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/usr/include/psurface/PSurfaceFactory.h is in libpsurface-dev 2.0.0-2+b1.

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#ifndef PSURFACE_FACTORY_H
#define PSURFACE_FACTORY_H

// Check for VC9 / VS2008 with installed feature pack.
#if defined(_MSC_VER) && (_MSC_VER>=1500)
    // Dummy-include to define _CPPLIB_VER.
    #include <vector>

    #if defined(_CPPLIB_VER) && _CPPLIB_VER>=505
        #include <array>
    #else
        #error Please install the Visual Studio 2008 SP1 for TR1 support.
    #endif
#else
    #include <tr1/array>
#endif

#ifdef PSURFACE_STANDALONE
namespace psurface { class Surface; }
#else
class Surface;
#endif

namespace psurface {

template <int dim, class ctype> class PSurface;
template <class ctype, int dim> class StaticVector;

template <int dim, class ctype>
class PSurfaceFactory
{
public:

    PSurfaceFactory(PSurface<dim,ctype>* psurface)
        : psurface_(psurface)
    {}

    void setTargetSurface(Surface* surface);

    void insertVertex(const StaticVector<ctype,dim+1>& position);

    /** \brief Insert a new domain triangle

    \return The index of the newly inserted triangle
    */
    unsigned int insertSimplex(const std::tr1::array<unsigned int, dim+1>& v);

    /**
       \param domainVertex if the normal projection hits a base grid vertex, this is the vertex
    */
    void insertTargetVertexMapping(unsigned int targetVertex, 
                                   unsigned int domainTriangle, 
                                   const StaticVector<ctype,dim>& domainLocalPosition,
                                   NodeBundle& projectedTo,
                                   int& domainVertex);

    void insertGhostNode(unsigned int domainVertex,
                         unsigned int targetTriangle,
                         const StaticVector<ctype,dim>& targetLocalPosition);

    void insertEdge();

    NodeIdx addInteriorNode(int tri, const StaticVector<ctype,2>& dom, int nodeNumber);

    NodeIdx addGhostNode(int tri, int corner, int targetTri, const StaticVector<ctype,2>& localTargetCoords);

    NodeIdx addCornerNode(int tri, int corner, int nodeNumber);

    NodeBundle addIntersectionNodePair(int tri1, int tri2,
                                    const StaticVector<ctype,2>& dP1, const StaticVector<ctype,2>& dP2, 
                                    int edge1, int edge2, const StaticVector<ctype,3>& range);

    NodeBundle addBoundaryNode(int tri, const StaticVector<ctype,2>& dP, int edge,
                            const StaticVector<ctype,3>& range, int targetVert);

    NodeIdx addTouchingNode(int tri, const StaticVector<ctype,2>& dP, int edge, int nodeNumber);

    NodeBundle addTouchingNodePair(int tri1, int tri2,
                                const StaticVector<ctype,2>& dP1, const StaticVector<ctype,2>& dP2, 
                                int edge1, int edge2, int nodeNumber);

    void addParTriangle(int tri, const std::tr1::array<int,3>& p);
    


protected:

    void addCornerNodeBundle(int domainVertex, int targetVertex);

private:

    PSurface<dim,ctype>* psurface_;

};

} // namespace psurface;

#endif