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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_GRATICULE_NODE
#define OSGEARTH_GRATICULE_NODE 1

#include "GraticuleOptions"
#include "GraticuleTerrainEffect"
#include "Export"
#include <osgEarthUtil/LatLongFormatter>
#include <osgEarth/MapNode>
#include <osgEarthAnnotation/LabelNode>


namespace osgEarth { namespace Util
{
    using namespace osgEarth;
    using namespace osgEarth::Annotation;


    /**
    * Node that manges the graticule resolution and labels
    */
    class OSGEARTHUTIL_EXPORT GraticuleNode : public osg::Group
    {
    public:

        GraticuleNode(MapNode* mapNode, const GraticuleOptions& options = GraticuleOptions() );

        virtual void traverse(osg::NodeVisitor& nv);

        /**
         * Gets whether the graticule is visible.
         */
        bool getVisible() const;

        /**
         * Sets whether the graticule is visible or not.
         */
        void setVisible(bool visible);

        /**
         * Gets the center offset for the labels in pixels.
         */
        const osg::Vec2f& getCenterOffset() const;

        /**
         * Sets the center offset for the labels in pixels.  Use this to attempt to offset the label placement so it's not at the center of the screen.
         */
        void setCenterOffset(const osg::Vec2f& offset);

        /**
         * Gets the list of resolutions to display in the graticule
         */
        std::vector< double >& getResolutions();

    protected:
        // DTOR
        virtual ~GraticuleNode();

        
    private:

        osgEarth::GeoExtent getViewExtent(osgUtil::CullVisitor* cullVisitor);

        double getResolution() const;
        void setResolution(double resolution);

        void initLabelPool();

        void updateLabels();

        std::string getText(const GeoPoint& location, bool lat);


        osg::observer_ptr< MapNode > _mapNode;
        osg::ref_ptr< GraticuleTerrainEffect > _effect;
        osg::ref_ptr< LatLongFormatter > _formatter;
        osg::ref_ptr< osg::Uniform > _resolutionUniform;
        float _resolution;
        double _lon;
        double _lat;
        
        osg::Vec2f _centerOffset;

        GeoExtent _viewExtent;
        osg::Vec3d _focalPoint;
        std::vector< osg::ref_ptr< LabelNode > > _labelPool;
        const GraticuleOptions _options;
        bool _visible;
        double _metersPerPixel;

        std::vector< double > _resolutions;

    };

} } // namespace osgEarth::Util

#endif // OSGEARTH_GRATICULE_NODE