/usr/include/torch/DiskDataSet.h is in libtorch3-dev 3.1-2.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// This file is part of Torch 3.1.
//
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#ifndef DISK_DATA_SET_INC
#define DISK_DATA_SET_INC
#include "DataSet.h"
#include "IOSequence.h"
#include "List.h"
namespace Torch {
/** Provides an interface to manipulate all kind of data which are
kept on disk, and not fully loaded in memory.
It uses #IOSequence#.
Usefull for large databases.
DiskMatDataSet is a good example if you plan to code a new DiskDataSet.
@see DiskMatDataSet
@see IOSequence
@author Ronan Collobert (collober@idiap.ch)
*/
class DiskDataSet : public DataSet
{
public:
/// List if pre processes to do
PreProcessingList *pre_processes;
/// IOMatrix which provides inputs.
IOSequence *io_inputs;
/// IOMatrix which provides targets.
IOSequence *io_targets;
///
DiskDataSet();
/** This function \emph{has to be called} by your sub-classes.
You give here the IOMatrix which handle the inputs
and the targets of your dataset.
Should be called in the constructor of all yoyr sub-classes.
*/
void init(IOSequence *io_inputs_, IOSequence *io_targets_);
virtual void getNumberOfFrames(int t, int *n_input_frames, int *n_target_frames);
virtual void preProcess(PreProcessing *pre_processing);
virtual void setRealExample(int t, bool set_inputs=true, bool set_targets=true);
virtual void pushExample();
virtual void popExample();
//-----
virtual ~DiskDataSet();
};
}
#endif
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