/usr/include/rviz/properties/property.h is in librviz-dev 1.12.4+dfsg-2.
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* Copyright (c) 2012, Willow Garage, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef PROPERTY_H
#define PROPERTY_H
#include <string>
#include <QObject>
#include <QIcon>
#include <QVariant>
#include "rviz/config.h"
class QModelIndex;
class QPainter;
class QStyleOptionViewItem;
namespace rviz
{
class PropertyTreeModel;
/** @brief A single element of a property tree, with a name, value,
* description, and possibly children.
*
* A Property in a property tree is a piece of data editable or at
* least displayable in a PropertyTreeWidget. A Property object
* @em owns the data item in question. When client code needs to be
* informed about changes, it can connect to the Property's
* aboutToChange() and changed() signals. A slot receiving the
* changed() signal should then ask the Property itself for the new
* data. Example:
* @code
* RangeDisplay::RangeDisplay()
* {
* color_property_ = new ColorProperty( "Color", Qt::white,
* "Color to draw the range.",
* this, SLOT( updateColorAndAlpha() ));
*
* alpha_property_ = new FloatProperty( "Alpha", 0.5,
* "Amount of transparency to apply to the range.",
* this, SLOT( updateColorAndAlpha() ));
* }
*
* void RangeDisplay::updateColorAndAlpha()
* {
* Ogre::ColourValue oc = color_property_->getOgreColor();
* float alpha = alpha_property_->getFloat();
* for( size_t i = 0; i < cones_.size(); i++ )
* {
* cones_[i]->setColor( oc.r, oc.g, oc.b, alpha );
* }
* context_->queueRender();
* }
* @endcode
* Many subclasses of Property exist with specializations for storing
* specific types of data. Most of these ultimately use
* Property::setValue() to store the data in a QVariant.
*
* It is important that knowledge of subclasses not be *required* to
* get and set data, so that external code can access and change
* properties without needing to @c #include and link against the code
* in question. For instance:
* @code
* prop->subProp( "Offset" )->subProp( "X" )->setValue( 3.14 );
* @endcode
* Sets the X component of the VectorProperty called "Offset" which is
* a child of @c prop. This works without this code needing to know
* about the existence of VectorProperty.
*
* To show a Property tree in a PropertyTreeWidget, wrap the root
* Property in a PropertyTreeModel and call
* PropertyTreeWidget::setModel() with it. */
class Property: public QObject
{
Q_OBJECT
public:
/** @brief Constructor.
* @param name The name of this property. Appears in the left column of a PropertyTreeWidget.
* @param default_value The initial value to store in the property. Appears in the right column of a PropertyTreeWidget.
* @param description Text describing the property. Is shown in the "help" area of a PropertyTreeWithHelp widget.
* @param parent The parent Property, or NULL if there is no parent at this time.
* @param changed_slot This should be a Qt slot specification,
* generated by Qt's @c SLOT() macro. It should be a slot on
* the @a receiver object, or if @a receiver is not specified,
* it should be a slot on the @a parent.
* @param receiver If receiver is non-NULL, the changed() signal is
* connected to the @a changed_slot on the @a receiver object.
*
* All parameters to the constructor are optional and can all be set
* after construction as well.
*
* If a parent is given, this constructor calls @c
* parent->addChild(this) to add itself to the parent's list of
* children.
*
* If @a changed_slot is given and either @a parent or @a receiver is
* also, then the changed() signal is connected via
* QObject::connect() to the slot described by @a changed_slot on the
* parent or the receiver. If both parent and receiver are
* specified, receiver is the one which gets connected. If receiver
* is not specified, parent is used instead.
*/
Property( const QString& name = QString(),
const QVariant default_value = QVariant(),
const QString& description = QString(),
Property* parent = 0,
const char *changed_slot = 0,
QObject* receiver = 0 );
/** @brief Destructor. Removes this property from its parent's list
* of children.
