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**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGL_H
#define QGL_H
#include <QtGui/qwidget.h>
#include <QtGui/qpaintengine.h>
#include <QtOpenGL/qglcolormap.h>
#include <QtCore/qmap.h>
#include <QtCore/qscopedpointer.h>
#ifdef Q_WS_QPA
#include <QtGui/QPlatformWindowFormat>
#endif
QT_BEGIN_HEADER
#if defined(Q_WS_WIN)
# include <QtCore/qt_windows.h>
#endif
#if defined(Q_WS_MAC)
# include <OpenGL/gl.h>
#elif defined(QT_OPENGL_ES_1)
# if defined(Q_OS_MAC)
# include <OpenGLES/ES1/gl.h>
# else
# include <GLES/gl.h>
# endif
# ifndef GL_DOUBLE
# define GL_DOUBLE GL_FLOAT
# endif
# ifndef GLdouble
typedef GLfloat GLdouble;
# endif
#elif defined(QT_OPENGL_ES_2)
# if defined(Q_OS_MAC)
# include <OpenGLES/ES2/gl.h>
# else
# include <GLES2/gl2.h>
# endif
# ifndef GL_DOUBLE
# define GL_DOUBLE GL_FLOAT
# endif
# ifndef GLdouble
typedef GLfloat GLdouble;
# endif
#else
# include <GL/gl.h>
#endif
QT_BEGIN_NAMESPACE
QT_MODULE(OpenGL)
#if defined(Q_WS_MAC) && defined (QT_BUILD_OPENGL_LIB) && !defined(QT_MAC_USE_COCOA) && !defined(QDOC)
#define Q_MAC_COMPAT_GL_FUNCTIONS
template <typename T>
struct QMacGLCompatTypes
{
typedef long CompatGLint;
typedef unsigned long CompatGLuint;
typedef unsigned long CompatGLenum;
};
template <>
struct QMacGLCompatTypes<long>
{
typedef int CompatGLint;
typedef unsigned int CompatGLuint;
typedef unsigned int CompatGLenum;
};
typedef QMacGLCompatTypes<GLint>::CompatGLint QMacCompatGLint;
typedef QMacGLCompatTypes<GLint>::CompatGLuint QMacCompatGLuint;
typedef QMacGLCompatTypes<GLint>::CompatGLenum QMacCompatGLenum;
#endif
#ifdef QT3_SUPPORT
#define QGL_VERSION 460
#define QGL_VERSION_STR "4.6"
inline QT3_SUPPORT const char *qGLVersion() {
return QGL_VERSION_STR;
}
#endif
#if defined(Q_WS_WIN) || defined(Q_WS_MAC)
class QGLCmap;
#endif
class QPixmap;
#if defined(Q_WS_X11) && !defined(QT_OPENGL_ES)
class QGLOverlayWidget;
#endif
class QGLWidgetPrivate;
class QGLContextPrivate;
// Namespace class:
namespace QGL
{
Q_OPENGL_EXPORT void setPreferredPaintEngine(QPaintEngine::Type engineType);
enum FormatOption {
DoubleBuffer = 0x0001,
DepthBuffer = 0x0002,
Rgba = 0x0004,
AlphaChannel = 0x0008,
AccumBuffer = 0x0010,
StencilBuffer = 0x0020,
StereoBuffers = 0x0040,
DirectRendering = 0x0080,
HasOverlay = 0x0100,
SampleBuffers = 0x0200,
DeprecatedFunctions = 0x0400,
SingleBuffer = DoubleBuffer << 16,
NoDepthBuffer = DepthBuffer << 16,
ColorIndex = Rgba << 16,
NoAlphaChannel = AlphaChannel << 16,
NoAccumBuffer = AccumBuffer << 16,
NoStencilBuffer = StencilBuffer << 16,
NoStereoBuffers = StereoBuffers << 16,
IndirectRendering = DirectRendering << 16,
NoOverlay = HasOverlay << 16,
NoSampleBuffers = SampleBuffers << 16,
NoDeprecatedFunctions = DeprecatedFunctions << 16
};
Q_DECLARE_FLAGS(FormatOptions, FormatOption)
}
Q_DECLARE_OPERATORS_FOR_FLAGS(QGL::FormatOptions)
class QGLFormatPrivate;
class Q_OPENGL_EXPORT QGLFormat
{
public:
QGLFormat();
QGLFormat(QGL::FormatOptions options, int plane = 0);
QGLFormat(const QGLFormat &other);
QGLFormat &operator=(const QGLFormat &other);
~QGLFormat();
void setDepthBufferSize(int size);
int depthBufferSize() const;
void setAccumBufferSize(int size);
