/usr/include/terralib/kernel/TeTheme.h is in libterralib-dev 4.3.0+dfsg.2-10.
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TerraLib - a library for developing GIS applications.
Copyright © 2001-2007 INPE and Tecgraf/PUC-Rio.
This code is part of the TerraLib library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
You should have received a copy of the GNU Lesser General Public
License along with this library.
The authors reassure the license terms regarding the warranties.
They specifically disclaim any warranties, including, but not limited to,
the implied warranties of merchantability and fitness for a particular purpose.
The library provided hereunder is on an "as is" basis, and the authors have no
obligation to provide maintenance, support, updates, enhancements, or modifications.
In no event shall INPE and Tecgraf / PUC-Rio be held liable to any party for direct,
indirect, special, incidental, or consequential damages arising out of the use
of this library and its documentation.
*************************************************************************************/
/*! \file TeTheme.h
\brief This file contains definitions about a theme in TerraLib database
*/
#ifndef __TERRALIB_INTERNAL_THEME_H
#define __TERRALIB_INTERNAL_THEME_H
#include "TeAbstractTheme.h"
#include "TeLayer.h"
using namespace std;
//! TerraLib definition of a Theme
/*!
\par
A TeTheme represents a collection of objects selected from a TeLayer. This selection is based
on restrictions that can be non-spatial (e.g. POP > 10000), spatial (e.g. "inside box(0,0,100,100)
or temporal. The most simple selection is "all" objects of a layer.
\par
A TeTheme contains the list of attribute tables of the layer used by a theme.
\par
A TeTheme contains the visual presentation parameters for the objects that contains, for
all of its geometrical representations.
\par
A TeTheme can store the parameters associated to how to separate its objects in groups.
\par
A TeTheme can store parameters associated to the creation of individual graphs on its objects
(e.g. pie bars that relate two or more of its attributes).
\par
A TeTheme store the range of scales within it should be visible.
\sa TeView TeTable
*/
class TL_DLL TeTheme: public TeAbstractTheme
{
public:
//! Constructor
TeTheme( const string& name="", TeLayer* layer=0, TeViewNode* parent=0, const int& view=0, const int& id=0);
//! Constructor
TeTheme(const TeViewNodeParams& params);
//! Copy constructor
TeTheme (const TeTheme& other);
//! Destructor
~TeTheme ();
//! Assignment operator
TeTheme& operator= (const TeTheme& other);
//! Clones the object
virtual TeViewNode* clone();
/** @name Layer
Methods related to the layer that gives origin to this theme.
*/
//@{
//! Returns the id of the source layer
virtual int layerId()
{ return layerId_; }
//! Sets the id of the source layer
virtual void layerId(int i)
{ layerId_ = i; }
//! Sets the layer that is the source of objects of the theme
/*!