*/
virtual ~Property();
/** @brief Remove and delete some or all child Properties. Does not change
* the value of this Property.
* @param start_index The index of the first child to delete.
* @param count The number of children to delete, or -1 to delete from start_index to the end of the list.
*
* Does not use numChildren() or takeChildAt(), operates directly on internal children_ list. */
virtual void removeChildren( int start_index = 0, int count = -1 );
/** @brief Set the new value for this property. Returns true if the
* new value is different from the old value, false if same.
* @param new_value The new value to store.
* @return Returns true if @a new_value is different from current value, false if they are the same.
*
* If the new value is different from the old value, this emits
* aboutToChange() before changing the value and emits changed() after.
*
* If the value set is an invalid QVariant (QVariant::isValid()
* returns false), the value will not be editable in a
* PropertyTreeWidget. */
virtual bool setValue( const QVariant& new_value );
/** @brief Return the value of this Property as a QVariant. If the
* value has never been set, an invalid QVariant is returned. */
virtual QVariant getValue() const;
/** @brief Set the name.
* @param name the new name.
*
* Internally, the name is stored with QObject::setObjectName(). */
virtual void setName( const QString& name );
/** @brief Return the name of this Property as a QString. */
virtual QString getName() const;
/** @brief Return the name of this Property as a std::string. */
std::string getNameStd() const { return getName().toStdString(); }
/** @brief Set the description.
* @param description the new description. */
virtual void setDescription( const QString& description );
/** @brief Return the description. */
virtual QString getDescription() const;
/** @brief Set the icon to be displayed next to the property. */
virtual void setIcon( const QIcon& icon ) { icon_=icon; }
virtual QIcon getIcon() const { return icon_; }
/** @brief Return the first child Property with the given name, or
* the FailureProperty if no child has the name.
*
* If no child is found with the given name, an instance of a
* special Property subclass named FailureProperty is returned and
* an error message is printed to stdout.
* FailureProperty::subProp() always returns itself, which means you
* can safely chain a bunch of subProp() calls together and not have
* a crash even if one of the sub-properties does not actually
* exist. For instance:
*
* float width = prop->subProp( "Dimenshons" )->subProp( "Width" )->getValue().toFloat();
*
* If the first property @c prop has a "Dimensions" property but not
* a "Dimenshons" one, @c width will end up set to 0 and an error
* message will be printed, but the program will not crash here.
*
* This is an Order(N) operation in the number of subproperties. */
virtual Property* subProp( const QString& sub_name );
/** @brief Return the number of child objects (Property or otherwise).
*
* You can override this in a subclass to implement different child
* storage. */
virtual int numChildren() const { return children_.size(); }
/** @brief Return the child Property with the given index, or NULL
* if the index is out of bounds or if the child at that index is
* not a Property.
*
* This just checks the index against 0 and numChildren() and then
* calls childAtUnchecked(), so it does not need to be overridden in
* a subclass. */
Property* childAt( int index ) const;
/** @brief Return the child Property with the given index, without
* checking whether the index is within bounds.
*
* You can override this in a subclass to implement different child
* storage. */
virtual Property* childAtUnchecked( int index ) const;
/** @brief Return true if the list of children includes @a possible_child, false if not. */
bool contains( Property* possible_child ) const;
/** @brief Return the parent Property. */
Property* getParent() const;
/** @brief Set parent property, without telling the parent.
*
* Unlike specifying the parent property to the constructor,
* setParent() does not have any immediate side effects, like adding
* itself to be a child of the parent. It should only be used by
* implementations of addChild() and takeChild() and such. */
void setParent( Property* new_parent );
/** @brief Return data appropriate for the given column (0 or 1) and role for this Property.
* @param column 0 for left column, 1 for right column.
* @param role is a Qt::ItemDataRole
*
* When overriding to add new data (like a color for example), check
* the role for the thing you know about, and if it matches, return
* your data. If it does not match, call the parent class version
* of this function and return its result.
