/usr/lib/x86_64-linux-gnu/perl5/5.24/Module/Build/SDL.pm is in libsdl-perl 2.546-3+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 | package Module::Build::SDL;
use strict;
use warnings;
use base 'Module::Build';
__PACKAGE__->add_property(parinput => '');
__PACKAGE__->add_property(paroutput => '');
__PACKAGE__->add_property(parlibs => [ qw/SDL SDL-1.2 SDLmain/ ]);
__PACKAGE__->add_property(parmods => []);
use File::Spec;
use File::Find qw[finddepth];
use Archive::Zip qw( :ERROR_CODES :CONSTANTS );
use Alien::SDL;
sub new {
my $self = shift;
my %args = @_;
$args{share_dir} ||= 'data'; #set default sharedir name 'data' instead of 'share'
$self->SUPER::new(%args);
}
sub ACTION_par {
my ($self) = @_;
$self->depends_on('code');
$self->depends_on('installdeps');
#checking if we have the pp installed
die 'Need PAR::Packer' if !( eval ' use PAR::Packer; 1' );
#here comes the code from https://github.com/PerlGameDev/SDL-Par-Packager/blob/master/SDLpp.pl
my $output = $self->paroutput || (($^O eq 'MSWin32') ? 'a.exe' : 'a');
my $input = $self->parinput;
my @sdl_libs = @{$self->parlibs};
my $extra = join ' ', (map {"-M$_"} @{$self->parmods}); # = '-MModname::A -MModname::B ...'
my $Include = './lib';
die 'parinput needs to be specified' unless $input;
print "BUILDING PAR \n";
my $exclude_modules = '-X Alien::SDL::ConfigData -X SDL::ConfigData';
my $include_modules = '-M ExtUtils::CBuilder::Base -M Data::Dumper -M SDL -M Alien::SDL';
$include_modules .= " $extra" if $extra;
my $out_par = $output . '.par';
my $par_cmd = "pp -B $exclude_modules $include_modules";
$par_cmd .= " -I $Include" if $Include;
$par_cmd .= " -p -o $out_par $input";
print "\t $par_cmd \n";
`$par_cmd` if !-e $out_par;
print "PAR: $out_par\n" if -e $out_par;
print "SEARCHING FOR ConfigData files \n";
my $lib;
my $AS_path;
my $SD_path;
finddepth( sub {
my ($f, $d) = ($File::Find::name, $File::Find::dir);
if ( $_ =~ /ConfigData/ ) {
$AS_path = $f if $f =~ 'Alien/SDL/ConfigData.pm';
$SD_path = $f if $f =~ 'SDL/ConfigData.pm' && $f !~ 'Alien/SDL/ConfigData.pm';
$lib = $d if ( $AS_path && $SD_path );
}
}, @INC );
die "Cannot find lib/SDL/ConfigData.pm or lib/Alien/SDL/ConfigData.pm \n" if ( !$AS_path || !$SD_path );
print "Found ConfigData files in $lib \n";
print "READING PAR FILE \n";
my $par_file = Archive::Zip->new();
unless ( $par_file->read($out_par) == AZ_OK ) {
die 'read error on ' . $out_par;
}
$par_file->addFile( $AS_path, 'lib/Alien/SDL/ConfigData.pm' );
$par_file->addFile( $SD_path, 'lib/SDL/ConfigData.pm' );
my $share = Alien::SDL::ConfigData->config('share_subdir');
my @shares = $par_file->membersMatching($share);
my $alien_sdl_auto = $shares[0]->fileName;
$alien_sdl_auto =~ s/$share(\S+)// if $alien_sdl_auto;
my @auto_folder = $par_file->membersMatching("$alien_sdl_auto(?!$share)");
my @sdl_not_runtime = $par_file->membersMatching( $share . '/include' ); #TODO remove extra fluff in share_dri
push @sdl_not_runtime, @auto_folder; #remove non share dir stuff
push @sdl_not_runtime, $par_file->membersMatching( $share . '/etc' );
push @sdl_not_runtime, $par_file->membersMatching( $share . '/share' );
push @sdl_not_runtime, $par_file->membersMatching( $share . '/lib' ) if $^O eq 'MSWin32';
my @non = ();
my @sdl_libs_to_keep = ();
foreach (@sdl_libs) {
if ( $^O eq 'MSWin32' ) {
@non = $par_file->membersMatching( $share . "/bin(\\S+)" );
#push @sdl_not_runtime ,$par_file->membersMatching( $share."/bin(\\S+)(?!$_)" )
}
else {
@non = $par_file->membersMatching( $share . "/lib(\\S+)" );
}
print "Removing non $_ shared objs \n";
my $lib_look = 'lib' . $_;
map {
my $n = $_->fileName;
if ( $n =~ /$lib_look\.(so|a|dll|dylib)/ ) {
push( @sdl_libs_to_keep, $_ );
}
} @non;
}
print "found $#sdl_libs_to_keep sdl libs to keep \n";
my $regex_search = ']';
map {
print "\t " . $_->fileName . "\n";
$regex_search .= ']' . $_->fileName
} @sdl_libs_to_keep;
$regex_search =~ s/\]\]//g;
$regex_search =~ s/\]/\|/g;
$regex_search = '(' . $regex_search . ')';
map {
my $n = $_->fileName;
my $star = ' ';
if ( $n !~ $regex_search ) {
push @sdl_not_runtime, $_;
}
} @non;
push @sdl_not_runtime, $par_file->membersMatching( $share . '/bin' )
unless $^O eq 'MSWin32';
print "REMOVING NON RUNTIME $#sdl_not_runtime files from \n";
open( my $FH, '>', 'DeleteRecords.txt' ) or die $!;
foreach (@sdl_not_runtime) {
if ( $_->fileName eq $alien_sdl_auto . $share ) {
print $FH "Not deleting " . $_->fileName . " \n";
}
else {
$par_file->removeMember($_);
print $FH $_->fileName . "\n";
}
}
close $FH;
my @config_members = $par_file->membersMatching('ConfigData.pm');
foreach (@config_members) {
$_->desiredCompressionLevel(1);
