/usr/include/osgEarth/StateSetCache is in libosgearth-dev 2.7.0+dfsg-2+b3.
This file is owned by root:root, with mode 0o644.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_STATE_SET_CACHE_H
#define OSGEARTH_STATE_SET_CACHE_H 1
#include <osgEarth/Common>
#include <osgEarth/ThreadingUtils>
#include <osg/StateSet>
#include <set>
namespace osgEarth
{
/**
* Cache for optimizing state set sharing.
*/
class OSGEARTH_EXPORT StateSetCache : public osg::Referenced
{
public:
/**
* Constructs a new cache.
*/
StateSetCache();
/**
* Caps the size of the cache.
*/
void setMaxSize(unsigned maxSize);
/**
* Check whether a StateSet is eligible for sharing.
*/
bool eligible( osg::StateSet* stateSet ) const;
/**
* Check whether a StateAttribute is eligible for sharing.
*/
bool eligible( osg::StateAttribute* attr ) const;
/**
* Scans a graph and combines equivalents state attributes into
* single shared attribute. Skips any attribute (or stateset)
* with dynamic data variance
*/
void consolidateStateAttributes(osg::Node* node);
/**
* Scans a graph and combines equivalent statesets into a single
* shared stateset. Skips any stateset with dynamic data variance.
*/
void consolidateStateSets(osg::Node* node);
/**
* Calls consolidateStateAttributes followed by consolidateStateSets.
*/
void optimize(osg::Node* node);
/**
* Looks in the cache for a stateset matching the input. If found,
* returns the cached one in output. If not found, stores the input
* in the cache and returns the same one in output.
*
* Must use ref_ptrs for thread safely
*/
bool share(
osg::ref_ptr<osg::StateSet>& input,
osg::ref_ptr<osg::StateSet>& output,
bool checkEligible =true );
/**
* Looks in the attribute cache for an attribute matching the input.
* If found, returns the cached one in output. If not found, stores
* the input in the cache and returns the same one in output.
*
* Must use ref_ptrs for thread safely
*/
bool share(
osg::ref_ptr<osg::StateAttribute>& input,
osg::ref_ptr<osg::StateAttribute>& output,
bool checkEligible =true );
/**
* Number of statesets in the cache.
*/
unsigned size() const { return _stateSetCache.size(); }
/**
* Clears out the cache.
*/
void clear();
void dumpStats();
protected:
virtual ~StateSetCache();
struct CompareStateSets {
bool operator()(
const osg::ref_ptr<osg::StateSet>& lhs,
const osg::ref_ptr<osg::StateSet>& rhs) const {
return lhs->compare(*(rhs.get()), true) < 0;
}
};
typedef std::set< osg::ref_ptr<osg::StateSet>, CompareStateSets> StateSetSet;
StateSetSet _stateSetCache;
struct CompareStateAttributes {
bool operator()(
const osg::ref_ptr<osg::StateAttribute>& lhs,
const osg::ref_ptr<osg::StateAttribute>& rhs) const {
return lhs->compare(*rhs.get()) < 0;
}
};
typedef std::set< osg::ref_ptr<osg::StateAttribute>, CompareStateAttributes> StateAttributeSet;
StateAttributeSet _stateAttributeCache;
mutable Threading::Mutex _mutex;
void prune();
void pruneIfNecessary();
unsigned _maxSize;
unsigned _pruneCount;
//stats
unsigned _attrShareAttempts;
unsigned _attrsIneligible;
unsigned _attrShareHits;
unsigned _attrShareMisses;
};
}
#endif // OSGEARTH_STATE_SET_CACHE_H
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