*
* Return values from this function or overridden versions of it are
* where background and foreground colors, check-box checked-state
* values, text, and fonts all come from. */
virtual QVariant getViewData( int column, int role ) const;
/** @brief Return item flags appropriate for the given column (0 or
* 1) for this Property.
* @param column 0 for left column, 1 for right column.
* @return The Qt::ItemFlags for the given column of this property, including Qt::ItemIsSelectable, Qt::ItemIsEditable, etc. */
virtual Qt::ItemFlags getViewFlags( int column ) const;
/** @brief Hook to provide custom painting of the value data (right-hand column) in a subclass.
* @param painter The QPainter to use.
* @param option A QStyleOptionViewItem with parameters of the paint job, like the rectangle, alignments, etc.
* @return true if painting has been done, false if not. The default implementation always returns false.
*
* To implement a custom appearance of a Property value, override
* this function to do the painting and return true.
*
* If this function returns false, a QStyledItemDelegate will do the painting. */
virtual bool paint( QPainter* painter, const QStyleOptionViewItem& option ) const
{
(void) painter;
(void) option;
return false;
}
/** @brief Create an editor widget to edit the value of this property.
* @param parent The QWidget to set as the parent of the returned QWidget.
* @param option A QStyleOptionViewItem with parameters of the editor widget, like the rectangle, alignments, etc.
*
* @return the newly-created editor widget. The default
* implementation creates a QSpinBox for integer values, a
* FloatEdit for float or double values, or a QLineEdit for
* anything else.
*
* If this function returns NULL, a QStyledItemDelegate will make an editor widget.
*
* The widget returned by createEditor() must have one @c Q_PROPERTY
* with @c USER set to @c true. The PropertyTreeDelegate finds it,
* sets it with the results of PropertyTreeModel::data() after
* creation, and after editing is finished it reads it and calls
* PropertyTreeModel::setData() with the contents. */
virtual QWidget* createEditor( QWidget* parent,
const QStyleOptionViewItem& option );
/** @brief Returns true if @c this is an ancestor of
* @a possible_child, meaning is the parent or parent of parent
* etc. */
bool isAncestorOf( Property* possible_child ) const;
/** @brief Remove a given child object and return a pointer to it.
* @return If child is contained here, it is returned; otherwise NULL.
*
* This performs a linear search through all the children.
*
* This uses only virtual functions, numChildren(),
* childAtUnchecked(), and takeChildAt(), so it does not need to be
* virtual itself. */
Property* takeChild( Property* child );
/** @brief Take a child out of the child list, but don't destroy it.
* @return Returns the child property at the given index, or NULL if the index is out of bounds.
*
* This notifies the model about the removal. */
virtual Property* takeChildAt( int index );
/** @brief Add a child property.
* @param child The child property to add.
* @param index [optional] The index at which to add the child. If
* less than 0 or greater than the number of child properties, the
* child will be added at the end. */
virtual void addChild( Property* child, int index = -1 );
/** @brief Set the model managing this Property and all its child properties, recursively. */
void setModel( PropertyTreeModel* model );
/** @brief Return the model managing this Property and its childrent. */
PropertyTreeModel* getModel() const { return model_; }
/** @brief Return the row number of this property within its parent,
* or -1 if it has no parent.
*
* This checks child_indexes_valid_ in the parent Property, and if
* it is false calls reindexChildren(). Then returns
* row_number_within_parent_ regardless.*/
int rowNumberInParent() const;
/** @brief Move the child at from_index to to_index. */
virtual void moveChild( int from_index, int to_index );
/** @brief Load the value of this property and/or its children from
* the given Config reference. */
virtual void load( const Config& config );
/** @brief Write the value of this property and/or its children into
* the given Config reference. */
virtual void save( Config config ) const;
/** @brief Returns true if the property is not read-only AND has data worth saving. */
bool shouldBeSaved() const { return !is_read_only_ && save_; }
/** @brief If @a save is true and getReadOnly() is false,
* shouldBeSaved will return true; otherwise false. Default is true. */
void setShouldBeSaved( bool save ) { save_ = save; }
/** @brief If true, the children of this property should set their
* ItemIsEnabled flag to false */
virtual bool getDisableChildren();
/** @brief Hide this Property in any PropertyTreeWidgets.
