRaw( ValueID::ValueGenre const _genre, uint8 const _commandClassId, uint8 const _instance, uint8 const _valueIndex, string const& _label, string const& _units, bool const _readOnly, bool const _writeOnly, uint8 const* _default, uint8 const _length, uint8 const _pollIntensity );
bool CreateValueSchedule( ValueID::ValueGenre const _genre, uint8 const _commandClassId, uint8 const _instance, uint8 const _valueIndex, string const& _label, string const& _units, bool const _readOnly, bool const _writeOnly, uint8 const _pollIntensity );
bool CreateValueShort( ValueID::ValueGenre const _genre, uint8 const _commandClassId, uint8 const _instance, uint8 const _valueIndex, string const& _label, string const& _units, bool const _readOnly, bool const _writeOnly, int16 const _default, uint8 const _pollIntensity );
bool CreateValueString( ValueID::ValueGenre const _genre, uint8 const _commandClassId, uint8 const _instance, uint8 const _valueIndex, string const& _label, string const& _units, bool const _readOnly, bool const _writeOnly, string const& _default, uint8 const _pollIntensity );
// helpers for removing values
void RemoveValueList( ValueList* _value );
void ReadValueFromXML( uint8 const _commandClassId, TiXmlElement const* _valueElement );
bool CreateValueFromXML( uint8 const _commandClassId, TiXmlElement const* _valueElement );
private:
ValueStore* GetValueStore()const{ return m_values; }
ValueStore* m_values; // Values reported via command classes
//-----------------------------------------------------------------------------
// Configuration Parameters (handled by the Configuration command class)
//-----------------------------------------------------------------------------
private:
bool SetConfigParam( uint8 const _param, int32 _value, uint8 const _size );
void RequestConfigParam( uint8 const _param );
bool RequestAllConfigParams( uint32 const _requestFlags );
//-----------------------------------------------------------------------------
// Dynamic Values (used by query and other command classes for updating)
//-----------------------------------------------------------------------------
private:
bool RequestDynamicValues();
//-----------------------------------------------------------------------------
// Groups
//-----------------------------------------------------------------------------
private:
// The public interface is provided via the wrappers in the Manager class
uint8 GetNumGroups();
uint32 GetAssociations( uint8 const _groupIdx, uint8** o_associations );
uint32 GetAssociations( uint8 const _groupIdx, InstanceAssociation** o_associations );
uint8 GetMaxAssociations( uint8 const _groupIdx );
string GetGroupLabel( uint8 const _groupIdx );
void AddAssociation( uint8 const _groupIdx, uint8 const _targetNodeId, uint8 const _instance = 0x00 );
void RemoveAssociation( uint8 const _groupIdx, uint8 const _targetNodeId, uint8 const _instance = 0x00 );
void AutoAssociate();
// The following methods are not exposed
Group* GetGroup( uint8 const _groupIdx ); // Get a pointer to a Group object. This must only be called while holding the node Lock.
void AddGroup( Group* _group ); // The groups are fixed properties of a device, so there is no need for a matching RemoveGroup.
void WriteGroups( TiXmlElement* _associationsElement ); // Write the group data out to XNL
map<uint8,Group*> m_groups; // Maps group indices to Group objects.
//-----------------------------------------------------------------------------
// Device Classes (static data read from the device_classes.xml file)
//-----------------------------------------------------------------------------
private:
// Container for device class info
class DeviceClass
{
public:
DeviceClass( TiXmlElement const* _el );
~DeviceClass(){ delete [] m_mandatoryCommandClasses; }
uint8 const* GetMandatoryCommandClasses(){ return m_mandatoryCommandClasses; }
uint8 GetBasicMapping(){ return m_basicMapping; }
string const& GetLabel(){ return m_label; }
private:
uint8* m_mandatoryCommandClasses; // Zero terminated array of mandatory command classes for this device type.
uint8 m_basicMapping; // Command class that COMMAND_CLASS_BASIC maps on to, or zero if there is no mapping.
string m_label; // Descriptive label for the device.
};
// Container for generic device class info
class GenericDeviceClass : public DeviceClass
{
public:
GenericDeviceClass( TiXmlElement const* _el );
~GenericDeviceClass();
DeviceClass* GetSpecificDeviceClass( uint8 const& _specific );
private:
map<uint8,DeviceClass*> m_specificDeviceClasses;
};
bool SetDeviceClasses( uint8 const _basic, uint8 const _generic, uint8 const _specific ); // Set the device class data for the node
bool SetPlusDeviceClasses( uint8 const _role, uint8 const _nodeType, uint16 const _deviceType ); // Set the device class data for the node based on the Zwave+ info report
bool AddMandatoryCommandClasses( uint8 const* _commandClasses ); // Add mandatory command classes as specified in the device_classes.xml to the node.
void ReadDeviceClasses(); // Read the static device class data from the device_classes.xml file
string GetEndPointDeviceClassLabel( uint8 const _generic, uint8 const _specific );
static bool s_deviceClassesLoaded; // True if the xml file has alreayd been loaded
static map<uint8,string> s_basicDeviceClasses; // Map of basic device classes.
static map<uint8,GenericDeviceClass*> s_genericDeviceClasses; // Map of generic device classes.
static map<uint8,DeviceClass*> s_roleDeviceClasses; // Map of Zwave+ role device classes.
static map<uint16,DeviceClass*> s_deviceTypeClasses; // Map of Zwave+ device type device classes.
static map<uint8, DeviceClass*> s_nodeTypes; // Map of ZWave+ Node Types
//-----------------------------------------------------------------------------
// Statistics
//-----------------------------------------------------------------------------
public:
struct CommandClassData
{
uint8 m_commandClassId;
uint32 m_sentCnt;
uint32 m_receivedCnt;
};
struct NodeData
{
uint32 m_sentCnt;
uint32 m_sentFailed;
uint32 m_retries;
uint32 m_receivedCnt;
uint32 m_receivedDups;
uint32 m_receivedUnsolicited;
string m_sentTS;
string m_receivedTS;
uint32 m_lastRequestRTT;
uint32 m_averageRequestRTT; // ms
uint32 m_lastResponseRTT;
uint32 m_averageResponseRTT;
uint8 m_quality; // Node quality measure
uint8 m_lastReceivedMessage[254];
list<CommandClassData> m_ccData;
};
private:
void GetNodeStatistics( NodeData* _data );
uint32 m_sentCnt; // Number of messages sent from this node.
uint32 m_sentFailed; // Number of sent messages failed
uint32 m_retries; // Number of message retries
uint32 m_receivedCnt; // Number of messages received from this node.
uint32 m_receivedDups; // Number of duplicated messages received;
uint32 m_receivedUnsolicited; // Number of messages received unsolicited
uint32 m_lastRequestRTT; // Last message request RTT
uint32 m_lastResponseRTT; // Last message response RTT
TimeStamp m_sentTS; // Last message sent time
TimeStamp m_receivedTS; // Last message received time
uint32 m_averageRequestRTT; // Average Request round trip time.
uint32 m_averageResponseRTT; // Average Reponse round trip time.
uint8 m_quality; // Node quality measure
uint8 m_lastReceivedMessage[254]; // Place to hold last received message
uint8 m_errors; // Count errors for dead node detection
//-----------------------------------------------------------------------------
// Encryption Related
//-----------------------------------------------------------------------------
public:
uint8 *GenerateNonceKey();
uint8 *GetNonceKey(uint32 nonceid);
private:
uint8 m_lastnonce;
uint8 m_nonces[8][8];
};
} //namespace OpenZWave
#endif //_Node_H
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