/usr/include/scim-1.0/scim_socket.h is in libscim-dev 1.4.17-1+b1.
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* @file scim_socket.h
* @brief Socket interfaces.
*/
/*
* Smart Common Input Method
*
* Copyright (c) 2002-2005 James Su <suzhe@tsinghua.org.cn>
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*
* $Id: scim_socket.h,v 1.25 2005/01/25 15:13:15 suzhe Exp $
*/
#ifndef __SCIM_SOCKET_H
#define __SCIM_SOCKET_H
namespace scim {
/**
* @addtogroup SocketCommunication
* @{
*/
class Socket;
class SocketAddress;
class SocketServer;
class SocketClient;
typedef Slot2<void, SocketServer *, const Socket &>
SocketServerSlotSocket;
typedef Signal2<void, SocketServer *, const Socket &>
SocketServerSignalSocket;
/**
* @brief An exception class to hold Socket related errors.
*
* scim::Socket and its derived classes must throw
* scim::SocketError object when error.
*/
class SocketError: public Exception
{
public:
SocketError (const String& what_arg)
: Exception (String("scim::Socket: ") + what_arg) { }
};
/**
* @brief The vaild socket address/protocol family,
*
* Corresponding to libc PF_LOCAL/AF_LOCAL and PF_INET/AF_INET
*/
enum SocketFamily
{
SCIM_SOCKET_UNKNOWN, /**< Unknown or invalid socket address/protocol */
SCIM_SOCKET_LOCAL, /**< Unix local socket address/protocol */
SCIM_SOCKET_INET /**< Internet (ipv4) socket address/protocol */
};
/**
* @brief The class to hold a socket address.
*
* Class SocketAddress encapsulates the details of
* socket address, like socketaddr_un and socketaddr_in.
*
* A SocketAddress object can be constructed from an
* address string, which must start with one of the
* following prefixes:
* - inet: or tcp:
* A internet address (ipv4). This kind of address must
* include two parts, separated by a colon. The first part
* is the ip address, the second part is the port. For example:
* inet:127.0.0.1:12345
* - local: or unix: or file:
* A unix or local socket address. It's a full path of a socket file.
* For example: local:/tmp/scim-socket-frontend
*/
class SocketAddress
{
class SocketAddressImpl;
SocketAddressImpl *m_impl;
public:
/**
* @brief Constructor.
*
* @param addr the address string.
*/
SocketAddress (const String &addr = String ());
/**
* @brief Copy constructor.
*/
SocketAddress (const SocketAddress &addr);
/**
* @brief Destructor.
*/
~SocketAddress ();
/**
* @brief Copy operator.
*/
const SocketAddress& operator = (const SocketAddress &addr);
/**
* @brief Check if this address is valid.
*
* @return true if this address is valid.
*/
bool valid () const;
/**
* @brief Get the family of this socket address.
*
* @return the family enum value of this address.
*
* @sa SocketFamily
*/
SocketFamily get_family () const;
/**
* @brief Set a new address.
*
* @param addr the new address string.
*/
bool set_address (const String &addr);
/**
* @brief Get the address string.
*
* @return the address string.
*/
String get_address () const;
/**
* @brief Get the internal data of this socket address,
* used by class Socket.
*
* @return the pointer to the data, usually a sockaddr struct.
*/
const void * get_data () const;
/**
* @brief Get the size of the internall data.
*
* @return the size of the internall data returned by get_data ();
*/
int get_data_length () const;
};
/**
* @brief Socket communication class.
*
* Class Socket provides basic operation of socket,
* such as bind connect, read, write etc.
*
* This class object cannot be created directly by user.
* Only the object of its derived classes SocketServer and SocketClient
* can be created directly.
*/
class Socket
{
class SocketImpl;
SocketImpl *m_impl;
Socket (const Socket&);
const Socket& operator = (const Socket&);
public:
/**
* @brief Create a Socket object from an already created socket_id.
*
* @param id an file id of an existing socket.
*/
Socket (int id = -1);
/**
* @brief Destructor
*/
~Socket ();
/**
* @brief Check if the socket is valid.
*
* @return true if the socket is ready to read and write.
*/
bool valid () const;
/**
* @brief Read data from socket.
*
* @param buf the buffer to store the data.
* @param size size of the buffer.
*
* @return the amount of data actually read, -1 means error occurred.
*/
int read (void *buf, size_t size) const;
/**
* @brief read data from socket with a timeout.
*
* @param buf the buffer to store the data.
* @param size size of the buffer, and the amount of data to be read.
* @param timeout time out in millisecond (1/1000 second), -1 means infinity.
*
* @return the amount of data actually read,
* 0 means the connection is closed,
* -1 means error occurred.