\param layer a pointer to a TeLayer
*/
virtual void layer(TeLayer* layer);
//! Returns a pointer to the layer from which the theme get its objects
virtual TeLayer* layer() { return layer_; }
//! Returns a pointer to a projection that is the spatial reference for the objects of this theme: same as of its layer
virtual TeProjection* getThemeProjection();
//@}
//! Sets the spatial restriction to be a spatial relation with a box
virtual void setSpatialRest(TeBox& box, TeGeomRep rep = TeGEOMETRYNONE, TeSpatialRelation relation = TeWITHIN);
//! Sets the spatial restriction to be a spatial relation with a geometry
virtual void setSpatialRest(TeGeometry* geom, TeGeomRep rep = TeGEOMETRYNONE, TeSpatialRelation relation = TeWITHIN);
//! Returns the clause WHERE derived from the combination of all restricitions (spatial, attribute and temporal)
virtual string sqlWhereRestrictions(TeRepresentation* rep=0);
//! Creates an appropriate visual presentation to the raster of the theme
virtual void createRasterVisual(TeRaster* rst=0);
/** @name Collection
Methods related to the materialization in the database of the theme as a collection of objects
*/
//@{
//! Returns the name of a table used to store the ids of the objects belonging to the theme
virtual string collectionTable() { return collectionTable_; }
//! Sets the name of a table used to store the ids of the objects belonging to the theme
virtual void collectionTable(const string& s) { collectionTable_ = s; }
//! Returns the name of the collection auxiliary table
virtual string collectionAuxTable() { return collectionAuxTable_; }
//! Sets the name of the collection auxiliary table
virtual void collectionAuxTable(string name) { collectionAuxTable_ = name; }
//! Generates a optimized position (x,y) in the spatial extention of each object to position label ou graphs
virtual bool generateLabelPositions(const std::string& objectId = "");
//! Fills the sqlGridJoin_ and sqlGridFrom_ statements according to the status of the database
virtual void loadTablesJoin(const string& geomTable="");
/**
Returns a SQL JOIN statement to get all the attributes of the theme objects,
the attributes of the collection table, and the attributes of the extended
collection table
**/
virtual string sqlGridJoin() { return sqlGridJoin_; }
/** Returns a FROM clause of a SQL statement to get attributes of the theme objects, the attributes of the
collection table, and the attributes of the extended collection table
**/
virtual string sqlGridFrom(const string& geomTable="");
//! Build the theme collection: materializes the selection described in the theme in a collection table
virtual bool buildCollection(std::string objectId = "", const bool& sincronize = true);
//! Create the auxiliar collection table used to represent objects with multiple versions in time
virtual bool createCollectionAuxTable();
//! Populate the auxiliar collection table used to represent objects with multiple versions in time
virtual bool populateCollectionAux(std::string objectId = "");
//@}
//! Checks if the theme is update. If FALSE, the theme may be not be updated.
virtual bool isUpdated();
/** @name Grouping
Methods related to grouping of objects of the theme.
*/
//@{
//! Save the grouping parameters in memory when there is no chronon
virtual bool buildGrouping(const TeGrouping& g, TeSelectedObjects selectedObjects = TeAll,
vector<double>* dValuesVec = 0);
//! Save the grouping parameters in memory when there is chronon
virtual bool buildGrouping(const TeGrouping& g, TeChronon chr, vector<map<string, string> >& mapObjValVec);
//! Build the grouping and associate each object to its group in the collection table
virtual bool saveGrouping(TeSelectedObjects selectedObjects = TeAll);
//! Save the theme grouping legends in the collection table
virtual bool saveLegendInCollection(TeSelectedObjects selectedObjects = TeAll, std::string objectId = "");
//! Set the legend id for each object of the theme
virtual void setLegendsForObjects();
//! Set the own legend id for each object of the theme
virtual void setOwnLegendsForObjects();
//! Delete grouping
virtual bool deleteGrouping();
//@}
/** @name Attribute Tables
A theme can use one or more attribute tables of the layer that gives its data.
These methods are related to the manipulation of these tables.