int accumBufferSize() const;
void setRedBufferSize(int size);
int redBufferSize() const;
void setGreenBufferSize(int size);
int greenBufferSize() const;
void setBlueBufferSize(int size);
int blueBufferSize() const;
void setAlphaBufferSize(int size);
int alphaBufferSize() const;
void setStencilBufferSize(int size);
int stencilBufferSize() const;
void setSampleBuffers(bool enable);
bool sampleBuffers() const;
void setSamples(int numSamples);
int samples() const;
void setSwapInterval(int interval);
int swapInterval() const;
bool doubleBuffer() const;
void setDoubleBuffer(bool enable);
bool depth() const;
void setDepth(bool enable);
bool rgba() const;
void setRgba(bool enable);
bool alpha() const;
void setAlpha(bool enable);
bool accum() const;
void setAccum(bool enable);
bool stencil() const;
void setStencil(bool enable);
bool stereo() const;
void setStereo(bool enable);
bool directRendering() const;
void setDirectRendering(bool enable);
bool hasOverlay() const;
void setOverlay(bool enable);
int plane() const;
void setPlane(int plane);
void setOption(QGL::FormatOptions opt);
bool testOption(QGL::FormatOptions opt) const;
static QGLFormat defaultFormat();
static void setDefaultFormat(const QGLFormat& f);
static QGLFormat defaultOverlayFormat();
static void setDefaultOverlayFormat(const QGLFormat& f);
static bool hasOpenGL();
static bool hasOpenGLOverlays();
void setVersion(int major, int minor);
int majorVersion() const;
int minorVersion() const;
enum OpenGLContextProfile {
NoProfile,
CoreProfile,
CompatibilityProfile
};
void setProfile(OpenGLContextProfile profile);
OpenGLContextProfile profile() const;
enum OpenGLVersionFlag {
OpenGL_Version_None = 0x00000000,
OpenGL_Version_1_1 = 0x00000001,
OpenGL_Version_1_2 = 0x00000002,
OpenGL_Version_1_3 = 0x00000004,
OpenGL_Version_1_4 = 0x00000008,
OpenGL_Version_1_5 = 0x00000010,
OpenGL_Version_2_0 = 0x00000020,
OpenGL_Version_2_1 = 0x00000040,
OpenGL_ES_Common_Version_1_0 = 0x00000080,
OpenGL_ES_CommonLite_Version_1_0 = 0x00000100,
OpenGL_ES_Common_Version_1_1 = 0x00000200,
OpenGL_ES_CommonLite_Version_1_1 = 0x00000400,
OpenGL_ES_Version_2_0 = 0x00000800,
OpenGL_Version_3_0 = 0x00001000,
OpenGL_Version_3_1 = 0x00002000,
OpenGL_Version_3_2 = 0x00004000,
OpenGL_Version_3_3 = 0x00008000,
OpenGL_Version_4_0 = 0x00010000
};
Q_DECLARE_FLAGS(OpenGLVersionFlags, OpenGLVersionFlag)
static OpenGLVersionFlags openGLVersionFlags();
#if defined(Q_WS_QPA)
static QGLFormat fromPlatformWindowFormat(const QPlatformWindowFormat &format);
static QPlatformWindowFormat toPlatformWindowFormat(const QGLFormat &format);
#endif
private:
QGLFormatPrivate *d;
void detach();
friend Q_OPENGL_EXPORT bool operator==(const QGLFormat&, const QGLFormat&);
friend Q_OPENGL_EXPORT bool operator!=(const QGLFormat&, const QGLFormat&);
#ifndef QT_NO_DEBUG_STREAM
friend Q_OPENGL_EXPORT QDebug operator<<(QDebug, const QGLFormat &);
#endif
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLFormat::OpenGLVersionFlags)
Q_OPENGL_EXPORT bool operator==(const QGLFormat&, const QGLFormat&);
Q_OPENGL_EXPORT bool operator!=(const QGLFormat&, const QGLFormat&);
#ifndef QT_NO_DEBUG_STREAM
Q_OPENGL_EXPORT QDebug operator<<(QDebug, const QGLFormat &);
#endif