*/
int read_with_timeout (void *buf, size_t size, int timeout) const;
/**
* @brief Write data to socket.
*
* @param buf the buffer stores the data.
* @param size size of the data to be sent.
*
* @return the amount of data acutally sent, or -1 if an error occurred.
*/
int write (const void *buf, size_t size) const;
/**
* @brief Wait until there are some data ready to read.
*
* @param timeout time out in millisecond (1/1000 second), -1 means infinity.
*
* @return > 0 if data is OK, == 0 if time is out, < 0 if an error occurred.
*/
int wait_for_data (int timeout = -1) const;
/**
* @brief Get the number of the last occurred error.
*
* @return the standard errno value.
*/
int get_error_number () const;
/**
* @brief Get the message of the last occurred error.
*
* @return the error message of the last occurred error.
*/
String get_error_message () const;
/**
* @brief Get the socket id.
*
* @return the file id of this socket object.
*/
int get_id () const;
protected:
/**
* @brief Initiate a connection on a socket.
*
* @param addr the address to be connected to.
*
* @return true if success.
*/
bool connect (const SocketAddress &addr) const;
/**
* @brief Bind a socket to an address, used by SocketServer.
*
* @param addr the address to be binded to.
*
* @return true if success.
*/
bool bind (const SocketAddress &addr) const;
/**
* @brief Listen for connections on a socket.
*
* @param queue_length the length of the waiting queue.
*
* @return true if success.
*/
bool listen (int queue_length = 5) const;
/**
* @brief Accept a connection on the socket, used by SocketServer.
*
* @return the id of the accepted client socket, or -1 if an error is occurred.
*/
int accept () const;
/**
* @brief Create a socket for specific family.
*
* @param family the family type.
*
* @return true if success.
*/
bool create (SocketFamily family);
/**
* @brief Close the socket.
*/
void close ();
};
/**
* @brief Socket Server class.
*
* Class SocketServer provides basic operations to create a Socket Server,
* such as create, run etc.
*/
class SocketServer : private Socket
{
class SocketServerImpl;
SocketServerImpl *m_impl;
public:
/**
* @brief Default constructor, do nothing.
*/
SocketServer (int max_clients = -1);
/**
* @brief Constructor.
*
* @param address create a server on this address.
* @param max_clients the max number of socket clients, -1 means unlimited.
*/
SocketServer (const SocketAddress &address, int max_clients = -1);
/**
* @brief Destructor.
*/
~SocketServer ();
/**
* @brief Test if the server is valid.
*
* @return true if the socket server is valid and ready to run.
*/
bool valid () const;
/**
* @brief Create a socket on an address.
*
* @param address the address to be listen.
*
* @return true if OK.
*/
bool create (const SocketAddress &address);
/**
* @brief Run the server.
*
* @return true if it ran successfully.
*/
bool run ();
/**
* @brief Check if the server is running.
*
* @return true if it's running.
*/
bool is_running () const;
/**
* @brief Shutdown the server.
*/
void shutdown ();
/**
* @brief Close a client connection.
*
* @param socket the client socket object to be closed.
* @return true if the socket was closed successfully.
*/
bool close_connection (const Socket &socket);
/**
* @brief Get the number of the last occurred error.
*
* @return the standard errno value.
*/
int get_error_number () const;
/**
* @brief Get the message of the last occurred error.
*
* @return the error message corresponding to the errno.
*/
String get_error_message () const;
/**
* @brief Get the max number of socket clients.
*
* @return the max number of socket clients allowed to connect this server.
*/
int get_max_clients () const;
/**
* @brief Set the max number of clients.
*
* @param max_clients the max number of socket clients allowed to connect this server.
*/
void set_max_clients (int max_clients);
/**
* @brief Insert an external socket into the main loop.
*
* If data is available on this socket, then the receive signal will be emitted.
*
* @param sock The external socket to be inserted.
* @return true if the socket is valid.
*/
bool insert_external_socket (const Socket &sock);
/**
* @brief Remove an external socket which was inserted by insert_external_socket ().
*
* @param sock The external socket to be removed.
* @return true if the socket is valid and has been removed successfully.
*/
bool remove_external_socket (const Socket &sock);
public:
/**
* @brief Connect a slot to socket accept signal.
*
* Connect a slot to socket accept signal, if a client connection is accepted,
* this signal will be emitted.
*
* @param slot the slot to be connected to this signal.
*
* @return the Connection object of this slot-signal connection, can be used
* to disconnect the slot later.
*/
Connection signal_connect_accept (SocketServerSlotSocket *slot);
/**
* @brief Connect a slot to socket receive signal.
*
* Connect a slot to socket receive signal, if a client send data to this server,
* this signal will be emitted.
*
* @param slot the slot to be connected to this signal.
