/usr/include/SndObj/SndWaveX.h is in libsndobj-dev 2.6.7+ds1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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////////////////////////////////////////////////////////////////////////
// This file is part of the SndObj library
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Copyright (c)Victor Lazzarini, 1997-2004
// See License.txt for a disclaimer of all warranties
// and licensing information
///////////////////////////////////////////////
// SndWaveX.h: Interface of the SndWaveX
//
// wave format extensible file IO
//
////////////////////////////////////////////////
#ifndef _SNDWAVEX_H
#define _SNDWAVEX_H
#ifdef WIN
#include <Windows.h>
#endif
#include "SndWave.h"
#define WAVE_FORMAT_EXTENSIBLE (0xFFFE)
#ifndef WIN
#define WAVE_FORMAT_PCM (0x0001)
#endif
#define WAVE_FORMAT_IEEE_FLOAT (0x0003)
#define SPEAKER_FRONT_LEFT 0x1
#define SPEAKER_FRONT_RIGHT 0x2
#define SPEAKER_FRONT_CENTER 0x4
#define SPEAKER_LOW_FREQUENCY 0x8
#define SPEAKER_BACK_LEFT 0x10
#define SPEAKER_BACK_RIGHT 0x20
#define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
#define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
#define SPEAKER_BACK_CENTER 0x100
#define SPEAKER_SIDE_LEFT 0x200
#define SPEAKER_SIDE_RIGHT 0x400
#define SPEAKER_TOP_CENTER 0x800
#define SPEAKER_TOP_FRONT_LEFT 0x1000
#define SPEAKER_TOP_FRONT_CENTER 0x2000
#define SPEAKER_TOP_FRONT_RIGHT 0x4000
#define SPEAKER_TOP_BACK_LEFT 0x8000
#define SPEAKER_TOP_BACK_CENTER 0x10000
#define SPEAKER_TOP_BACK_RIGHT 0x20000
#define SPEAKER_RESERVED 0x80000000
#ifndef WIN
struct GUID
{
unsigned int Data1;
unsigned short Data2;
unsigned short Data3;
unsigned char Data4[8];
};
#endif
struct wav_ex {
short wValidBitsPerSample;
int dwChannelMask;
GUID SubFormat;
};
struct WAVEFORMATEXTENSIBLE {
wave_head waveformatex;
wav_ex waveformat_ext;
};
const int PCM = WAVE_FORMAT_PCM;
const int IEEE_FLOAT = WAVE_FORMAT_IEEE_FLOAT;
const GUID KSDATAFORMAT_SUBTYPE_PCM = {
0x00000001,
0x0000,
0x0010,
{0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}
};
const GUID KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = {
0x00000003,
0x0000,
0x0010,
{0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}
};
class SndWaveX : public SndWave {
protected:
inline bool GUIDcheck(GUID ID);
int m_ChannelMask;
GUID m_SubFormat;
int m_subformat;
float* m_fp;
double* m_dp;
bool m_iswavex;
public:
SndWaveX(char* name, short mode = OVERWRITE,
short channels=1, int channelmask=0, short bits=16, short format=PCM,
SndObj** inputlist=0, float spos= 0.f,
int vecsize = DEF_VECSIZE, float sr = DEF_SR);
~SndWaveX();
void GetHeader(WAVEFORMATEXTENSIBLE* pheader);
int GetChannelMask(){ return m_ChannelMask;}
short Read();
short Write();
bool IsWaveExtensible(){ return m_iswavex; }
};
bool
SndWaveX::GUIDcheck(GUID ID){
if(
(m_SubFormat.Data1 == ID.Data1) &&
(m_SubFormat.Data2 == ID.Data2) &&
(m_SubFormat.Data3 == ID.Data3)
){
for(int i=0; i < 8; i++)
if(m_SubFormat.Data4[i] != ID.Data4[i])
return false;
return true;
}
else return false;
}
#endif
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