/usr/include/synfig-1.0/synfig/renderersoftware.h is in libsynfig-dev 1.0.2-1+b6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/*! \file synfig/renderersoftware.h
** \brief Template Header
**
** $Id$
**
** \legal
** ......... ... 2014 Ivan Mahonin
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
#ifndef __SYNFIG_RENDERERSOFTWARE_H
#define __SYNFIG_RENDERERSOFTWARE_H
/* === H E A D E R S ======================================================= */
#include "renderer.h"
#include "surface.h"
#include "vector.h"
#include "mesh.h"
#include "polygon.h"
/* === M A C R O S ========================================================= */
/* === T Y P E D E F S ===================================================== */
/* === C L A S S E S & S T R U C T S ======================================= */
namespace synfig
{
class RendererSoftware;
template<>
class Renderer::TypesTemplate<RendererSoftware, Renderer::PrimitiveTypeSurface>:
public Renderer::TypesTemplateBase<synfig::Surface> { };
template<>
class Renderer::TypesTemplate<RendererSoftware, Renderer::PrimitiveTypeMesh>:
public Renderer::TypesTemplateBase<synfig::Mesh> { };
class RendererSoftware: public Renderer {
private:
static RendererId id;
struct Helper;
struct IntVector;
public:
typedef RendererSoftware RendererType;
typedef Renderer::TypesBase<RendererType> Types;
static RendererId get_id();
static void initialize();
static void deinitialize();
static void render_triangle(
synfig::Surface &target_surface,
const Vector &p0,
const Vector &p1,
const Vector &p2,
const Color &color,
Color::BlendMethod blend_method );
static void render_triangle(
synfig::Surface &target_surface,
const Vector &p0,
const Vector &t0,
const Vector &p1,
const Vector &t1,
const Vector &p2,
const Vector &t2,
const synfig::Surface &texture,
Real alpha,
Color::BlendMethod blend_method );
static void render_polygon(
synfig::Surface &target_surface,
const synfig::Polygon &polygon,
const Matrix &transform_matrix,
const Color &color,
Color::BlendMethod blend_method );
static void render_mesh(
synfig::Surface &target_surface,
const synfig::Mesh &mesh,
const synfig::Surface &texture,
const Matrix &transform_matrix,
const Matrix &texture_matrix,
Real alpha,
Color::BlendMethod blend_method );
RendererSoftware();
virtual Result render_surface(const Params ¶ms, const Primitive<PrimitiveTypeSurface> &primitive);
virtual Result render_polygon(const Params ¶ms, const Primitive<PrimitiveTypePolygon> &primitive);
virtual Result render_colored_polygon(const Params ¶ms, const Primitive<PrimitiveTypeColoredPolygon> &primitive);
virtual Result render_mesh(const Params ¶ms, const Primitive<PrimitiveTypeMesh> &primitive);
};
}; /* end namespace synfig */
/* -- E N D ----------------------------------------------------------------- */
#endif
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