/usr/include/synfig-1.0/synfig/mesh.h is in libsynfig-dev 1.0.2-1+b6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 | /* === S Y N F I G ========================================================= */
/*! \file mesh.h
** \brief Mesh
**
** $Id$
**
** \legal
** ......... ... 2014 Ivan Mahonin
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
#ifndef __SYNFIG_MESH_H
#define __SYNFIG_MESH_H
/* === H E A D E R S ======================================================= */
#include <vector>
#include "vector.h"
/* === M A C R O S ========================================================= */
/* === T Y P E D E F S ===================================================== */
/* === C L A S S E S & S T R U C T S ======================================= */
namespace synfig {
class Mesh
{
public:
class Vertex {
public:
Vector position;
Vector tex_coords;
inline Vertex() { }
inline Vertex(const Vector &position, const Vector &tex_coords):
position(position), tex_coords(tex_coords) { }
};
class Triangle {
public:
int vertices[3];
inline Triangle() { vertices[0] = vertices[1] = vertices[2] = 0; }
inline Triangle(int v0, int v1, int v2) { vertices[0] = v0; vertices[1] = v1; vertices[2] = v2; }
};
typedef std::vector<Vertex> VertexList;
typedef std::vector<Triangle> TriangleList;
VertexList vertices;
TriangleList triangles;
void clear() { vertices.clear(); triangles.clear(); }
bool transform_coord_world_to_texture(const Vector &src, Vector &dest) const;
bool transform_coord_texture_to_world(const Vector &src, Vector &dest) const;
static bool transform_coord_world_to_texture(
const Vector &src,
Vector &dest,
const Vector &p0,
const Vector &t0,
const Vector &p1,
const Vector &t1,
const Vector &p2,
const Vector &t2 );
inline static bool transform_coord_texture_to_world(
const Vector &src,
Vector &dest,
const Vector &p0,
const Vector &t0,
const Vector &p1,
const Vector &t1,
const Vector &p2,
const Vector &t2 )
{
return transform_coord_world_to_texture(src, dest, t0, p0, t1, p1, t2, p2);
}
};
}; // END of namespace synfig
#endif
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