/usr/include/snlTransform.h is in libsnl-dev 0.2.1.svn.18-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | // libSNL - Simple Nurbs Library
// Copyright Scott A.E. Lanham, Australia.
// ---------------------------------------
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// *** Geometric Transformations ***
#ifndef SNLTRANSFORM_H
#define SNLTRANSFORM_H
#include "snlPoint.h"
#include "snlVector.h"
#include "snlMatrix_4x4.h"
class snlTransform : public snlMatrix_4X4
{
public:
snlTransform();
snlTransform ( double* matrix );
void translate ( double x, double y, double z, bool pre = false );
void rotateX ( double angle, bool pre = false );
void rotateY ( double angle, bool pre = false );
void rotateZ ( double angle, bool pre = false );
void rotate ( double angle, snlPoint& axisStart, snlVector& axisDirection, bool pre = false);
void rotate ( double angle, snlPoint& axisStart, snlPoint& axisEnd );
void scale ( double x, double y, double z, snlPoint& relTo, bool pre = false );
void scale ( double x, double y, double z, bool pre = false );
//! Generate transform that will align vector1 to vector2
void align ( snlVector& vector1, snlVector& vector2, bool pre = false );
void transform ( snlPoint* pt );
void transform ( snlPoint& pt );
void transform ( snlVector& vect );
void transform ( double* elements );
};
#endif
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