class Q_OPENGL_EXPORT QGLContext
{
Q_DECLARE_PRIVATE(QGLContext)
public:
QGLContext(const QGLFormat& format, QPaintDevice* device);
QGLContext(const QGLFormat& format);
virtual ~QGLContext();
virtual bool create(const QGLContext* shareContext = 0);
bool isValid() const;
bool isSharing() const;
void reset();
static bool areSharing(const QGLContext *context1, const QGLContext *context2);
QGLFormat format() const;
QGLFormat requestedFormat() const;
void setFormat(const QGLFormat& format);
// ### Qt 5: return bools + maybe remove virtuals
virtual void makeCurrent();
virtual void doneCurrent();
virtual void swapBuffers() const;
enum BindOption {
NoBindOption = 0x0000,
InvertedYBindOption = 0x0001,
MipmapBindOption = 0x0002,
PremultipliedAlphaBindOption = 0x0004,
LinearFilteringBindOption = 0x0008,
MemoryManagedBindOption = 0x0010, // internal flag
CanFlipNativePixmapBindOption = 0x0020, // internal flag
DefaultBindOption = LinearFilteringBindOption
| InvertedYBindOption
| MipmapBindOption,
InternalBindOption = MemoryManagedBindOption
| PremultipliedAlphaBindOption
};
Q_DECLARE_FLAGS(BindOptions, BindOption)
GLuint bindTexture(const QImage &image, GLenum target, GLint format,
BindOptions options);
GLuint bindTexture(const QPixmap &pixmap, GLenum target, GLint format,
BindOptions options);
GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D,
GLint format = GL_RGBA);
GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D,
GLint format = GL_RGBA);
GLuint bindTexture(const QString &fileName);
void deleteTexture(GLuint tx_id);
void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
GLuint bindTexture(const QImage &image, QMacCompatGLenum = GL_TEXTURE_2D,
QMacCompatGLint format = GL_RGBA);
GLuint bindTexture(const QPixmap &pixmap, QMacCompatGLenum = GL_TEXTURE_2D,
QMacCompatGLint format = GL_RGBA);
GLuint bindTexture(const QImage &image, QMacCompatGLenum, QMacCompatGLint format,
BindOptions);
GLuint bindTexture(const QPixmap &pixmap, QMacCompatGLenum, QMacCompatGLint format,
BindOptions);
void deleteTexture(QMacCompatGLuint tx_id);
void drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D);
void drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D);
#endif
static void setTextureCacheLimit(int size);
static int textureCacheLimit();
void *getProcAddress(const QString &proc) const;
QPaintDevice* device() const;
QColor overlayTransparentColor() const;
static const QGLContext* currentContext();
#ifdef Q_WS_QPA
static QGLContext *fromPlatformGLContext(QPlatformGLContext *platformContext);
#endif
protected:
virtual bool chooseContext(const QGLContext* shareContext = 0);
#if defined(Q_WS_WIN)
virtual int choosePixelFormat(void* pfd, HDC pdc);
#endif
#if defined(Q_WS_X11)
virtual void* tryVisual(const QGLFormat& f, int bufDepth = 1);
virtual void* chooseVisual();
#endif
#if defined(Q_WS_MAC)
virtual void* chooseMacVisual(GDHandle);
#endif
bool deviceIsPixmap() const;
bool windowCreated() const;
void setWindowCreated(bool on);
bool initialized() const;
void setInitialized(bool on);
void generateFontDisplayLists(const QFont & fnt, int listBase); // ### Qt 5: remove
uint colorIndex(const QColor& c) const;
void setValid(bool valid);
void setDevice(QPaintDevice *pDev);