*/
//@{
//! Loads the theme tables in the database
virtual bool loadThemeTables();
//! Add a new attribute table to a theme
virtual bool addThemeTable (TeTable& table);
//! Add a new attribute table to a theme
virtual void addThemeTable (string tableName);
//! Verify if an attribute table is part of a theme
virtual bool isThemeTable(int tableId);
//! Verify if an attribute table is part of a theme
virtual bool isThemeTable(string tableName);
//! Returns the list of attribute tables used by this theme
virtual TeAttrTableVector& attrTables()
{ return attTableVector_; }
//! Sets the entire list of attribute tables used by this theme
virtual bool setAttTables(TeAttrTableVector& attrs);
//! Returns a vector of attribute tables, of a specific type, used by this theme
virtual bool getAttTables(TeAttrTableVector& attrs, TeAttrTableType attType = TeAllAttrTypes);
//! Returns a representation of an attribute table given name
virtual bool getTable(TeTable& table, const string tableName);
//! Clears the list of attribute tables used by this theme
virtual void clearAttTableVector()
{ attTableVector_.clear(); }
//! Returns the temporal attribute table of the theme (TeEvent or TeFixedGeomDynAttr)
/*
\note A theme supports only one temporal attribute table
*/
virtual bool getTemporalTable(TeTable& table);
//! Removes an attribute table from the list of tables of a theme
virtual bool removeThemeTable(unsigned int index);
//! Returns the the name of an attribute table that contains a given attribute
virtual string getTableName(const string& attrName);
/**
Returns the full name of the i-th attribute resulting of the join of all attribute
tables associated to the theme tables
*/
virtual string getAttribute(unsigned int i);
/**
Check if the name of the i-th attribute resulting of the join of all attribute
tables is an index or not
*/
virtual bool isIndex(unsigned int i);
//! Returns the list of attributes of theme tables
virtual TeAttributeList sqlAttList() { return sqlAttList_;}
//! Clears the list of attributes associated to the theme tables
virtual void clearAttList() {sqlAttList_.clear();}
//! Returns the list of numerical attributes of the theme tables
virtual TeAttributeList sqlNumAttList() { return sqlNumAttList_;}
//! Clears the list of numerical attributes associated to the theme tables
virtual void clearNumAttList() {sqlNumAttList_.clear();}
//! Returns a SQL JOIN statement to reach to all attribute tables used by this theme
virtual string sqlJoin() { return sqlJoin_;}
//! Returns a SQL FROM CLAUSE that gives access to all attribute tables used by this theme
virtual string sqlFrom() { return sqlFrom_;}
//! Returns the string containing the SQL WHERE clause
virtual string& sqlWhere() { return sqlWhere_;}
//! Returns the alias vector of the names of the theme tables
virtual vector<string>& aliasVector() { return aliasVector_; }
//! fill aliasVector_
virtual void loadAliasVector();
//! Refresh list of attributes of all the theme tables.
/*
\note All attributes are stored into sqlAttList_ and numeric attributes are stored into sqlNumAttList_.
*/
virtual void loadAttrLists();
//@}
//! Refreshes the bounding box of a theme according to its representation
/*
\note This functions is being kept for compatibility reasons with derived
classes. IT SHOULD NOT BE USED BY APPLICATION USING ONLY THE BASIC CLASS.
*/
virtual void updateThemeBox() {}
//! Updates the bounding box of a theme (in the database)
/*
\note This functions is being kept for compatibility reasons with derived
classes. IT SHOULD NOT BE USED BY APPLICATION USING ONLY THE BASIC CLASS.
*/
virtual void updateThemeBox(const TeBox& /*box*/) {}
//@}
/** @name Locate geometries
Returns the geometry(ies) of the theme given coordinate
*/
//@{
virtual bool locatePolygon (TeCoord2D &pt, TePolygon &polygon, const double& tol = 0.0);
virtual bool locatePolygonSet (TeCoord2D &pt, double tol, TePolygonSet &polygons);
virtual bool locateLine (TeCoord2D &pt, TeLine2D &line, const double& tol = 0.0);
virtual bool locatePoint (TeCoord2D &pt, TePoint &point, const double& tol = 0.0);
virtual bool locateCell (TeCoord2D &pt, TeCell &c, const double& tol = 0.0);
//@}
//! Get the set of objects corresponding to the object selection criteria
virtual set<string> getObjects(TeSelectedObjects selectedObjects = TeAll);
//! Get the set of objects corresponding to the list of items
