/usr/include/terralib/kernel/TeLegendEntry.h is in libterralib-dev 4.3.0+dfsg.2-10.
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TerraLib - a library for developing GIS applications.
Copyright © 2001-2007 INPE and Tecgraf/PUC-Rio.
This code is part of the TerraLib library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
You should have received a copy of the GNU Lesser General Public
License along with this library.
The authors reassure the license terms regarding the warranties.
They specifically disclaim any warranties, including, but not limited to,
the implied warranties of merchantability and fitness for a particular purpose.
The library provided hereunder is on an "as is" basis, and the authors have no
obligation to provide maintenance, support, updates, enhancements, or modifications.
In no event shall INPE and Tecgraf / PUC-Rio be held liable to any party for direct,
indirect, special, incidental, or consequential damages arising out of the use
of this library and its documentation.
*************************************************************************************/
/*! \file TeLegendEntry.h
\brief This file deals with legends in TerraLib
*/
#ifndef __TERRALIB_INTERNAL_LEGENDENTRY_H
#define __TERRALIB_INTERNAL_LEGENDENTRY_H
#include <string>
#include <vector>
#include <map>
using namespace std;
#include "TeUtils.h"
#include "TeDataTypes.h"
#include "TeSlice.h"
#include "TeVisual.h"
class TeTheme;
struct TeColor;
//! A map from representation types to a presentation visual characteristics
typedef map<TeGeomRep,TeVisual*> TeGeomRepVisualMap;
//! A Legend Entry represents a group of objects of a theme
/*!
A legend entry is associated to a group of a theme. It has a label and a TeSlice
that defines a property of of the objects that fall into this legend.
A legend entry has an associated label and the visual presentation characteristics
of the objects that fall into this legend.
*/
class TL_DLL TeLegendEntry
{
public:
//! Empty constructor
TeLegendEntry () :
label_(""),
id_(-1),
theme_(0),
group_(0)
{}
//! Constructor from a slice
TeLegendEntry (const TeSlice& slice);
//! Copy constructor
TeLegendEntry (const TeLegendEntry& leg);
//! Operator =
TeLegendEntry& operator = (const TeLegendEntry& leg);
//! Destructor
virtual ~TeLegendEntry()
{ clear(); }
//! Clear the legend
void clear();
//! Returns the legend id
int id ()
{ return id_; }
//! Sets the legend id
void id (int i) { id_ = i; }
//! Returns the theme identifier to which the legend belongs
int theme () { return theme_; }
//! Sets the theme id to which this legend belongs to
void theme (int i) { theme_ = i; }
//! Returns the group identifier associated to the legend
int group () { return group_; }
//! Sets the group identification to which this legend refers to
void group (int i) { group_ = i; }
//! Returns the visual presentation characteristics associated to a given representation
TeVisual* visual (TeGeomRep rep, const string& visualType="tevisual");
//! Sets the visual presentation characteristics associated to a given representation
void setVisual (TeVisual* vis, TeGeomRep rep);
//! Sets the visual presentation characteristics associated to a given representation
void setVisual (TeVisual& vis, TeGeomRep rep);
//! Return the visual presentation characteristics map
TeGeomRepVisualMap& getVisualMap()
{ return visualMap_; }
//! Returns the slice associated to this legend
TeSlice& slice()
{ return slice_; }
// Sets the slice associated to this legend
void setSlice(const TeSlice& sl)
{ slice_ = sl; }
//! Returns the number of objects of the legend
int count()
{ return slice_.count_; }
//! Sets the number of objects with the legend
void count(int n)
{ slice_.count_ = n; }
//! Increase the number of objects with the legend
void incCount(int n=1)
{ slice_.count_ += n; }
//! Returns the lower value associated to the legend
string from()
{ return slice_.from_; }
//! Sets the lower value associated to the legend
void from(string& s)
{ slice_.from_ = s; }
//! Returns the upper value associated to the legend
string to()
{ return slice_.to_; }
//! Sets the upper value associated to the legend
void to(string& s)
{ slice_.to_ = s; }
//! Returns the label associated to the legend
string label();
//! Sets the label associated to the legend
void label(string& s)
{ label_ = s; }
//! Sets the color associated to the legend
void color(TeColor& color);
private:
TeGeomRepVisualMap visualMap_;
TeSlice slice_;
string label_;
int id_;
int theme_;
int group_;
};
//! A vector of legendy entries
typedef vector<TeLegendEntry> TeLegendEntryVector;
//! A map of legend identifiers to legend entrie pointers
typedef map<int, TeLegendEntry*> TeLegendEntryMap;
#endif
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