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// Copyright (C) 2011 Erwin Aertbelien <Erwin dot Aertbelien at mech dot kuleuven dot be>
// Version: 1.0
// Author: Ruben Smits <ruben dot smits at mech dot kuleuven dot be>
// Maintainer: Ruben Smits <ruben dot smits at mech dot kuleuven dot be>
// URL: http://www.orocos.org/kdl
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
/**
* \mainpage KDL
*
* This is the API reference of the
* <a href="http://www.orocos.org/kdl">Kinematics and Dynamics
* Library</a> (KDL), a sub-project of <a
* href="http://www.orocos.org">Orocos</a>, but that can be used
* independently of Orocos. KDL offers different kinds of
* functionality, grouped in the following Modules:
* - \subpage geomprim
* - \ref KinematicFamily : functionality to build kinematic chains and access their kinematic and dynamic properties, such as e.g. Forward and Inverse kinematics and dynamics.
* - \ref Motion : functionality to specify motion trajectories of frames and kinematic chains, such as e.g. Trapezoidal Velocity profiles.
* - \ref KDLTK : the interface code to integrate KDL into the Orocos <a href="http://www.orocos.org/rtt/">Real-Time Toolkit</a> (RTT).
*
*
**/
/**
* \page geomprim Geometric Primitives
* \section Introduction
* Geometric primitives are represented by the following classes.
* - KDL::Vector
* - KDL::Rotation
* - KDL::Frame
* - KDL::Twist
* - KDL::Wrench
*
* \par Twist and Wrench transformations
* 3 different types of transformations do exist for the twists
* and wrenches.
*
* \verbatim
* 1) Frame * Twist or Frame * Wrench :
* this transforms both the velocity/force reference point
* and the basis to which the twist/wrench are expressed.
* 2) Rotation * Twist or Rotation * Wrench :
* this transforms the basis to which the twist/wrench are
* expressed, but leaves the reference point intact.
* 3) Twist.RefPoint(v_base_AB) or Wrench.RefPoint(v_base_AB)
* this transforms only the reference point. v is expressed
* in the same base as the twist/wrench and points from the
* old reference point to the new reference point.
* \endverbatim
*
*\warning
* Efficienty can be improved by writing p2 = A*(B*(C*p1))) instead of
* p2=A*B*C*p1
*
* \par PROPOSED NAMING CONVENTION FOR FRAME-like OBJECTS
*
* \verbatim
* A naming convention of objects of the type defined in this file :
* (1) Frame : F...
* Rotation : R ...
* (2) Twist : T ...
* Wrench : W ...
* Vector : V ...
* This prefix is followed by :
* for category (1) :
* F_A_B : w.r.t. frame A, frame B expressed
* ( each column of F_A_B corresponds to an axis of B,
* expressed w.r.t. frame A )
* in mathematical convention :
* A
* F_A_B == F
* B
*
* for category (2) :
* V_B : a vector expressed w.r.t. frame B
*
* This can also be prepended by a name :
* e.g. : temporaryV_B
*
* With this convention one can write :
*
* F_A_B = F_B_A.Inverse();
* F_A_C = F_A_B * F_B_C;
* V_B = F_B_C * V_C; // both translation and rotation
* V_B = R_B_C * V_C; // only rotation
* \endverbatim
*
* \par CONVENTIONS FOR WHEN USED WITH ROBOTS :
*
* \verbatim
* world : represents the frame ([1 0 0,0 1 0,0 0 1],[0 0 0]')
* mp : represents mounting plate of a robot
* (i.e. everything before MP is constructed by robot manufacturer
* everything after MP is tool )
* tf : represents task frame of a robot
* (i.e. frame in which motion and force control is expressed)
* sf : represents sensor frame of a robot
* (i.e. frame at which the forces measured by the force sensor
* are expressed )
*
* Frame F_world_mp=...;
* Frame F_mp_sf(..)
* Frame F_mp_tf(,.)
*
* Wrench are measured in sensor frame SF, so one could write :
* Wrench_tf = F_mp_tf.Inverse()* ( F_mp_sf * Wrench_sf );
* \endverbatim
*
* \par CONVENTIONS REGARDING UNITS :
* Typically we use the standard S.I. units: N, m, sec.
*
*/
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