*
* @return the Connection object of this slot-signal connection, can be used
* to disconnect the slot later.
*/
Connection signal_connect_receive (SocketServerSlotSocket *slot);
/**
* @brief Connect a slot to socket exception signal.
*
* Connect a slot to socket exception signal, if an exception was occurred
* to a client connection, this signal will be emitted.
*
* @param slot the slot to be connected to this signal.
*
* @return the Connection object of this slot-signal connection, can be used
* to disconnect the slot later.
*/
Connection signal_connect_exception (SocketServerSlotSocket *slot);
};
/**
* @brief Socket client class.
*
* Class SocketClient provides basic operations to create a Socket Client,
* such as connect, read, write, etc.
*/
class SocketClient : public Socket
{
bool m_connected;
public:
/**
* @brief Constructor.
*/
SocketClient ();
/**
* @brief Constructor.
*
* @param address the server address to be connected.
*/
SocketClient (const SocketAddress &address);
/**
* @brief Destructor.
*/
~SocketClient ();
/**
* @brief Check if the socket is connected.
*
* @return true if the socket client is connected to a server.
*/
bool is_connected () const;
/**
* @brief Connect to a server.
*
* @param address the server socket address to be connected to.
*
* @return true if connected successfully.
*/
bool connect (const SocketAddress &address);
/**
* @brief Close the client.
*/
void close ();
};
/**
* @brief Get the default socket address of SocketFrontEnd
*
* SocketFrontEnd should listen on this address by default.
*/
String scim_get_default_socket_frontend_address ();
/**
* @brief Get the default socket address of SocketIMEngine
*
* SocketIMEngine should connect to this address by default.
*/
String scim_get_default_socket_imengine_address ();
/**
* @brief Get the default socket address of SocketConfig
*
* SocketConfig should connect to this address by default.
*/
String scim_get_default_socket_config_address ();
/**
* @brief Get the default socket address of the Panel running on localhost.
*
* The panel running on local host should listen on this address by default.
* All FrontEnds which need panel should connect to this address by default.
*/
String scim_get_default_panel_socket_address (const String &display);
/**
* @brief Get the default socket address of Helper Manager Server running on localhost.
*/
String scim_get_default_helper_manager_socket_address ();
/**
* @brief Get the default socket timeout value.
*
* All socket connection should use this timeout value.
*/
int scim_get_default_socket_timeout ();
/**
* @brief Helper function to open a connection to a socket server
* with a standard hand shake protocol.
*
* This function is used by a socket client to establish a connection
* between a socket server with a standard hand shake protocol.
*
* The communication between Panel and FrontEnd, SocketFrontEnd and SocketIMEngine,
* SocketFrontEnd and SocketConfig all uses this hand shake protocol.
*
* @param key A random magic key sent from the socket server
* to identify this client in later communications.
* @param client_type The type of this socket client, for example:
* "FrontEnd", "GUI", "SocketIMEngine", "SocketConfig" etc.
* If the type is "ConnectionTester" then this call just
* test if the connection can be established. The client
* should close this socket just after the call.
* @param server_type The request socket server type, for example:
* "Panel", "SocketFrontEnd" etc.
* @param socket The reference to the client socket which has been
* connected to the socket server.
* @param timeout The socket read timeout in millisecond, -1 means unlimited.
*
* @return true if the connection was established successfully, otherwise
* return false, and the client should close the socket.
*/
bool scim_socket_open_connection (uint32 &key,
const String &client_type,
const String &server_type,
const Socket &socket,
int timeout = -1);
/**
* @brief Helper function to accept a connection request from a socket client
* with a standard hand shake protocol.
*
* This function is used by a socket server to accept a connection request
* from a socket client which is calling scim_socket_open_connection ().
*
* If a client with type "ConnectionTester" connected to this socket server, then
* this function will return an empty string, but tell the client the connection
* was established successfully.
*
* @param key A random magic key to identify the socket client in later
* communications.
* @param server_types The type of this server, for example:
* "SocketFrontEnd", "Panel" etc.
* One server can have multiple types, separated by comma.
* @param client_types A list of acceptable client types, separated by comma.
* The client type maybe: "FrontEnd", "GUI", "SocketIMEngine" etc.
* @param socket The socket connected to the client.
* @param timeout the socket read timeout in millisecond, -1 means unlimited.
*
* @return The type of the accepted socket client, or an empty string if the
* connection could not be established.
*/
String scim_socket_accept_connection (uint32 &key,
const String &server_types,
const String &client_types,
const Socket &socket,
int timeout = -1);
/** @} */
} // namespace scim
#endif //__SCIM_SOCKET_H
/*
vi:ts=4:nowrap:ai:expandtab
*/
|