virtual set<string> getObjects(const vector<string>& itemVec);
//! Get the set of items corresponding to the object selection criteria
virtual vector<string> getItemVector(TeSelectedObjects selectedObjects);
//! Get the set of items corresponding to the set of objects
virtual vector<string> getItemVector(const set<string>& oidSet);
//! Verifies if there are objects without geometries of a specific geometry representation
virtual bool hasObjectsWithoutGeometries(TeGeomRep geomRep);
//! Removes the objects without geometries of a specific geometry representation
virtual bool removeObjectsWithoutGeometries(TeGeomRep geomRep);
//! Save the the theme parameters in the database
virtual bool save();
//! Get the number of objects acessible by this theme
virtual unsigned int getNumberOfObjects();
//! Save the theme metadata in database. In this case, this metadata is saved by TeDatabase
virtual bool saveMetadata(TeDatabase*) { return true; }
//! Tells if it necessary to build a collection
void setUsingCollection(const bool& usingCollection);
protected:
//! Create the auxiliar collection table used to represent objects with multiple versions in time
virtual bool createCollectionAuxTable(TeDatabase* db);
//! Save the grouping parameters in memory when there is no chronon
virtual bool buildGrouping(TeDatabase* db, const TeGrouping& g, TeSelectedObjects selectedObjects = TeAll,
vector<double>* dValuesVec = 0);
//! Save the grouping parameters in memory when there is chronon
virtual bool buildGrouping(TeDatabase* db, const TeGrouping& g, TeChronon chr, vector<map<string, string> >& mapObjValVec);
//! Build the grouping and associate each object to its group in the collection table
virtual bool saveGrouping(TeDatabase* db, TeSelectedObjects selectedObjects = TeAll);
//! Save the theme grouping legends in the collection table
virtual bool saveLegendInCollection(TeDatabase* db, TeSelectedObjects selectedObjects = TeAll, std::string objectId = "");
//! Fill the sqlJoin_ and sqlFrom_
virtual void loadThemeTablesJoin();
//! Populate the collection table based in the theme restrictions
virtual bool populateCollection(std::string objectId = "", const bool& sincronize = true);
//! list of attribute tables of the theme
TeAttrTableVector attTableVector_;
//! List containing all the attributes of the theme tables
TeAttributeList sqlAttList_;
//! List containing only the numeric attributes of the theme tables
TeAttributeList sqlNumAttList_;
//! Pointer to the layer that gives origin to this theme
TeLayer* layer_;
//! Layer id
int layerId_;
// collection table name
string collectionTable_;
string collectionAuxTable_;
bool useCollection_;
// ----------------- theme tables information -----------------
//! clause FROM: join with the theme tables and collection table
string sqlFrom_;
//! clause SELECT and FROM: join with the theme tables and collection table
string sqlJoin_;
//! string containing the WHERE clause
string sqlWhere_;
//! clause FROM: join with the theme tables and auxiliar collection table
string sqlGridFrom_;
//! clause SELECT and FROM: join with the theme tables and auxiliar collection table
string sqlGridJoin_;
//! vector of alias to the attribute tables that are used more than once
vector<string> aliasVector_;
//! Load the theme metadata from database. In this case, this metadata is loaded by TeDatabase
virtual bool loadMetadata(TeDatabase* ) { return true; }
//! Erase the theme metadata in database. In this case, this metadata is erased by TeDatabase
virtual bool eraseMetadata(TeDatabase* ) { return true; }
};
//! This class implements a factory to create theme objects.
/*!
This class is a factory that create view nodes
of the type TeTHEME, that is, theme objects.
\sa
TeViewNodeFactory TeViewNodeParams TeTheme
*/
class TL_DLL TeThemeFactory : public TeViewNodeFactory
{
public:
//! Constructor
TeThemeFactory() : TeViewNodeFactory((int)TeTHEME)
{}
//! Created theme objects
TeViewNode* build(TeViewNodeParams* params)
{
TeViewNodeParams auxParams = *params;
return new TeTheme(auxParams);
}
TeViewNode* build()
{
return new TeTheme();
}
};
/*! \example createTheme.cpp
Shows how to create themes in TerraLib.
*/
/*! \example themeGrouping.cpp
Shows how to do a grouping on the objects of a TerraLib theme.
*/
/*! \example rasterSlicing.cpp
Shows how to create a legend over a raster data, stored in a layer TerraLib.
*/
#endif
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