*
* This is a convenience function which calls setHidden( true ).
* @sa show(), setHidden(), getHidden() */
void hide() { setHidden( true ); }
/** @brief Show this Property in any PropertyTreeWidgets.
*
* This is a convenience function which calls setHidden( false ).
* @sa show(), setHidden(), getHidden() */
void show() { setHidden( false ); }
/** @brief Hide or show this property in any PropertyTreeWidget
* viewing its parent.
*
* The hidden/shown state is not saved or loaded, it is expected to
* be managed by the owner of the property. */
virtual void setHidden( bool hidden );
/** @brief Return the hidden/shown state. True means hidden, false
* means visible. */
virtual bool getHidden() const { return hidden_; }
/** @brief Prevent or allow users to edit this property from a PropertyTreeWidget.
*
* This only applies to user edits. Calling setValue() will still change the value.
*
* This is not inherently recursive. Parents which need this to
* propagate to their children must override this to implement
* that. */
virtual void setReadOnly( bool read_only ) { is_read_only_ = read_only; }
/** @brief Return the read-only-ness of this property.
* @sa setReadOnly() */
virtual bool getReadOnly() { return is_read_only_; }
/** @brief Collapse (hide the children of) this Property.
*
* @note Properties start out collapsed by default.
* @sa expand() */
virtual void collapse();
/** @brief Expand (show the children of) this Property.
*
* @note Properties start out collapsed by default.
*
* This function only works if the property is already owned by a
* PropertyTreeModel connected to a PropertyTreeWidget. If this is
* called and the model is subsequently attached to a widget, it
* will not have any effect.
* @sa collapse() */
virtual void expand();
Q_SIGNALS:
/** @brief Emitted by setValue() just before the value has changed. */
void aboutToChange();
/** @brief Emitted by setValue() just after the value has changed. */
void changed();
/** @brief Emitted after insertions and deletions of child Properties. */
void childListChanged( Property* this_property );
protected:
/** @brief Load the value of this property specifically, not including children.
*
* This handles value_ types of string, double/float, bool, and int.
* If config is invalid, this does nothing. */
void loadValue( const Config& config );
/** @brief This is the central property value. If you set it
* directly in a subclass, do so with care because many things
* depend on the aboutToChange() and changed() events emitted by
* setValue(). */
QVariant value_;
/** @brief Pointer to the PropertyTreeModel managing this property tree.
*
* Any time there is a data value or structural change to the
* properties in this tree, and @a model_ is non-NULL, it must be
* notified of the change. Functions to notify it of changes
* include PropertyTreeModel::beginInsert(),
* PropertyTreeModel::endInsert(), PropertyTreeModel::beginRemove(),
* PropertyTreeModel::endRemove(), and
* PropertyTreeModel::emitDataChanged(). The Property class already
* does this for itself, but subclasses must be aware of it if they
* override functions which modify the structure or contents of the
* tree. */
PropertyTreeModel* model_;
/** @brief True if row_number_within_parent_ of all children is
* valid, false if not.
*
* Subclasses should set this false when they add, remove, or
* reorder children. */
bool child_indexes_valid_;
QIcon icon_;
private:
/** @brief Set row_number_within_parent_ correctly for every child.
* Sets child_indexes_valid_ to true when done. */
void reindexChildren();
Property* parent_;
QList<Property*> children_;
QString description_;
bool hidden_;
/** @brief The property returned by subProp() when the requested
* name is not found. */
static Property* failprop_;
int row_number_within_parent_;
bool is_read_only_;
bool save_;
};
} // end namespace rviz
#endif // PROPERTY_H
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