/usr/share/doc/libs3d-dev/examples/snowman.c is in libs3d-dev 0.2.2-14.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | /*
* snowman.c
*
* Copyright (C) 2004-2011 Simon Wunderlich <sw@simonwunderlich.de>
*
* This file is part of s3d, a 3d network display server.
* See http://s3d.berlios.de/ for more updates.
*
* s3d is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* s3d is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with s3d; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <s3d.h>
#include <math.h> /* sin() */
#include <time.h> /* nanosleep() */
static struct timespec t = {
0, 10*1000*1000
}; /* 10 mili seconds */
static int a;
static int oid_head;
static int oid_middle;
static int oid_foot;
static void mainloop(void)
{
float pos;
a = (a + 3) % 360;
pos = sinf((a * (float)M_PI) / 180.f) * 5.f;
if (pos < 0) pos *= -1;
s3d_rotate(oid_head, 0, (float)a, 0);
s3d_rotate(oid_middle, 0, (float)a, 0);
s3d_rotate(oid_foot, 0, (float)a, 0);
s3d_translate(oid_head, 0, 1.5f + 2.0f*pos, 0);
s3d_translate(oid_middle, 0, 0 + 1.25f*pos, 0);
s3d_translate(oid_foot, 0, -2 + 1.00f*pos, 0);
nanosleep(&t, NULL);
}
int main(int argc, char **argv)
{
if (!s3d_init(&argc, &argv, "snowman")) {
oid_head = s3d_import_model_file("objs/snow_head.3ds");
oid_middle = s3d_import_model_file("objs/snow_body.3ds");
oid_foot = s3d_import_model_file("objs/snow_foot.3ds");
/* s3d_link(oid_foot,oid_head);
* s3d_link(oid_middle,oid_head);
* s3d_translate(oid_head,0,4,0);
* s3d_translate(oid_middle,0,-1.5,0); * relative to head: *
* s3d_translate(oid_foot,0,-3.5,0); */
s3d_scale(oid_middle, 1.25);
s3d_scale(oid_foot, 1.5);
s3d_flags_on(oid_head, S3D_OF_VISIBLE);
s3d_flags_on(oid_middle, S3D_OF_VISIBLE);
s3d_flags_on(oid_foot, S3D_OF_VISIBLE);
s3d_mainloop(mainloop);
s3d_quit();
}
return 0;
}
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