protected:
static QGLContext* currentCtx;
private:
#ifdef Q_WS_QPA
QGLContext(QPlatformGLContext *platformContext);
#endif
QScopedPointer<QGLContextPrivate> d_ptr;
friend class QGLPixelBuffer;
friend class QGLPixelBufferPrivate;
friend class QGLWidget;
friend class QGLWidgetPrivate;
friend class QGLGlyphCache;
friend class QOpenGLPaintEngine;
friend class QOpenGLPaintEnginePrivate;
friend class QGL2PaintEngineEx;
friend class QGL2PaintEngineExPrivate;
friend class QGLEngineShaderManager;
friend class QGLWindowSurface;
friend class QGLPixmapData;
friend class QGLPixmapFilterBase;
friend class QGLTextureGlyphCache;
friend struct QGLGlyphTexture;
friend class QGLContextGroup;
friend class QGLSharedResourceGuard;
friend class QGLPixmapBlurFilter;
friend class QGLExtensions;
friend class QGLTexture;
friend QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags();
#ifdef Q_WS_MAC
public:
void updatePaintDevice();
private:
friend class QMacGLWindowChangeEvent;
friend QGLContextPrivate *qt_phonon_get_dptr(const QGLContext *);
#endif
friend class QGLFramebufferObject;
friend class QGLFramebufferObjectPrivate;
friend class QGLFBOGLPaintDevice;
friend class QGLPaintDevice;
friend class QGLWidgetGLPaintDevice;
friend class QX11GLPixmapData;
friend class QX11GLSharedContexts;
friend class QGLContextResourceBase;
private:
Q_DISABLE_COPY(QGLContext)
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLContext::BindOptions)
class Q_OPENGL_EXPORT QGLWidget : public QWidget
{
Q_OBJECT
Q_DECLARE_PRIVATE(QGLWidget)
public:
explicit QGLWidget(QWidget* parent=0,
const QGLWidget* shareWidget = 0, Qt::WindowFlags f=0);
explicit QGLWidget(QGLContext *context, QWidget* parent=0,
const QGLWidget* shareWidget = 0, Qt::WindowFlags f=0);
explicit QGLWidget(const QGLFormat& format, QWidget* parent=0,
const QGLWidget* shareWidget = 0, Qt::WindowFlags f=0);
#ifdef QT3_SUPPORT
QT3_SUPPORT_CONSTRUCTOR QGLWidget(QWidget* parent, const char* name,
const QGLWidget* shareWidget = 0, Qt::WindowFlags f=0);
QT3_SUPPORT_CONSTRUCTOR QGLWidget(QGLContext *context, QWidget* parent, const char* name,
const QGLWidget* shareWidget = 0, Qt::WindowFlags f=0);
QT3_SUPPORT_CONSTRUCTOR QGLWidget(const QGLFormat& format, QWidget* parent, const char* name,
const QGLWidget* shareWidget = 0, Qt::WindowFlags f=0);
#endif
~QGLWidget();
void qglColor(const QColor& c) const;
void qglClearColor(const QColor& c) const;
bool isValid() const;
bool isSharing() const;
// ### Qt 5: return bools
void makeCurrent();
void doneCurrent();
bool doubleBuffer() const;
void swapBuffers();
QGLFormat format() const;
void setFormat(const QGLFormat& format);
const QGLContext* context() const;
void setContext(QGLContext* context, const QGLContext* shareContext = 0,
bool deleteOldContext = true);
QPixmap renderPixmap(int w = 0, int h = 0, bool useContext = false);
QImage grabFrameBuffer(bool withAlpha = false);
void makeOverlayCurrent();
const QGLContext* overlayContext() const;
static QImage convertToGLFormat(const QImage& img);
void setMouseTracking(bool enable);
const QGLColormap & colormap() const;
void setColormap(const QGLColormap & map);
void renderText(int x, int y, const QString & str,
