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/usr/include/tuxcap/DDImage.h is in libtuxcap-dev 1.4.0.dfsg2-2.3+b2.

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#ifndef __DDIMAGE_H__
#define __DDIMAGE_H__

#include "MemoryImage.h"
#include "SDL.h"



namespace Sexy
{

class DDInterface;
#if 0
class SysFont;
#endif

class DDImage : public MemoryImage
{
protected:
#if 0
	friend class			SysFont;
#endif
	void					DeleteAllNonSurfaceData();

public:
	DDInterface*			mDDInterface;
	SDL_Surface*		mSurface;
#if 0

	DDSURFACEDESC			mLockedSurfaceDesc;
#endif
	bool					mSurfaceSet;
	bool					mNoLock;
	bool					mVideoMemory;
	bool					mFirstPixelTrans;
	bool					mWantDDSurface;	
	bool					mDrawToBits;
	
	int						mLockCount;

	
private:
	void					Init();

public:	
	virtual void			ReInit();
	virtual void			SetVideoMemory(bool wantVideoMemory);

	SDL_Surface*		GetSurface();	
	bool					GenerateDDSurface();
	void					DeleteDDSurface();	

#if 0
	virtual void			RehupFirstPixelTrans();


#endif
	virtual void			BitsChanged();
	virtual void			CommitBits();	

	virtual void			NormalFillRect(const Rect& theRect, const Color& theColor);
	virtual void			AdditiveFillRect(const Rect& theRect, const Color& theColor);
	virtual void			NormalBlt(Image* theImage, int theX, int theY, const Rect& theSrcRect, const Color& theColor);
	virtual void			AdditiveBlt(Image* theImage, int theX, int theY, const Rect& theSrcRect, const Color& theColor);
	virtual void			NormalDrawLine(double theStartX, double theStartY, double theEndX, double theEndY, const Color& theColor);
	virtual void			AdditiveDrawLine(double theStartX, double theStartY, double theEndX, double theEndY, const Color& theColor);
	virtual void			NormalDrawLineAA(double theStartX, double theStartY, double theEndX, double theEndY, const Color& theColor);
	virtual void			AdditiveDrawLineAA(double theStartX, double theStartY, double theEndX, double theEndY, const Color& theColor);


	virtual void			NormalBltMirror(Image* theImage, int theX, int theY, const Rect& theSrcRect, const Color& theColor);
	virtual void			AdditiveBltMirror(Image* theImage, int theX, int theY, const Rect& theSrcRect, const Color& theColor);

	virtual void			FillScanLinesWithCoverage(Span* theSpans, int theSpanCount, const Color& theColor, int theDrawMode, const unsigned char* theCoverage, int theCoverX, int theCoverY, int theCoverWidth, int theCoverHeight);

	static bool				Check3D(DDImage *theImage);
	static bool				Check3D(Image *theImage);

public:
	DDImage();
	DDImage(DDInterface* theDDInterface);	
	virtual ~DDImage();		

	virtual bool			LockSurface();
	virtual bool			UnlockSurface();

	virtual void			SetSurface(SDL_Surface* theSurface);

	virtual void			Create(int theWidth, int theHeight);
	virtual uint32_t*			GetBits();
	
	virtual bool			PolyFill3D(const Point theVertices[], int theNumVertices, const Rect *theClipRect, const Color &theColor, int theDrawMode, int tx, int ty, bool comvex);
	virtual void			FillRect(const Rect& theRect, const Color& theColor, int theDrawMode);
	virtual void			DrawLine(double theStartX, double theStartY, double theEndX, double theEndY, const Color& theColor, int theDrawMode);
	virtual void			DrawLineAA(double theStartX, double theStartY, double theEndX, double theEndY, const Color& theColor, int theDrawMode);
	virtual void			Blt(Image* theImage, int theX, int theY, const Rect& theSrcRect, const Color& theColor, int theDrawMode);
	virtual void			BltF(Image* theImage, float theX, float theY, const Rect& theSrcRect, const Rect &theClipRect, const Color& theColor, int theDrawMode);
	virtual void			BltRotated(Image* theImage, float theX, float theY, const Rect &theSrcRect, const Rect& theClipRect, const Color& theColor, int theDrawMode, double theRot, float theRotCenterX, float theRotCenterY);
	virtual void			StretchBlt(Image* theImage, const Rect& theDestRect, const Rect& theSrcRect, const Rect& theClipRect, const Color& theColor, int theDrawMode, bool fastStretch);
	virtual void			BltMatrix(Image* theImage, float x, float y, const SexyMatrix3 &theMatrix, const Rect& theClipRect, const Color& theColor, int theDrawMode, const Rect &theSrcRect, bool blend);
	virtual void			BltTrianglesTex(Image *theTexture, const TriVertex theVertices[][3], int theNumTriangles, const Rect& theClipRect, const Color &theColor, int theDrawMode, float tx, float ty, bool blend);

	virtual void			BltMirror(Image* theImage, int theX, int theY, const Rect& theSrcRect, const Color& theColor, int theDrawMode);
	virtual void			StretchBltMirror(Image* theImage, const Rect& theDestRectOrig, const Rect& theSrcRect, const Rect& theClipRect, const Color& theColor, int theDrawMode, bool fastStretch);

	virtual bool			Palletize();	
	virtual void			PurgeBits();
	virtual void			DeleteNativeData();
	virtual void			DeleteExtraBuffers();	
};

}

#endif //__DDIMAGE_H__