$_->unixFileAttributes(0644);
}
unlink $out_par . '2';
unless ( $par_file->writeToFileNamed( $out_par . '2' ) == AZ_OK ) {
die 'write error';
}
$par_cmd = "pp -o $output " . $out_par . "2";
`$par_cmd`;
print "MADE $output \n" if -e $output;
unlink $out_par . '2';
unlink $out_par;
}
sub ACTION_run {
my ($self) = @_;
$self->depends_on('code');
$self->depends_on('installdeps');
my $bd = $self->{properties}->{base_dir};
# prepare INC
local @INC = @INC;
local @ARGV = @{$self->args->{ARGV}};
my $script = shift @ARGV;
unshift @INC, (File::Spec->catdir($bd, $self->blib, 'lib'), File::Spec->catdir($bd, $self->blib, 'arch'));
if ($script) {
# scenario: ./Build run bin/scriptname param1 param2
do($script);
}
else {
# scenario: ./Build run
my ($first_script) = ( glob('bin/*') ); # take the first script in bin subdir
print STDERR "No params given to run action - gonna start: '$first_script'\n";
do($first_script);
}
}
# TODO: later move app skeleton generation into SDL::Devel (or something like this)
sub generate_sdl_module {
my ($path, $name) = @_;
#Make the path and directory stuff
mkdir $path or
Carp::croak "Cannot make a SDL based module at $path : $!";
mkdir "$path/lib";
mkdir "$path/bin";
mkdir "$path/data";
open my $FH, ">>$path/bin/sdl_app.pl";
print $FH "use string;\nuse warnings;\nuse SDL;\n";
close $FH;
open $FH, ">>$path/Build.PL";
print $FH
"use strict;\nuse warnings;\nuse Module::Build::SDL;
my \$builder = Module::Build::SDL->new(
module_name => '$name',
dist_version => '1.01',
dist_abstract => 'Put something in here',
dist_author => 'developer <developer\@example.com>',
license => 'perl',
)->create_build_script();
";
}
1;
__END__
=head1 NAME
Module::Build::SDL - Module::Build subclass for building SDL apps/games [not stable yet]
=head1 SYNOPSIS
When creating a new SDL application/game you can create Build.PL like this:
use Module::Build::SDL;
my $builder = Module::Build::SDL->new(
module_name => 'Games::Demo',
dist_version => '1.00',
dist_abstract => 'Demo game based on Module::Build::SDL',
dist_author => 'coder@cpan.org',
license => 'perl',
requires => {
'SDL' => 0,
},
#+ others Module::Build options
)->create_build_script();
Once you have created a SDL application/game via Module::Build::SDL as described
above you can use some extra build targets/actions:
=over
=item * you can create a PAR distribution like:
$ perl ./Build.PL
$ ./Build
$ ./Build par
There are some extra parameters related to 'par' action you can pass to Module::Build::SDL->new():
parinput => 'bin/scriptname.pl'
paroutput => 'filename.par.exe',
parlibs => [ qw/SDL SDL_main SDL_gfx/ ], #external libraries (.so/.dll) to be included into PAR
parmods => [ qw/Module::A Module::B/ ], #extra modules to be included into PAR
=item * to run the game from distribution directory you can use:
$ perl ./Build.PL
$ ./Build
$ ./Build run
=item * TODO: maybe some additional actions: parexe, parmsi, deb, rpm
=back
=head1 DESCRIPTION
Module::Build::SDL is a subclass of L<Module::Build|Module::Build> created
to make easy some tasks specific to SDL applications - e.g. packaging SDL
application/game into PAR archive.
=head1 APPLICATION/GAME LAYOUT
Module::Build::SDL expects the following layout in project directory:
#example: game with the main *.pl script + data files + modules (*.pm)
Build.PL
lib/
Games/
Demo.pm
bin/
game-script.pl
data/
whatever_data_files_you_need.jpg
the most simple game should look like:
#example: simple one-script apllication/game
Build.PL
bin/
game-script.pl
In short - there are 3 expected subdirectories:
=over
=item * B<bin> - one or more perl scripts (*.pl) to start the actual
application/game
=item * B<lib> - application/game specific modules (*.pm) organized
in dir structure in "usual perl manners"
=item * B<data> - directory for storing application data (pictures,
sounds etc.). This subdirectory is handled as a "ShareDir"
(see L<File::ShareDir|File::ShareDir> for more details)
=item * As the project is (or could be) composed as a standard perl
distribution it also support standard subdirectory B<'t'> (with tests).
=back
=head1 RULES TO FOLLOW
When creating a SDL application/game based on Module::Build::SDL it is
recommended to follow these rules:
=over
=item * Use the name for your game from I<Games::*> namespace; it will make
the later release to CPAN much easier.
=item * Put all data files into B<data> subdirectory and access the B<data>
subdir only via L<File::ShareDir|File::ShareDir>
(namely by calling L<distdir()|File::ShareDir/dist_dir> function)
=item * TODO: maybe add more
=back
=cut
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