const QFont & fnt = QFont(), int listBase = 2000);
void renderText(double x, double y, double z, const QString & str,
const QFont & fnt = QFont(), int listBase = 2000);
QPaintEngine *paintEngine() const;
GLuint bindTexture(const QImage &image, GLenum target, GLint format,
QGLContext::BindOptions options);
GLuint bindTexture(const QPixmap &pixmap, GLenum target, GLint format,
QGLContext::BindOptions options);
GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D,
GLint format = GL_RGBA);
GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D,
GLint format = GL_RGBA);
GLuint bindTexture(const QString &fileName);
void deleteTexture(GLuint tx_id);
void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
GLuint bindTexture(const QImage &image, QMacCompatGLenum = GL_TEXTURE_2D,
QMacCompatGLint format = GL_RGBA);
GLuint bindTexture(const QPixmap &pixmap, QMacCompatGLenum = GL_TEXTURE_2D,
QMacCompatGLint format = GL_RGBA);
GLuint bindTexture(const QImage &image, QMacCompatGLenum, QMacCompatGLint format,
QGLContext::BindOptions);
GLuint bindTexture(const QPixmap &pixmap, QMacCompatGLenum, QMacCompatGLint format,
QGLContext::BindOptions);
void deleteTexture(QMacCompatGLuint tx_id);
void drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D);
void drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D);
#endif
public Q_SLOTS:
virtual void updateGL();
virtual void updateOverlayGL();
protected:
bool event(QEvent *);
virtual void initializeGL();
virtual void resizeGL(int w, int h);
virtual void paintGL();
virtual void initializeOverlayGL();
virtual void resizeOverlayGL(int w, int h);
virtual void paintOverlayGL();
void setAutoBufferSwap(bool on);
bool autoBufferSwap() const;
void paintEvent(QPaintEvent*);
void resizeEvent(QResizeEvent*);
virtual void glInit();
virtual void glDraw();
int fontDisplayListBase(const QFont & fnt, int listBase = 2000); // ### Qt 5: remove
private:
Q_DISABLE_COPY(QGLWidget)
#ifdef Q_WS_MAC
friend class QMacGLWindowChangeEvent;
#endif
friend class QGLDrawable;
friend class QGLPixelBuffer;
friend class QGLPixelBufferPrivate;
friend class QGLContext;
friend class QGLContextPrivate;
friend class QGLOverlayWidget;
friend class QOpenGLPaintEngine;
friend class QGLPaintDevice;
friend class QGLWidgetGLPaintDevice;
};
//
// QGLFormat inline functions
//
inline bool QGLFormat::doubleBuffer() const
{
return testOption(QGL::DoubleBuffer);
}
inline bool QGLFormat::depth() const
{
return testOption(QGL::DepthBuffer);
}
inline bool QGLFormat::rgba() const
{
return testOption(QGL::Rgba);
}
inline bool QGLFormat::alpha() const
{
return testOption(QGL::AlphaChannel);
}
inline bool QGLFormat::accum() const
{
return testOption(QGL::AccumBuffer);
}
inline bool QGLFormat::stencil() const
{
return testOption(QGL::StencilBuffer);
}
inline bool QGLFormat::stereo() const
{
return testOption(QGL::StereoBuffers);
}
inline bool QGLFormat::directRendering() const
{
return testOption(QGL::DirectRendering);
}
inline bool QGLFormat::hasOverlay() const
{
return testOption(QGL::HasOverlay);
}
inline bool QGLFormat::sampleBuffers() const
{
return testOption(QGL::SampleBuffers);
}
QT_END_NAMESPACE
QT_END_HEADER
#endif // QGL_H
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